OpenTTD-patches/table
bjarni 37ddda749a (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent
   Credits for this:
   Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
   Grfencoding: peter1138
   Coding to apply the new sprites: peter1138 (modified by me)   
   Ideas:
    Born Acorn
    MeusH
    ValHallA|SW
    XeryusTC
  Sorry if I forgot to mention somebody
2006-09-30 21:23:34 +00:00
..
ai_rail.h
animcursors.h
autorail.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
bridge_land.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
build_industry.h
clear_land.h
elrail_data.h (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do.. 2006-09-16 21:07:38 +00:00
engines.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
files.h
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h
palettes.h
road_land.h
roadveh.h
sprites.h (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one 2006-09-30 21:23:34 +00:00
station_land.h
town_land.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
track_land.h
train_cmd.h
tree_land.h
unmovable_land.h
water_land.h