mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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9b4252bd62
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar Based on a patch by Octopussy
164 lines
4.4 KiB
C
164 lines
4.4 KiB
C
/* $Id$ */
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/** @file gui.h */
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#ifndef GUI_H
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#define GUI_H
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#include "station.h"
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#include "window.h"
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#include "string.h"
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/* main_gui.cpp */
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void SetupColorsAndInitialWindow();
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
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/* settings_gui.cpp */
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void ShowGameOptions();
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void ShowGameDifficulty();
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void ShowPatchesSelection();
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void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right);
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/* graph_gui.cpp */
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void ShowOperatingProfitGraph();
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void ShowIncomeGraph();
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void ShowDeliveredCargoGraph();
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void ShowPerformanceHistoryGraph();
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void ShowCompanyValueGraph();
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void ShowCargoPaymentRates();
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void ShowCompanyLeagueTable();
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void ShowPerformanceRatingDetail();
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/* news_gui.cpp */
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void ShowLastNewsMessage();
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void ShowMessageOptions();
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void ShowMessageHistory();
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/* rail_gui.cpp */
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void ShowBuildRailToolbar(RailType railtype, int button);
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void PlaceProc_BuyLand(TileIndex tile);
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void ReinitGuiAfterToggleElrail(bool disable);
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/* train_gui.cpp */
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void ShowOrdersWindow(const Vehicle *v);
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/* road_gui.cpp */
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void ShowBuildRoadToolbar(RoadType roadtype);
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void ShowBuildRoadScenToolbar();
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/* dock_gui.cpp */
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void ShowBuildDocksToolbar();
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/* aircraft_gui.cpp */
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void ShowBuildAirToolbar();
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/* terraform_gui.cpp */
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void ShowTerraformToolbar(Window *link = NULL);
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/* tgp_gui.cpp */
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void ShowGenerateLandscape();
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void ShowHeightmapLoad();
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void PlaceProc_DemolishArea(TileIndex tile);
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void PlaceProc_LevelLand(TileIndex tile);
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bool GUIPlaceProcDragXY(const WindowEvent *e);
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/** Drag and drop selection process, or, what to do with an area of land when
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* you've selected it. */
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enum {
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DDSP_DEMOLISH_AREA,
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DDSP_LEVEL_AREA,
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DDSP_CREATE_DESERT,
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DDSP_CREATE_ROCKS,
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DDSP_CREATE_WATER,
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DDSP_PLANT_TREES,
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DDSP_BUILD_BRIDGE,
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/* Rail specific actions */
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DDSP_PLACE_RAIL_NE,
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DDSP_PLACE_RAIL_NW,
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DDSP_PLACE_AUTORAIL,
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DDSP_BUILD_SIGNALS,
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DDSP_BUILD_STATION,
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DDSP_REMOVE_STATION,
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DDSP_CONVERT_RAIL,
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/* Road specific actions */
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DDSP_PLACE_ROAD_X_DIR,
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DDSP_PLACE_ROAD_Y_DIR,
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DDSP_PLACE_AUTOROAD,
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};
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/* misc_gui.cpp */
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void PlaceLandBlockInfo();
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void ShowAboutWindow();
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void ShowBuildTreesToolbar();
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void ShowBuildTreesScenToolbar();
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void ShowTownDirectory();
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void ShowIndustryDirectory();
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void ShowSubsidiesList();
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void ShowPlayerStations(PlayerID player);
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void ShowPlayerFinances(PlayerID player);
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void ShowPlayerCompany(PlayerID player);
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void ShowEstimatedCostOrIncome(Money cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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enum StationCoverageType {
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SCT_PASSENGERS_ONLY,
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SCT_NON_PASSENGERS_ONLY,
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SCT_ALL
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};
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void DrawStationCoverageAreaText(int sx, int sy, StationCoverageType sct, int rad);
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void CheckRedrawStationCoverage(const Window *w);
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void ShowSmallMap();
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void ShowExtraViewPortWindow();
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void SetVScrollCount(Window *w, int num);
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void SetVScroll2Count(Window *w, int num);
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void SetHScrollCount(Window *w, int num);
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void ShowCheatWindow();
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void DrawEditBox(Window *w, querystr_d *string, int wid);
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void HandleEditBox(Window *w, querystr_d *string, int wid);
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int HandleEditBoxKey(Window *w, querystr_d *string, int wid, WindowEvent *we);
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bool HandleCaret(Textbuf *tb);
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void DeleteTextBufferAll(Textbuf *tb);
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bool DeleteTextBufferChar(Textbuf *tb, int delmode);
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bool InsertTextBufferChar(Textbuf *tb, uint32 key);
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bool InsertTextBufferClipboard(Textbuf *tb);
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bool MoveTextBufferPos(Textbuf *tb, int navmode);
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void InitializeTextBuffer(Textbuf *tb, const char *buf, uint16 maxlength, uint16 maxwidth);
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void UpdateTextBufferSize(Textbuf *tb);
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void BuildFileList();
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void SetFiosType(const byte fiostype);
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/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
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extern const TextColour _fios_colors[];
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/* bridge_gui.cpp */
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void ShowBuildBridgeWindow(uint start, uint end, byte type);
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void ShowBuildIndustryWindow();
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void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth, Window *parent, CharSetFilter afilter);
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void ShowQuery(StringID caption, StringID message, Window *w, void (*callback)(Window*, bool));
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void ShowMusicWindow();
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/* main_gui.cpp */
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void HandleOnEditText(const char *str);
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VARDEF bool _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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/* vehicle_gui.cpp */
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void InitializeGUI();
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void ShowPlayerGroup(PlayerID player, VehicleType veh);
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#endif /* GUI_H */
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