.. |
3rdparty
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
ai
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(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
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13 years ago |
blitter
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(svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter.
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13 years ago |
core
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
depend
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…
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game
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(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
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13 years ago |
lang
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(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots
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13 years ago |
misc
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
music
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(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
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13 years ago |
network
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(svn r23692) -Fix: use smallest_x of your children only when you let the children update it
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13 years ago |
os
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(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes
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13 years ago |
pathfinder
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
saveload
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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13 years ago |
script
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(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
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13 years ago |
settingsgen
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…
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sound
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…
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spriteloader
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites
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13 years ago |
strgen
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(svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file
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13 years ago |
table
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(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
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13 years ago |
thread
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(svn r23481) -Add: Function to get the CPU core count.
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13 years ago |
video
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(svn r23527) -Codechange: unify colo(u)r as far as it goes
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13 years ago |
widgets
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(svn r23630) -Add: a Goal GUI to show your current goals
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13 years ago |
aircraft.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
aircraft_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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13 years ago |
aircraft_gui.cpp
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…
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airport.cpp
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…
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airport.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
airport_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
animated_tile.cpp
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…
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animated_tile_func.h
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…
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articulated_vehicles.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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13 years ago |
articulated_vehicles.h
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(svn r23526) -Codechange: unify cargos vs cargoes
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13 years ago |
autoreplace.cpp
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…
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autoreplace_base.h
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…
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autoreplace_cmd.cpp
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
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13 years ago |
autoreplace_func.h
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…
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autoreplace_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
autoreplace_gui.h
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…
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autoreplace_type.h
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…
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autoslope.h
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…
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base_media_base.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
base_media_func.h
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…
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base_station_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
bmp.cpp
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…
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bmp.h
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…
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bootstrap_gui.cpp
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(svn r23601) -Fix: fix the conflict in window number
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13 years ago |
bridge.h
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…
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bridge_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
bridge_map.cpp
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…
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bridge_map.h
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…
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build_vehicle_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
cargo_type.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
cargopacket.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
cargopacket.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
cargotype.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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13 years ago |
cargotype.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
cheat.cpp
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…
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cheat_func.h
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…
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cheat_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
cheat_type.h
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…
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clear_cmd.cpp
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…
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clear_func.h
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…
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clear_map.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
cmd_helper.h
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…
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command.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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13 years ago |
command_func.h
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(svn r23604) -Add: initial support for GameScripts
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13 years ago |
command_type.h
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
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13 years ago |
company_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
company_cmd.cpp
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(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
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13 years ago |
company_func.h
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…
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company_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
company_gui.h
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…
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company_manager_face.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
company_type.h
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(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
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13 years ago |
console.cpp
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…
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console_cmds.cpp
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(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in
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13 years ago |
console_func.h
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…
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console_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
console_gui.h
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…
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console_internal.h
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…
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console_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
crashlog.cpp
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(svn r23660) -Feature-ish: add the game script to the crash log
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13 years ago |
crashlog.h
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…
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currency.cpp
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…
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currency.h
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…
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date.cpp
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…
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date_func.h
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…
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date_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
date_gui.h
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…
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date_type.h
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…
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debug.cpp
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…
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debug.h
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…
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dedicated.cpp
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…
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depot.cpp
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…
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depot_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
depot_cmd.cpp
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…
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depot_func.h
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…
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depot_gui.cpp
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(svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details
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13 years ago |
depot_map.h
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…
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depot_type.h
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…
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direction_func.h
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…
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direction_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
disaster_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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13 years ago |
dock_gui.cpp
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(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
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13 years ago |
driver.cpp
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…
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driver.h
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…
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economy.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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13 years ago |
economy_base.h
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…
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economy_func.h
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…
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economy_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
effectvehicle.cpp
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…
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effectvehicle_base.h
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(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
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13 years ago |
effectvehicle_func.h
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…
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elrail.cpp
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…
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elrail_func.h
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…
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endian_check.cpp
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
engine.cpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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13 years ago |
engine_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
engine_func.h
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…
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engine_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
engine_gui.h
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…
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engine_type.h
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(svn r23504) -Feature: Aircraft range.
