mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
206 lines
7.2 KiB
Plaintext
206 lines
7.2 KiB
Plaintext
Admin Network
|
|
|
|
Preface
|
|
1. Joining the network
|
|
2. Asking for updates
|
|
3. Polling manually
|
|
4. Sending rcon commands
|
|
5. Sending chat
|
|
6. Receiving chat
|
|
7. Disconnecting
|
|
8. Certain packet information
|
|
|
|
|
|
Preface
|
|
----------
|
|
|
|
The admin network provides a dedicated network protocol designed for other
|
|
applications to communicate with OpenTTD. Connected applications can execute
|
|
console commands remotely (rcon commands) with no further authentication.
|
|
Furthermore information about clients and companies can be provided.
|
|
|
|
Admin applications remain connected when starting a new game or loading a saved
|
|
game in contrast to normal OpenTTD clients that get disconnected.
|
|
|
|
This document describes the admin network and its protocol.
|
|
|
|
Please refer to the mentioned enums in src/network/core/tcp_admin.h
|
|
|
|
Please also note that further improvements to the admin protocol can mean that
|
|
more packet types will be sent by the server. For forward compatibility it is
|
|
therefore wise to ignore unknown packets. Future improvements might also add
|
|
additional data to packets. This data should be ignored. Data will never be
|
|
removed from packets in later versions, except the possibility that complete
|
|
packets are dropped in favour of a new packet.
|
|
This though will be reflected in the protocol version as announced in the
|
|
ADMIN_PACKET_SERVER_PROTOCOL in section 1.
|
|
|
|
|
|
1. Joining the network
|
|
----------------------
|
|
|
|
Create a TCP connection to the server on port 3977. The application is
|
|
expected to authenticate within 10 seconds.
|
|
|
|
To authenticate send a ADMIN_PACKET_ADMIN_JOIN packet.
|
|
|
|
The server will reply with ADMIN_PACKET_SERVER_PROTOCOL followed directly by
|
|
ADMIN_PACKET_SERVER_WELCOME.
|
|
|
|
ADMIN_PACKET_SERVER_PROTOCOL contains details about the protocol version.
|
|
It is the job of your application to check this number and decide whether
|
|
it will remain connected or not.
|
|
Furthermore, this packet holds details on every AdminUpdateType and the
|
|
supported AdminFrequencyTypes (bitwise representation).
|
|
|
|
ADMIN_PACKET_SERVER_WELCOME contains details on the server and the map,
|
|
e.g. if the server is dedicated, its NetworkLanguage, size of the Map, etc.
|
|
|
|
Once you have received ADMIN_PACKET_SERVER_WELCOME you are connected and
|
|
authorized to do your thing.
|
|
The server will not provide any game related updates unless you ask for them.
|
|
There are four packets the serve will none the less send, if applicable:
|
|
- ADMIN_PACKET_SERVER_ERROR
|
|
- ADMIN_PACKET_SERVER_WELCOME
|
|
- ADMIN_PACKET_SERVER_NEWGAME
|
|
- ADMIN_PACKET_SERVER_SHUTDOWN
|
|
|
|
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
|
|
|
|
|
|
2. Asking for updates
|
|
---------------------
|
|
|
|
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
|
|
With this packet you define which update you wish to receive at which
|
|
frequency.
|
|
|
|
Note: not every update type supports every frequency. If in doubt, you can
|
|
verify against the data received in ADMIN_PACKET_SERVER_PROTOCOL.
|
|
|
|
The server will not confirm your registered update. However, asking for an
|
|
invalid AdminUpdateType or a not supported AdminUpdateFrequency you will be
|
|
disconnected from the server with NETWORK_ERROR_ILLEGAL_PACKET.
|
|
|
|
Additional debug information can be found with a debug level of net=3.
