mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ship_gui.cpp GUI for ships. */
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#include "stdafx.h"
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#include "vehicle_base.h"
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#include "window_gui.h"
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#include "gfx_func.h"
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#include "vehicle_gui.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "spritecache.h"
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#include "table/strings.h"
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/**
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* Draws an image of a ship
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* @param v Front vehicle
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* @param left The minimum horizontal position
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* @param right The maximum horizontal position
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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*/
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void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
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{
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bool rtl = _dynlang.text_dir == TD_RTL;
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
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DrawSprite(sprite, GetVehiclePalette(v), x, y + 10);
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if (v->index == selection) {
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x += real_sprite->x_offs;
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y += real_sprite->y_offs + 10;
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DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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const Vehicle *v;
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if (!success) return;
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v = Vehicle::Get(_new_vehicle_id);
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if (v->tile == _backup_orders_tile) {
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_backup_orders_tile = 0;
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RestoreVehicleOrders(v);
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}
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ShowVehicleViewWindow(v);
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}
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/**
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* Draw the details for the given vehicle at the given position
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*
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* @param v current vehicle
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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*/
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void DrawShipDetails(const Vehicle *v, int left, int right, int y)
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{
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SetDParam(0, v->engine_type);
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SetDParam(1, v->build_year);
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SetDParam(2, v->value);
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DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo_cap);
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SetDParam(4, GetCargoSubtypeText(v));
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DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY);
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StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
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if (!v->cargo.Empty()) {
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SetDParam(0, v->cargo_type);
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SetDParam(1, v->cargo.Count());
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SetDParam(2, v->cargo.Source());
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str = STR_VEHICLE_DETAILS_CARGO_FROM;
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}
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DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str);
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/* Draw Transfer credits text */
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SetDParam(0, v->cargo.FeederShare());
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DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
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}
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