mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
318 lines
10 KiB
C++
318 lines
10 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
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#include "stdafx.h"
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#include "debug.h"
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#include "fios.h"
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#include "newgrf.h"
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#include "3rdparty/md5/md5.h"
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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/* The type of set we're replacing */
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#define SET_TYPE "graphics"
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#include "base_media_func.h"
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#include "table/sprites.h"
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#include "table/palette_convert.h"
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/** The currently used palette */
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PaletteType _use_palette = PAL_AUTODETECT;
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/** Whether the given NewGRFs must get a palette remap or not. */
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bool _palette_remap_grf[MAX_FILE_SLOTS];
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/** Palette map to go from the !_use_palette to the _use_palette */
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const byte *_palette_remap = NULL;
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/** Palette map to go from the _use_palette to the !_use_palette */
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const byte *_palette_reverse_remap = NULL;
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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uint sprite_id = 0;
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FioOpenFile(file_index, filename);
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DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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while (LoadNextSprite(load_index, file_index, sprite_id)) {
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load_index++;
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sprite_id++;
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if (load_index >= MAX_SPRITES) {
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usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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static void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
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{
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uint start;
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while ((start = *index_tbl++) != END) {
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uint end = *index_tbl++;
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do {
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bool b = LoadNextSprite(start, file_index, *sprite_id);
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assert(b);
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(*sprite_id)++;
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} while (++start <= end);
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}
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}
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static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
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{
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uint sprite_id = 0;
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FioOpenFile(file_index, filename);
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DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
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LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
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}
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/**
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* Checks whether the MD5 checksums of the files are correct.
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*
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* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
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*/
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void CheckExternalFiles()
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{
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if (BaseGraphics::GetUsedSet() == NULL || BaseSounds::GetUsedSet() == NULL) return;
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BaseGraphics::DeterminePalette();
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const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
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DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", used_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows");
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static const size_t ERROR_MESSAGE_LENGTH = 256;
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static const size_t MISSING_FILE_MESSAGE_LENGTH = 128;
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/* Allocate for a message for each missing file and for one error
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* message per set.
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*/
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char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH];
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error_msg[0] = '\0';
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char *add_pos = error_msg;
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const char *last = lastof(error_msg);
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if (used_set->GetNumInvalid() != 0) {
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/* Not all files were loaded succesfully, see which ones */
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add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", used_set->name);
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for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
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MD5File::ChecksumResult res = used_set->files[i].CheckMD5();
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if (res != MD5File::CR_MATCH) add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
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}
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add_pos += seprintf(add_pos, last, "\n");
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}
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const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
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if (sounds_set->GetNumInvalid() != 0) {
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add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
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assert_compile(SoundsSet::NUM_FILES == 1);
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/* No need to loop each file, as long as there is only a single
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* sound file. */
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add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, sounds_set->files->CheckMD5() == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
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}
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if (add_pos != error_msg) ShowInfoF("%s", error_msg);
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}
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static void LoadSpriteTables()
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{
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memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf));
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uint i = FIRST_GRF_SLOT;
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const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
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_palette_remap_grf[i] = (_use_palette != used_set->palette);
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LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++);
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/*
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* The second basic file always starts at the given location and does
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* contain a different amount of sprites depending on the "type"; DOS
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* has a few sprites less. However, we do not care about those missing
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* sprites as they are not shown anyway (logos in intro game).
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*/
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_palette_remap_grf[i] = (_use_palette != used_set->palette);
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LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++);
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/*
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* Load additional sprites for climates other than temperate.
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* This overwrites some of the temperate sprites, such as foundations
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* and the ground sprites.
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*/
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if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
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_palette_remap_grf[i] = (_use_palette != used_set->palette);
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LoadGrfIndexed(
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used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
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_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
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i++
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);
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}
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/* Initialize the unicode to sprite mapping table */
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InitializeUnicodeGlyphMap();
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/*
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* Load the base NewGRF with OTTD required graphics as first NewGRF.
