mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
748 lines
21 KiB
Plaintext
748 lines
21 KiB
Plaintext
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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* Cocoa video driver *
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* Known things left to do: *
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* List available resolutions. *
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******************************************************************************/
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#ifdef WITH_COCOA
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#ifdef ENABLE_COCOA_QUICKDRAW
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#define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3
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#include "../../stdafx.h"
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#include "../../os/macosx/macos.h"
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#define Rect OTTDRect
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#define Point OTTDPoint
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#import <Cocoa/Cocoa.h>
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#undef Rect
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#undef Point
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#include "../../debug.h"
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#include "../../rev.h"
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#include "../../core/geometry_type.hpp"
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#include "cocoa_v.h"
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#include "../../core/math_func.hpp"
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#include "../../gfx_func.h"
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#include "../../functions.h"
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/**
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* Important notice regarding all modifications!!!!!!!
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* There are certain limitations because the file is objective C++.
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* gdb has limitations.
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* C++ and objective C code can't be joined in all cases (classes stuff).
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* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
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*/
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class WindowQuickdrawSubdriver;
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/* Subclass of NSWindow to fix genie effect and support resize events */
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@interface OTTD_QuickdrawWindow : NSWindow {
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WindowQuickdrawSubdriver *driver;
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}
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appWillUnhide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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/* Delegate for our NSWindow to send ask for quit on close */
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@interface OTTD_QuickdrawWindowDelegate : NSObject{
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WindowQuickdrawSubdriver *driver;
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}
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv;
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- (BOOL)windowShouldClose:(id)sender;
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@end
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class WindowQuickdrawSubdriver: public CocoaSubdriver {
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int device_width;
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int device_height;
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int device_depth;
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int window_width;
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int window_height;
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int window_pitch;
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int buffer_depth;
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void *pixel_buffer;
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void *window_buffer;
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OTTD_QuickdrawWindow *window;
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#define MAX_DIRTY_RECTS 100
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Rect dirty_rects[MAX_DIRTY_RECTS];
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int num_dirty_rects;
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uint16 palette16[256];
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uint32 palette32[256];
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public:
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bool active;
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bool setup;
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NSQuickDrawView *qdview;
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private:
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void GetDeviceInfo();
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bool SetVideoMode(int width, int height);
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/**
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* This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void Blit32ToView32(int left, int top, int right, int bottom);
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/**
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* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void BlitIndexedToView32(int left, int top, int right, int bottom);
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/**
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* This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode.
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*
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* @param left The x coord for the left edge of the box to blit.
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* @param top The y coord for the top edge of the box to blit.
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* @param right The x coord for the right edge of the box to blit.
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* @param bottom The y coord for the bottom edge of the box to blit.
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*/
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void BlitIndexedToView16(int left, int top, int right, int bottom);
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inline void BlitToView(int left, int top, int right, int bottom);
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void DrawResizeIcon();
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public:
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WindowQuickdrawSubdriver(int bpp);
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virtual ~WindowQuickdrawSubdriver();
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virtual void Draw(bool force_update);
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virtual void MakeDirty(int left, int top, int width, int height);
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virtual void UpdatePalette(uint first_color, uint num_colors);
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virtual uint ListModes(OTTD_Point *modes, uint max_modes);
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virtual bool ChangeResolution(int w, int h);
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virtual bool IsFullscreen() { return false; }
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virtual int GetWidth() { return window_width; }
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virtual int GetHeight() { return window_height; }
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virtual void *GetPixelBuffer() { return pixel_buffer; }
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/* Convert local coordinate to window server (CoreGraphics) coordinate */
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virtual CGPoint PrivateLocalToCG(NSPoint *p);
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virtual NSPoint GetMouseLocation(NSEvent *event);
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virtual bool MouseIsInsideView(NSPoint *pt);
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virtual bool IsActive() { return active; }
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void SetPortAlphaOpaque();
