mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
514 lines
14 KiB
C++
514 lines
14 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "textbuf_gui.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "console_func.h"
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#include "rev.h"
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#include "table/strings.h"
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static const uint ICON_HISTORY_SIZE = 20;
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static const uint ICON_LINE_SPACING = 2;
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static const uint ICON_RIGHT_BORDERWIDTH = 10;
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static const uint ICON_BOTTOM_BORDERWIDTH = 12;
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/**
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* Container for a single line of console output
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*/
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struct IConsoleLine {
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static IConsoleLine *front; ///< The front of the console backlog buffer
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static int size; ///< The amount of items in the backlog
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IConsoleLine *previous; ///< The previous console message.
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char *buffer; ///< The data to store.
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TextColour colour; ///< The colour of the line.
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uint16 time; ///< The amount of time the line is in the backlog.
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/**
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* Initialize the console line.
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* @param buffer the data to print.
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* @param colour the colour of the line.
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*/
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IConsoleLine(char *buffer, TextColour colour) :
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previous(IConsoleLine::front),
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buffer(buffer),
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colour(colour),
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time(0)
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{
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IConsoleLine::front = this;
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IConsoleLine::size++;
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}
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/**
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* Clear this console line and any further ones.
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*/
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~IConsoleLine()
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{
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IConsoleLine::size--;
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free(buffer);
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delete previous;
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}
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/**
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* Get the index-ed item in the list.
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*/
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static const IConsoleLine *Get(uint index)
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{
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const IConsoleLine *item = IConsoleLine::front;
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while (index != 0 && item != NULL) {
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index--;
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item = item->previous;
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}
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return item;
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}
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/**
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* Truncate the list removing everything older than/more than the amount
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* as specified in the config file.
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* As a side effect also increase the time the other lines have been in
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* the list.
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* @return true if and only if items got removed.
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*/
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static bool Truncate()
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{
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IConsoleLine *cur = IConsoleLine::front;
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if (cur == NULL) return false;
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int count = 1;
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for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
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if (item->time > _settings_client.gui.console_backlog_timeout &&
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count > _settings_client.gui.console_backlog_length) {
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delete item;
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cur->previous = NULL;
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return true;
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}
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if (item->time != MAX_UVALUE(uint16)) item->time++;
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}
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return false;
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}
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/**
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* Reset the complete console line backlog.
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*/
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static void Reset()
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{
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delete IConsoleLine::front;
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IConsoleLine::front = NULL;
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IConsoleLine::size = 0;
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}
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};
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/* static */ IConsoleLine *IConsoleLine::front = NULL;
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/* static */ int IConsoleLine::size = 0;
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline;
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static byte _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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* end of header *
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* *************** */
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static void IConsoleClearCommand()
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{
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memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
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_iconsole_cmdline.pixels = 0;
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_iconsole_cmdline.caretpos = 0;
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_iconsole_cmdline.caretxoffs = 0;
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SetWindowDirty(WC_CONSOLE, 0);
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}
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static inline void IConsoleResetHistoryPos()
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{
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_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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}
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static const char *IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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/** Widgets of the console window. */
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enum ConsoleWidgets {
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CW_BACKGROUND, ///< Background of the console
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};
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static const struct NWidgetPart _nested_console_window_widgets[] = {
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NWidget(WWT_EMPTY, INVALID_COLOUR, CW_BACKGROUND), SetResize(1, 1),
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};
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static const WindowDesc _console_window_desc(
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WDP_MANUAL, 0, 0,
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WC_CONSOLE, WC_NONE,
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0,
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_nested_console_window_widgets, lengthof(_nested_console_window_widgets)
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);
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struct IConsoleWindow : Window
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{
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static int scroll;
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int line_height; ///< Height of one line of text in the console.