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13 years ago |
error.h
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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13 years ago |
error_gui.cpp
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(svn r23583) -Codechange: prevent name collision with strgen variable
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13 years ago |
fileio.cpp
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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13 years ago |
fileio_func.h
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(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
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13 years ago |
fileio_type.h
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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13 years ago |
fios.cpp
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…
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fios.h
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…
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fios_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
fontcache.cpp
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(svn r23592) -Fix (r23590): forgot one case
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13 years ago |
fontcache.h
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…
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gamelog.cpp
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…
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gamelog.h
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…
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gamelog_internal.h
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…
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genworld.cpp
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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13 years ago |
genworld.h
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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13 years ago |
genworld_gui.cpp
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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13 years ago |
gfx.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
gfx_func.h
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(svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font
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13 years ago |
gfx_type.h
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(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
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13 years ago |
gfxinit.cpp
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…
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gfxinit.h
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…
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goal.cpp
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(svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer
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13 years ago |
goal_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
goal_gui.cpp
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(svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer
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13 years ago |
goal_type.h
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(svn r23630) -Add: a Goal GUI to show your current goals
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13 years ago |
graph_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
graph_gui.h
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…
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ground_vehicle.cpp
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(svn r23540) -Codechange: unify and document vehicle widgets
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13 years ago |
ground_vehicle.hpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
group.h
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…
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group_cmd.cpp
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…
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group_gui.cpp
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(svn r23533) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
group_gui.h
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…
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group_type.h
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…
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gui.h
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(svn r23630) -Add: a Goal GUI to show your current goals
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13 years ago |
heightmap.cpp
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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13 years ago |
heightmap.h
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…
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highscore.cpp
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…
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highscore.h
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…
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highscore_gui.cpp
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(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
hotkeys.cpp
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…
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hotkeys.h
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…
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house.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
house_type.h
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…
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industry.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
industry_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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13 years ago |
industry_gui.cpp
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(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
industry_map.h
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…
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industry_type.h
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…
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industrytype.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
ini.cpp
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…
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ini_load.cpp
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…
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ini_type.h
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…
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intro_gui.cpp
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(svn r23607) -Add: wire GameScript in all the GUIs
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13 years ago |
landscape.cpp
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…
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landscape.h
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…
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landscape_type.h
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…
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language.h
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(svn r23585) -Codechange: replace some magic numbers with less magic constants
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13 years ago |
livery.h
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…
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main_gui.cpp
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(svn r23536) -Codechange: document and rename widgets to be consistent and understandable
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13 years ago |
map.cpp
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…
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map_func.h
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…
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map_type.h
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…
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misc.cpp
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(svn r23604) -Add: initial support for GameScripts
|
13 years ago |
misc_cmd.cpp
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(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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13 years ago |
misc_gui.cpp
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(svn r23601) -Fix: fix the conflict in window number
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13 years ago |
mixer.cpp
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…
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mixer.h
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…
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music.cpp
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…
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music_gui.cpp
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(svn r23544) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
newgrf.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
newgrf.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
newgrf_airport.cpp
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…
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newgrf_airport.h
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(svn r23654) -Fix [FS#4904]: missing this-> (adf88)
|
13 years ago |
newgrf_airporttiles.cpp
|
…
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newgrf_airporttiles.h
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…
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newgrf_animation_base.h
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…
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newgrf_animation_type.h
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…
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newgrf_callbacks.h
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(svn r23527) -Codechange: unify colo(u)r as far as it goes
|
13 years ago |
newgrf_canal.cpp
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…
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newgrf_canal.h
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…
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newgrf_cargo.cpp
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…
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newgrf_cargo.h
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…
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newgrf_class.h
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…
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newgrf_class_func.h
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…
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newgrf_commons.cpp
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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13 years ago |
newgrf_commons.h
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…
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newgrf_config.cpp
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(svn r23601) -Fix: fix the conflict in window number
|
13 years ago |
newgrf_config.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
newgrf_debug.h
|
…
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newgrf_debug_gui.cpp
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(svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window
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13 years ago |
newgrf_engine.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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13 years ago |
newgrf_engine.h
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…
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newgrf_generic.cpp
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…
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newgrf_generic.h
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…
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newgrf_gui.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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13 years ago |
newgrf_house.cpp
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…
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newgrf_house.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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13 years ago |
newgrf_industries.cpp
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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13 years ago |
newgrf_industries.h
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…
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newgrf_industrytiles.cpp
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(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
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13 years ago |
newgrf_industrytiles.h
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…
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newgrf_object.cpp
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…
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newgrf_object.h
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…
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newgrf_properties.h
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(svn r23504) -Feature: Aircraft range.
