mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
f73a2829f3
-Codechange: DeleteDepot removes a depot from the pool -Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. -Codechange: Removed DoDeleteDepot as it was stupid
762 lines
20 KiB
C
762 lines
20 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "news.h"
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "train.h"
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#include "water_map.h"
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const SpriteID _water_shore_sprites[15] = {
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0,
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SPR_SHORE_TILEH_1,
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SPR_SHORE_TILEH_2,
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SPR_SHORE_TILEH_3,
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SPR_SHORE_TILEH_4,
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0,
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SPR_SHORE_TILEH_6,
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0,
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SPR_SHORE_TILEH_8,
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SPR_SHORE_TILEH_9,
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0,
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0,
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SPR_SHORE_TILEH_12,
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0,
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0
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};
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static void FloodVehicle(Vehicle *v);
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/** Build a ship depot.
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* @param tile tile where ship depot is built
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* @param p1 depot direction (0 == X or 1 == Y)
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* @param p2 unused
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*/
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int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile2;
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int32 cost, ret;
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Depot *depot;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (p1 > 1) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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// pretend that we're not making land from the water even though we actually are.
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cost = 0;
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depot = AllocateDepot();
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if (depot == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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depot->xy = tile;
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
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MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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return cost + _price.build_ship_depot;
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}
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static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
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{
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TileIndex tile2;
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if (!IsShipDepot(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile)) return CMD_ERROR;
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tile2 = GetOtherShipDepotTile(tile);
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if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Kill the depot, which is registered at the northernmost tile. Use that one */
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DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
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MakeWater(tile);
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MakeWater(tile2);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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return _price.remove_ship_depot;
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}
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// build a shiplift
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static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
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{
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int32 ret;
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int delta;
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// middle tile
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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delta = TileOffsByDir(dir);
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// lower tile
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ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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// upper tile
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ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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if (flags & DC_EXEC) {
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MakeLock(tile, _current_player, dir);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile - delta);
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MarkTileDirtyByTile(tile + delta);
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}
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return _price.clear_water * 22 >> 3;
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}
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static int32 RemoveShiplift(TileIndex tile, uint32 flags)
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{
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TileIndexDiff delta = TileOffsByDir(GetLockDirection(tile));
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if (!CheckTileOwnership(tile)) return CMD_ERROR;
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// make sure no vehicle is on the tile.
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if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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DoClearSquare(tile + delta);
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DoClearSquare(tile - delta);
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}
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return _price.clear_water * 2;
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}
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static void MarkTilesAroundDirty(TileIndex tile)
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{
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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/** Builds a lock (ship-lift)
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* @param tile tile where to place the lock
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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DiagDirection dir;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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switch (GetTileSlope(tile, NULL)) {
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case SLOPE_SW: dir = DIAGDIR_SW; break;
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case SLOPE_SE: dir = DIAGDIR_SE; break;
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case SLOPE_NW: dir = DIAGDIR_NW; break;
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case SLOPE_NE: dir = DIAGDIR_NE; break;
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default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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return DoBuildShiplift(tile, dir, flags);
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}
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/** Build a piece of canal.
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* @param tile end tile of stretch-dragging
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* @param p1 start tile of stretch-dragging
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* @param p2 ctrl pressed - toggles ocean / canals at sealevel
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*/
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int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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int size_x, size_y;
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int x;
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int y;
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int sx, sy;
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if (p1 >= MapSize()) return CMD_ERROR;
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x = TileX(tile);
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y = TileY(tile);
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sx = TileX(p1);
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sy = TileY(p1);
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (x < sx) intswap(x, sx);
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if (y < sy) intswap(y, sy);
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size_x = (x - sx) + 1;
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size_y = (y - sy) + 1;
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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cost = 0;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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// can't make water of water!
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if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
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/* is middle piece of a bridge? */
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if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
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if (IsTransportUnderBridge(tile)) {
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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}
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if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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SetWaterUnderBridge(tile);
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} else {
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SetCanalUnderBridge(tile, _current_player);
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}
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}
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} else {
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/* no bridge, try to clear it. */
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int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return ret;
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cost += ret;
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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MakeWater(tile);
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} else {
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MakeCanal(tile, _current_player);
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}
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}
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}
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if (flags & DC_EXEC) {
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MarkTileDirtyByTile(tile);
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MarkTilesAroundDirty(tile);
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}
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cost += _price.clear_water;
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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if (cost == 0) {
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return_cmd_error(STR_1007_ALREADY_BUILT);
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} else {
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return cost;
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}
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}
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static int32 ClearTile_Water(TileIndex tile, byte flags)
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{
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switch (GetWaterTileType(tile)) {
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case WATER_CLEAR:
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if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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return _price.clear_water;
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case WATER_COAST: {
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Slope slope = GetTileSlope(tile, NULL);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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if (flags & DC_EXEC) DoClearSquare(tile);
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if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
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return _price.clear_water;
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} else {
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return _price.purchase_land;
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}
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}
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case WATER_LOCK: {
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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}
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case WATER_DEPOT:
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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return RemoveShipDepot(tile, flags);
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default:
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NOT_REACHED();
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return 0;
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}
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return 0; // useless but silences warning
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}
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// return true if a tile is a water tile.
