mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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222 lines
6.6 KiB
C++
222 lines
6.6 KiB
C++
/* $Id$ */
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/** @file timetable_cmd.cpp Commands related to time tabling. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "command_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "vehicle_base.h"
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#include "settings_type.h"
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#include "table/strings.h"
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static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
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{
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Order *order = GetVehicleOrder(v, order_number);
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if (is_journey) {
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order->travel_time = time;
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} else {
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order->wait_time = time;
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}
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if (v->cur_order_index == order_number && v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
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if (is_journey) {
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v->current_order.travel_time = time;
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} else {
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v->current_order.wait_time = time;
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}
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}
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for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
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InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
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}
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}
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/**
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* Add or remove waiting times from an order.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Various bitstuffed elements
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* - p1 = (bit 0-15) - Vehicle with the orders to change.
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* - p1 = (bit 16-23) - Order index to modify.
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* - p1 = (bit 24) - Whether to change the waiting time or the travelling
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* time.
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* - p1 = (bit 25) - Whether p2 contains waiting and travelling time.
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* @param p2 The amount of time to wait.
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* - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 24 if p1 bit 25 is not set,
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* Travelling time if p1 bit 25 is set.
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* - p2 = (bit 16-31) - Waiting time if p1 bit 25 is set
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*/
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CommandCost CmdChangeTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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if (!IsValidVehicleID(veh)) return CMD_ERROR;
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Vehicle *v = GetVehicle(veh);
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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VehicleOrderID order_number = GB(p1, 16, 8);
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Order *order = GetVehicleOrder(v, order_number);
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if (order == NULL) return CMD_ERROR;
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bool packed_time = HasBit(p1, 25);
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bool is_journey = HasBit(p1, 24) || packed_time;
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int wait_time = -1;
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int travel_time = -1;
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if (packed_time) {
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travel_time = GB(p2, 0, 16);
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wait_time = GB(p2, 16, 16);;
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} else if (is_journey) {
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travel_time = GB(p2, 0, 16);
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} else {
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wait_time = GB(p2, 0, 16);
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}
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if (wait_time != -1) {
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switch (order->GetType()) {
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case OT_GOTO_STATION:
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if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_TIMETABLE_NOT_STOPPING_HERE);
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break;
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case OT_CONDITIONAL:
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break;
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default: return_cmd_error(STR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
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}
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}
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if (travel_time != -1 && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (wait_time != -1) ChangeTimetable(v, order_number, wait_time, false);
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if (travel_time != -1) ChangeTimetable(v, order_number, travel_time, true);
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}
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return CommandCost();
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}
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/**
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* Clear the lateness counter to make the vehicle on time.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Various bitstuffed elements
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* - p1 = (bit 0-15) - Vehicle with the orders to change.
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*/
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CommandCost CmdSetVehicleOnTime(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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if (!IsValidVehicleID(veh)) return CMD_ERROR;
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Vehicle *v = GetVehicle(veh);
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->lateness_counter = 0;
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}
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return CommandCost();
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}
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/**
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* Start or stop filling the timetable automatically from the time the vehicle
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* actually takes to complete it. When starting to autofill the current times
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* are cleared and the timetable will start again from scratch.
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Set to 1 to enable, 0 to disable.
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*/
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CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!_settings_game.order.timetabling) return CMD_ERROR;
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VehicleID veh = GB(p1, 0, 16);
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if (!IsValidVehicleID(veh)) return CMD_ERROR;
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Vehicle *v = GetVehicle(veh);
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (p2 == 1) {
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/* Start autofilling the timetable, which clears all the current
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* timings and clears the "timetable has started" bit. */
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SetBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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for (Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
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order->wait_time = 0;
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order->travel_time = 0;
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}
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v->current_order.wait_time = 0;
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v->current_order.travel_time = 0;
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} else {
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ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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}
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}
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for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
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InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
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}
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return CommandCost();
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}
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void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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{
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uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time;
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uint time_taken = v->current_order_time;
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v->current_order_time = 0;
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if (!_settings_game.order.timetabling) return;
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/* Make sure the timetable only starts when the vehicle reaches the first
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* order, not when travelling from the depot to the first station. */
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if (v->cur_order_index == 0 && !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
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SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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return;
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}
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if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
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if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
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if (timetabled == 0) {
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/* Round the time taken up to the nearest day, as this will avoid
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* confusion for people who are timetabling in days, and can be
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* adjusted later by people who aren't. */
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time_taken = (((time_taken - 1) / DAY_TICKS) + 1) * DAY_TICKS;
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if (!v->current_order.IsType(OT_CONDITIONAL)) {
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ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
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}
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return;
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} else if (v->cur_order_index == 0) {
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/* Otherwise if we're at the beginning and it already has a value,
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* assume that autofill is finished and turn it off again. */
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ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
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}
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}
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/* Vehicles will wait at stations if they arrive early even if they are not
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* timetabled to wait there, so make sure the lateness counter is updated
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* when this happens. */
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if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
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v->lateness_counter -= (timetabled - time_taken);
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for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
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InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
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}
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}
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