OpenTTD-patches/economy.c
Darkvater 2131f68ae2 (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00

1674 lines
42 KiB
C

/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "strings.h" // XXX InjectDParam()
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "news.h"
#include "player.h"
#include "station.h"
#include "vehicle.h"
#include "window.h"
#include "gfx.h"
#include "command.h"
#include "saveload.h"
#include "economy.h"
#include "industry.h"
#include "town.h"
#include "network.h"
#include "sound.h"
#include "engine.h"
#include "network_data.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "ai/ai.h"
// Score info
const ScoreInfo _score_info[] = {
{SCORE_VEHICLES, 120, 100},
{SCORE_STATIONS, 80, 100},
{SCORE_MIN_PROFIT, 10000, 100},
{SCORE_MIN_INCOME, 50000, 50},
{SCORE_MAX_INCOME, 100000, 100},
{SCORE_DELIVERED, 40000, 400},
{SCORE_CARGO, 8, 50},
{SCORE_MONEY, 10000000, 50},
{SCORE_LOAN, 250000, 50},
{SCORE_TOTAL, 0, 0}
};
int _score_part[MAX_PLAYERS][NUM_SCORE];
void UpdatePlayerHouse(Player *p, uint score)
{
byte val;
TileIndex tile = p->location_of_house;
if (tile == 0)
return;
(val = 128, score < 170) ||
(val+= 4, score < 350) ||
(val+= 4, score < 520) ||
(val+= 4, score < 720) ||
(val+= 4, true);
/* house is already big enough */
if (val <= _m[tile].m5)
return;
_m[tile + TileDiffXY(0, 0)].m5 = val;
_m[tile + TileDiffXY(0, 1)].m5 = ++val;
_m[tile + TileDiffXY(1, 0)].m5 = ++val;
_m[tile + TileDiffXY(1, 1)].m5 = ++val;
MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
int64 CalculateCompanyValue(Player *p) {
byte owner = p->index;
int64 value;
{
Station *st;
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner) {
uint facil = st->facilities;
do num += (facil&1); while (facil >>= 1);
}
}
value = num * _price.station_value * 25;
}
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->owner != owner)
continue;
if (v->type == VEH_Train ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && v->subtype<=2) ||
v->type == VEH_Ship) {
value += v->value * 3 >> 1;
}
}
}
value += p->money64 - p->current_loan; // add real money value
return max64(value, 1);
}
// if update is set to true, the economy is updated with this score
// (also the house is updated, should only be true in the on-tick event)
int UpdateCompanyRatingAndValue(Player *p, bool update)
{
byte owner = p->index;
int score = 0;
memset(_score_part[owner], 0, sizeof(_score_part[owner]));
/* Count vehicles */
{
Vehicle *v;
int32 min_profit = _score_info[SCORE_MIN_PROFIT].needed;
uint num = 0;
FOR_ALL_VEHICLES(v) {
if (v->owner != owner)
continue;
if ((v->type == VEH_Train && v->subtype == TS_Front_Engine) ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && v->subtype<=2) ||
v->type == VEH_Ship) {
num++;
if (v->age > 730) {
if (min_profit > v->profit_last_year)
min_profit = v->profit_last_year;
}
}
}
_score_part[owner][SCORE_VEHICLES] = num;
if (min_profit > 0)
_score_part[owner][SCORE_MIN_PROFIT] = min_profit;
}
/* Count stations */
{
uint num = 0;
Station *st;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner) {
int facil = st->facilities;
do num += facil&1; while (facil>>=1);
}
}
_score_part[owner][SCORE_STATIONS] = num;
}
/* Generate statistics depending on recent income statistics */
{
PlayerEconomyEntry *pee;
int numec;
int32 min_income;
int32 max_income;
numec = min(p->num_valid_stat_ent, 12);
if (numec != 0) {
min_income = 0x7FFFFFFF;
max_income = 0;
pee = p->old_economy;
do {
min_income = min(min_income, pee->income + pee->expenses);
max_income = max(max_income, pee->income + pee->expenses);
} while (++pee,--numec);
if (min_income > 0)
_score_part[owner][SCORE_MIN_INCOME] = min_income;
_score_part[owner][SCORE_MAX_INCOME] = max_income;
}
}
/* Generate score depending on amount of transported cargo */
{
PlayerEconomyEntry *pee;
int numec;
uint32 total_delivered;
numec = min(p->num_valid_stat_ent, 4);
if (numec != 0) {
pee = p->old_economy;
total_delivered = 0;
do {
total_delivered += pee->delivered_cargo;
} while (++pee,--numec);
_score_part[owner][SCORE_DELIVERED] = total_delivered;
}
}
/* Generate score for variety of cargo */
{
uint cargo = p->cargo_types;
uint num = 0;
do num += cargo&1; while (cargo>>=1);
_score_part[owner][SCORE_CARGO] = num;
if (update)
p->cargo_types = 0;
}
/* Generate score for player money */
{
int32 money = p->player_money;
if (money > 0) {
_score_part[owner][SCORE_MONEY] = money;
}
}
/* Generate score for loan */
{
_score_part[owner][SCORE_LOAN] = _score_info[SCORE_LOAN].needed - p->current_loan;
}
// Now we calculate the score for each item..
{
int i;
int total_score = 0;
int s;
score = 0;
for (i=0;i<NUM_SCORE;i++) {
// Skip the total
if (i == SCORE_TOTAL) continue;
// Check the score
s = (_score_part[owner][i] >= _score_info[i].needed) ?
