mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
4e71091137
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
267 lines
6.1 KiB
C
267 lines
6.1 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "string.h"
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#include "table/strings.h"
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#include "gfx.h"
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#include "gui.h"
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#include "functions.h"
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#include "macros.h"
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#include <direct.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <time.h>
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#include <dos.h>
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#define INCL_WIN
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#define INCL_WINCLIPBOARD
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#include <os2.h>
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#include <i86.h>
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bool FiosIsRoot(const char *file)
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{
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return path[3] == '\0';
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}
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void FiosGetDrives(void)
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{
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FiosItem *fios;
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unsigned disk, disk2, save, total;
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_dos_getdrive(&save); // save original drive
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/* get an available drive letter */
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for (disk = 1;; disk++) {
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_dos_setdrive(disk, &total);
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if (disk >= total) return;
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_dos_getdrive(&disk2);
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if (disk == disk2) {
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FiosItem *fios = FiosAlloc();
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fios->type = FIOS_TYPE_DRIVE;
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fios->mtime = 0;
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snprintf(fios->name, lengthof(fios->name), "%c:", 'A' + disk - 1);
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ttd_strlcpy(fios->title, fios->name, lengthof(fios->title));
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}
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}
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_dos_setdrive(save, &total); // restore the original drive
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}
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bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
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{
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struct diskfree_t free;
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char drive = path[0] - 'A' + 1;
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if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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return true;
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}
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return false;
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}
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bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
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{
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char filename[MAX_PATH];
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snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name);
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if (stat(filename, sb) != 0) return false;
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return (ent->d_name[0] != '.'); // hidden file
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}
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '\\');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '\\';
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}
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}
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void ShowInfo(const char *str)
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{
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HAB hab;
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HMQ hmq;
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ULONG rc;
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// init PM env.
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hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
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// display the box
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rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
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// terminate PM env.
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WinDestroyMsgQueue(hmq);
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WinTerminate(hab);
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}
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void ShowOSErrorBox(const char *buf)
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{
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HAB hab;
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HMQ hmq;
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ULONG rc;
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// init PM env.
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hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
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// display the box
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rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
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// terminate PM env.
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WinDestroyMsgQueue(hmq);
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WinTerminate(hab);
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}
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int CDECL main(int argc, char* argv[])
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{
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// change the working directory to enable doubleclicking in UIs
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ChangeWorkingDirectory(argv[0]);
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_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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return ttd_main(argc, argv);
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}
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void DeterminePaths(void)
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{
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char *s;
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_path.game_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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}
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '\\');
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// add absolute path
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if (s == NULL || _path.personal_dir != s) {
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '\\';
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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s = strchr(_path.personal_dir, 0);
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// append a / ?
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if (s[-1] != '\\') strcpy(s, "\\");
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_path.save_dir = str_fmt("%ssave", _path.personal_dir);
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_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.heightmap_dir = str_fmt("%sscenario\\heightmap", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
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if (_config_file == NULL)
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
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_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
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_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
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#if defined CUSTOM_LANG_DIR
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// sets the search path for lng files to the custom one
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_path.lang_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
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#endif
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// create necessary folders
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mkdir(_path.personal_dir);
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mkdir(_path.save_dir);
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mkdir(_path.autosave_dir);
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mkdir(_path.scenario_dir);
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mkdir(_path.heightmap_dir);
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}
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/**
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* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
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* and append this up to the maximum length (either absolute or screenlength). If maxlength
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* is zero, we don't care about the screenlength but only about the physical length of the string
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* @param tb @Textbuf type to be changed
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* @return Return true on successfull change of Textbuf, or false otherwise
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*/
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bool InsertTextBufferClipboard(Textbuf *tb)
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{
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HAB hab = 0;
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if (WinOpenClipbrd(hab))
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{
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const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
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if (text != NULL)
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{
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uint length = 0;
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uint width = 0;
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const char* i;
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for (i = text; IsValidAsciiChar(*i); i++)
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{
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uint w;
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if (tb->length + length >= tb->maxlength - 1) break;
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w = GetCharacterWidth(FS_NORMAL, (byte)*i);
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if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
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width += w;
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length++;
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}
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memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
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memcpy(tb->buf + tb->caretpos, text, length);
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tb->width += width;
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tb->caretxoffs += width;
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tb->length += length;
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tb->caretpos += length;
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WinCloseClipbrd(hab);
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return true;
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}
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WinCloseClipbrd(hab);
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}
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return false;
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}
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void CSleep(int milliseconds)
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{
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delay(milliseconds);
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}
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const char *FS2OTTD(const char *name) {return name;}
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const char *OTTD2FS(const char *name) {return name;}
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