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int line_offset;
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IConsoleWindow() : Window()
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{
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_iconsole_mode = ICONSOLE_OPENED;
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this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
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this->line_offset = GetStringBoundingBox("] ").width + 5;
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this->InitNested(&_console_window_desc, 0);
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ResizeWindow(this, _screen.width, _screen.height / 3);
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}
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~IConsoleWindow()
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{
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_iconsole_mode = ICONSOLE_CLOSED;
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}
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/**
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* Scroll the content of the console.
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* @param amount Number of lines to scroll back.
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*/
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void Scroll(int amount)
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{
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int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
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IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
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this->SetDirty();
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}
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virtual void OnPaint()
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{
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const int right = this->width - 5;
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GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
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int ypos = this->height - this->line_height;
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for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
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SetDParamStr(0, print->buffer);
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ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
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if (ypos < 0) break;
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}
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/* If the text is longer than the window, don't show the starting ']' */
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int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
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if (delta > 0) {
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DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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delta = 0;
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}
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DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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if (_focused_window == this && _iconsole_cmdline.caret) {
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DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
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}
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}
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virtual void OnHundredthTick()
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{
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if (IConsoleLine::Truncate() &&
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(IConsoleWindow::scroll > IConsoleLine::size)) {
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IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / this->line_height) + 1);
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this->SetDirty();
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}
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}
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virtual void OnMouseLoop()
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{
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if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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if (_focused_window != this) return ES_NOT_HANDLED;
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const int scroll_height = (this->height / this->line_height) - 1;
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switch (keycode) {
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case WKC_UP:
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IConsoleHistoryNavigate(1);
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this->SetDirty();
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break;
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case WKC_DOWN:
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IConsoleHistoryNavigate(-1);
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_PAGEDOWN:
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this->Scroll(-scroll_height);
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break;
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case WKC_SHIFT | WKC_PAGEUP:
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this->Scroll(scroll_height);
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break;
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case WKC_SHIFT | WKC_DOWN:
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this->Scroll(-1);
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break;
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case WKC_SHIFT | WKC_UP:
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this->Scroll(1);
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break;
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case WKC_BACKQUOTE:
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IConsoleSwitch();
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break;
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case WKC_RETURN: case WKC_NUM_ENTER: {
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/* We always want the ] at the left side; we always force these strings to be left
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* aligned anyway. So enforce this in all cases by addding a left-to-right marker,
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* otherwise it will be drawn at the wrong side with right-to-left texts. */
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IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
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const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
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IConsoleClearCommand();
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if (cmd != NULL) IConsoleCmdExec(cmd);
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break;
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}
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case WKC_CTRL | WKC_RETURN:
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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IConsoleResize(this);
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MarkWholeScreenDirty();
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break;
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#ifdef WITH_COCOA
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case (WKC_META | 'V'):
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#endif
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case (WKC_CTRL | 'V'):
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if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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case (WKC_CTRL | 'L'):
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IConsoleCmdExec("clear");
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break;
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#ifdef WITH_COCOA
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case (WKC_META | 'U'):
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#endif
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case (WKC_CTRL | 'U'):
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DeleteTextBufferAll(&_iconsole_cmdline);
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this->SetDirty();
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break;
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case WKC_BACKSPACE: case WKC_DELETE:
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if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
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if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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break;
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default:
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if (IsValidChar(key, CS_ALPHANUMERAL)) {
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IConsoleWindow::scroll = 0;
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InsertTextBufferChar(&_iconsole_cmdline, key);
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IConsoleResetHistoryPos();
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this->SetDirty();
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} else {
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return ES_NOT_HANDLED;
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}
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break;
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}
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return ES_HANDLED;
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}
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virtual void OnMouseWheel(int wheel)
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{
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this->Scroll(-wheel);
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}
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};
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int IConsoleWindow::scroll = 0;
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void IConsoleGUIInit()
