mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
420 lines
14 KiB
C++
420 lines
14 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file terraform_cmd.cpp Commands related to terraforming. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "tunnel_map.h"
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#include "bridge_map.h"
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#include "viewport_func.h"
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#include "genworld.h"
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#include "object_base.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "table/strings.h"
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#include <map>
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#include <set>
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#include "safeguards.h"
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/** Set of tiles. */
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typedef std::set<TileIndex> TileIndexSet;
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/** Mapping of tiles to their height. */
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typedef std::map<TileIndex, int> TileIndexToHeightMap;
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/** State of the terraforming. */
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struct TerraformerState {
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TileIndexSet dirty_tiles; ///< The tiles that need to be redrawn.
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TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
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};
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TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
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/**
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* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @return TileHeight.
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*/
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static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
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{
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TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
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return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
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}
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/**
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* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height New TileHeight.
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*/
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static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
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{
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ts->tile_to_new_height[tile] = height;
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}
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/**
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* Adds a tile to the "tile_table" in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @ingroup dirty
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*/
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static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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{
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ts->dirty_tiles.insert(tile);
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}
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/**
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* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @ingroup dirty
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*/
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static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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{
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/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
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if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
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if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
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if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
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TerraformAddDirtyTile(ts, tile);
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}
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/**
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* Terraform the north corner of a tile to a specific height.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height Aimed height.
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* @return Error code or cost.
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*/
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static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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{
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assert(tile < MapSize());
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/* Check range of destination height */
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if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
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if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
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/*
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* Check if the terraforming has any effect.
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* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
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* In this case the terraforming should fail. (Don't know why.)
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*/
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if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
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/* Check "too close to edge of map". Only possible when freeform-edges is off. */
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uint x = TileX(tile);
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uint y = TileY(tile);
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if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
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/*
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* Determine a sensible error tile
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*/
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if (x == 1) x = 0;
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if (y == 1) y = 0;
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_terraform_err_tile = TileXY(x, y);
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return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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/* Mark incident tiles that are involved in the terraforming. */
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TerraformAddDirtyTileAround(ts, tile);
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/* Store the height modification */
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TerraformSetHeightOfTile(ts, tile, height);
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CommandCost total_cost(EXPENSES_CONSTRUCTION);
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/* Increment cost */
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total_cost.AddCost(_price[PR_TERRAFORM]);
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/* Recurse to neighboured corners if height difference is larger than 1 */
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{
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const TileIndexDiffC *ttm;
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TileIndex orig_tile = tile;
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static const TileIndexDiffC _terraform_tilepos[] = {
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{ 1, 0}, // move to tile in SE
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{-2, 0}, // undo last move, and move to tile in NW
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{ 1, 1}, // undo last move, and move to tile in SW
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{ 0, -2} // undo last move, and move to tile in NE
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};
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for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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tile += ToTileIndexDiff(*ttm);
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if (tile >= MapSize()) continue;
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/* Make sure we don't wrap around the map */
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if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
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if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
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/* Get TileHeight of neighboured tile as of current terraform progress */
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int r = TerraformGetHeightOfTile(ts, tile);
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int height_diff = height - r;
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/* Is the height difference to the neighboured corner greater than 1? */
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if (abs(height_diff) > 1) {
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/* Terraform the neighboured corner. The resulting height difference should be 1. */
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height_diff += (height_diff < 0 ? 1 : -1);
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CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
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if (cost.Failed()) return cost;
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total_cost.AddCost(cost);
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}
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}
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}
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return total_cost;
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}
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/**
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* Terraform land
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* @param tile tile to terraform
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* @param flags for this command type
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* @param p1 corners to terraform (SLOPE_xxx)
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* @param p2 direction; eg up (non-zero) or down (zero)
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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_terraform_err_tile = INVALID_TILE;
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CommandCost total_cost(EXPENSES_CONSTRUCTION);
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int direction = (p2 != 0 ? 1 : -1);
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TerraformerState ts;
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/* Compute the costs and the terraforming result in a model of the landscape */
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if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
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TileIndex t = tile + TileDiffXY(1, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (cost.Failed()) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
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TileIndex t = tile + TileDiffXY(1, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (cost.Failed()) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
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TileIndex t = tile + TileDiffXY(0, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (cost.Failed()) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_N) != 0) {
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TileIndex t = tile + TileDiffXY(0, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (cost.Failed()) return cost;
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total_cost.AddCost(cost);
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}
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/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
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* Pass == 0: Collect tileareas which are caused to be auto-cleared.
