mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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410 lines
13 KiB
C++
410 lines
13 KiB
C++
/* $Id$ */
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/** @file terraform_cmd.cpp Commands related to terraforming. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "command_func.h"
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#include "tunnel_map.h"
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#include "bridge_map.h"
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#include "variables.h"
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#include "functions.h"
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#include "economy_func.h"
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#include "settings_type.h"
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#include "table/strings.h"
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/*
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* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
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* The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
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* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
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* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
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*/
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static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
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/*
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* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to
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* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
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*/
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static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
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struct TerraformerHeightMod {
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TileIndex tile; ///< Referenced tile.
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byte height; ///< New TileHeight (height of north corner) of the tile.
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};
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struct TerraformerState {
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int modheight_count; ///< amount of entries in "modheight".
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int tile_table_count; ///< amount of entries in "tile_table".
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/**
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* Dirty tiles, i.e.\ at least one corner changed.
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*
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* This array contains the tiles which are or will be marked as dirty.
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*
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* @ingroup dirty
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*/
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TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
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TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
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};
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TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
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/**
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* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @return TileHeight.
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*/
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static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
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{
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const TerraformerHeightMod *mod = ts->modheight;
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for (int count = ts->modheight_count; count != 0; count--, mod++) {
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if (mod->tile == tile) return mod->height;
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}
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/* TileHeight unchanged so far, read value from map. */
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return TileHeight(tile);
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}
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/**
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* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height New TileHeight.
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*/
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static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
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{
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/* Find tile in the "modheight" table.
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* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
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* But during house- or industry-construction multiple corners can be terraformed at once. */
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TerraformerHeightMod *mod = ts->modheight;
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int count = ts->modheight_count;
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while ((count > 0) && (mod->tile != tile)) {
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mod++;
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count--;
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}
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/* New entry? */
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if (count == 0) {
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assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
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ts->modheight_count++;
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}
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/* Finally store the new value */
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mod->tile = tile;
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mod->height = (byte)height;
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}
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/**
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* Adds a tile to the "tile_table" in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @ingroup dirty
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*/
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static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
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{
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int count = ts->tile_table_count;
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for (TileIndex *t = ts->tile_table; count != 0; count--, t++) {
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if (*t == tile) return;
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}
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assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
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ts->tile_table[ts->tile_table_count++] = tile;
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}
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/**
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* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @ingroup dirty
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*/
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static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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{
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/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
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if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
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if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
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if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
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TerraformAddDirtyTile(ts, tile);
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}
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/**
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* Terraform the north corner of a tile to a specific height.
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*
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height Aimed height.
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* @param return Error code or cost.
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*/
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static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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{
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assert(tile < MapSize());
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/* Check range of destination height */
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if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
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if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_ERROR_TOO_HIGH);
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/*
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* Check if the terraforming has any effect.
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* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
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* In this case the terraforming should fail. (Don't know why.)
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*/
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if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
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/* Check "too close to edge of map". Only possible when freeform-edges is off. */
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uint x = TileX(tile);
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uint y = TileY(tile);
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if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
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/*
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* Determine a sensible error tile
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*/
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if (x == 1) x = 0;
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if (y == 1) y = 0;
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_terraform_err_tile = TileXY(x, y);
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return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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/* Mark incident tiles, that are involved in the terraforming */
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TerraformAddDirtyTileAround(ts, tile);
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/* Store the height modification */
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TerraformSetHeightOfTile(ts, tile, height);
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CommandCost total_cost(EXPENSES_CONSTRUCTION);
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/* Increment cost */
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total_cost.AddCost(_price.terraform);
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/* Recurse to neighboured corners if height difference is larger than 1 */
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{
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const TileIndexDiffC *ttm;
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TileIndex orig_tile = tile;
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static const TileIndexDiffC _terraform_tilepos[] = {
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{ 1, 0}, // move to tile in SE
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{-2, 0}, // undo last move, and move to tile in NW
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{ 1, 1}, // undo last move, and move to tile in SW
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{ 0, -2} // undo last move, and move to tile in NE
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};
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for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
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tile += ToTileIndexDiff(*ttm);
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if (tile >= MapSize()) continue;
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/* Make sure we don't wrap around the map */
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if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
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if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
