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OpenTTD-patches/src/network
rubidium d99a269493 (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount of players in the network game when they haven't joined the game yet. 18 years ago
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core (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network.cpp (svn r9378) -Fix [FS#688] (r9038): cancel in password queries reduces amount of players in the network game when they haven't joined the game yet. 18 years ago
network.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_client.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_data.cpp (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 18 years ago
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_gamelist.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gui.cpp (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_gui.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_server.cpp (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_udp.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago