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https://github.com/JGRennison/OpenTTD-patches.git
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236 lines
5.5 KiB
C
236 lines
5.5 KiB
C
/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "player.h"
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#include "oldpool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "newgrf_station.h"
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typedef struct GoodsEntry {
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uint16 waiting_acceptance;
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byte days_since_pickup;
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byte rating;
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StationID enroute_from;
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byte enroute_time;
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byte last_speed;
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byte last_age;
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int32 feeder_profit;
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} GoodsEntry;
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typedef enum RoadStopType {
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RS_BUS,
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RS_TRUCK
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} RoadStopType;
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enum {
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INVALID_STATION = 0xFFFF,
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ROAD_STOP_LIMIT = 16,
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};
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typedef struct RoadStop {
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TileIndex xy;
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bool used;
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byte status;
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RoadStopID index;
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byte num_vehicles;
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StationID station;
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struct RoadStop *next;
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struct RoadStop *prev;
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} RoadStop;
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typedef struct StationSpecList {
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const StationSpec *spec;
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uint32 grfid; /// GRF ID of this custom station
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uint8 localidx; /// Station ID within GRF of station
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} StationSpecList;
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struct Station {
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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TileIndex train_tile;
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TileIndex airport_tile;
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TileIndex dock_tile;
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Town *town;
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uint16 string_id;
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ViewportSign sign;
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uint16 had_vehicle_of_type;
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byte time_since_load;
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byte time_since_unload;
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byte delete_ctr;
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PlayerID owner;
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byte facilities;
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byte airport_type;
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// trainstation width/height
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byte trainst_w, trainst_h;
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/** List of custom stations (StationSpecs) allocated to the station */
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uint8 num_specs;
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StationSpecList *speclist;
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Date build_date;
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//uint16 airport_flags;
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uint32 airport_flags;
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StationID index;
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byte last_vehicle_type;
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GoodsEntry goods[NUM_CARGO];
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uint16 random_bits;
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byte waiting_triggers;
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/* Stuff that is no longer used, but needed for conversion */
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TileIndex bus_tile_obsolete;
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TileIndex lorry_tile_obsolete;
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byte truck_stop_status_obsolete;
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byte bus_stop_status_obsolete;
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byte blocked_months_obsolete;
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};
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enum {
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FACIL_TRAIN = 0x01,
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FACIL_TRUCK_STOP = 0x02,
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FACIL_BUS_STOP = 0x04,
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FACIL_AIRPORT = 0x08,
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FACIL_DOCK = 0x10,
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};
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enum {
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// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
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HVOT_TRAIN = 1 << 1,
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HVOT_BUS = 1 << 2,
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HVOT_TRUCK = 1 << 3,
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HVOT_AIRCRAFT = 1 << 4,
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HVOT_SHIP = 1 << 5,
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/* This bit is used to mark stations. No, it does not belong here, but what
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* can we do? ;-) */
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HVOT_BUOY = 1 << 6
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};
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enum {
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CA_BUS = 3,
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CA_TRUCK = 3,
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CA_AIR_OILPAD = 3,
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CA_TRAIN = 4,
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CA_AIR_HELIPORT = 4,
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CA_AIR_SMALL = 4,
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CA_AIR_LARGE = 5,
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CA_DOCK = 5,
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CA_AIR_METRO = 6,
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CA_AIR_INTER = 8,
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CA_AIR_COMMUTER = 4,
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CA_AIR_HELIDEPOT = 4,
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CA_AIR_INTERCON = 10,
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CA_AIR_HELISTATION = 4,
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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/* sorter stuff */
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void RebuildStationLists(void);
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void ResortStationLists(void);
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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static inline StationID GetMaxStationIndex(void)
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return GetStationPoolSize() - 1;
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}
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static inline uint GetNumStations(void)
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{
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return GetStationPoolSize();
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}
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/**
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* Check if a station really exists.
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*/
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static inline bool IsValidStation(const Station *st)
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{
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return st->xy != 0;
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}
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static inline bool IsValidStationID(StationID index)
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{
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return index < GetStationPoolSize() && IsValidStation(GetStation(index));
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}
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void DestroyStation(Station *st);
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static inline void DeleteStation(Station *st)
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{
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DestroyStation(st);
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st->xy = 0;
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
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/**
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* Check if a RaodStop really exists.
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*/
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static inline bool IsValidRoadStop(const RoadStop *rs)
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{
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return rs->used;
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}
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void DestroyRoadStop(RoadStop* rs);
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static inline void DeleteRoadStop(RoadStop *rs)
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{
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DestroyRoadStop(rs);
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rs->used = false;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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void AfterLoadStations(void);
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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uint GetPlatformLength(TileIndex tile, DiagDirection dir);
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void MarkStationTilesDirty(const Station *st);
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const DrawTileSprites *GetStationTileLayout(byte gfx);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v);
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static inline bool IsBuoy(const Station* st)
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{
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return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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#endif /* STATION_H */
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