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static bool IsWateredTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_WATER:
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if (!IsCoast(tile)) return true;
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switch (GetTileSlope(tile, NULL)) {
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case SLOPE_W:
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case SLOPE_S:
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case SLOPE_E:
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case SLOPE_N:
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return true;
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default:
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return false;
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}
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case MP_STATION:
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return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
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case MP_TUNNELBRIDGE:
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return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
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default:
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return false;
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}
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}
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// draw a canal styled water tile with dikes around
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void DrawCanalWater(TileIndex tile)
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{
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uint wa;
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// determine the edges around with water.
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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// right corner
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switch (wa & 0x03) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
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case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
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}
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// bottom corner
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switch (wa & 0x06) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
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case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
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}
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// left corner
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switch (wa & 0x0C) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
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case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
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}
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// upper corner
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switch (wa & 0x09) {
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case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
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case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
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}
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}
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typedef struct LocksDrawTileStruct {
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int8 delta_x, delta_y, delta_z;
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byte width, height, depth;
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SpriteID image;
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} LocksDrawTileStruct;
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#include "table/water_land.h"
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static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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uint32 palette, uint base
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)
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{
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DrawGroundSprite(wdts++->image);
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for (; wdts->delta_x != 0x80; wdts++) {
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uint32 image = wdts->image + base;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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MAKE_TRANSPARENT(image);
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} else {
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image |= palette;
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}
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AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
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}
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}
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static void DrawTile_Water(TileInfo *ti)
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{
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switch (GetWaterTileType(ti->tile)) {
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case WATER_CLEAR:
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
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break;
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case WATER_COAST:
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assert(!IsSteepSlope(ti->tileh));
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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break;
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case WATER_LOCK: {
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const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
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DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
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} break;
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case WATER_DEPOT:
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DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
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break;
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}
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}
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void DrawShipDepotSprite(int x, int y, int image)
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{
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const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
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DrawSprite(wdts++->image, x, y);
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for (; wdts->delta_x != 0x80; wdts++) {
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Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
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DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
|
|
}
|
|
}
|
|
|
|
|
|
static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
|
|
{
|
|
uint z;
|
|
uint tileh = GetTileSlope(tile, &z);
|
|
|
|
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
|
|
}
|
|
|
|
static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
|
|
{
|
|
return tileh;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
|
|
{
|
|
switch (GetWaterTileType(tile)) {
|
|
case WATER_CLEAR:
|
|
if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
|
|
td->str = STR_3804_WATER;
|
|
} else {
|
|
td->str = STR_LANDINFO_CANAL;
|
|
}
|
|
break;
|
|
case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
|
|
case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
|
|
case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
|
|
default: assert(0); break;
|
|
}
|
|
|
|
td->owner = GetTileOwner(tile);
|
|
}
|
|
|
|
static void AnimateTile_Water(TileIndex tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
|
{
|
|
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
|
|
|
|
// type of this tile mustn't be water already.
|
|
if (IsTileType(target, MP_WATER)) return;
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
|
|
return;
|
|
}
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
|
|
// make coast..