_score_info[i].score :
((_score_part[owner][i] * _score_info[i].score) / _score_info[i].needed);
if (s < 0) s = 0;
score += s;
total_score += _score_info[i].score;
}
_score_part[owner][SCORE_TOTAL] = score;
// We always want the score scaled to SCORE_MAX (1000)
if (total_score != SCORE_MAX)
score = score * SCORE_MAX / total_score;
}
if (update) {
p->old_economy[0].performance_history = score;
UpdatePlayerHouse(p, score);
p->old_economy[0].company_value = CalculateCompanyValue(p);
}
InvalidateWindow(WC_PERFORMANCE_DETAIL, 0);
return score;
}
// use 255 as new_player to delete the player.
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
PlayerID old = _current_player;
_current_player = old_player;
if (new_player == OWNER_SPECTATOR) {
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != 0xff && s->age >= 12) {
if (GetStation(s->to)->owner == old_player)
s->cargo_type = 0xff;
}
}
}
/* Take care of rating in towns */
{ Town *t;
if (new_player != OWNER_SPECTATOR) {
FOR_ALL_TOWNS(t) {
/* If a player takes over, give the ratings to that player. */
if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
if (HASBIT(t->have_ratings, new_player)) {
// use max of the two ratings.
t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
} else {
SETBIT(t->have_ratings, new_player);
t->ratings[new_player] = t->ratings[old_player];
}
}
/* Reset ratings for the town */
if (IsValidTown(t)) {
t->ratings[old_player] = 500;
CLRBIT(t->have_ratings, old_player);
}
}
}
}
{
int num_train = 0;
int num_road = 0;
int num_ship = 0;
int num_aircraft = 0;
Vehicle *v;
// Determine Ids for the new vehicles
FOR_ALL_VEHICLES(v) {
if (v->owner == new_player) {
switch (v->type) {
case VEH_Train:
if (v->subtype == TS_Front_Engine) num_train++;
break;
case VEH_Road:
num_road++;
break;
case VEH_Ship:
num_ship++;
break;
case VEH_Aircraft:
if (v->subtype <= 2) num_aircraft++;
break;
default: break;
}
}
}
FOR_ALL_VEHICLES(v) {
if (v->owner == old_player && IS_BYTE_INSIDE(v->type, VEH_Train, VEH_Aircraft+1) ) {
if (new_player == OWNER_SPECTATOR) {
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
DeleteVehicle(v);
} else {
v->owner = new_player;
if (v->type == VEH_Train && v->subtype == TS_Front_Engine)
v->unitnumber = ++num_train;
else if (v->type == VEH_Road)
v->unitnumber = ++num_road;
else if (v->type == VEH_Ship)
v->unitnumber = ++num_ship;
else if (v->type == VEH_Aircraft && v->subtype <= 2)
v->unitnumber = ++num_aircraft;
}
}
}
}
// Change ownership of tiles
{
TileIndex tile = 0;
do {
ChangeTileOwner(tile, old_player, new_player);
} while (++tile != MapSize());
}
// Change color of existing windows
if (new_player != OWNER_SPECTATOR) {
Window *w;
for (w = _windows; w != _last_window; w++) {
if (w->caption_color == old_player)
w->caption_color = new_player;
}
}
{
Player *p;
uint i;
/* Check for shares */
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player)
p->share_owners[i] = 0xFF;
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = 0xFF;
}
_current_player = old;
MarkWholeScreenDirty();
}
extern void DeletePlayerWindows(int pi);
static void PlayersCheckBankrupt(Player *p)
{
int owner;
int64 val;
// If the player has money again, it does not go bankrupt
if (p->player_money >= 0) {
p->quarters_of_bankrupcy = 0;
return;
}
p->quarters_of_bankrupcy++;
owner = p->index;
switch (p->quarters_of_bankrupcy) {
case 2:
AddNewsItem( (StringID)(owner + 16),
NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
break;
case 3: {
/* XXX - In multiplayer, should we ask other players if it wants to take
over when it is a human company? -- TrueLight */
if (IS_HUMAN_PLAYER(owner)) {
AddNewsItem( (StringID)(owner + 16),
NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
break;
}
// Check if the company has any value.. if not, declare it bankrupt
// right now
val = CalculateCompanyValue(p);
if (val > 0) {
p->bankrupt_value = val;
p->bankrupt_asked = 1 << owner; // Don't ask the owner
p->bankrupt_timeout = 0;
break;
}
// Else, falltrue to case 4...
}
case 4: {
// Close everything the owner has open
DeletePlayerWindows(owner);
// Show bankrupt news
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem( (StringID)(owner + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
// If the player is human, and it is no network play, leave the player playing
if (IS_HUMAN_PLAYER(owner) && !_networking) {
p->bankrupt_asked = 255;
p->bankrupt_timeout = 0x456;
} else {
#ifdef ENABLE_NETWORK
if (IS_HUMAN_PLAYER(owner) && _network_server) {
// If we are the server, make sure it is clear that his player is no
// longer with us!
NetworkClientInfo *ci;
NetworkClientState *cs;
/* Find all clients that were in control of this company */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if ((ci->client_playas-1) == owner) {
ci->client_playas = OWNER_SPECTATOR;
// Send the new info to all the clients
NetworkUpdateClientInfo(_network_own_client_index);
}
}
}
// Make sure the player no longer controls the company
if (IS_HUMAN_PLAYER(owner) && owner == _local_player) {
// Switch the player to spectator..
