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OpenTTD-patches/src
rubidium 167813aded (svn r23696) -Fix (r23695): 5 <-> 6... today is not my day 13 years ago
..
3rdparty (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
ai (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) 13 years ago
blitter (svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. 13 years ago
core (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
depend
game (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network 13 years ago
lang (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 13 years ago
misc (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
music (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 13 years ago
network (svn r23692) -Fix: use smallest_x of your children only when you let the children update it 13 years ago
os (svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes 13 years ago
pathfinder (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
saveload (svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... 13 years ago
script (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 13 years ago
settingsgen
sound
spriteloader (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 13 years ago
strgen (svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file 13 years ago
table (svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network 13 years ago
thread (svn r23481) -Add: Function to get the CPU core count. 13 years ago
video (svn r23527) -Codechange: unify colo(u)r as far as it goes 13 years ago
widgets (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
aircraft.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
aircraft_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago
aircraft_gui.cpp
airport.cpp
airport.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
airport_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
animated_tile.cpp
animated_tile_func.h
articulated_vehicles.cpp (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
articulated_vehicles.h (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
autoreplace.cpp
autoreplace_base.h
autoreplace_cmd.cpp (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 13 years ago
autoreplace_func.h
autoreplace_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
autoreplace_gui.h
autoreplace_type.h
autoslope.h
base_media_base.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
base_media_func.h
base_station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
bmp.cpp
bmp.h
bootstrap_gui.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
bridge.h
bridge_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
bridge_map.cpp
bridge_map.h
build_vehicle_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
cargo_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
cargopacket.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
cargopacket.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
cargotype.cpp (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
cargotype.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
cheat.cpp
cheat_func.h
cheat_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
cheat_type.h
clear_cmd.cpp
clear_func.h
clear_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
cmd_helper.h
command.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
command_func.h (svn r23604) -Add: initial support for GameScripts 13 years ago
command_type.h (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 13 years ago
company_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
company_cmd.cpp (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 13 years ago
company_func.h
company_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
company_gui.h
company_manager_face.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 13 years ago
console.cpp
console_cmds.cpp (svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in 13 years ago
console_func.h
console_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
console_gui.h
console_internal.h
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
crashlog.cpp (svn r23660) -Feature-ish: add the game script to the crash log 13 years ago
crashlog.h
currency.cpp
currency.h
date.cpp
date_func.h
date_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
date_gui.h
date_type.h
debug.cpp
debug.h
dedicated.cpp
depot.cpp
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
depot_cmd.cpp
depot_func.h
depot_gui.cpp (svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details 13 years ago
depot_map.h
depot_type.h
direction_func.h
direction_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
disaster_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago
dock_gui.cpp (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 13 years ago
driver.cpp
driver.h
economy.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago
economy_base.h
economy_func.h
economy_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
effectvehicle.cpp
effectvehicle_base.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 13 years ago
effectvehicle_func.h
elrail.cpp
elrail_func.h
endian_check.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
engine.cpp (svn r23615) -Add: more API functions exposed to NoGo (part 2) 13 years ago
engine_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
engine_func.h
engine_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
engine_gui.h
engine_type.h (svn r23504) -Feature: Aircraft range. 13 years ago
error.h (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 13 years ago
error_gui.cpp (svn r23583) -Codechange: prevent name collision with strgen variable 13 years ago
fileio.cpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 13 years ago
fileio_func.h (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 13 years ago
fileio_type.h (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 13 years ago
fios.cpp
fios.h
fios_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
fontcache.cpp (svn r23592) -Fix (r23590): forgot one case 13 years ago
fontcache.h
gamelog.cpp
gamelog.h
gamelog_internal.h
genworld.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 13 years ago
