OpenTTD-patches/gui.h
truelight 7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00

155 lines
4.6 KiB
C

/* $Id$ */
#ifndef GUI_H
#define GUI_H
#include "station.h"
#include "window.h"
#include "string.h"
/* main_gui.c */
void SetupColorsAndInitialWindow(void);
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* settings_gui.c */
void ShowGameOptions(void);
void ShowGameDifficulty(void);
void ShowPatchesSelection(void);
void ShowNewgrf(void);
void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);
/* graph_gui.c */
void ShowOperatingProfitGraph(void);
void ShowIncomeGraph(void);
void ShowDeliveredCargoGraph(void);
void ShowPerformanceHistoryGraph(void);
void ShowCompanyValueGraph(void);
void ShowCargoPaymentRates(void);
void ShowCompanyLeagueTable(void);
void ShowPerformanceRatingDetail(void);
/* news_gui.c */
void ShowLastNewsMessage(void);
void ShowMessageOptions(void);
void ShowMessageHistory(void);
/* traintoolb_gui.c */
void ShowBuildRailToolbar(RailType railtype, int button);
void PlaceProc_BuyLand(TileIndex tile);
/* train_gui.c */
void ShowPlayerTrains(PlayerID player, StationID station);
void ShowTrainViewWindow(const Vehicle *v);
void ShowOrdersWindow(const Vehicle *v);
void ShowRoadVehViewWindow(const Vehicle *v);
/* road_gui.c */
void ShowBuildRoadToolbar(void);
void ShowBuildRoadScenToolbar(void);
void ShowPlayerRoadVehicles(PlayerID player, StationID station);
/* dock_gui.c */
void ShowBuildDocksToolbar(void);
void ShowPlayerShips(PlayerID player, StationID station);
void ShowShipViewWindow(const Vehicle *v);
/* aircraft_gui.c */
void ShowBuildAirToolbar(void);
void ShowPlayerAircraft(PlayerID player, StationID station);
/* terraform_gui.c */
void ShowTerraformToolbar(void);
/* tgp_gui.c */
void ShowGenerateLandscape(void);
void ShowHeightmapLoad(void);
void PlaceProc_DemolishArea(TileIndex tile);
void PlaceProc_LevelLand(TileIndex tile);
bool GUIPlaceProcDragXY(const WindowEvent *we);
enum { // max 32 - 4 = 28 types
GUI_PlaceProc_DemolishArea = 0 << 4,
GUI_PlaceProc_LevelArea = 1 << 4,
GUI_PlaceProc_DesertArea = 2 << 4,
GUI_PlaceProc_WaterArea = 3 << 4,
GUI_PlaceProc_ConvertRailArea = 4 << 4,
GUI_PlaceProc_RockyArea = 5 << 4,
};
/* misc_gui.c */
void PlaceLandBlockInfo(void);
void ShowAboutWindow(void);
void ShowBuildTreesToolbar(void);
void ShowBuildTreesScenToolbar(void);
void ShowTownDirectory(void);
void ShowIndustryDirectory(void);
void ShowSubsidiesList(void);
void ShowPlayerStations(PlayerID player);
void ShowPlayerFinances(PlayerID player);
void ShowPlayerCompany(PlayerID player);
void ShowSignList(void);
void ShowEstimatedCostOrIncome(int32 cost, int x, int y);
void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad);
void CheckRedrawStationCoverage(const Window *w);
void ShowSmallMap(void);
void ShowExtraViewPortWindow(void);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
void ShowCheatWindow(void);
void DrawEditBox(Window *w, querystr_d *string, int wid);
void HandleEditBox(Window *w, querystr_d *string, int wid);
int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we, CharSetFilter afilter);
bool HandleCaret(Textbuf *tb);
void DeleteTextBufferAll(Textbuf *tb);
bool DeleteTextBufferChar(Textbuf *tb, int delmode);
bool InsertTextBufferChar(Textbuf *tb, byte key);
bool InsertTextBufferClipboard(Textbuf *tb);
bool MoveTextBufferPos(Textbuf *tb, int navmode);
void UpdateTextBufferSize(Textbuf *tb);
void BuildFileList(void);
void SetFiosType(const byte fiostype);
/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const byte _fios_colors[];
/* network gui */
void ShowNetworkGameWindow(void);
/* bridge_gui.c */
void ShowBuildBridgeWindow(uint start, uint end, byte type);
enum {
ZOOM_IN = 0,
ZOOM_OUT = 1,
ZOOM_NONE = 2, // hack, used to update the button status
};
bool DoZoomInOutWindow(int how, Window *w);
void ShowBuildIndustryWindow(void);
void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, WindowClass window_class, WindowNumber window_number, CharSetFilter afilter);
void ShowQuery(StringID caption, StringID message, void (*ok_cancel_callback)(bool ok_clicked), WindowClass window_class, WindowNumber window_number);
void ShowMusicWindow(void);
/* main_gui.c */
VARDEF byte _station_show_coverage;
VARDEF PlaceProc *_place_proc;
/* vehicle_gui.c */
void InitializeGUI(void);
#endif /* GUI_H */