mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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335 lines
9.1 KiB
C++
335 lines
9.1 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file hotkeys.cpp Implementation of hotkey related functions */
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#include "stdafx.h"
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#include "openttd.h"
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#include "hotkeys.h"
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#include "ini_type.h"
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#include "string_func.h"
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#include "gfx_type.h"
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#include "window_gui.h"
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#include <string.h>
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char *_hotkeys_file;
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/** String representation of a keycode */
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struct KeycodeNames {
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const char *name; ///< Name of the keycode
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WindowKeyCodes keycode; ///< The keycode
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};
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/** Array of non-standard keycodes that can be used in the hotkeys config file. */
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static const KeycodeNames _keycode_to_name[] = {
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{"SHIFT", WKC_SHIFT},
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{"CTRL", WKC_CTRL},
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{"ALT", WKC_ALT},
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{"META", WKC_META},
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{"GLOBAL", WKC_GLOBAL_HOTKEY},
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{"ESC", WKC_ESC},
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{"DEL", WKC_DELETE},
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{"RETURN", WKC_RETURN},
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{"BACKQUOTE", WKC_BACKQUOTE},
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{"F1", WKC_F1},
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{"F2", WKC_F2},
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{"F3", WKC_F3},
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{"F4", WKC_F4},
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{"F5", WKC_F5},
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{"F6", WKC_F6},
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{"F7", WKC_F7},
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{"F8", WKC_F8},
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{"F9", WKC_F9},
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{"F10", WKC_F10},
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{"F11", WKC_F11},
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{"F12", WKC_F12},
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{"PAUSE", WKC_PAUSE},
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{"PLUS", (WindowKeyCodes)'+'},
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{"COMMA", (WindowKeyCodes)','},
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{"NUM_PLUS", WKC_NUM_PLUS},
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{"NUM_MINUS", WKC_NUM_MINUS},
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{"=", WKC_EQUALS},
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{"-", WKC_MINUS},
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};
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/**
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* Try to parse a single part of a keycode.
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* @param start Start of the string to parse.
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* @param end End of the string to parse.
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* @return A keycode if a match is found or 0.
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*/
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static uint16 ParseCode(const char *start, const char *end)
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{
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assert(start <= end);
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while (start < end && *start == ' ') start++;
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while (end > start && *end == ' ') end--;
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for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
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return _keycode_to_name[i].keycode;
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}
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}
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if (end - start == 1) {
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if (*start >= 'a' && *start <= 'z') return *start - ('a' - 'A');
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return *start;
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}
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return 0;
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}
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/**
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* Parse a string representation of a keycode.
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* @param start Start of the input.
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* @param end End of the input.
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* @return A valid keycode or 0.
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*/
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static uint16 ParseKeycode(const char *start, const char *end)
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{
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assert(start <= end);
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uint16 keycode = 0;
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while (true) {
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const char *cur = start;
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while (*cur != '+' && cur != end) cur++;
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uint16 code = ParseCode(start, cur);
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if (code == 0) return 0;
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if (code & WKC_SPECIAL_KEYS) {
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keycode |= code;
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} else {
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/* Ignore the code if it has more then 1 letter. */
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if (keycode & ~WKC_SPECIAL_KEYS) return 0;
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keycode |= code;
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}
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if (cur == end) break;
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assert(cur < end);
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start = cur + 1;
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}
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return keycode;
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}
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/**
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* Parse a string to the keycodes it represents
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* @param hotkey The hotkey object to add the keycodes to
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* @param value The string to parse
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*/
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template<class T>
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static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
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{
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const char *start = value;
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while (*start != '\0') {
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const char *end = start;
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while (*end != '\0' && *end != ',') end++;
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uint16 keycode = ParseKeycode(start, end);
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if (keycode != 0) hotkey->AddKeycode(keycode);
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start = (*end == ',') ? end + 1: end;
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}
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}
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/**
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* Convert a hotkey to it's string representation so it can be written to the
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* config file. Seperate parts of the keycode (like "CTRL" and "F1" are split
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* by a '+'.
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* @param keycode The keycode to convert to a string.
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* @return A string representation of this keycode.
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* @note The return value is a static buffer, strdup the result before calling
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* this function again.
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*/
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static const char *KeycodeToString(uint16 keycode)
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{
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static char buf[32];
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buf[0] = '\0';
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bool first = true;
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if (keycode & WKC_GLOBAL_HOTKEY) {
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strecat(buf, "GLOBAL", lastof(buf));
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first = false;
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}
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if (keycode & WKC_SHIFT) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "SHIFT", lastof(buf));
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first = false;
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}
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if (keycode & WKC_CTRL) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "CTRL", lastof(buf));
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first = false;
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}
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if (keycode & WKC_ALT) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "ALT", lastof(buf));
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first = false;
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}
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if (keycode & WKC_META) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "META", lastof(buf));
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first = false;
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}
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if (!first) strecat(buf, "+", lastof(buf));
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keycode = keycode & ~WKC_SPECIAL_KEYS;
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for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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if (_keycode_to_name[i].keycode == keycode) {
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strecat(buf, _keycode_to_name[i].name, lastof(buf));
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return buf;
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}
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}
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assert(keycode < 128);
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char key[2];
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key[0] = keycode;
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key[1] = '\0';
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strecat(buf, key, lastof(buf));
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return buf;
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}
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/**
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* Convert all keycodes attached to a hotkey to a single string. If multiple
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* keycodes are attached to the hotkey they are split by a comma.