_local_player = OWNER_SPECTATOR;
}
#endif /* ENABLE_NETWORK */
// Convert everything the player owns to NO_OWNER
p->money64 = p->player_money = 100000000;
ChangeOwnershipOfPlayerItems(owner, 0xFF); // 255 is no owner
// Register the player as not-active
p->is_active = false;
if (!IS_HUMAN_PLAYER(owner) && (!_networking || _network_server) && _ai.enabled)
AI_PlayerDied(owner);
}
}
}
}
void DrawNewsBankrupcy(Window *w)
{
Player *p;
DrawNewsBorder(w);
p = GetPlayer(WP(w,news_d).ni->string_id & 15);
DrawPlayerFace(p->face, p->player_color, 2, 23);
GfxFillRect(3, 23, 3+91, 23+118, 0x323 | USE_COLORTABLE);
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
DrawStringMultiCenter(49, 148, STR_7058_PRESIDENT, 94);
switch(WP(w,news_d).ni->string_id >> 4) {
case 1:
DrawStringCentered(w->width>>1, 1, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE, 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED,
w->width - 101);
break;
case 2: {
int32 price;
DrawStringCentered(w->width>>1, 1, STR_7059_TRANSPORT_COMPANY_MERGER, 0);
COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
price = WP(w,news_d).ni->params[2];
SetDParam(4, price);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
price==0 ? STR_707F_HAS_BEEN_TAKEN_OVER_BY : STR_705A_HAS_BEEN_SOLD_TO_FOR,
w->width - 101);
break;
}
case 3:
DrawStringCentered(w->width>>1, 1, STR_705C_BANKRUPT, 0);
COPY_IN_DPARAM(0,WP(w,news_d).ni->params, 2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_705D_HAS_BEEN_CLOSED_DOWN_BY,
w->width - 101);
break;
case 4:
DrawStringCentered(w->width>>1, 1, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED, 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
COPY_IN_DPARAM(2,WP(w,news_d).ni->params, 2);
DrawStringMultiCenter(
((w->width - 101) >> 1) + 98,
90,
STR_705F_STARTS_CONSTRUCTION_NEAR,
w->width - 101);
break;
default:
NOT_REACHED();
}
}
StringID GetNewsStringBankrupcy(NewsItem *ni)
{
Player *p = GetPlayer(ni->string_id & 0xF);
switch(ni->string_id >> 4) {
case 1:
SetDParam(0, STR_7056_TRANSPORT_COMPANY_IN_TROUBLE);
SetDParam(1, STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
return STR_02B6;
case 2:
SetDParam(0, STR_7059_TRANSPORT_COMPANY_MERGER);
SetDParam(1, STR_705A_HAS_BEEN_SOLD_TO_FOR);
COPY_IN_DPARAM(2,ni->params, 2);
SetDParam(4, p->name_1);
SetDParam(5, p->name_2);
COPY_IN_DPARAM(6,ni->params + 2, 1);
return STR_02B6;
case 3:
SetDParam(0, STR_705C_BANKRUPT);
SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
COPY_IN_DPARAM(2,ni->params, 2);
return STR_02B6;
case 4:
SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
COPY_IN_DPARAM(4,ni->params, 2);
return STR_02B6;
default:
NOT_REACHED();
}
/* useless, but avoids compiler warning this way */
return 0;
}
static void PlayersGenStatistics(void)
{
Station *st;
Player *p;
FOR_ALL_STATIONS(st) {
if (st->xy != 0) {
_current_player = st->owner;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
SubtractMoneyFromPlayer(_price.station_value >> 1);
}
}
if (!HASBIT(1<<0|1<<3|1<<6|1<<9, _cur_month))
return;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
memmove(&p->old_economy, &p->cur_economy, sizeof(p->old_economy));
memset(&p->cur_economy, 0, sizeof(p->cur_economy));
if (p->num_valid_stat_ent != 24)
p->num_valid_stat_ent++;
UpdateCompanyRatingAndValue(p, true);
PlayersCheckBankrupt(p);
if (p->block_preview != 0)
p->block_preview--;
}
}
InvalidateWindow(WC_INCOME_GRAPH, 0);
InvalidateWindow(WC_OPERATING_PROFIT, 0);
InvalidateWindow(WC_DELIVERED_CARGO, 0);
InvalidateWindow(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindow(WC_COMPANY_VALUE, 0);
InvalidateWindow(WC_COMPANY_LEAGUE, 0);
}
static void AddSingleInflation(int32 *value, uint16 *frac, int32 amt)
{
int64 tmp;
int32 low;
tmp = BIGMULS(*value, amt);
*frac = (uint16)(low = (uint16)tmp + *frac);
*value += (int32)(tmp >> 16) + (low >> 16);
}
static void AddInflation(void)
{
int i;
int32 inf = _economy.infl_amount * 54;
for(i=0; i!=NUM_PRICES; i++) {
AddSingleInflation( (int32*)&_price + i, _price_frac + i, inf );
}
_economy.max_loan_unround += BIGMULUS(_economy.max_loan_unround, inf, 16);
if (_economy.max_loan + 50000 <= _economy.max_loan_unround)
_economy.max_loan += 50000;
inf = _economy.infl_amount_pr * 54;
for(i=0; i!=NUM_CARGO; i++) {
AddSingleInflation(