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13 years ago |
newgrf_railtype.cpp
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…
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newgrf_railtype.h
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…
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newgrf_sound.cpp
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…
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newgrf_sound.h
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…
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newgrf_spritegroup.cpp
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…
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newgrf_spritegroup.h
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…
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newgrf_station.cpp
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…
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newgrf_station.h
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…
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newgrf_storage.cpp
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…
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newgrf_storage.h
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…
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newgrf_text.cpp
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…
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newgrf_text.h
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…
|
|
newgrf_town.cpp
|
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
|
13 years ago |
newgrf_town.h
|
…
|
|
newgrf_townname.cpp
|
…
|
|
newgrf_townname.h
|
…
|
|
news_func.h
|
…
|
|
news_gui.cpp
|
(svn r23643) -Fix [FS#4896]: dates cut off in the message history
|
13 years ago |
news_gui.h
|
…
|
|
news_type.h
|
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
|
13 years ago |
object.h
|
…
|
|
object_base.h
|
…
|
|
object_cmd.cpp
|
…
|
|
object_gui.cpp
|
(svn r23545) -Codechange: Consistently name widgets in build object window
|
13 years ago |
object_map.h
|
…
|
|
object_type.h
|
…
|
|
openttd.cpp
|
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
|
13 years ago |
openttd.h
|
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
|
13 years ago |
order_backup.cpp
|
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
|
13 years ago |
order_backup.h
|
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
|
13 years ago |
order_base.h
|
(svn r23507) -Fix (r23505): Comment typo.
|
13 years ago |
order_cmd.cpp
|
(svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo)
|
13 years ago |
order_func.h
|
(svn r23505) -Add: Indication in the order list if the next destination of an order is out of range.
|
13 years ago |
order_gui.cpp
|
(svn r23549) -Codechange: Document and consistently name widgets of order GUI
|
13 years ago |
order_type.h
|
…
|
|
os_timer.cpp
|
…
|
|
osk_gui.cpp
|
(svn r23550) -Codechange: unify naming of the on screen keyboard widgets
|
13 years ago |
pbs.cpp
|
(svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail.
|
13 years ago |
pbs.h
|
…
|
|
progress.cpp
|
…
|
|
progress.h
|
…
|
|
querystring_gui.h
|
…
|
|
rail.cpp
|
…
|
|
rail.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
13 years ago |
rail_cmd.cpp
|
(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings.
|
13 years ago |
rail_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
13 years ago |
rail_gui.h
|
…
|
|
rail_map.h
|
…
|
|
rail_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
rev.cpp.in
|
…
|
|
rev.h
|
…
|
|
road.cpp
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
13 years ago |
road_cmd.cpp
|
(svn r23684) -Cleanup: let the highway take the highway
|
13 years ago |
road_cmd.h
|
…
|
|
road_func.h
|
(svn r23684) -Cleanup: let the highway take the highway
|
13 years ago |
road_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
13 years ago |
road_gui.h
|
…
|
|
road_internal.h
|
…
|
|
road_map.cpp
|
…
|
|
road_map.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
road_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
roadstop.cpp
|
…
|
|
roadstop_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
roadveh.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
roadveh_cmd.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
roadveh_gui.cpp
|
…
|
|
screenshot.cpp
|
(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots
|
13 years ago |
screenshot.h
|
(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots
|
13 years ago |
sdl.cpp
|
…
|
|
sdl.h
|
…
|
|
settings.cpp
|
(svn r23609) -Add: save/load all GameScript related material
|
13 years ago |
settings_func.h
|
…
|
|
settings_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
13 years ago |
settings_internal.h
|
…
|
|
settings_type.h
|
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
|
13 years ago |
ship.h
|
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
|
13 years ago |
ship_cmd.cpp
|
(svn r23540) -Codechange: unify and document vehicle widgets
|
13 years ago |
ship_gui.cpp
|
…
|
|
signal.cpp
|
…
|
|
signal_func.h
|
…
|
|
signal_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
signs.cpp
|
…
|
|
signs_base.h
|
…
|
|
signs_cmd.cpp
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
13 years ago |
signs_func.h
|
…
|
|
signs_gui.cpp
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
13 years ago |
signs_type.h
|
…
|
|
slope_func.h
|
…
|
|
slope_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
smallmap_gui.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
smallmap_gui.h
|
…
|
|
sortlist_type.h
|
…
|
|
sound.cpp
|
…
|
|
sound_func.h
|
…
|