|
|
switch (GetTileType(target)) {
|
|
case MP_RAILWAY: {
|
|
TrackBits tracks;
|
|
Slope slope;
|
|
|
|
if (!IsPlainRailTile(target)) break;
|
|
|
|
tracks = GetTrackBits(target);
|
|
slope = GetTileSlope(target, NULL);
|
|
if (!(
|
|
(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
|
|
(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
|
|
(slope == SLOPE_E && tracks == TRACK_BIT_LEFT) ||
|
|
(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
|
|
)) {
|
|
break;
|
|
}
|
|
}
|
|
/* FALLTHROUGH */
|
|
|
|
case MP_CLEAR:
|
|
case MP_TREES:
|
|
_current_player = OWNER_WATER;
|
|
if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
|
|
MakeShore(target);
|
|
MarkTileDirtyByTile(target);
|
|
}
|
|
break;
|
|
|
|
case MP_TUNNELBRIDGE:
|
|
if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
|
|
SetWaterUnderBridge(target);
|
|
MarkTileDirtyByTile(target);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
|
|
if (IsWaterUnderBridge(target) ||
|
|
(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
|
|
return;
|
|
}
|
|
SetWaterUnderBridge(target);
|
|
MarkTileDirtyByTile(target);
|
|
return;
|
|
}
|
|
|
|
_current_player = OWNER_WATER;
|
|
{
|
|
Vehicle *v = FindVehicleOnTileZ(target, 0);
|
|
if (v != NULL) FloodVehicle(v);
|
|
}
|
|
|
|
if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
|
|
MakeWater(target);
|
|
MarkTileDirtyByTile(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FloodVehicle(Vehicle *v)
|
|
{
|
|
if (!(v->vehstatus & VS_CRASHED)) {
|
|
uint16 pass = 0;
|
|
|
|
if (v->type == VEH_Road) { // flood bus/truck
|
|
pass = 1; // driver
|
|
if (v->cargo_type == CT_PASSENGERS)
|
|
pass += v->cargo_count;
|
|
|
|
v->vehstatus |= VS_CRASHED;
|
|
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
} else if (v->type == VEH_Train) {
|
|
Vehicle *u;
|
|
|
|
v = GetFirstVehicleInChain(v);
|
|
u = v;
|
|
if (IsFrontEngine(v)) pass = 4; // driver
|
|
|
|
// crash all wagons, and count passangers
|
|
BEGIN_ENUM_WAGONS(v)
|
|
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
|
|
v->vehstatus |= VS_CRASHED;
|
|
END_ENUM_WAGONS(v)
|
|
|
|
v = u;
|
|
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
SetDParam(0, pass);
|
|
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
|
v->index,
|
|
0);
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
|
}
|
|
}
|
|
|
|
// called from tunnelbridge_cmd, and by TileLoop_Industry()
|
|
void TileLoop_Water(TileIndex tile)
|
|
{
|
|
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
|
|
// tile to mod shore? shore?
|
|
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
|
|
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
|
|
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
|
|
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
|
|
};
|
|
|
|
/* Ensure sea-level canals do not flood */
|
|
if ((IsTileType(tile, MP_WATER) || IsTileType(tile, MP_TUNNELBRIDGE)) &&
|
|
!IsTileOwner(tile, OWNER_WATER)) return;
|
|
|
|
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
|
|
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
|
|
uint i;
|
|
|
|
for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
|
|
}
|
|
}
|
|
// _current_player can be changed by TileLoopWaterHelper.. reset it back
|
|
// here
|
|
_current_player = OWNER_NONE;
|
|
|
|
// edges
|
|
if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
|
|
}
|
|
|
|
if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
|
|
}
|
|
|
|
if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
|
|
}
|
|
|
|
if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
|
|
}
|
|
}
|
|
|
|
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
|
|
{
|
|
static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
|
|
|
TrackBits ts;
|
|
|
|
if (mode != TRANSPORT_WATER) return 0;
|
|
|
|
switch (GetWaterTileType(tile)) {
|
|
case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
|
|
case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
|
|
case WATER_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
|
|
case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
|
|
default: return 0;
|
|
}
|
|
if (TileX(tile) == 0) {
|
|
// NE border: remove tracks that connects NE tile edge
|
|
ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
|
|
}
|
|
if (TileY(tile) == 0) {
|
|
// NW border: remove tracks that connects NW tile edge
|
|
ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
|
|
}
|
|
return ts * 0x101;
|
|
}
|
|
|
|
extern void ShowShipDepotWindow(TileIndex tile);
|
|
|
|
static void ClickTile_Water(TileIndex tile)
|
|
{
|
|
if (GetWaterTileType(tile) == WATER_DEPOT) {
|
|
TileIndex tile2 = GetOtherShipDepotTile(tile);
|
|
|
|
ShowShipDepotWindow(tile < tile2 ? tile : tile2);
|
|
}
|
|
}
|
|
|
|
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
|
{
|
|
if (!IsTileOwner(tile, old_player)) return;
|
|
|
|
if (new_player != OWNER_SPECTATOR) {
|
|
SetTileOwner(tile, new_player);
|
|
} else {
|
|
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
}
|
|
|
|
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
const TileTypeProcs _tile_type_water_procs = {
|
|
DrawTile_Water, /* draw_tile_proc */
|
|
GetSlopeZ_Water, /* get_slope_z_proc */
|
|
ClearTile_Water, /* clear_tile_proc */
|
|
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Water, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
|
ClickTile_Water, /* click_tile_proc */
|
|
AnimateTile_Water, /* animate_tile_proc */
|
|
TileLoop_Water, /* tile_loop_clear */
|
|
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
|
GetSlopeTileh_Water, /* get_slope_tileh_proc */
|
|
};
|