(int32*)_cargo_payment_rates + i,
_cargo_payment_rates_frac + i,
inf
);
}
InvalidateWindowClasses(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
InvalidateWindowClasses(WC_VEHICLE_DETAILS);
InvalidateWindow(WC_PAYMENT_RATES, 0);
}
static void PlayersPayInterest(void)
{
Player *p;
int interest = _economy.interest_rate * 54;
FOR_ALL_PLAYERS(p) {
if (!p->is_active)
continue;
_current_player = p->index;
SET_EXPENSES_TYPE(EXPENSES_LOAN_INT);
SubtractMoneyFromPlayer(BIGMULUS(p->current_loan, interest, 16));
SET_EXPENSES_TYPE(EXPENSES_OTHER);
SubtractMoneyFromPlayer(_price.station_value >> 2);
}
}
static void HandleEconomyFluctuations(void)
{
if (_opt.diff.economy == 0)
return;
if (--_economy.fluct == 0) {
_economy.fluct = - (int)(Random()&3);
AddNewsItem(STR_7073_WORLD_RECESSION_FINANCIAL, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
} else if (_economy.fluct == -12) {
_economy.fluct = (Random()&255) + 312;
AddNewsItem(STR_7074_RECESSION_OVER_UPTURN_IN, NEWS_FLAGS(NM_NORMAL,0,NT_ECONOMY,0), 0, 0);
}
}
static byte _price_category[NUM_PRICES] = {
0, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 1, 1, 1, 1, 1, 1,
2,
};
static const int32 _price_base[NUM_PRICES] = {
100, // station_value
100, // build_rail
95, // build_road
65, // build_signals
275, // build_bridge
600, // build_train_depot
500, // build_road_depot
700, // build_ship_depot
450, // build_tunnel
200, // train_station_track
180, // train_station_length
600, // build_airport
200, // build_bus_station
200, // build_truck_station
350, // build_dock
400000, // build_railvehicle
2000, // build_railwagon
700000, // aircraft_base
14000, // roadveh_base
65000, // ship_base
20, // build_trees
250, // terraform
20, // clear_1
40, // purchase_land
200, // clear_2
500, // clear_3
20, // remove_trees
-70, // remove_rail
10, // remove_signals
50, // clear_bridge
80, // remove_train_depot
80, // remove_road_depot
90, // remove_ship_depot
30, // clear_tunnel
10000, // clear_water
50, // remove_rail_station
30, // remove_airport
50, // remove_bus_station
50, // remove_truck_station
55, // remove_dock
1600, // remove_house
40, // remove_road
5600, // running_rail[0] railroad
5200, // running_rail[1] monorail
4800, // running_rail[2] maglev
9600, // aircraft_running
1600, // roadveh_running
5600, // ship_running
1000000, // build_industry
};
void StartupEconomy(void)
{
int i;
assert(sizeof(_price) == NUM_PRICES * sizeof(int32));
for(i=0; i!=NUM_PRICES; i++) {
int32 price = _price_base[i];
if (_price_category[i] != 0) {
uint mod = _price_category[i] == 1 ? _opt.diff.vehicle_costs : _opt.diff.construction_cost;
if (mod < 1) {
price = price * 3 >> 2;
} else if (mod > 1) {
price = price * 9 >> 3;
}
}
((int32*)&_price)[i] = price;
_price_frac[i] = 0;
}
_economy.interest_rate = _opt.diff.initial_interest;
_economy.infl_amount = _opt.diff.initial_interest;
_economy.infl_amount_pr = max(0, _opt.diff.initial_interest - 1);
_economy.max_loan_unround = _economy.max_loan = _opt.diff.max_loan * 1000;
_economy.fluct = GB(Random(), 0, 8) + 168;
}
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
{
TileIndex tile;
TileIndex tile2;
Pair tp;
/* if mode is false, use the singular form */
SetDParam(0, _cargoc.names_s[s->cargo_type] + (mode ? 0 : 32));
if (s->age < 12) {
if (s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL) {
SetDParam(1, STR_INDUSTRY);
SetDParam(2, s->from);
tile = GetIndustry(s->from)->xy;
if (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD) {
SetDParam(4, STR_INDUSTRY);
SetDParam(5, s->to);
tile2 = GetIndustry(s->to)->xy;
} else {
SetDParam(4, STR_TOWN);
SetDParam(5, s->to);
tile2 = GetTown(s->to)->xy;
}
} else {
SetDParam(1, STR_TOWN);
SetDParam(2, s->from);
tile = GetTown(s->from)->xy;
SetDParam(4, STR_TOWN);
SetDParam(5, s->to);
tile2 = GetTown(s->to)->xy;
}
} else {
SetDParam(1, s->from);
tile = GetStation(s->from)->xy;
SetDParam(2, s->to);
tile2 = GetStation(s->to)->xy;
}
tp.a = tile;
tp.b = tile2;
return tp;
}
void DeleteSubsidyWithIndustry(uint16 index)
{
Subsidy *s;
for(s=_subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != 0xFF && s->age < 12 &&
s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL &&
(index == s->from || (s->cargo_type!=CT_GOODS && s->cargo_type!=CT_FOOD && index==s->to))) {
s->cargo_type = 0xFF;