|
sound_type.h
|
…
|
|
sprite.cpp
|
…
|
|
sprite.h
|
…
|
|
spritecache.cpp
|
…
|
|
spritecache.h
|
…
|
|
station.cpp
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
13 years ago |
station_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
station_cmd.cpp
|
(svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache
|
13 years ago |
station_func.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
13 years ago |
station_gui.cpp
|
(svn r23553) -Fix: avoid naming conflict in widget enums
|
13 years ago |
station_gui.h
|
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
|
13 years ago |
station_map.h
|
…
|
|
station_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
statusbar_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
statusbar_gui.h
|
…
|
|
stdafx.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
string.cpp
|
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
|
13 years ago |
string_func.h
|
(svn r23590) -Codechange: make the string validation settings better expandable
|
13 years ago |
string_type.h
|
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
|
13 years ago |
strings.cpp
|
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
|
13 years ago |
strings_func.h
|
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
|
13 years ago |
strings_type.h
|
…
|
|
subsidy.cpp
|
(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
|
13 years ago |
subsidy_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
subsidy_func.h
|
…
|
|
subsidy_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
subsidy_type.h
|
…
|
|
tar_type.h
|
…
|
|
terraform_cmd.cpp
|
…
|
|
terraform_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
terraform_gui.h
|
…
|
|
textbuf_gui.h
|
…
|
|
texteff.cpp
|
…
|
|
texteff.hpp
|
…
|
|
tgp.cpp
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
tgp.h
|
…
|
|
tile_cmd.h
|
…
|
|
tile_map.cpp
|
…
|
|
tile_map.h
|
…
|
|
tile_type.h
|
…
|
|
tilearea.cpp
|
…
|
|
tilearea_type.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
tilehighlight_func.h
|
…
|
|
tilehighlight_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
tilematrix_type.hpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
timetable.h
|
…
|
|
timetable_cmd.cpp
|
…
|
|
timetable_gui.cpp
|
(svn r23553) -Fix: avoid naming conflict in widget enums
|
13 years ago |
toolbar_gui.cpp
|
(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day
|
13 years ago |
toolbar_gui.h
|
…
|
|
town.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
town_cmd.cpp
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
13 years ago |
town_gui.cpp
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
13 years ago |
town_map.h
|
…
|
|
town_type.h
|
…
|
|
townname.cpp
|
…
|
|
townname_func.h
|
…
|
|
townname_type.h
|
…
|
|
track_func.h
|
…
|
|
track_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
13 years ago |
train.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
train_cmd.cpp
|
(svn r23688) -Codechange: No need to check if a train needs servicing if we only extend a train's path without actually calling the pathfinder. The path extension will stop when hitting a junction tile, so it is impossible to miss a depot this way.
|
13 years ago |
train_gui.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
transparency.h
|
…
|
|
transparency_gui.cpp
|
(svn r23535) -Codechange: unify widget naming of transparency toolbar
|
13 years ago |
transparency_gui.h
|
…
|
|
transport_type.h
|
…
|
|
tree_cmd.cpp
|
…
|
|
tree_gui.cpp
|
(svn r23538) -Codechange: Consistent naming of widgets in tree plant gui
|
13 years ago |
tree_map.h
|
…
|
|
tunnel_map.cpp
|
…
|
|
tunnel_map.h
|
…
|
|
tunnelbridge.h
|
…
|
|
tunnelbridge_cmd.cpp
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
13 years ago |
tunnelbridge_map.h
|
…
|
|
vehicle.cpp
|
(svn r23540) -Codechange: unify and document vehicle widgets
|
13 years ago |
vehicle_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
vehicle_cmd.cpp
|
(svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed.
|
13 years ago |
vehicle_func.h
|
(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing
|
13 years ago |
vehicle_gui.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
vehicle_gui.h
|
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
|
13 years ago |
vehicle_gui_base.h
|
…
|
|
vehicle_type.h
|
…
|
|
vehiclelist.cpp
|
…
|
|
vehiclelist.h
|
…
|
|
viewport.cpp
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
13 years ago |
viewport_func.h
|
…
|
|
viewport_gui.cpp
|
(svn r23532) -Codechange: unify widget naming of (extra) viewport
|
13 years ago |
viewport_type.h
|
…
|
|
void_cmd.cpp
|
…
|
|
void_map.h
|
…
|
|
water.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
13 years ago |
water_cmd.cpp
|
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over.
|
13 years ago |
water_map.h
|
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
|
13 years ago |
waypoint.cpp
|
…
|
|
waypoint_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
waypoint_cmd.cpp
|
(svn r23414) -Add: Company infrastructure counts for stations/airports.
|
13 years ago |
waypoint_func.h
|
…
|
|
waypoint_gui.cpp
|
(svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets
|
13 years ago |
widget.cpp
|
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
|
13 years ago |
widget_type.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
window.cpp
|
(svn r23690) -Fix: massive typo ;)
|
13 years ago |
window_func.h
|
…
|
|
window_gui.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
13 years ago |
window_type.h
|
(svn r23630) -Add: a Goal GUI to show your current goals
|
13 years ago |
zoom_func.h
|
…
|
|
zoom_type.h
|
…
|
|