mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
62afd94b47
# Conflicts: # src/company_cmd.cpp # src/economy.cpp # src/lang/swedish.txt # src/network/network_command.cpp # src/news_gui.cpp # src/saveload/saveload.h # src/script/api/script_list.cpp # src/video/cocoa/cocoa_v.mm # src/video/sdl2_v.cpp
956 lines
36 KiB
C++
956 lines
36 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
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#include "stdafx.h"
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#include "saveload/saveload.h"
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#include "error.h"
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#include "gui.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_content.h"
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#include "strings_func.h"
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#include "fileio_func.h"
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#include "fios.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "querystring_gui.h"
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#include "engine_func.h"
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#include "landscape_type.h"
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#include "date_func.h"
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#include "core/geometry_func.hpp"
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#include "gamelog.h"
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#include "stringfilter_type.h"
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#include "widgets/fios_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "safeguards.h"
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LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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/**
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* Reset read data.
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*/
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void LoadCheckData::Clear()
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{
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this->checkable = false;
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this->error = INVALID_STRING_ID;
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free(this->error_data);
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this->error_data = nullptr;
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this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
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this->current_date = 0;
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this->settings = {};
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for (auto &pair : this->companies) {
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delete pair.second;
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}
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companies.clear();
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GamelogFree(this->gamelog_action, this->gamelog_actions);
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this->gamelog_action = nullptr;
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this->gamelog_actions = 0;
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ClearGRFConfigList(&this->grfconfig);
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this->debug_log_data.clear();
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this->debug_config_data.clear();
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}
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/** Load game/scenario with optional content download */
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static const NWidgetPart _nested_load_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
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NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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EndContainer(),
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/* Current directory and free space */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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/* Left side : filter box and available files */
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NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
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/* Filter box with label */
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NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
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SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
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SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
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EndContainer(),
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/* Sort buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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/* Files */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SL_CONTENT_DOWNLOAD_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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/* Right side : game details */
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_MISSING_NEWGRFS), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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/** Load heightmap with content download */
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static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
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NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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EndContainer(),
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/* Current directory and free space */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
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/* Filter box with label */
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NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
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SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
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SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
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EndContainer(),
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/* Sort Buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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/* Files */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetFill(1, 0),
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SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetResize(1, 0), SetFill(1, 0),
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SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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/** Save game/scenario */
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static const NWidgetPart _nested_save_dialog_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
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NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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EndContainer(),
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/* Current directory and free space */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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/* Left side : filter box and available files */
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NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
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/* Filter box with label */
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NWidget(NWID_HORIZONTAL), SetPadding(WD_FRAMERECT_TOP, 0, WD_FRAMERECT_BOTTOM, 0),
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SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, 0),
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NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
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SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
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EndContainer(),
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/* Sort buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
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EndContainer(),
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/* Files */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
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SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
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EndContainer(),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
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SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
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EndContainer(),
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/* Save/delete buttons */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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EndContainer(),
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/* Right side : game details */
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetResize(1, 0), SetFill(1, 1),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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};
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/** Text colours of #DetailedFileType fios entries in the window. */
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static const TextColour _fios_colours[] = {
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TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE
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TC_ORANGE, // DFT_GAME_FILE
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TC_YELLOW, // DFT_HEIGHTMAP_BMP
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TC_ORANGE, // DFT_HEIGHTMAP_PNG
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TC_LIGHT_BLUE, // DFT_FIOS_DRIVE
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TC_DARK_GREEN, // DFT_FIOS_PARENT
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TC_DARK_GREEN, // DFT_FIOS_DIR
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TC_ORANGE, // DFT_FIOS_DIRECT
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};
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/**
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* Sort the collected list save games prior to displaying it in the save/load gui.
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* @param[in,out] file_list List of save game files found in the directory.
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*/
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static void SortSaveGameList(FileList &file_list)
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{
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size_t sort_start = 0;
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size_t sort_end = 0;
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/* Directories are always above the files (FIOS_TYPE_DIR)
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* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
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* Only sort savegames/scenarios, not directories
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*/
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for (const auto &item : file_list) {
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switch (item.type) {
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case FIOS_TYPE_DIR: sort_start++; break;
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case FIOS_TYPE_PARENT: sort_start++; break;
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case FIOS_TYPE_DRIVE: sort_end++; break;
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default: break;
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}
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}
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std::sort(file_list.begin() + sort_start, file_list.end() - sort_end);
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}
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void SaveGameConfirmationCallback(Window *w, bool confirmed);
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struct SaveLoadWindow : public Window {
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private:
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static const uint EDITBOX_MAX_SIZE = 50;
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QueryString filename_editbox; ///< Filename editbox.
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AbstractFileType abstract_filetype; /// Type of file to select.
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SaveLoadOperation fop; ///< File operation to perform.
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FileList fios_items; ///< Save game list.
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FiosItem o_dir; ///< Original dir (home dir for this browser)
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const FiosItem *selected; ///< Selected game in #fios_items, or \c nullptr.
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const FiosItem *highlighted; ///< Item in fios_items highlighted by mouse pointer, or \c nullptr.
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Scrollbar *vscroll;
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StringFilter string_filter; ///< Filter for available games.
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QueryString filter_editbox; ///< Filter editbox;
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std::vector<bool> fios_items_shown; ///< Map of the filtered out fios items
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static void SaveGameConfirmationCallback(Window *w, bool confirmed)
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{
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/* File name has already been written to _file_to_saveload */
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if (confirmed) _switch_mode = SM_SAVE_GAME;
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}
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static void SaveHeightmapConfirmationCallback(Window *w, bool confirmed)
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{
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/* File name has already been written to _file_to_saveload */
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if (confirmed) _switch_mode = SM_SAVE_HEIGHTMAP;
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}
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public:
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/** Generate a default save filename. */
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void GenerateFileName()
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{
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GenerateDefaultSaveName(this->filename_editbox.text.buf, &this->filename_editbox.text.buf[this->filename_editbox.text.max_bytes - 1]);
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this->filename_editbox.text.UpdateSize();
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}
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SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop)
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: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop), filter_editbox(EDITBOX_MAX_SIZE)
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{
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assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD);
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/* For saving, construct an initial file name. */
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if (this->fop == SLO_SAVE) {
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switch (this->abstract_filetype) {
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case FT_SAVEGAME:
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this->GenerateFileName();
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break;
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case FT_SCENARIO:
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case FT_HEIGHTMAP:
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this->filename_editbox.text.Assign("UNNAMED");
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break;
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default:
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NOT_REACHED();
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}
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}
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this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
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this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
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this->CreateNestedTree(true);
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if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) {
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this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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/* Select caption string of the window. */
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StringID caption_string;
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switch (this->abstract_filetype) {
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case FT_SAVEGAME:
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caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
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break;
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case FT_SCENARIO:
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caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
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break;
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case FT_HEIGHTMAP:
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caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
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break;
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default:
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NOT_REACHED();
|
|
}
|
|
this->GetWidget<NWidgetCore>(WID_SL_CAPTION)->widget_data = caption_string;
|
|
|
|
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
|
|
this->FinishInitNested(0);
|
|
|
|
this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
|
|
this->querystrings[WID_SL_FILTER] = &this->filter_editbox;
|
|
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
|
|
|
/* pause is only used in single-player, non-editor mode, non-menu mode. It
|
|
* will be unpaused in the WE_DESTROY event handler. */
|
|
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
|
|
DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
|
|
}
|
|
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
|
|
|
this->OnInvalidateData(SLIWD_RESCAN_FILES);
|
|
|
|
ResetObjectToPlace();
|
|
|
|
/* Select the initial directory. */
|
|
o_dir.type = FIOS_TYPE_DIRECT;
|
|
std::string dir;
|
|
switch (this->abstract_filetype) {
|
|
case FT_SAVEGAME:
|
|
dir = FioFindDirectory(SAVE_DIR);
|
|
break;
|
|
|
|
case FT_SCENARIO:
|
|
dir = FioFindDirectory(SCENARIO_DIR);
|
|
break;
|
|
|
|
case FT_HEIGHTMAP:
|
|
dir = FioFindDirectory(HEIGHTMAP_DIR);
|
|
break;
|
|
|
|
default:
|
|
dir = _personal_dir;
|
|
}
|
|
strecpy(o_dir.name, dir.c_str(), lastof(o_dir.name));
|
|
|
|
switch (this->fop) {
|
|
case SLO_SAVE:
|
|
/* Focus the edit box by default in the save window */
|
|
this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
|
|
break;
|
|
|
|
default:
|
|
this->SetFocusedWidget(WID_SL_FILTER);
|
|
}
|
|
}
|
|
|
|
virtual ~SaveLoadWindow()
|
|
{
|
|
/* pause is only used in single-player, non-editor mode, non menu mode */
|
|
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
|
|
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
|
|
}
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_SL_SORT_BYNAME:
|
|
case WID_SL_SORT_BYDATE:
|
|
if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == WID_SL_SORT_BYNAME)) {
|
|
this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
|
|
}
|
|
break;
|
|
|
|
case WID_SL_BACKGROUND: {
|
|
static const char *path = nullptr;
|
|
static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
|
|
static uint64 tot = 0;
|
|
|
|
if (_fios_path_changed) {
|
|
str = FiosGetDescText(&path, &tot);
|
|
_fios_path_changed = false;
|
|
}
|
|
|
|
if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
|
|
break;
|
|
}
|
|
|
|
case WID_SL_DRIVES_DIRECTORIES_LIST: {
|
|
GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK);
|
|
|
|
uint y = r.top + WD_FRAMERECT_TOP;
|
|
uint scroll_pos = this->vscroll->GetPosition();
|
|
for (uint row = 0; row < this->fios_items.size(); row++) {
|
|
if (!this->fios_items_shown[row]) {
|
|
/* The current item is filtered out : we do not show it */
|
|
scroll_pos++;
|
|
continue;
|
|
}
|
|
if (row < scroll_pos) continue;
|
|
const FiosItem *item = &this->fios_items[row];
|
|
|
|
if (item == this->selected) {
|
|
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE);
|
|
} else if (item == this->highlighted) {
|
|
GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_VERY_DARK_BLUE);
|
|
}
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]);
|
|
y += this->resize.step_height;
|
|
if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_SL_DETAILS: {
|
|
GfxFillRect(r.left + WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP,
|
|
r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL * 2 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM, PC_GREY);
|
|
DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL / 2 + WD_FRAMERECT_TOP, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
|
|
|
|
if (this->selected == nullptr) break;
|
|
|
|
uint y = r.top + FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
uint y_max = r.bottom - FONT_HEIGHT_NORMAL - WD_FRAMERECT_BOTTOM;
|
|
|
|
if (y > y_max) break;
|
|
if (!_load_check_data.checkable) {
|
|