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* @param hotkey The keycodes of this hotkey need to be converted to a string.
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* @return A string representation of all keycodes.
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* @note The return value is a static buffer, strdup the result before calling
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* this function again.
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*/
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template<class T>
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const char *SaveKeycodes(const Hotkey<T> *hotkey)
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{
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static char buf[128];
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buf[0] = '\0';
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for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
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const char *str = KeycodeToString(hotkey->keycodes[i]);
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if (i > 0) strecat(buf, ",", lastof(buf));
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strecat(buf, str, lastof(buf));
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}
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return buf;
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}
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template<class T>
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void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
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{
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for (uint i = 0; hotkey_list[i].num != -1; i++) {
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T *hotkey = &hotkey_list[i];
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IniItem *item = group->GetItem(hotkey->name, false);
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if (item != NULL) {
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hotkey->keycodes.Clear();
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if (item->value != NULL) ParseHotkeys(hotkey, item->value);
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}
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}
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}
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template<class T>
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void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
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{
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for (uint i = 0; hotkey_list[i].num != -1; i++) {
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T *hotkey = &hotkey_list[i];
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IniItem *item = group->GetItem(hotkey->name, true);
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item->SetValue(SaveKeycodes(hotkey));
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}
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}
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template<class T>
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void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
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{
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if (save) {
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SaveHotkeyGroup(group, hotkey_list);
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} else {
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LoadHotkeyGroup(group, hotkey_list);
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}
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}
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struct MainWindow;
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struct MainToolbarWindow;
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struct ScenarioEditorToolbarWindow;
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struct TerraformToolbarWindow;
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struct ScenarioEditorLandscapeGenerationWindow;
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struct OrdersWindow;
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struct BuildAirToolbarWindow;
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struct BuildDocksToolbarWindow;
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struct BuildRailToolbarWindow;
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struct BuildRoadToolbarWindow;
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struct SignListWindow;
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static void SaveLoadHotkeys(bool save)
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{
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IniFile *ini = new IniFile();
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ini->LoadFromDisk(_hotkeys_file);
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IniGroup *group;
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#define SL_HOTKEYS(name, window_name) \
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extern Hotkey<window_name> *_##name##_hotkeys;\
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group = ini->GetGroup(#name);\
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SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
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SL_HOTKEYS(global, MainWindow);
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SL_HOTKEYS(maintoolbar, MainToolbarWindow);
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SL_HOTKEYS(scenedit_maintoolbar, ScenarioEditorToolbarWindow);
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SL_HOTKEYS(terraform, TerraformToolbarWindow);
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SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
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SL_HOTKEYS(order, OrdersWindow);
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SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
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SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
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SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
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SL_HOTKEYS(roadtoolbar, BuildRoadToolbarWindow);
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SL_HOTKEYS(signlist, SignListWindow);
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#undef SL_HOTKEYS
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if (save) ini->SaveToDisk(_hotkeys_file);
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delete ini;
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}
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/** Load the hotkeys from the config file */
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void LoadHotkeysFromConfig()
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{
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SaveLoadHotkeys(false);
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}
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/** Save the hotkeys to the config file */
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void SaveHotkeysToConfig()
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{
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SaveLoadHotkeys(true);
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}
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typedef EventState GlobalHotkeyHandler(uint16, uint16);
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GlobalHotkeyHandler RailToolbarGlobalHotkeys;
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GlobalHotkeyHandler DockToolbarGlobalHotkeys;
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GlobalHotkeyHandler AirportToolbarGlobalHotkeys;
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GlobalHotkeyHandler TerraformToolbarGlobalHotkeys;
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GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys;
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GlobalHotkeyHandler RoadToolbarGlobalHotkeys;
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GlobalHotkeyHandler RoadToolbarEditorGlobalHotkeys;
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GlobalHotkeyHandler SignListGlobalHotkeys;
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GlobalHotkeyHandler *_global_hotkey_handlers[] = {
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RailToolbarGlobalHotkeys,
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DockToolbarGlobalHotkeys,
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AirportToolbarGlobalHotkeys,
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TerraformToolbarGlobalHotkeys,
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RoadToolbarGlobalHotkeys,
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SignListGlobalHotkeys,
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};
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GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = {
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TerraformToolbarEditorGlobalHotkeys,
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RoadToolbarEditorGlobalHotkeys,
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};
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void HandleGlobalHotkeys(uint16 key, uint16 keycode)
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{
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if (_game_mode == GM_NORMAL) {
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for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) {
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if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return;
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}
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} else if (_game_mode == GM_EDITOR) {
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for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) {
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if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return;
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}
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}
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}
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