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https://github.com/JGRennison/OpenTTD-patches.git
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99 lines
3.7 KiB
C
99 lines
3.7 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file strings_type.h Types related to strings. */
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#ifndef STRINGS_TYPE_H
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#define STRINGS_TYPE_H
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/**
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* Numeric value that represents a string, independent of the selected language.
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*/
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typedef uint16 StringID;
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static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string
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static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character
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static const uint MAX_LANG = 64; ///< Maximum number of languages supported by the game
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/** Directions a text can go to */
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enum TextDirection {
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TD_LTR, ///< Text is written left-to-right by default
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TD_RTL, ///< Text is written right-to-left by default
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};
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/** Information about a language */
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struct Language {
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char *name; ///< The internal name of the language
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char *file; ///< The name of the language as it appears on disk
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};
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/** Used for dynamic language support */
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struct DynamicLanguages {
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int num; ///< Number of languages
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int curr; ///< Currently selected language index
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char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
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TextDirection text_dir; ///< Text direction of the currently selected language
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Language ent[MAX_LANG]; ///< Information about the languages
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};
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/** Special string constants */
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enum SpecialStrings {
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/* special strings for town names. the town name is generated dynamically on request. */
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SPECSTR_TOWNNAME_START = 0x20C0,
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SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
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SPECSTR_TOWNNAME_FRENCH,
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SPECSTR_TOWNNAME_GERMAN,
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SPECSTR_TOWNNAME_AMERICAN,
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SPECSTR_TOWNNAME_LATIN,
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SPECSTR_TOWNNAME_SILLY,
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SPECSTR_TOWNNAME_SWEDISH,
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SPECSTR_TOWNNAME_DUTCH,
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SPECSTR_TOWNNAME_FINNISH,
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SPECSTR_TOWNNAME_POLISH,
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SPECSTR_TOWNNAME_SLOVAK,
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SPECSTR_TOWNNAME_NORWEGIAN,
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SPECSTR_TOWNNAME_HUNGARIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_SWISS,
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SPECSTR_TOWNNAME_DANISH,
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SPECSTR_TOWNNAME_TURKISH,
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SPECSTR_TOWNNAME_ITALIAN,
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SPECSTR_TOWNNAME_CATALAN,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
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/* special strings for player names on the form "TownName transport". */
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SPECSTR_PLAYERNAME_START = 0x70EA,
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SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
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SPECSTR_PLAYERNAME_FRENCH,
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SPECSTR_PLAYERNAME_GERMAN,
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SPECSTR_PLAYERNAME_AMERICAN,
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SPECSTR_PLAYERNAME_LATIN,
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SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
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SPECSTR_ANDCO_NAME = 0x70E6,
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SPECSTR_PRESIDENT_NAME = 0x70E7,
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/* reserve MAX_LANG strings for the *.lng files */
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SPECSTR_LANGUAGE_START = 0x7100,
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SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
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/* reserve 32 strings for various screen resolutions */
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SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
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SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
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/* reserve 32 strings for screenshot formats */
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SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
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SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
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};
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#endif /* STRINGS_TYPE_H */
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