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bool WindowResized();
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};
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@implementation OTTD_QuickdrawWindow
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv
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{
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driver = drv;
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}
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/* we override these methods to fix the miniaturize animation/dock icon bug */
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- (void)miniaturize:(id)sender
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{
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/* make the alpha channel opaque so anim won't have holes in it */
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driver->SetPortAlphaOpaque ();
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/* window is hidden now */
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driver->active = false;
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QZ_ShowMouse();
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[ super miniaturize:sender ];
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}
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- (void)display
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{
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/* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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driver->SetPortAlphaOpaque();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->qdview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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/* window is visible again */
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driver->active = true;
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}
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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[ super setFrame:frameRect display:flag ];
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/* Don't do anything if the window is currently being created */
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if (driver->setup) return;
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if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
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}
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- (void)appDidHide:(NSNotification*)note
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{
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driver->active = false;
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}
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- (void)appWillUnhide:(NSNotification*)note
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{
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driver->SetPortAlphaOpaque ();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->qdview frame ] ];
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}
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- (void)appDidUnhide:(NSNotification*)note
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{
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/* restore cached image, since it may not be current, post expose event too */
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[ self restoreCachedImage ];
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driver->active = true;
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}
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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/* Make our window subclass receive these application notifications */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
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return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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@implementation OTTD_QuickdrawWindowDelegate
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- (void)setDriver:(WindowQuickdrawSubdriver*)drv
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{
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driver = drv;
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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HandleExitGameRequest();
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return NO;
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}
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- (void)windowDidBecomeKey:(NSNotification*)aNotification
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{
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driver->active = true;
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}
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- (void)windowDidResignKey:(NSNotification*)aNotification
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{
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driver->active = false;
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}
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- (void)windowDidBecomeMain:(NSNotification*)aNotification
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{
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driver->active = true;
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}
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- (void)windowDidResignMain:(NSNotification*)aNotification
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{
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driver->active = false;
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}
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@end
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static const int _resize_icon_width = 16;
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static const int _resize_icon_height = 16;
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static bool _resize_icon[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
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0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
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0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
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0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
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0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
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1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
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};
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void WindowQuickdrawSubdriver::GetDeviceInfo()
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{
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/* Initialize the video settings; this data persists between mode switches */
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CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
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/* Gather some information that is useful to know about the display */
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CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel),
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kCFNumberSInt32Type, &this->device_depth);
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CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
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kCFNumberSInt32Type, &this->device_width);
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CFNumberGetValue((const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
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kCFNumberSInt32Type, &this->device_height);
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}
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bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height)
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{
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this->setup = true;
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this->GetDeviceInfo();
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if (this->buffer_depth > this->device_depth) {
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DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode.");
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this->setup = false;
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return false;
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}
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if (width > this->device_width) width = this->device_width;
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if (height > this->device_height) height = this->device_height;