}
}
}
void DeleteSubsidyWithStation(uint16 index)
{
Subsidy *s;
bool dirty = false;
for(s=_subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != 0xFF && s->age >= 12 &&
(s->from == index || s->to == index)) {
s->cargo_type = 0xFF;
dirty = true;
}
}
if (dirty)
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
typedef struct FoundRoute {
uint distance;
byte cargo;
void *from;
void *to;
} FoundRoute;
static void FindSubsidyPassengerRoute(FoundRoute *fr)
{
Town *from,*to;
fr->distance = (uint)-1;
fr->from = from = GetTown(RandomRange(_total_towns));
if (from->xy == 0 || from->population < 400)
return;
fr->to = to = GetTown(RandomRange(_total_towns));
if (from==to || to->xy == 0 || to->population < 400 || to->pct_pass_transported > 42)
return;
fr->distance = DistanceManhattan(from->xy, to->xy);
}
static void FindSubsidyCargoRoute(FoundRoute *fr)
{
Industry *i;
int trans, total;
byte cargo;
fr->distance = (uint)-1;
fr->from = i = GetIndustry(RandomRange(_total_industries));
if (i->xy == 0)
return;
// Randomize cargo type
if (Random()&1 && i->produced_cargo[1] != 0xFF) {
cargo = i->produced_cargo[1];
trans = i->pct_transported[1];
total = i->total_production[1];
} else {
cargo = i->produced_cargo[0];
trans = i->pct_transported[0];
total = i->total_production[0];
}
// Quit if no production in this industry
// or if the cargo type is passengers
// or if the pct transported is already large enough
if (total == 0 || trans > 42 || cargo == 0xFF || cargo == CT_PASSENGERS)
return;
fr->cargo = cargo;
if (cargo == CT_GOODS || cargo == CT_FOOD) {
// The destination is a town
Town *t = GetTown(RandomRange(_total_towns));
// Only want big towns
if (t->xy == 0 || t->population < 900)
return;
fr->distance = DistanceManhattan(i->xy, t->xy);
fr->to = t;
} else {
// The destination is an industry
Industry *i2 = GetIndustry(RandomRange(_total_industries));
// The industry must accept the cargo
if (i == i2 || i2->xy == 0 ||
(cargo != i2->accepts_cargo[0] &&
cargo != i2->accepts_cargo[1] &&
cargo != i2->accepts_cargo[2]))
return;
fr->distance = DistanceManhattan(i->xy, i2->xy);
fr->to = i2;
}
}
static bool CheckSubsidyDuplicate(Subsidy *s)
{
Subsidy *ss;
for(ss=_subsidies; ss != endof(_subsidies); ss++) {
if (s != ss &&
// ss->age < 12 &&
ss->from == s->from &&
ss->to == s->to &&
ss->cargo_type == s->cargo_type) {
s->cargo_type = 0xFF;
return true;
}
}
return false;
}
void RemoteSubsidyAdd(Subsidy *s_new)
{
Subsidy *s;
Pair pair;
// search the first free subsidy
for(s=_subsidies; s != endof(_subsidies); s++)
if (s->cargo_type == 0xFF)
break;
memcpy(s,s_new,sizeof(Subsidy));
pair = SetupSubsidyDecodeParam(s, 0);
AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
static void SubsidyMonthlyHandler(void)
{
Subsidy *s;
Pair pair;
Station *st;
uint n;
FoundRoute fr;
bool modified = false;
for(s=_subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == 0xFF)
continue;
if (s->age == 12-1) {
pair = SetupSubsidyDecodeParam(s, 1);
AddNewsItem(STR_202E_OFFER_OF_SUBSIDY_EXPIRED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
s->cargo_type = 0xFF;
modified = true;
} else if (s->age == 2*12-1) {
st = GetStation(s->to);
if (st->owner == _local_player) {
pair = SetupSubsidyDecodeParam(s, 1);
AddNewsItem(STR_202F_SUBSIDY_WITHDRAWN_SERVICE, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
}
s->cargo_type = 0xFF;
modified = true;
} else {
s->age++;
}
}
// 25% chance to go on
if (CHANCE16(1,4)) {
// Find a free slot
s = _subsidies;
while (s->cargo_type != 0xFF) {
if (++s == endof(_subsidies))
goto no_add;
}
n = 1000;
do {
FindSubsidyPassengerRoute(&fr);
if (fr.distance <= 70) {
s->cargo_type = CT_PASSENGERS;
s->from = ((Town*)fr.from)->index;
s->to = ((Town*)fr.to)->index;
goto add_subsidy;
}
FindSubsidyCargoRoute(&fr);
if (fr.distance <= 70) {
s->cargo_type = fr.cargo;
s->from = ((Industry*)fr.from)->index;
s->to = (fr.cargo == CT_GOODS || fr.cargo == CT_FOOD) ? ((Town*)fr.to)->index : ((Industry*)fr.to)->index;
add_subsidy:
if (!CheckSubsidyDuplicate(s)) {
s->age = 0;
pair = SetupSubsidyDecodeParam(s, 0);
AddNewsItem(STR_2030_SERVICE_SUBSIDY_OFFERED, NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0), pair.a, pair.b);
modified = true;
break;
}
}
} while (n--);
}
no_add:;
if (modified)