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* Pass == 1: Collect the actual cost. */
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for (int pass = 0; pass < 2; pass++) {
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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TileIndex tile = *it;
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assert(tile < MapSize());
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/* MP_VOID tiles can be terraformed but as tunnels and bridges
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* cannot go under / over these tiles they don't need checking. */
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if (IsTileType(tile, MP_VOID)) continue;
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/* Find new heights of tile corners */
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int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
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int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
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int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
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int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
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/* Find min and max height of tile */
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int z_min = min(min(z_N, z_W), min(z_S, z_E));
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int z_max = max(max(z_N, z_W), max(z_S, z_E));
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/* Compute tile slope */
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Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
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if (z_W > z_min) tileh |= SLOPE_W;
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if (z_S > z_min) tileh |= SLOPE_S;
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if (z_E > z_min) tileh |= SLOPE_E;
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if (z_N > z_min) tileh |= SLOPE_N;
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if (pass == 0) {
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/* Check if bridge would take damage */
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if (IsBridgeAbove(tile)) {
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int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));
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/* Check if bridge would take damage. */
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if (direction == 1 && bridge_height <= z_max) {
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_terraform_err_tile = tile; // highlight the tile under the bridge
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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/* Is the bridge above not too high afterwards? */
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if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
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_terraform_err_tile = tile;
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return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
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}
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}
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/* Check if tunnel would take damage */
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if (direction == -1 && IsTunnelInWay(tile, z_min)) {
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_terraform_err_tile = tile; // highlight the tile above the tunnel
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return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
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}
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}
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/* Is the tile already cleared? */
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const ClearedObjectArea *coa = FindClearedObject(tile);
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bool indirectly_cleared = coa != nullptr && coa->first_tile != tile;
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/* Check tiletype-specific things, and add extra-cost */
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const bool curr_gen = _generating_world;
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if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
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DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
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if (pass == 0) {
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tile_flags &= ~DC_EXEC;
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tile_flags |= DC_NO_MODIFY_TOWN_RATING;
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}
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CommandCost cost;
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if (indirectly_cleared) {
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cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
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} else {
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cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
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}
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_generating_world = curr_gen;
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if (cost.Failed()) {
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_terraform_err_tile = tile;
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return cost;
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}
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if (pass == 1) total_cost.AddCost(cost);
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}
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}
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Company *c = Company::GetIfValid(_current_company);
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if (c != nullptr && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
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return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
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}
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if (flags & DC_EXEC) {
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/* Mark affected areas dirty. */
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for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
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MarkTileDirtyByTile(*it);
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TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(tile);
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if (new_height == ts.tile_to_new_height.end()) continue;
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MarkTileDirtyByTile(*it, 0, new_height->second);
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}
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/* change the height */
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for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
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it != ts.tile_to_new_height.end(); it++) {
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TileIndex tile = it->first;
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int height = it->second;
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SetTileHeight(tile, (uint)height);
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}
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if (c != nullptr) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16;
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}
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return total_cost;
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}
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/**
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* Levels a selected (rectangle) area of land
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* @param tile end tile of area-drag
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* @param flags for this command type
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* @param p1 start tile of area drag
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* @param p2 various bitstuffed data.
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* bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
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* bits 1 - 2: Mode of leveling \c LevelMode.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (p1 >= MapSize()) return CMD_ERROR;
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_terraform_err_tile = INVALID_TILE;
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/* remember level height */
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uint oldh = TileHeight(p1);
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/* compute new height */
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uint h = oldh;
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LevelMode lm = (LevelMode)GB(p2, 1, 2);
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switch (lm) {
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case LM_LEVEL: break;
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case LM_RAISE: h++; break;
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case LM_LOWER: h--; break;
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default: return CMD_ERROR;
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}
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/* Check range of destination height */
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if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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Money money = GetAvailableMoneyForCommand();
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CommandCost cost(EXPENSES_CONSTRUCTION);
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CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
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bool had_success = false;
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const Company *c = Company::GetIfValid(_current_company);
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int limit = (c == nullptr ? INT32_MAX : GB(c->terraform_limit, 16, 16));
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if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
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TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
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for (; *iter != INVALID_TILE; ++(*iter)) {
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TileIndex t = *iter;
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uint curh = TileHeight(t);
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while (curh != h) {
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CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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if (ret.Failed()) {
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last_error = ret;
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/* Did we reach the limit? */
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if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
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break;
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}
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if (flags & DC_EXEC) {
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money -= ret.GetCost();
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if (money < 0) {
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_additional_cash_required = ret.GetCost();
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delete iter;
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return cost;
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}
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DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
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} else {
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/* When we're at the terraform limit we better bail (unneeded) testing as well.
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* This will probably cause the terraforming cost to be underestimated, but only
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* when it's near the terraforming limit. Even then, the estimation is
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* completely off due to it basically counting terraforming double, so it being
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* cut off earlier might even give a better estimate in some cases. */
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if (--limit <= 0) {
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had_success = true;
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break;
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}
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}
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cost.AddCost(ret);
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curh += (curh > h) ? -1 : 1;
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had_success = true;
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}
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if (limit <= 0) break;
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}
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delete iter;
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return had_success ? cost : last_error;
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}
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