mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
265 lines
6.9 KiB
C++
265 lines
6.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tilearea.cpp Handling of tile areas. */
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#include "stdafx.h"
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#include "tilearea_type.h"
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#include "safeguards.h"
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/**
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* Construct this tile area based on two points.
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* @param start the start of the area
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* @param end the end of the area
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*/
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OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end)
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{
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assert(start < MapSize());
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assert(end < MapSize());
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uint sx = TileX(start);
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uint sy = TileY(start);
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uint ex = TileX(end);
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uint ey = TileY(end);
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if (sx > ex) Swap(sx, ex);
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if (sy > ey) Swap(sy, ey);
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this->tile = TileXY(sx, sy);
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this->w = ex - sx + 1;
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this->h = ey - sy + 1;
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}
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/**
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* Add a single tile to a tile area; enlarge if needed.
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* @param to_add The tile to add
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*/
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void OrthogonalTileArea::Add(TileIndex to_add)
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{
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if (this->tile == INVALID_TILE) {
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this->tile = to_add;
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this->w = 1;
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this->h = 1;
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return;
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}
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uint sx = TileX(this->tile);
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uint sy = TileY(this->tile);
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uint ex = sx + this->w - 1;
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uint ey = sy + this->h - 1;
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uint ax = TileX(to_add);
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uint ay = TileY(to_add);
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sx = min(ax, sx);
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sy = min(ay, sy);
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ex = max(ax, ex);
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ey = max(ay, ey);
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this->tile = TileXY(sx, sy);
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this->w = ex - sx + 1;
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this->h = ey - sy + 1;
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}
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/**
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* Does this tile area intersect with another?
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* @param ta the other tile area to check against.
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* @return true if they intersect.
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*/
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bool OrthogonalTileArea::Intersects(const OrthogonalTileArea &ta) const
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{
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if (ta.w == 0 || this->w == 0) return false;
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assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
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uint left1 = TileX(this->tile);
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uint top1 = TileY(this->tile);
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uint right1 = left1 + this->w - 1;
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uint bottom1 = top1 + this->h - 1;
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uint left2 = TileX(ta.tile);
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uint top2 = TileY(ta.tile);
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uint right2 = left2 + ta.w - 1;
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uint bottom2 = top2 + ta.h - 1;
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return !(
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left2 > right1 ||
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right2 < left1 ||
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top2 > bottom1 ||
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bottom2 < top1
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);
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}
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/**
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* Does this tile area contain a tile?
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* @param tile Tile to test for.
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* @return True if the tile is inside the area.
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*/
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bool OrthogonalTileArea::Contains(TileIndex tile) const
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{
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if (this->w == 0) return false;
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assert(this->w != 0 && this->h != 0);
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uint left = TileX(this->tile);
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uint top = TileY(this->tile);
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uint tile_x = TileX(tile);
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uint tile_y = TileY(tile);
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return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h);
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}
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/**
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* Expand a tile area by rad tiles in each direction, keeping within map bounds.
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* @param rad Number of tiles to expand
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* @return The OrthogonalTileArea.
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*/
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OrthogonalTileArea &OrthogonalTileArea::Expand(int rad)
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{
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int x = TileX(this->tile);
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int y = TileY(this->tile);
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int sx = max(x - rad, 0);
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int sy = max(y - rad, 0);
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int ex = min(x + this->w + rad, MapSizeX());
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int ey = min(y + this->h + rad, MapSizeY());
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this->tile = TileXY(sx, sy);
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this->w = ex - sx;
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this->h = ey - sy;
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return *this;
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}
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/**
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* Clamp the tile area to map borders.
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*/
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void OrthogonalTileArea::ClampToMap()
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{
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assert(this->tile < MapSize());
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this->w = min(this->w, MapSizeX() - TileX(this->tile));
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this->h = min(this->h, MapSizeY() - TileY(this->tile));
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}
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/**
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* Create a diagonal tile area from two corners.
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* @param start First corner of the area.
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* @param end Second corner of the area.
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*/
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DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start)
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{
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assert(start < MapSize());
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assert(end < MapSize());
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/* Unfortunately we can't find a new base and make all a and b positive because
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* the new base might be a "flattened" corner where there actually is no single
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* tile. If we try anyway the result is either inaccurate ("one off" half of the
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* time) or the code gets much more complex;
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*
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* We also need to increment/decrement a and b here to have one-past-end semantics
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* for a and b, just the way the orthogonal tile area does it for w and h. */
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this->a = TileY(end) + TileX(end) - TileY(start) - TileX(start);
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this->b = TileY(end) - TileX(end) - TileY(start) + TileX(start);
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if (this->a > 0) {
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this->a++;
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} else {
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this->a--;
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}
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if (this->b > 0) {
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this->b++;
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} else {
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this->b--;
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}
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}
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/**
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* Does this tile area contain a tile?
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* @param tile Tile to test for.
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* @return True if the tile is inside the area.
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*/
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bool DiagonalTileArea::Contains(TileIndex tile) const
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{
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int a = TileY(tile) + TileX(tile);
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int b = TileY(tile) - TileX(tile);
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int start_a = TileY(this->tile) + TileX(this->tile);
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int start_b = TileY(this->tile) - TileX(this->tile);
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int end_a = start_a + this->a;
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int end_b = start_b + this->b;
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/* Swap if necessary, preserving the "one past end" semantics. */
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if (start_a > end_a) {
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int tmp = start_a;
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start_a = end_a + 1;
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end_a = tmp + 1;
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}
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if (start_b > end_b) {
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int tmp = start_b;
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start_b = end_b + 1;
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end_b = tmp + 1;
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}
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return (a >= start_a && a < end_a && b >= start_b && b < end_b);
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}
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/**
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* Move ourselves to the next tile in the rectangle on the map.
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*/
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TileIterator &DiagonalTileIterator::operator++()
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{
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assert(this->tile != INVALID_TILE);
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/* Determine the next tile, while clipping at map borders */
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bool new_line = false;
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do {
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/* Iterate using the rotated coordinates. */
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if (this->a_max == 1 || this->a_max == -1) {
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/* Special case: Every second column has zero length, skip them completely */
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this->a_cur = 0;
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if (this->b_max > 0) {
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this->b_cur = min(this->b_cur + 2, this->b_max);
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} else {
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this->b_cur = max(this->b_cur - 2, this->b_max);
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}
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} else {
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/* Every column has at least one tile to process */
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if (this->a_max > 0) {
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this->a_cur += 2;
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new_line = this->a_cur >= this->a_max;
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} else {
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this->a_cur -= 2;
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new_line = this->a_cur <= this->a_max;
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}
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if (new_line) {
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/* offset of initial a_cur: one tile in the same direction as a_max
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* every second line.
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*/
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this->a_cur = abs(this->a_cur) % 2 ? 0 : (this->a_max > 0 ? 1 : -1);
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if (this->b_max > 0) {
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++this->b_cur;
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} else {
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--this->b_cur;
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}
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}
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}
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/* And convert the coordinates back once we've gone to the next tile. */
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uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
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uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
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/* Prevent wrapping around the map's borders. */
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this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
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} while (this->tile > MapSize() && this->b_max != this->b_cur);
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if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
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return *this;
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}
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