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https://github.com/JGRennison/OpenTTD-patches.git
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ffed0c194a
Adjust item bit allocations: * Increase cond flags from 2 bits to 3 bits, for future expansion. * Use 2 bits remaining in adjacent gap for an auxiliary type field. This is used for the type (station, waypoint, etc.) of order tests. Perform a linear scan of the program pool when deleting a station, waypoint or depot.
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "depot_base.h"
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#include "order_backup.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "core/pool_func.hpp"
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#include "vehicle_gui.h"
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#include "vehiclelist.h"
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#include "tracerestrict.h"
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#include "safeguards.h"
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/** All our depots tucked away in a pool. */
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DepotPool _depot_pool("Depot");
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INSTANTIATE_POOL_METHODS(Depot)
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/**
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* Clean up a depot
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*/
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Depot::~Depot()
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{
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if (CleaningPool()) return;
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if (!IsDepotTile(this->xy) || GetDepotIndex(this->xy) != this->index) {
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/* It can happen there is no depot here anymore (TTO/TTD savegames) */
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return;
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}
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/* Clear the order backup. */
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OrderBackup::Reset(this->xy, false);
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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TraceRestrictRemoveDestinationID(TROCAF_DEPOT, this->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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/* Delete the depot list */
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VehicleType vt = GetDepotVehicleType(this->xy);
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DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
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}
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