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
}
static const SaveLoad _subsidies_desc[] = {
SLE_VAR(Subsidy,cargo_type, SLE_UINT8),
SLE_VAR(Subsidy,age, SLE_UINT8),
SLE_CONDVAR(Subsidy,from, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Subsidy,from, SLE_UINT16, 5, 255),
SLE_CONDVAR(Subsidy,to, SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
SLE_CONDVAR(Subsidy,to, SLE_UINT16, 5, 255),
SLE_END()
};
static void Save_SUBS(void)
{
int i;
Subsidy *s;
for(i=0; i!=lengthof(_subsidies); i++) {
s = &_subsidies[i];
if (s->cargo_type != 0xFF) {
SlSetArrayIndex(i);
SlObject(s, _subsidies_desc);
}
}
}
static void Load_SUBS(void)
{
int index;
while ((index = SlIterateArray()) != -1)
SlObject(&_subsidies[index], _subsidies_desc);
}
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type)
{
int cargo = cargo_type;
byte f;
/* zero the distance if it's the bank and very short transport. */
if (_opt.landscape == LT_NORMAL && cargo == CT_VALUABLES && dist < 10)
dist = 0;
f = 255;
if (transit_days > _cargoc.transit_days_1[cargo]) {
transit_days -= _cargoc.transit_days_1[cargo];
f -= transit_days;
if (transit_days > _cargoc.transit_days_2[cargo]) {
transit_days -= _cargoc.transit_days_2[cargo];
if (f < transit_days)
f = 0;
else
f -= transit_days;
}
}
if (f < 31) f = 31;
return BIGMULSS(dist * f * num_pieces, _cargo_payment_rates[cargo], 21);
}
static void DeliverGoodsToIndustry(TileIndex xy, byte cargo_type, int num_pieces)
{
Industry *ind, *best;
int t, u;
/* Check if there's an industry close to the station that accepts
* the cargo */
best = NULL;
u = _patches.station_spread + 8;
FOR_ALL_INDUSTRIES(ind) {
if (ind->xy != 0 && (cargo_type == ind->accepts_cargo[0] || cargo_type
== ind->accepts_cargo[1] || cargo_type == ind->accepts_cargo[2]) &&
ind->produced_cargo[0] != 0xFF &&
ind->produced_cargo[0] != cargo_type &&
(t = DistanceManhattan(ind->xy, xy)) < 2 * u) {
u = t;
best = ind;
}
}
/* Found one? */
if (best != NULL) {
best->was_cargo_delivered = true;
best->cargo_waiting[0] = min(best->cargo_waiting[0] + num_pieces, 0xFFFF);
}
}
static bool CheckSubsidised(Station *from, Station *to, byte cargo_type)
{
Subsidy *s;
TileIndex xy;
Pair pair;
Player *p;
// check if there is an already existing subsidy that applies to us
for(s=_subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == cargo_type &&
s->age >= 12 &&
s->from == from->index &&
s->to == to->index)
return true;
}
/* check if there's a new subsidy that applies.. */
for(s=_subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type == cargo_type && s->age < 12) {
/* Check distance from source */
if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL) {
xy = GetTown(s->from)->xy;
} else {
xy = (GetIndustry(s->from))->xy;
}
if (DistanceMax(xy, from->xy) > 9)
continue;
/* Check distance from dest */
if (cargo_type == CT_PASSENGERS || cargo_type == CT_MAIL || cargo_type == CT_GOODS || cargo_type == CT_FOOD) {
xy = GetTown(s->to)->xy;
} else {
xy = (GetIndustry(s->to))->xy;
}
if (DistanceMax(xy, to->xy) > 9)
continue;
/* Found a subsidy, change the values to indicate that it's in use */
s->age = 12;
s->from = from->index;
s->to = to->index;
/* Add a news item */
pair = SetupSubsidyDecodeParam(s, 0);
InjectDParam(2);
p = GetPlayer(_current_player);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem(
STR_2031_SERVICE_SUBSIDY_AWARDED + _opt.diff.subsidy_multiplier,
NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_SUBSIDIES, 0),
pair.a, pair.b);
InvalidateWindow(WC_SUBSIDIES_LIST, 0);
return true;
}
}
return false;
}
static int32 DeliverGoods(int num_pieces, byte cargo_type, uint16 source, uint16 dest, byte days_in_transit)
{
bool subsidised;
Station *s_from, *s_to;
int32 profit;
assert(num_pieces > 0);
// Update player statistics
{
Player *p = GetPlayer(_current_player);
p->cur_economy.delivered_cargo += num_pieces;
SETBIT(p->cargo_types, cargo_type);
}
// Get station pointers.
s_from = GetStation(source);
s_to = GetStation(dest);
// Check if a subsidy applies.
subsidised = CheckSubsidised(s_from, s_to, cargo_type);
// Increase town's counter for some special goods types
if (cargo_type == CT_FOOD) s_to->town->new_act_food += num_pieces;
if (cargo_type == CT_WATER) s_to->town->new_act_water += num_pieces;
// Give the goods to the industry.