genworld.h (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 13 years ago
genworld_gui.cpp (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 13 years ago
gfx.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
gfx_func.h (svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font 13 years ago
gfx_type.h (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 13 years ago
gfxinit.cpp
gfxinit.h
goal.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 13 years ago
goal_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
goal_gui.cpp (svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer 13 years ago
goal_type.h (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
graph_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
graph_gui.h
ground_vehicle.cpp (svn r23540) -Codechange: unify and document vehicle widgets 13 years ago
ground_vehicle.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
group.h
group_cmd.cpp
group_gui.cpp (svn r23533) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
group_gui.h
group_type.h
gui.h (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
heightmap.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 13 years ago
heightmap.h
highscore.cpp
highscore.h
highscore_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
hotkeys.cpp
hotkeys.h
house.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
house_type.h
industry.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
industry_cmd.cpp (svn r23622) -Add: a set of events to trigger in a GameScript 13 years ago
industry_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
industry_map.h
industry_type.h
industrytype.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
ini.cpp
ini_load.cpp
ini_type.h
intro_gui.cpp (svn r23607) -Add: wire GameScript in all the GUIs 13 years ago
landscape.cpp
landscape.h
landscape_type.h
language.h (svn r23585) -Codechange: replace some magic numbers with less magic constants 13 years ago
livery.h
main_gui.cpp (svn r23536) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
map.cpp
map_func.h
map_type.h
misc.cpp (svn r23604) -Add: initial support for GameScripts 13 years ago
misc_cmd.cpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 13 years ago
misc_gui.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
mixer.cpp
mixer.h
music.cpp
music_gui.cpp (svn r23544) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
newgrf.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
newgrf.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
newgrf_airport.cpp
newgrf_airport.h (svn r23654) -Fix [FS#4904]: missing this-> (adf88) 13 years ago
newgrf_airporttiles.cpp
newgrf_airporttiles.h
newgrf_animation_base.h
newgrf_animation_type.h
newgrf_callbacks.h (svn r23527) -Codechange: unify colo(u)r as far as it goes 13 years ago
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp
newgrf_cargo.h
newgrf_class.h
newgrf_class_func.h
newgrf_commons.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 13 years ago
newgrf_commons.h
newgrf_config.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
newgrf_config.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
newgrf_debug.h
newgrf_debug_gui.cpp (svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window 13 years ago
newgrf_engine.cpp (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
newgrf_engine.h
newgrf_generic.cpp
newgrf_generic.h
newgrf_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
newgrf_house.cpp
newgrf_house.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
newgrf_industries.cpp (svn r23474) -Codechange: move the declaration error related functions to error.h 13 years ago
newgrf_industries.h
newgrf_industrytiles.cpp (svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that 13 years ago
newgrf_industrytiles.h
newgrf_object.cpp
newgrf_object.h
newgrf_properties.h (svn r23504) -Feature: Aircraft range. 13 years ago
newgrf_railtype.cpp
newgrf_railtype.h
newgrf_sound.cpp
newgrf_sound.h
newgrf_spritegroup.cpp
newgrf_spritegroup.h
newgrf_station.cpp
newgrf_station.h
newgrf_storage.cpp
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 13 years ago
newgrf_town.h
newgrf_townname.cpp
newgrf_townname.h
news_func.h
news_gui.cpp (svn r23643) -Fix [FS#4896]: dates cut off in the message history 13 years ago
news_gui.h
news_type.h (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 13 years ago
object.h
object_base.h
object_cmd.cpp
object_gui.cpp (svn r23545) -Codechange: Consistently name widgets in build object window 13 years ago
object_map.h
object_type.h
openttd.cpp (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 13 years ago
openttd.h (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 13 years ago
order_backup.cpp (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 13 years ago
order_backup.h (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 13 years ago
order_base.h (svn r23507) -Fix (r23505): Comment typo. 13 years ago
order_cmd.cpp (svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo) 13 years ago
order_func.h (svn r23505) -Add: Indication in the order list if the next destination of an order is out of range. 13 years ago
order_gui.cpp (svn r23549) -Codechange: Document and consistently name widgets of order GUI 13 years ago
order_type.h
os_timer.cpp
osk_gui.cpp (svn r23550) -Codechange: unify naming of the on screen keyboard widgets 13 years ago
pbs.cpp (svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail. 13 years ago
pbs.h
progress.cpp
progress.h
querystring_gui.h
rail.cpp
rail.h (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
rail_cmd.cpp (svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings. 13 years ago
rail_gui.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
rail_gui.h
rail_map.h
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
rev.cpp.in
rev.h
road.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 13 years ago
road_cmd.cpp (svn r23684) -Cleanup: let the highway take the highway 13 years ago
road_cmd.h
road_func.h (svn r23684) -Cleanup: let the highway take the highway 13 years ago
road_gui.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
road_gui.h
road_internal.h
road_map.cpp
road_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