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/* Get TileHeight of neighboured tile as of current terraform progress */
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int r = TerraformGetHeightOfTile(ts, tile);
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int height_diff = height - r;
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/* Is the height difference to the neighboured corner greater than 1? */
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if (abs(height_diff) > 1) {
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/* Terraform the neighboured corner. The resulting height difference should be 1. */
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height_diff += (height_diff < 0 ? 1 : -1);
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CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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}
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}
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return total_cost;
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}
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/** Terraform land
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* @param tile tile to terraform
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* @param flags for this command type
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* @param p1 corners to terraform (SLOPE_xxx)
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* @param p2 direction; eg up (non-zero) or down (zero)
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* @return error or cost of terraforming
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*/
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CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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_terraform_err_tile = INVALID_TILE;
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CommandCost total_cost(EXPENSES_CONSTRUCTION);
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int direction = (p2 != 0 ? 1 : -1);
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TerraformerState ts;
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ts.modheight_count = ts.tile_table_count = 0;
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/* Compute the costs and the terraforming result in a model of the landscape */
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if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
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TileIndex t = tile + TileDiffXY(1, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
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TileIndex t = tile + TileDiffXY(1, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
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TileIndex t = tile + TileDiffXY(0, 1);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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if ((p1 & SLOPE_N) != 0) {
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TileIndex t = tile + TileDiffXY(0, 0);
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CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
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if (CmdFailed(cost)) return cost;
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total_cost.AddCost(cost);
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}
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/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
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{
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TileIndex *ti = ts.tile_table;
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for (int count = ts.tile_table_count; count != 0; count--, ti++) {
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TileIndex tile = *ti;
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assert(tile < MapSize());
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/* MP_VOID tiles can be terraformed but as tunnels and bridges
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* cannot go under / over these tiles they don't need checking. */
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if (IsTileType(tile, MP_VOID)) continue;
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/* Find new heights of tile corners */
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uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
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uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
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uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
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uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
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/* Find min and max height of tile */
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uint z_min = min(min(z_N, z_W), min(z_S, z_E));
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uint z_max = max(max(z_N, z_W), max(z_S, z_E));
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/* Compute tile slope */
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Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
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if (z_W > z_min) tileh |= SLOPE_W;
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if (z_S > z_min) tileh |= SLOPE_S;
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if (z_E > z_min) tileh |= SLOPE_E;
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if (z_N > z_min) tileh |= SLOPE_N;
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/* Check if bridge would take damage */
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if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
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GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
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_terraform_err_tile = tile; // highlight the tile under the bridge
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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/* Check if tunnel would take damage */
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if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
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_terraform_err_tile = tile; // highlight the tile above the tunnel
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return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
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}
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/* Check tiletype-specific things, and add extra-cost */
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const bool curr_gen = _generating_world;
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if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
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CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
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_generating_world = curr_gen;
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if (CmdFailed(cost)) {
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_terraform_err_tile = tile;
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return cost;
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}
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total_cost.AddCost(cost);
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}
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}
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if (flags & DC_EXEC) {
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/* change the height */
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{
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int count;
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TerraformerHeightMod *mod;
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mod = ts.modheight;
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for (count = ts.modheight_count; count != 0; count--, mod++) {
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TileIndex til = mod->tile;
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SetTileHeight(til, mod->height);
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}
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}
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/* finally mark the dirty tiles dirty */
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{
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int count;
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TileIndex *ti = ts.tile_table;
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for (count = ts.tile_table_count; count != 0; count--, ti++) {
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MarkTileDirtyByTile(*ti);
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}
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}
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}
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return total_cost;
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}
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/** Levels a selected (rectangle) area of land
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* @param tile end tile of area-drag
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* @param flags for this command type
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* @param p1 start tile of area drag
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* @param p2 height difference; eg raise (+1), lower (-1) or level (0)
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* @return error or cost of terraforming
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*/
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CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (p1 >= MapSize()) return CMD_ERROR;
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_terraform_err_tile = INVALID_TILE;
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/* remember level height */
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uint oldh = TileHeight(p1);
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/* compute new height */
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uint h = oldh + p2;
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/* Check range of destination height */
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if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
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if (p2 == 0) _error_message = STR_ALREADY_LEVELLED;
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/* make sure sx,sy are smaller than ex,ey */
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int ex = TileX(tile);
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int ey = TileY(tile);
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int sx = TileX(p1);
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int sy = TileY(p1);
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if (ex < sx) Swap(ex, sx);
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if (ey < sy) Swap(ey, sy);
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tile = TileXY(sx, sy);
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int size_x = ex - sx + 1;
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int size_y = ey - sy + 1;
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Money money = GetAvailableMoneyForCommand();
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CommandCost cost(EXPENSES_CONSTRUCTION);
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BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
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uint curh = TileHeight(tile2);
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while (curh != h) {
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CommandCost ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
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if (CmdFailed(ret)) break;
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if (flags & DC_EXEC) {
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money -= ret.GetCost();
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if (money < 0) {
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_additional_cash_required = ret.GetCost();
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return cost;
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}
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DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
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}
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cost.AddCost(ret);
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curh += (curh > h) ? -1 : 1;
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}
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} END_TILE_LOOP(tile2, size_x, size_y, tile)
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return (cost.GetCost() == 0) ? CMD_ERROR : cost;
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}
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