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{
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_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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_iconsole_mode = ICONSOLE_CLOSED;
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IConsoleLine::Reset();
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memset(_iconsole_history, 0, sizeof(_iconsole_history));
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_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
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_iconsole_cmdline.max_bytes = ICON_CMDLN_SIZE;
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_iconsole_cmdline.max_chars = ICON_CMDLN_SIZE;
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IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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IConsolePrint(CC_WHITE, "------------------------------------");
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IConsolePrint(CC_WHITE, "use \"help\" for more information");
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IConsolePrint(CC_WHITE, "");
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IConsoleClearCommand();
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}
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void IConsoleClearBuffer()
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{
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IConsoleLine::Reset();
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}
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void IConsoleGUIFree()
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{
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free(_iconsole_cmdline.buf);
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IConsoleClearBuffer();
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}
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/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
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void IConsoleResize(Window *w)
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{
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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w->height = _screen.height / 3;
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w->width = _screen.width;
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break;
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case ICONSOLE_FULL:
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w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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w->width = _screen.width;
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break;
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default: return;
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}
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MarkWholeScreenDirty();
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}
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/** Toggle in-game console between opened and closed. */
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void IConsoleSwitch()
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{
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switch (_iconsole_mode) {
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case ICONSOLE_CLOSED:
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new IConsoleWindow();
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break;
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case ICONSOLE_OPENED: case ICONSOLE_FULL:
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DeleteWindowById(WC_CONSOLE, 0);
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break;
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}
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MarkWholeScreenDirty();
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}
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/** Close the in-game console. */
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void IConsoleClose()
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{
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if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
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}
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/**
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* Add the entered line into the history so you can look it back
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* scroll, etc. Put it to the beginning as it is the latest text
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* @param cmd Text to be entered into the 'history'
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* @return the command to execute
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*/
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static const char *IConsoleHistoryAdd(const char *cmd)
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{
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/* Strip all spaces at the begin */
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while (IsWhitespace(*cmd)) cmd++;
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/* Do not put empty command in history */
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if (StrEmpty(cmd)) return NULL;
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/* Do not put in history if command is same as previous */
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if (_iconsole_history[0] == NULL || strcmp(_iconsole_history[0], cmd) != 0) {
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free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
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memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
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_iconsole_history[0] = strdup(cmd);
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}
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/* Reset the history position */
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IConsoleResetHistoryPos();
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return _iconsole_history[0];
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}
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/**
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* Navigate Up/Down in the history of typed commands
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* @param direction Go further back in history (+1), go to recently typed commands (-1)
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*/
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static void IConsoleHistoryNavigate(int direction)
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{
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if (_iconsole_history[0] == NULL) return; // Empty history
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int i = _iconsole_historypos + direction;
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/* watch out for overflows, just wrap around */
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if (i < 0) i = ICON_HISTORY_SIZE - 1;
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if ((uint)i >= ICON_HISTORY_SIZE) i = 0;
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if (direction > 0) {
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if (_iconsole_history[i] == NULL) i = 0;
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}
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if (direction < 0) {
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while (i > 0 && _iconsole_history[i] == NULL) i--;
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}
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_iconsole_historypos = i;
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IConsoleClearCommand();
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/* copy history to 'command prompt / bash' */
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assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
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ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.max_bytes);
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UpdateTextBufferSize(&_iconsole_cmdline);
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code the colour of the command. Red in case of errors, etc.
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* @param str the message entered or output on the console (notice, error, etc.)
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*/
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void IConsoleGUIPrint(TextColour colour_code, char *str)
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{
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new IConsoleLine(str, colour_code);
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SetWindowDirty(WC_CONSOLE, 0);
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}
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/**
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* Check whether the given TextColour is valid for console usage.
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* @param c The text colour to compare to.
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* @return true iff the TextColour is valid for console usage.
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*/
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bool IsValidConsoleColour(TextColour c)
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{
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/* A normal text colour is used. */
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if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
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/* A text colour from the palette is used; must be the company
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* colour gradient, so it must be one of those. */
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c &= ~TC_IS_PALETTE_COLOUR;
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for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
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if (_colour_gradient[i][4] == c) return true;
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}
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return false;
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}
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