OpenTTD-patches/src/strings_type.h

99 lines
3.7 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file strings_type.h Types related to strings. */
#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H
/**
* Numeric value that represents a string, independent of the selected language.
*/
typedef uint16 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string
static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character
static const uint MAX_LANG = 64; ///< Maximum number of languages supported by the game
/** Directions a text can go to */
enum TextDirection {
TD_LTR, ///< Text is written left-to-right by default
TD_RTL, ///< Text is written right-to-left by default
};
/** Information about a language */
struct Language {
char *name; ///< The internal name of the language
char *file; ///< The name of the language as it appears on disk
};
/** Used for dynamic language support */
struct DynamicLanguages {
int num; ///< Number of languages
int curr; ///< Currently selected language index
char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
TextDirection text_dir; ///< Text direction of the currently selected language
Language ent[MAX_LANG]; ///< Information about the languages
};
/** Special string constants */
enum SpecialStrings {
/* special strings for town names. the town name is generated dynamically on request. */
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAK,
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
/* special strings for player names on the form "TownName transport". */
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
SPECSTR_PLAYERNAME_GERMAN,
SPECSTR_PLAYERNAME_AMERICAN,
SPECSTR_PLAYERNAME_LATIN,
SPECSTR_PLAYERNAME_SILLY,
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
/* reserve MAX_LANG strings for the *.lng files */
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
/* reserve 32 strings for various screen resolutions */
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
/* reserve 32 strings for screenshot formats */
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
};
#endif /* STRINGS_TYPE_H */