DeliverGoodsToIndustry(s_to->xy, cargo_type, num_pieces);
// Determine profit
profit = GetTransportedGoodsIncome(num_pieces, DistanceManhattan(s_from->xy, s_to->xy), days_in_transit, cargo_type);
// Modify profit if a subsidy is in effect
if (subsidised) {
if (_opt.diff.subsidy_multiplier < 1) {
/* 1.5x */
profit += profit >> 1;
} else if (_opt.diff.subsidy_multiplier == 1) {
/* 2x */
profit *= 2;
} else if (_opt.diff.subsidy_multiplier == 2) {
/* 3x */
profit *= 3;
} else {
/* 4x */
profit *= 4;
}
}
return profit;
}
/*
* Returns true if Vehicle v should wait loading because other vehicle is
* already loading the same cargo type
* v = vehicle to load, u = GetFirstInChain(v)
*/
static bool LoadWait(const Vehicle *v, const Vehicle *u) {
const Vehicle *w;
const Vehicle *x;
bool has_any_cargo = false;
if (!(u->current_order.flags & OF_FULL_LOAD)) return false;
for (w = u; w != NULL; w = w->next) {
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source)
return false;
has_any_cargo = true;
}
}
FOR_ALL_VEHICLES(x) {
if ((x->type != VEH_Train || x->subtype == TS_Front_Engine) && // for all locs
u->last_station_visited == x->last_station_visited && // at the same station
!(x->vehstatus & VS_STOPPED) && // not stopped
x->current_order.type == OT_LOADING && // loading
u != x) { // not itself
bool other_has_any_cargo = false;
bool has_space_for_same_type = false;
bool other_has_same_type = false;
for (w = x; w != NULL; w = w->next) {
if (w->cargo_count < w->cargo_cap && v->cargo_type == w->cargo_type)
has_space_for_same_type = true;
if (w->cargo_count != 0) {
if (v->cargo_type == w->cargo_type &&
u->last_station_visited == w->cargo_source)
other_has_same_type = true;
other_has_any_cargo = true;
}
}
if (has_space_for_same_type) {
if (other_has_same_type) return true;
if (other_has_any_cargo && !has_any_cargo) return true;
}
}
}
return false;
}
int LoadUnloadVehicle(Vehicle *v)
{
int profit = 0;
int v_profit; //virtual profit for feeder systems
int v_profit_total = 0;
int unloading_time = 20;
Vehicle *u = v;
int result = 0;
uint16 last_visited;
Station *st;
GoodsEntry *ge;
int t;
uint count, cap;
byte old_player;
bool completely_empty = true;
assert(v->current_order.type == OT_LOADING);
v->cur_speed = 0;
old_player = _current_player;
_current_player = v->owner;
st = GetStation(last_visited = v->last_station_visited);
for (; v != NULL; v = v->next) {
if (v->cargo_cap == 0) continue;
ge = &st->goods[v->cargo_type];
/* unload? */
if (v->cargo_count != 0) {
if ( v->cargo_source != last_visited && ge->waiting_acceptance & 0x8000 && !(u->current_order.flags & OF_TRANSFER) ) {
// deliver goods to the station
st->time_since_unload = 0;
unloading_time += v->cargo_count; /* TTDBUG: bug in original TTD */
profit += DeliverGoods(v->cargo_count, v->cargo_type, v->cargo_source, last_visited, v->cargo_days);
result |= 1;
v->cargo_count = 0;
} else if (u->current_order.flags & ( OF_UNLOAD | OF_TRANSFER) ) {
/* unload goods and let it wait at the station */
st->time_since_unload = 0;
v_profit = GetTransportedGoodsIncome(
v->cargo_count,
DistanceManhattan(GetStation(v->cargo_source)->xy, GetStation(last_visited)->xy),
v->cargo_days,
v->cargo_type) * 3 / 2;
v_profit_total += v_profit;
unloading_time += v->cargo_count;
if ((t=ge->waiting_acceptance & 0xFFF) == 0) {
// No goods waiting at station
ge->enroute_time = v->cargo_days;
ge->enroute_from = v->cargo_source;
} else {
// Goods already waiting at station. Set counters to the worst value.
if (v->cargo_days >= ge->enroute_time)
ge->enroute_time = v->cargo_days;
if (last_visited != ge->enroute_from)
ge->enroute_from = v->cargo_source;
}
// Update amount of waiting cargo
ge->waiting_acceptance = (ge->waiting_acceptance &~0xFFF) | min(v->cargo_count + t, 0xFFF);
ge->feeder_profit += v_profit;
u->profit_this_year += v_profit;
result |= 2;
v->cargo_count = 0;
}
if (v->cargo_count != 0)
completely_empty = false;
}
/* don't pick up goods that we unloaded */
if (u->current_order.flags & OF_UNLOAD) continue;
/* update stats */
ge->days_since_pickup = 0;
t = u->max_speed;
if (u->type == VEH_Road) t >>=1;
if (u->type == VEH_Train) t = u->u.rail.cached_max_speed;
// if last speed is 0, we treat that as if no vehicle has ever visited the station.
ge->last_speed = t < 255 ? t : 255;
ge->last_age = _cur_year - v->build_year;
// If there's goods waiting at the station, and the vehicle
// has capacity for it, load it on the vehicle.
if ((count=ge->waiting_acceptance & 0xFFF) != 0 &&
(cap = v->cargo_cap - v->cargo_count) != 0) {
int cargoshare;
int feeder_profit_share;
if (v->cargo_count == 0)
TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
/* Skip loading this vehicle if another train/vehicle is already handling
* the same cargo type at this station */
if (_patches.improved_load && LoadWait(v,u)) continue;
/* TODO: Regarding this, when we do gradual loading, we
* should first unload all vehicles and then start
* loading them. Since this will cause
* VEHICLE_TRIGGER_EMPTY to be called at the time when
* the whole vehicle chain is really totally empty, the
* @completely_empty assignment can then be safely
* removed; that's how TTDPatch behaves too. --pasky */
completely_empty = false;
if (cap > count) cap = count;
cargoshare = cap * 10000 / ge->waiting_acceptance;
feeder_profit_share = ge->feeder_profit * cargoshare / 10000;
v->cargo_count += cap;
ge->waiting_acceptance -= cap;
v->profit_this_year -= feeder_profit_share;
ge->feeder_profit -= feeder_profit_share;
unloading_time += cap;
st->time_since_load = 0;
// And record the source of the cargo, and the days in travel.