roadstop.cpp
roadstop_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
roadveh.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
roadveh_cmd.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
roadveh_gui.cpp
screenshot.cpp (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 13 years ago
screenshot.h (svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots 13 years ago
sdl.cpp
sdl.h
settings.cpp (svn r23609) -Add: save/load all GameScript related material 13 years ago
settings_func.h
settings_gui.cpp (svn r23601) -Fix: fix the conflict in window number 13 years ago
settings_internal.h
settings_type.h (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console 13 years ago
ship.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 13 years ago
ship_cmd.cpp (svn r23540) -Codechange: unify and document vehicle widgets 13 years ago
ship_gui.cpp
signal.cpp
signal_func.h
signal_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
signs.cpp
signs_base.h
signs_cmd.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 13 years ago
signs_func.h
signs_gui.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 13 years ago
signs_type.h
slope_func.h
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
smallmap_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
smallmap_gui.h
sortlist_type.h
sound.cpp
sound_func.h
sound_type.h
sprite.cpp
sprite.h
spritecache.cpp
spritecache.h
station.cpp (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
station_cmd.cpp (svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache 13 years ago
station_func.h (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
station_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 13 years ago
station_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 13 years ago
station_map.h
station_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
statusbar_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
statusbar_gui.h
stdafx.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
string.cpp (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 13 years ago
string_func.h (svn r23590) -Codechange: make the string validation settings better expandable 13 years ago
string_type.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 13 years ago
strings.cpp (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 13 years ago
strings_func.h (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 13 years ago
strings_type.h
subsidy.cpp (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 13 years ago
subsidy_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
subsidy_func.h
subsidy_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
subsidy_type.h
tar_type.h
terraform_cmd.cpp
terraform_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 13 years ago
terraform_gui.h
textbuf_gui.h
texteff.cpp
texteff.hpp
tgp.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
tgp.h
tile_cmd.h
tile_map.cpp
tile_map.h
tile_type.h
tilearea.cpp
tilearea_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
tilehighlight_func.h
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
tilematrix_type.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
timetable.h
timetable_cmd.cpp
timetable_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 13 years ago
toolbar_gui.cpp (svn r23696) -Fix (r23695): 5 <-> 6... today is not my day 13 years ago
toolbar_gui.h
town.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
town_cmd.cpp (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 13 years ago
town_gui.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
town_map.h
town_type.h
townname.cpp
townname_func.h
townname_type.h
track_func.h
track_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
train.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
train_cmd.cpp (svn r23688) -Codechange: No need to check if a train needs servicing if we only extend a train's path without actually calling the pathfinder. The path extension will stop when hitting a junction tile, so it is impossible to miss a depot this way. 13 years ago
train_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
transparency.h
transparency_gui.cpp (svn r23535) -Codechange: unify widget naming of transparency toolbar 13 years ago
transparency_gui.h
transport_type.h
tree_cmd.cpp
tree_gui.cpp (svn r23538) -Codechange: Consistent naming of widgets in tree plant gui 13 years ago
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge.h
tunnelbridge_cmd.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 13 years ago
tunnelbridge_map.h
vehicle.cpp (svn r23540) -Codechange: unify and document vehicle widgets 13 years ago
vehicle_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
vehicle_cmd.cpp (svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed. 13 years ago
vehicle_func.h (svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing 13 years ago
vehicle_gui.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
vehicle_gui.h (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 13 years ago
vehicle_gui_base.h
vehicle_type.h
vehiclelist.cpp
vehiclelist.h
viewport.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 13 years ago
viewport_func.h
viewport_gui.cpp (svn r23532) -Codechange: unify widget naming of (extra) viewport 13 years ago
viewport_type.h
void_cmd.cpp
void_map.h
water.h (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
water_cmd.cpp (svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. 13 years ago
water_map.h (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted 13 years ago
waypoint.cpp
waypoint_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
waypoint_cmd.cpp (svn r23414) -Add: Company infrastructure counts for stations/airports. 13 years ago
waypoint_func.h
waypoint_gui.cpp (svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets 13 years ago
widget.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 13 years ago
widget_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
window.cpp (svn r23690) -Fix: massive typo ;) 13 years ago
window_func.h
window_gui.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 13 years ago
window_type.h (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
zoom_func.h
zoom_type.h