/* Old savegame, no information available */
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else if (_load_check_data.error != INVALID_STRING_ID) {
|
|
/* Incompatible / broken savegame */
|
|
SetDParamStr(0, _load_check_data.error_data);
|
|
y = DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT,
|
|
y, r.bottom - WD_FRAMERECT_BOTTOM, _load_check_data.error, TC_RED);
|
|
} else {
|
|
/* Warning if save unique id differ when saving */
|
|
if (this->fop == SLO_SAVE) {
|
|
if (_load_check_data.settings.game_creation.generation_unique_id == 0) {
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_UNKNOWN_ID);
|
|
y_max -= FONT_HEIGHT_NORMAL;
|
|
} else if (_load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id) {
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y_max, STR_SAVELOAD_DIFFERENT_ID);
|
|
y_max -= FONT_HEIGHT_NORMAL;
|
|
}
|
|
}
|
|
|
|
/* Mapsize */
|
|
SetDParam(0, _load_check_data.map_size_x);
|
|
SetDParam(1, _load_check_data.map_size_y);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
if (y > y_max) break;
|
|
|
|
/* Climate */
|
|
byte landscape = _load_check_data.settings.game_creation.landscape;
|
|
if (landscape < NUM_LANDSCAPE) {
|
|
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
y += WD_PAR_VSEP_NORMAL;
|
|
if (y > y_max) break;
|
|
|
|
/* Start date (if available) */
|
|
if (_load_check_data.settings.game_creation.starting_year != 0) {
|
|
SetDParam(0, ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
if (y > y_max) break;
|
|
|
|
/* Hide current date for scenarios */
|
|
if (this->abstract_filetype != FT_SCENARIO) {
|
|
/* Current date */
|
|
SetDParam(0, _load_check_data.current_date);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Hide the NewGRF stuff when saving. We also hide the button. */
|
|
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
|
|
y += WD_PAR_VSEP_NORMAL;
|
|
if (y > y_max) break;
|
|
|
|
/* NewGrf compatibility */
|
|
SetDParam(0, _load_check_data.grfconfig == nullptr ? STR_NEWGRF_LIST_NONE :
|
|
STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_GRFSTATUS);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
if (y > y_max) break;
|
|
|
|
/* Hide the company stuff for scenarios */
|
|
if (this->abstract_filetype != FT_SCENARIO) {
|
|
y += FONT_HEIGHT_NORMAL;
|
|
if (y > y_max) break;
|
|
|
|
/* Companies / AIs */
|
|
for (auto &pair : _load_check_data.companies) {
|
|
SetDParam(0, pair.first + 1);
|
|
const CompanyProperties &c = *pair.second;
|
|
if (!c.name.empty()) {
|
|
SetDParam(1, STR_JUST_RAW_STRING);
|
|
SetDParamStr(2, c.name);
|
|
} else {
|
|
SetDParam(1, c.name_1);
|
|
SetDParam(2, c.name_2);
|
|
}
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
if (y > y_max) break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_SL_BACKGROUND:
|
|
size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
break;
|
|
|
|
case WID_SL_DRIVES_DIRECTORIES_LIST:
|
|
resize->height = FONT_HEIGHT_NORMAL;
|
|
size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
break;
|
|
case WID_SL_SORT_BYNAME:
|
|
case WID_SL_SORT_BYDATE: {
|
|
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
|
|
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
if (_savegame_sort_dirty) {
|
|
_savegame_sort_dirty = false;
|
|
SortSaveGameList(this->fios_items);
|
|
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
|
|
}
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_SL_SORT_BYNAME: // Sort save names by name
|
|
_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
|
|
SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
|
|
_savegame_sort_dirty = true;
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_SL_SORT_BYDATE: // Sort save names by date
|
|
_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
|
|
SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
|
|
_savegame_sort_dirty = true;
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
|
|
FiosBrowseTo(&o_dir);
|
|
this->InvalidateData(SLIWD_RESCAN_FILES);
|
|
break;
|
|
|
|
case WID_SL_LOAD_BUTTON: {
|
|
if (this->selected == nullptr || _load_check_data.HasErrors()) break;
|
|
|
|
const char *name = FiosBrowseTo(this->selected);
|
|
_file_to_saveload.SetMode(this->selected->type);
|
|
_file_to_saveload.SetName(name);
|
|
_file_to_saveload.SetTitle(this->selected->title);
|
|
|
|
if (this->abstract_filetype == FT_HEIGHTMAP) {
|
|
delete this;
|
|
ShowHeightmapLoad();
|
|
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
|
|
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
|
|
ClearErrorMessages();
|
|
delete this;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_SL_NEWGRF_INFO:
|
|
if (_load_check_data.HasNewGrfs()) {
|
|
ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig);
|
|
}
|
|
break;
|
|
|
|
case WID_SL_MISSING_NEWGRFS:
|
|
if (!_network_available) {
|
|