v->cargo_source = st->index; //changed this for feeder systems
v->cargo_days = ge->enroute_time;
result |= 2;
st->last_vehicle = v->index;
}
}
v = u;
if (v_profit_total > 0)
ShowFeederIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, v_profit_total);
if (v->type == VEH_Train) {
int num = - (int)GetStationPlatforms(st, v->tile) * 2;
do num++; while ( (v=v->next) != NULL);
if (num > 0) {
unloading_time <<=1;
unloading_time += num * unloading_time;
}
v = u;
}
v->load_unload_time_rem = unloading_time;
if (completely_empty) {
TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
}
if (result != 0) {
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
if (result & 2)
InvalidateWindow(WC_STATION_VIEW, last_visited);
if (profit != 0) {
v->profit_this_year += profit;
SubtractMoneyFromPlayer(-profit);
if (IsLocalPlayer()) SndPlayVehicleFx(SND_14_CASHTILL, v);
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, -profit);
}
}
_current_player = old_player;
return result;
}
void PlayersMonthlyLoop(void)
{
PlayersGenStatistics();
if (_patches.inflation && _cur_year < MAX_YEAR_END)
AddInflation();
PlayersPayInterest();
// Reset the _current_player flag
_current_player = OWNER_NONE;
HandleEconomyFluctuations();
SubsidyMonthlyHandler();
}
static void DoAcquireCompany(Player *p)
{
Player *owner;
int i,pi;
int64 value;
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, p->bankrupt_value);
AddNewsItem( (StringID)(_current_player + 16*2), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
// original code does this a little bit differently
pi = p->index;
ChangeOwnershipOfPlayerItems(pi, _current_player);
if (p->bankrupt_value == 0) {
owner = GetPlayer(_current_player);
owner->current_loan += p->current_loan;
}
value = CalculateCompanyValue(p) >> 2;
for(i=0; i!=4; i++) {
if (p->share_owners[i] != 0xFF) {
owner = GetPlayer(p->share_owners[i]);
owner->money64 += value;
owner->yearly_expenses[0][EXPENSES_OTHER] += value;
UpdatePlayerMoney32(owner);
}
}
p->is_active = false;
DeletePlayerWindows(pi);
RebuildVehicleLists(); //Updates the open windows to add the newly acquired vehicles to the lists
}
extern int GetAmountOwnedBy(Player *p, byte owner);
/** Acquire shares in an opposing company.
* @param x,y unused
* @param p1 player to buy the shares from
* @param p2 unused
*/
int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
/* Protect new companies from hostile takeovers */
if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 0) return 0;
/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
if (GetAmountOwnedBy(p, OWNER_SPECTATOR) == 1 && !p->is_ai) return 0;
cost = CalculateCompanyValue(p) >> 2;
if (flags & DC_EXEC) {
int i;
byte *b = p->share_owners;
while (*b != 0xFF) b++; /* share owners is guaranteed to contain at least one 0xFF */
*b = _current_player;
for (i = 0; p->share_owners[i] == _current_player;) {
if (++i == 4) {
p->bankrupt_value = 0;
DoAcquireCompany(p);
break;
}
}
InvalidateWindow(WC_COMPANY, (int)p1);
}
return cost;
}
/** Sell shares in an opposing company.
* @param x,y unused
* @param p1 player to sell the shares from
* @param p2 unused
*/
int32 CmdSellShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
/* adjust it a little to make it less profitable to sell and buy */
cost = CalculateCompanyValue(p) >> 2;
cost = -(cost - (cost >> 7));
if (flags & DC_EXEC) {
byte *b = p->share_owners;
while (*b != _current_player) b++; /* share owners is guaranteed to contain player */
*b = 0xFF;
InvalidateWindow(WC_COMPANY, (int)p1);
}
return cost;
}
/** Buy up another company.
* When a competing company is gone bankrupt you get the chance to purchase
* that company.
* @todo currently this only works for AI players
* @param x,y unused
* @param p1 player/company to buy up
* @param p2 unused
*/
int32 CmdBuyCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
/* Disable takeovers in multiplayer games */
if (p1 >= MAX_PLAYERS || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
if (!p->is_ai) return CMD_ERROR;
if (flags & DC_EXEC) {
DoAcquireCompany(p);
}
return p->bankrupt_value;
}
// Prices
static void SaveLoad_PRIC(void)
{
SlArray(&_price, NUM_PRICES, SLE_INT32);
SlArray(&_price_frac, NUM_PRICES, SLE_UINT16);
}
// Cargo payment rates
static void SaveLoad_CAPR(void)
{
SlArray(&_cargo_payment_rates, NUM_CARGO, SLE_INT32);
SlArray(&_cargo_payment_rates_frac, NUM_CARGO, SLE_UINT16);
}
static const SaveLoad _economy_desc[] = {
SLE_VAR(Economy,max_loan, SLE_INT32),
SLE_VAR(Economy,max_loan_unround, SLE_INT32),
SLE_VAR(Economy,fluct, SLE_FILE_I16 | SLE_VAR_I32),
SLE_VAR(Economy,interest_rate, SLE_UINT8),
SLE_VAR(Economy,infl_amount, SLE_UINT8),
SLE_VAR(Economy,infl_amount_pr, SLE_UINT8),
SLE_END()
};
// Economy variables
static void SaveLoad_ECMY(void)
{
SlObject(&_economy, _economy_desc);
}
const ChunkHandler _economy_chunk_handlers[] = {
{ 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, CH_RIFF | CH_AUTO_LENGTH},
{ 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, CH_RIFF | CH_AUTO_LENGTH},
{ 'SUBS', Save_SUBS, Load_SUBS, CH_ARRAY},
{ 'ECMY', SaveLoad_ECMY, SaveLoad_ECMY, CH_RIFF | CH_LAST},
};