|
|
|
|
ADMIN_UPDATE_DATE results in the server sending:
|
|
- ADMIN_PACKET_SERVER_DATE
|
|
|
|
ADMIN_UPDATE_CLIENT_INFO results in the server sending:
|
|
- ADMIN_PACKET_SERVER_CLIENT_JOIN
|
|
- ADMIN_PACKET_SERVER_CLIENT_INFO
|
|
- ADMIN_PACKET_SERVER_CLIENT_UPDATE
|
|
- ADMIN_PACKET_SERVER_CLIENT_QUIT
|
|
- ADMIN_PACKET_SERVER_CLIENT_ERROR
|
|
|
|
ADMIN_UPDATE_COMPANY_INFO results in the server sending:
|
|
- ADMIN_PACKET_SERVER_COMPANY_NEW
|
|
- ADMIN_PACKET_SERVER_COMPANY_INFO
|
|
- ADMIN_PACKET_SERVER_COMPANY_UPDATE
|
|
- ADMIN_PACKET_SERVER_COMPANY_REMOVE
|
|
|
|
ADMIN_UPDATE_COMPANY_ECONOMY results in the server sending:
|
|
- ADMIN_PACKET_SERVER_COMPANY_ECONOMY
|
|
|
|
ADMIN_UPDATE_COMPANY_STATS results in the server sending:
|
|
- ADMIN_PACKET_SERVER_COMPANY_STATS
|
|
|
|
ADMIN_UPDATE_CHAT results in the server sending:
|
|
- ADMIN_PACKET_SERVER_CHAT
|
|
|
|
ADMIN_UPDATE_CONSOLE results in the server sending:
|
|
- ADMIN_PACKET_SERVER_CONSOLE
|
|
|
|
|
|
3. Polling manually
|
|
-------------------
|
|
|
|
Certain AdminUpdateTypes can also be polled:
|
|
- ADMIN_UPDATE_DATE
|
|
- ADMIN_UPDATE_CLIENT_INFO
|
|
- ADMIN_UPDATE_COMPANY_INFO
|
|
- ADMIN_UPDATE_COMPANY_ECONOMY
|
|
- ADMIN_UPDATE_COMPANY_STATS
|
|
|
|
ADMIN_UPDATE_CLIENT_INFO and ADMIN_UPDATE_COMPANY_INFO accept an additional
|
|
parameter. This parameter is used to specify a certain client or company.
|
|
Setting this parameter to UINT32_MAX (0xFFFFFFFF) will tell the server you
|
|
want to receive updates for all clients or companies.
|
|
|
|
Not supported AdminUpdateType in the poll will result in the server
|
|
disconnecting the application with NETWORK_ERROR_ILLEGAL_PACKET.
|
|
|
|
Additional debug information can be found with a debug level of net=3.
|
|
|
|
|
|
4. Sending rcon commands
|
|
------------------------
|
|
|
|
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
|
|
the execution of a remote console command is done with the packet
|
|
ADMIN_PACKET_ADMIN_RCON.
|
|
|
|
Note: No additional authentication is required for rcon commands.
|
|
|
|
The server will reply with a ADMIN_PACIKET_SERVER_RCON packet. Applications
|
|
will not receive the answer twice if they ave asked for the AdminUpdateType
|
|
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
|
|
(just like clients rcon commands).
|
|
|
|
Furthermore, sending a 'say' command (or any similar command) will not
|
|
be sent back into the admin network.
|
|
Chat from the server itself will only be sent to the admin network when it
|
|
was not sent from the admin network.
|
|
|
|
|
|
5. Sending Chat
|
|
---------------
|
|
|
|
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
|
|
|
|
Currently four types of chat are supported:
|
|
- NETWORK_ACTION_CHAT
|
|
- NETWORK_ACTION_CHAT_CLIENT
|
|
- NETWORK_ACTION_CHAT_COMPANY
|
|
- NETWORK_ACTION_SERVER_MESSAGE
|
|
|
|
NETWORK_ACTION_SERVER_MESSAGE can be sent to a single client or company
|
|
using the respective DestType and ID.
|
|
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
|
|
|
|
|
|
6. Receiving chat
|
|
-----------------
|
|
|
|
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
|
|
The application will be able to receive all chat the server can see.
|
|
|
|
The configuration option network.server_admin_chat specifies whether
|
|
private chat for to the server is distributed into the admin network.
|
|
|
|
|
|
7. Disconnecting
|
|
----------------
|
|
|
|
It is a kind thing to say good bye before leaving. Do this sending the
|
|
ADMIN_PACKET_ADMIN_QUIT packet.
|
|
|
|
|
|
8. Certain packet information
|
|
-----------------------------
|
|
|
|
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
|
|
|
|
ADMIN_PACKET_SERVER_WELCOME
|
|
Either directly follows ADMIN_PACKET_SERVER_PROTOCOL or is send
|
|
after a new game has been started or a map loaded, i.e. also
|
|
after ADMIN_PACKET_SERVER_NEWGAME.
|
|
|
|
ADMIN_PACKET_SERVER_CLIENT_JOIN and ADMIN_PACKET_SERVER_COMPANY_NEW
|
|
These packets directly follow their respective INFO packets. If you receive
|
|
a CLIENT_JOIN / COMPANY_NEW packet without having received the INFO packet
|
|
it may be a good idea to POLL for the specific ID.
|
|
|
|
|