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
|
|
} else if (_load_check_data.HasNewGrfs()) {
|
|
ShowMissingContentWindow(_load_check_data.grfconfig);
|
|
}
|
|
break;
|
|
|
|
case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox
|
|
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
|
|
if (y == INT_MAX) return;
|
|
|
|
/* Get the corresponding non-filtered out item from the list */
|
|
int i = 0;
|
|
while (i <= y) {
|
|
if (!this->fios_items_shown[i]) y++;
|
|
i++;
|
|
}
|
|
const FiosItem *file = &this->fios_items[y];
|
|
|
|
const char *name = FiosBrowseTo(file);
|
|
if (name == nullptr) {
|
|
/* Changed directory, need refresh. */
|
|
this->InvalidateData(SLIWD_RESCAN_FILES);
|
|
break;
|
|
}
|
|
|
|
if (click_count == 1) {
|
|
if (this->selected != file) {
|
|
this->selected = file;
|
|
_load_check_data.Clear();
|
|
|
|
if (GetDetailedFileType(file->type) == DFT_GAME_FILE) {
|
|
/* Other detailed file types cannot be checked before. */
|
|
SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
|
|
}
|
|
|
|
this->InvalidateData(SLIWD_SELECTION_CHANGES);
|
|
}
|
|
if (this->fop == SLO_SAVE) {
|
|
/* Copy clicked name to editbox */
|
|
this->filename_editbox.text.Assign(file->title);
|
|
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
|
|
}
|
|
} else if (!_load_check_data.HasErrors()) {
|
|
this->selected = file;
|
|
if (this->fop == SLO_LOAD) {
|
|
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
|
|
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
|
|
} else {
|
|
assert(this->abstract_filetype == FT_HEIGHTMAP);
|
|
_file_to_saveload.SetMode(file->type);
|
|
_file_to_saveload.SetName(name);
|
|
_file_to_saveload.SetTitle(file->title);
|
|
|
|
delete this;
|
|
ShowHeightmapLoad();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_SL_CONTENT_DOWNLOAD:
|
|
if (!_network_available) {
|
|
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
|
|
} else {
|
|
assert(this->fop == SLO_LOAD);
|
|
switch (this->abstract_filetype) {
|
|
default: NOT_REACHED();
|
|
case FT_SCENARIO: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_SCENARIO); break;
|
|
case FT_HEIGHTMAP: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_HEIGHTMAP); break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WID_SL_DELETE_SELECTION: // Delete
|
|
break;
|
|
|
|
case WID_SL_SAVE_GAME: // Save game
|
|
/* Note, this is also called via the OSK; and we need to lower the button. */
|
|
this->HandleButtonClick(WID_SL_SAVE_GAME);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnMouseLoop() override
|
|
{
|
|
const Point pt{ _cursor.pos.x - this->left, _cursor.pos.y - this->top };
|
|
const int widget = GetWidgetFromPos(this, pt.x, pt.y);
|
|
|
|
if (widget == WID_SL_DRIVES_DIRECTORIES_LIST) {
|
|
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP);
|
|
if (y == INT_MAX) return;
|
|
|
|
/* Get the corresponding non-filtered out item from the list */
|
|
int i = 0;
|
|
while (i <= y) {
|
|
if (!this->fios_items_shown[i]) y++;
|
|
i++;
|
|
}
|
|
const FiosItem *file = &this->fios_items[y];
|
|
|
|
if (file != this->highlighted) {
|
|
this->highlighted = file;
|
|
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
|
|
}
|
|
} else if (this->highlighted != nullptr) {
|
|
this->highlighted = nullptr;
|
|
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
|
|
}
|
|
}
|
|
|
|
EventState OnKeyPress(WChar key, uint16 keycode) override
|
|
{
|
|
if (keycode == WKC_ESC) {
|
|
delete this;
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
|
|
void OnTimeout() override
|
|
{
|
|
/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
|
|
if (this->fop != SLO_SAVE) return;
|
|
|
|
if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
|
|
if (!FiosDelete(this->filename_editbox.text.buf)) {
|
|
ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
|
|
} else {
|
|
this->InvalidateData(SLIWD_RESCAN_FILES);
|
|
/* Reset file name to current date on successful delete */
|
|
if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
|
|
}
|
|
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
|
|
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
|
|
_file_to_saveload.name = FiosMakeSavegameName(this->filename_editbox.text.buf);
|
|
const bool known_id = _load_check_data.settings.game_creation.generation_unique_id != 0;
|
|
const bool different_id = known_id && _load_check_data.settings.game_creation.generation_unique_id != _settings_game.game_creation.generation_unique_id;
|
|
if (_settings_client.gui.savegame_overwrite_confirm >= 1 && different_id) {
|
|
/* The save has a different id to the current game */
|
|
/* Show a caption box asking whether the user is sure to overwrite the save */
|
|
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE_DIFFERENT_ID, STR_SAVELOAD_OVERWRITE_WARNING_DIFFERENT_ID, this, SaveLoadWindow::SaveGameConfirmationCallback);