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* However, we do not want it to show up in the list of used NewGRFs,
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* so we have to manually add it, and then remove it later.
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*/
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GRFConfig *top = _grfconfig;
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GRFConfig *master = CallocT<GRFConfig>(1);
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master->filename = strdup(used_set->files[GFT_EXTRA].filename);
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FillGRFDetails(master, false);
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master->windows_paletted = (used_set->palette == PAL_WINDOWS);
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ClrBit(master->flags, GCF_INIT_ONLY);
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master->next = top;
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_grfconfig = master;
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LoadNewGRF(SPR_NEWGRFS_BASE, i);
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/* Free and remove the top element. */
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ClearGRFConfig(&master);
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_grfconfig = top;
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}
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void GfxLoadSprites()
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{
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DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path)
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{
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bool ret = this->BaseSet<GraphicsSet, MAX_GFT>::FillSetDetails(ini, path);
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if (ret) {
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IniGroup *metadata = ini->GetGroup("metadata");
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IniItem *item;
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fetch_metadata("palette");
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this->palette = (*item->value == 'D' || *item->value == 'd') ? PAL_DOS : PAL_WINDOWS;
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}
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return true;
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}
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/**
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* Calculate and check the MD5 hash of the supplied filename.
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* @return
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* CR_MATCH if the MD5 hash matches
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* CR_MISMATCH if the MD5 does not match
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* CR_NO_FILE if the file misses
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*/
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MD5File::ChecksumResult MD5File::CheckMD5() const
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{
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size_t size;
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FILE *f = FioFOpenFile(this->filename, "rb", DATA_DIR, &size);
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if (f == NULL) return CR_NO_FILE;
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Md5 checksum;
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uint8 buffer[1024];
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uint8 digest[16];
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size_t len;
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while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
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size -= len;
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checksum.Append(buffer, len);
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}
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FioFCloseFile(f);
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checksum.Finish(digest);
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return memcmp(this->hash, digest, sizeof(this->hash)) == 0 ? CR_MATCH : CR_MISMATCH;
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}
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/** Names corresponding to the GraphicsFileType */
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static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
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/** Implementation */
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template <class T, size_t Tnum_files>
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/* static */ const char * const *BaseSet<T, Tnum_files>::file_names = _graphics_file_names;
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extern void UpdateNewGRFConfigPalette();
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/**
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* Determine the palette that has to be used.
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* - forced palette via command line -> leave it that way
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* - otherwise -> palette based on the graphics pack
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*/
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/* static */ void BaseGraphics::DeterminePalette()
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{
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assert(BaseGraphics::used_set != NULL);
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if (_use_palette >= MAX_PAL) _use_palette = BaseGraphics::used_set->palette;
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switch (_use_palette) {
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case PAL_DOS:
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_palette_remap = _palmap_w2d;
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_palette_reverse_remap = _palmap_d2w;
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break;
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case PAL_WINDOWS:
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_palette_remap = _palmap_d2w;
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_palette_reverse_remap = _palmap_w2d;
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break;
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default:
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NOT_REACHED();
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}
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UpdateNewGRFConfigPalette();
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}
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template <class Tbase_set>
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/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
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{
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if (BaseMedia<Tbase_set>::used_set != NULL) return true;
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const Tbase_set *best = NULL;
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for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != NULL; c = c->next) {
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/* Skip unuseable sets */
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if (c->GetNumMissing() != 0) continue;
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if (best == NULL ||
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best->valid_files < c->valid_files ||
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(best->valid_files == c->valid_files && (
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(best->shortname == c->shortname && best->version < c->version) ||
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(best->palette != _use_palette && c->palette == _use_palette)))) {
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best = c;
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}
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}
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BaseMedia<Tbase_set>::used_set = best;
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return BaseMedia<Tbase_set>::used_set != NULL;
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}
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template <class Tbase_set>
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/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
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{
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return ".obg"; // OpenTTD Base Graphics
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}
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INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<GraphicsSet>, GraphicsSet)
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