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NSRect contentRect = NSMakeRect(0, 0, width, height);
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/* Check if we should recreate the window */
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if (this->window == nil) {
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OTTD_QuickdrawWindowDelegate *delegate;
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/* Set the window style */
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unsigned int style = NSTitledWindowMask;
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style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
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style |= NSResizableWindowMask;
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/* Manually create a window, avoids having a nib file resource */
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this->window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect
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styleMask:style backing:NSBackingStoreBuffered defer:NO ];
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if (this->window == nil) {
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DEBUG(driver, 0, "Could not create the Cocoa window.");
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this->setup = false;
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return false;
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}
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[ this->window setDriver:this ];
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char caption[50];
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snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
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NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
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[ this->window setTitle:nsscaption ];
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[ this->window setMiniwindowTitle:nsscaption ];
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[ nsscaption release ];
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[ this->window setAcceptsMouseMovedEvents:YES ];
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[ this->window setViewsNeedDisplay:NO ];
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delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ];
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[ delegate setDriver:this ];
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[ this->window setDelegate: [ delegate autorelease ] ];
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} else {
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/* We already have a window, just change its size */
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[ this->window setContentSize:contentRect.size ];
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/* Ensure frame height - title bar height >= view height */
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contentRect.size.height = Clamp(height, 0, [ this->window frame ].size.height - 22); // 22 is the height of title bar of window
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height = contentRect.size.height;
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[ this->qdview setFrameSize:contentRect.size ];
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}
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// Update again
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this->window_width = width;
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this->window_height = height;
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[ this->window center ];
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/* Only recreate the view if it doesn't already exist */
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if (this->qdview == nil) {
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this->qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
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if (this->qdview == nil) {
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DEBUG(driver, 0, "Could not create the Quickdraw view.");
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this->setup = false;
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return false;
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}
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[ this->qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
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[ [ this->window contentView ] addSubview:this->qdview ];
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[ this->qdview release ];
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[ this->window makeKeyAndOrderFront:nil ];
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}
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bool ret = this->WindowResized();
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this->UpdatePalette(0, 256);
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this->setup = false;
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return ret;
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}
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void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom)
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{
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const uint32 *src = (uint32*)this->pixel_buffer;
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uint32 *dst = (uint32*)this->window_buffer;
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uint width = this->window_width;
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uint pitch = this->window_pitch / 4;
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dst += top * pitch + left;
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src += top * width + left;
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for (int y = top; y < bottom; y++, dst+= pitch, src+= width) {
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memcpy(dst, src, (right - left) * 4);
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}
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}
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void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
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{
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const uint32 *pal = this->palette32;
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const uint8 *src = (uint8*)this->pixel_buffer;
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uint32 *dst = (uint32*)this->window_buffer;
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uint width = this->window_width;
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uint pitch = this->window_pitch / 4;
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for (int y = top; y < bottom; y++) {
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for (int x = left; x < right; x++) {
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dst[y * pitch + x] = pal[src[y * width + x]];
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}
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}
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}
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void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom)
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{
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const uint16 *pal = this->palette16;
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const uint8 *src = (uint8*)this->pixel_buffer;
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uint16 *dst = (uint16*)this->window_buffer;
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uint width = this->window_width;
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uint pitch = this->window_pitch / 2;
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for (int y = top; y < bottom; y++) {
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for (int x = left; x < right; x++) {
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dst[y * pitch + x] = pal[src[y * width + x]];
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}
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}
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}
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inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom)
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{
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switch (this->device_depth) {
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case 32:
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switch (this->buffer_depth) {
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case 32:
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this->Blit32ToView32(left, top, right, bottom);
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break;
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case 8:
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this->BlitIndexedToView32(left, top, right, bottom);
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break;
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}
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break;
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case 16:
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this->BlitIndexedToView16(left, top, right, bottom);
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break;
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}
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}
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void WindowQuickdrawSubdriver::DrawResizeIcon()
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{
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int xoff = this->window_width - _resize_icon_width;
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int yoff = this->window_height - _resize_icon_height;
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switch (this->device_depth) {
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case 32:
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for (int y = 0; y < _resize_icon_height; y++) {
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uint32 *trg = (uint32*)this->window_buffer + (yoff + y) * this->window_pitch / 4 + xoff;
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for (int x = 0; x < _resize_icon_width; x++, trg++) {
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if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000;
|
|
}
|
|
}
|
|
break;
|
|
case 16:
|
|
for (int y = 0; y < _resize_icon_height; y++) {
|
|
uint16 *trg = (uint16*)this->window_buffer + (yoff + y) * this->window_pitch / 2 + xoff;
|
|
|
|
for (int x = 0; x < _resize_icon_width; x++, trg++) {
|
|
if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp)
|
|
{
|
|
this->window_width = 0;
|
|
this->window_height = 0;
|
|
this->buffer_depth = bpp;
|
|
this->pixel_buffer = NULL;
|
|
this->active = false;
|
|
this->setup = false;
|
|
|
|
this->window = nil;
|
|
this->qdview = nil;
|
|
|
|
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
|
}
|
|
|
|
WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver()
|
|
{
|
|
QZ_ShowMouse();
|
|
|
|
/* Release window mode resources */
|
|
if (this->window != nil) [ this->window close ];
|
|
|
|
free(this->pixel_buffer);
|
|
}
|
|
|
|
void WindowQuickdrawSubdriver::Draw(bool force_update)
|
|
{
|
|
/* Check if we need to do anything */
|
|
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
|
|
|
|
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
|
|
this->num_dirty_rects = 1;
|
|
this->dirty_rects[0].left = 0;
|
|
this->dirty_rects[0].top = 0;
|
|
this->dirty_rects[0].right = this->window_width;
|
|
this->dirty_rects[0].bottom = this->window_height;
|
|
}
|
|
|
|
RgnHandle dirty = NewRgn();
|
|
RgnHandle temp = NewRgn();
|
|
|
|
SetEmptyRgn(dirty);
|
|
|
|
/* Build the region of dirty rectangles */
|
|
for (int i = 0; i < this->num_dirty_rects; i++) {
|
|
this->BlitToView(this->dirty_rects[i].left, this->dirty_rects[i].top,
|
|
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
|
|
|
|
MacSetRectRgn(temp, this->dirty_rects[i].left, this->dirty_rects[i].top,
|
|
this->dirty_rects[i].right, this->dirty_rects[i].bottom);
|
|
MacUnionRgn(dirty, temp, dirty);
|
|
}
|
|
|
|
this->DrawResizeIcon();
|
|
|
|
/* Flush the dirty region */
|
|
QDFlushPortBuffer( (OpaqueGrafPtr*) [ this->qdview qdPort ], dirty);
|
|
DisposeRgn(dirty);
|
|
DisposeRgn(temp);
|
|
|
|
this->num_dirty_rects = 0;
|
|
}
|
|
|
|
void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height)
|
|
{
|
|
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
|
this->dirty_rects[this->num_dirty_rects].left = left;
|
|
this->dirty_rects[this->num_dirty_rects].top = top;
|
|
this->dirty_rects[this->num_dirty_rects].right = left + width;
|
|
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
|
|
}
|
|
this->num_dirty_rects++;
|
|
}
|
|
|
|
void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors)
|
|
{
|
|
if (this->buffer_depth != 8) return;
|
|
|
|
switch (this->device_depth) {
|
|
case 32:
|
|
for (uint i = first_color; i < first_color + num_colors; i++) {
|
|
uint32 clr32 = 0xff000000;
|
|
clr32 |= (uint32)_cur_palette[i].r << 16;
|
|
clr32 |= (uint32)_cur_palette[i].g << 8;
|
|
clr32 |= (uint32)_cur_palette[i].b;
|
|
this->palette32[i] = clr32;
|
|
}
|
|
break;
|
|
case 16:
|
|
for (uint i = first_color; i < first_color + num_colors; i++) {
|
|
uint16 clr16 = 0x0000;
|
|
clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
|
|
clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
|
|
clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
|
|
this->palette16[i] = clr16;
|
|
}
|
|
break;
|
|
}
|
|
|
|
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
|
}
|
|
|
|
uint WindowQuickdrawSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
|
|
{
|
|
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
|
|
}
|
|
|
|
bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h)
|
|
{
|
|
int old_width = this->window_width;
|
|
int old_height = this->window_height;
|
|
|
|
if (this->SetVideoMode(w, h)) return true;
|
|
|
|
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height);
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Convert local coordinate to window server (CoreGraphics) coordinate */
|
|
CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint *p)
|
|
{
|
|
*p = [ this->qdview convertPoint:*p toView: nil ];
|
|
*p = [ this->window convertBaseToScreen:*p ];
|
|
p->y = this->device_height - p->y;
|
|
|
|
return CGPointMake(p->x, p->y);
|
|
}
|
|
|
|
NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event)
|
|
{
|
|
NSPoint pt = [ event locationInWindow ];
|
|
pt = [ this->qdview convertPoint:pt fromView:nil ];
|
|
|
|
return pt;
|
|
}
|
|
|
|
bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt)
|
|
{
|
|
return [ this->qdview mouse:*pt inRect:[ this->qdview bounds ] ];
|
|
}
|
|
|
|
|
|
/* This function makes the *game region* of the window 100% opaque.
|
|
* The genie effect uses the alpha component. Otherwise,
|
|
* it doesn't seem to matter what value it has.
|
|
*/
|
|
void WindowQuickdrawSubdriver::SetPortAlphaOpaque()
|
|
{
|
|
if (this->device_depth != 32) return;
|
|
|
|
uint32 *pixels = (uint32*)this->window_buffer;
|
|
uint32 pitch = this->window_pitch / 4;
|
|
|
|
for (int y = 0; y < this->window_height; y++)
|
|
for (int x = 0; x < this->window_width; x++) {
|
|
pixels[y * pitch + x] |= 0xFF000000;
|
|
}
|
|
}
|
|
|
|
bool WindowQuickdrawSubdriver::WindowResized()
|
|
{
|
|
if (this->window == nil || this->qdview == nil) return true;
|
|
|
|
NSRect newframe = [ this->qdview frame ];
|
|
CGrafPtr thePort = (OpaqueGrafPtr*) [ this->qdview qdPort ];
|
|
|
|
LockPortBits(thePort);
|
|
this->window_buffer = GetPixBaseAddr(GetPortPixMap(thePort));
|
|
this->window_pitch = GetPixRowBytes(GetPortPixMap(thePort));
|
|
UnlockPortBits(thePort);
|
|
|
|
/* _cocoa_video_data.realpixels now points to the window's pixels
|
|
* We want it to point to the *view's* pixels
|
|
*/
|
|
int voff = [ this->window frame ].size.height - newframe.size.height - newframe.origin.y;
|
|
int hoff = [ this->qdview frame ].origin.x;
|
|
this->window_buffer = (uint8*)this->window_buffer + (voff * this->window_pitch) + hoff * (this->device_depth / 8);
|
|
|
|
this->window_width = newframe.size.width;
|
|
this->window_height = newframe.size.height;
|
|
|
|
free(this->pixel_buffer);
|
|
this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8);
|
|
if (this->pixel_buffer == NULL) {
|
|
DEBUG(driver, 0, "Failed to allocate pixel buffer");
|
|
return false;
|
|
}
|
|
|
|
QZ_GameSizeChanged();
|
|
|
|
/* Redraw screen */
|
|
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp)
|
|
{
|
|
WindowQuickdrawSubdriver *ret;
|
|
|
|
if (MacOSVersionIsAtLeast(10, 5, 0)) {
|
|
DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later.");
|
|
}
|
|
|
|
if (bpp != 8 && bpp != 32) {
|
|
DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp.");
|
|
return NULL;
|
|
}
|
|
|
|
ret = new WindowQuickdrawSubdriver(bpp);
|
|
|
|
if (!ret->ChangeResolution(width, height)) {
|
|
delete ret;
|
|
return NULL;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif /* ENABLE_COCOA_QUICKDRAW */
|
|
#endif /* WITH_COCOA */
|