|
|
} else if (_settings_client.gui.savegame_overwrite_confirm >= (known_id ? 3 : 2) && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
|
|
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
|
|
} else {
|
|
_switch_mode = SM_SAVE_GAME;
|
|
}
|
|
} else {
|
|
_file_to_saveload.name = FiosMakeHeightmapName(this->filename_editbox.text.buf);
|
|
if (_settings_client.gui.savegame_overwrite_confirm >= 1 && FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
|
|
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
|
|
} else {
|
|
_switch_mode = SM_SAVE_HEIGHTMAP;
|
|
}
|
|
}
|
|
|
|
/* In the editor set up the vehicle engines correctly (date might have changed) */
|
|
if (_game_mode == GM_EDITOR) StartupEngines();
|
|
}
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_SL_DRIVES_DIRECTORIES_LIST);
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
|
{
|
|
switch (data) {
|
|
case SLIWD_RESCAN_FILES:
|
|
/* Rescan files */
|
|
this->selected = nullptr;
|
|
_load_check_data.Clear();
|
|
if (!gui_scope) break;
|
|
|
|
_fios_path_changed = true;
|
|
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
|
|
this->vscroll->SetCount((uint)this->fios_items.size());
|
|
this->selected = nullptr;
|
|
_load_check_data.Clear();
|
|
|
|
/* We reset the files filtered */
|
|
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
|
|
|
|
FALLTHROUGH;
|
|
|
|
case SLIWD_SELECTION_CHANGES:
|
|
/* Selection changes */
|
|
if (!gui_scope) break;
|
|
|
|
if (this->fop != SLO_LOAD) break;
|
|
|
|
switch (this->abstract_filetype) {
|
|
case FT_HEIGHTMAP:
|
|
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == nullptr || _load_check_data.HasErrors());
|
|
break;
|
|
|
|
case FT_SAVEGAME:
|
|
case FT_SCENARIO: {
|
|
bool disabled = this->selected == nullptr || _load_check_data.HasErrors();
|
|
if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
|
|
disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
|
|
}
|
|
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
|
|
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
|
|
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
|
|
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
break;
|
|
|
|
case SLIWD_FILTER_CHANGES:
|
|
/* Filter changes */
|
|
this->fios_items_shown.resize(this->fios_items.size());
|
|
uint items_shown_count = 0; ///< The number of items shown in the list
|
|
/* We pass through every fios item */
|
|
for (uint i = 0; i < this->fios_items.size(); i++) {
|
|
if (this->string_filter.IsEmpty()) {
|
|
/* We don't filter anything out if the filter editbox is empty */
|
|
this->fios_items_shown[i] = true;
|
|
items_shown_count++;
|
|
} else {
|
|
this->string_filter.ResetState();
|
|
this->string_filter.AddLine(this->fios_items[i].title);
|
|
/* We set the vector to show this fios element as filtered depending on the result of the filter */
|
|
this->fios_items_shown[i] = this->string_filter.GetState();
|
|
if (this->fios_items_shown[i]) items_shown_count++;
|
|
|
|
if (&(this->fios_items[i]) == this->selected && !this->fios_items_shown[i]) {
|
|
/* The selected element has been filtered out */
|
|
this->selected = nullptr;
|
|
this->OnInvalidateData(SLIWD_SELECTION_CHANGES);
|
|
}
|
|
}
|
|
}
|
|
this->vscroll->SetCount(items_shown_count);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnEditboxChanged(int wid) override
|
|
{
|
|
if (wid == WID_SL_FILTER) {
|
|
this->string_filter.SetFilterTerm(this->filter_editbox.text.buf);
|
|
this->InvalidateData(SLIWD_FILTER_CHANGES);
|
|
}
|
|
}
|
|
};
|
|
|
|
/** Load game/scenario */
|
|
static WindowDesc _load_dialog_desc(
|
|
WDP_CENTER, "load_game", 500, 294,
|
|
WC_SAVELOAD, WC_NONE,
|
|
0,
|
|
_nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
|
|
);
|
|
|
|
/** Load heightmap */
|
|
static WindowDesc _load_heightmap_dialog_desc(
|
|
WDP_CENTER, "load_heightmap", 257, 320,
|
|
WC_SAVELOAD, WC_NONE,
|
|
0,
|
|
_nested_load_heightmap_dialog_widgets, lengthof(_nested_load_heightmap_dialog_widgets)
|
|
);
|
|
|
|
/** Save game/scenario */
|
|
static WindowDesc _save_dialog_desc(
|
|
WDP_CENTER, "save_game", 500, 294,
|
|
WC_SAVELOAD, WC_NONE,
|
|
0,
|
|
_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
|
|
);
|
|
|
|
/**
|
|
* Launch save/load dialog in the given mode.
|
|
* @param abstract_filetype Kind of file to handle.
|
|
* @param fop File operation to perform (load or save).
|
|
*/
|
|
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
|
|
{
|
|
DeleteWindowById(WC_SAVELOAD, 0);
|
|
|
|
WindowDesc *sld;
|
|
if (fop == SLO_SAVE) {
|
|
sld = &_save_dialog_desc;
|
|
} else {
|
|
/* Dialogue for loading a file. */
|
|
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc;
|
|
}
|
|
|
|
new SaveLoadWindow(sld, abstract_filetype, fop);
|
|
}
|