mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
223 lines
9.4 KiB
C++
223 lines
9.4 KiB
C++
/* $Id$ */
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/** @file rail.cpp Implementation of rail specific functions. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "rail.h"
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#include "station_map.h"
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#include "tunnel_map.h"
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#include "tunnelbridge_map.h"
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#include "settings_type.h"
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#include "date_func.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "engine_func.h"
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#include "engine_base.h"
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/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
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/* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction along with the trackdir */
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extern const byte _signal_along_trackdir[TRACKDIR_END] = {
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0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0,
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0x4, 0x4, 0x4, 0x1, 0x8, 0x2
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};
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/* Maps a trackdir to the bit that stores its status in the map arrays, in the
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* direction against the trackdir */
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extern const byte _signal_against_trackdir[TRACKDIR_END] = {
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0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0,
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0x8, 0x8, 0x8, 0x2, 0x4, 0x1
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};
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/* Maps a Track to the bits that store the status of the two signals that can
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* be present on the given track */
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extern const byte _signal_on_track[] = {
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0xC, 0xC, 0xC, 0x3, 0xC, 0x3
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};
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/* Maps a diagonal direction to the all trackdirs that are connected to any
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* track entering in this direction (including those making 90 degree turns)
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*/
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extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
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TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
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TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
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};
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extern const Trackdir _next_trackdir[TRACKDIR_END] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
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TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
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};
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/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
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extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = {
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TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
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TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */
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TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */
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};
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/* Maps a track to all tracks that make 90 deg turns with it. */
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extern const TrackBits _track_crosses_tracks[] = {
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TRACK_BIT_Y, /* TRACK_X */
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TRACK_BIT_X, /* TRACK_Y */
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TRACK_BIT_VERT, /* TRACK_UPPER */
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TRACK_BIT_VERT, /* TRACK_LOWER */
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TRACK_BIT_HORZ, /* TRACK_LEFT */
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TRACK_BIT_HORZ /* TRACK_RIGHT */
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};
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/* Maps a trackdir to the (4-way) direction the tile is exited when following
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* that trackdir */
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extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END] = {
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DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
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};
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extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
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{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
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{INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N},
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{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = {
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{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
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{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W},
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{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N}
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};
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extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
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{INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
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{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
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{TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR},
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{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
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};
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extern const Trackdir _dir_to_diag_trackdir[] = {
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TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
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};
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extern const TrackBits _corner_to_trackbits[] = {
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TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_RIGHT, TRACK_BIT_UPPER,
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};
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extern const TrackdirBits _uphill_trackdirs[] = {
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TRACKDIR_BIT_NONE , ///< 0 SLOPE_FLAT
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1 SLOPE_W -> inclined for diagonal track
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2 SLOPE_S -> inclined for diagonal track
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TRACKDIR_BIT_X_SW , ///< 3 SLOPE_SW
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4 SLOPE_E -> inclined for diagonal track
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TRACKDIR_BIT_NONE , ///< 5 SLOPE_EW
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TRACKDIR_BIT_Y_SE , ///< 6 SLOPE_SE
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TRACKDIR_BIT_NONE , ///< 7 SLOPE_WSE -> leveled
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8 SLOPE_N -> inclined for diagonal track
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TRACKDIR_BIT_Y_NW , ///< 9 SLOPE_NW
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TRACKDIR_BIT_NONE , ///< 10 SLOPE_NS
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TRACKDIR_BIT_NONE , ///< 11 SLOPE_NWS -> leveled
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TRACKDIR_BIT_X_NE , ///< 12 SLOPE_NE
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TRACKDIR_BIT_NONE , ///< 13 SLOPE_ENW -> leveled
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TRACKDIR_BIT_NONE , ///< 14 SLOPE_SEN -> leveled
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TRACKDIR_BIT_NONE , ///< 15 invalid
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TRACKDIR_BIT_NONE , ///< 16 invalid
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TRACKDIR_BIT_NONE , ///< 17 invalid
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TRACKDIR_BIT_NONE , ///< 18 invalid
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TRACKDIR_BIT_NONE , ///< 19 invalid
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TRACKDIR_BIT_NONE , ///< 20 invalid
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TRACKDIR_BIT_NONE , ///< 21 invalid
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TRACKDIR_BIT_NONE , ///< 22 invalid
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 23 SLOPE_STEEP_S -> inclined for diagonal track
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TRACKDIR_BIT_NONE , ///< 24 invalid
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TRACKDIR_BIT_NONE , ///< 25 invalid
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TRACKDIR_BIT_NONE , ///< 26 invalid
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TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 27 SLOPE_STEEP_W -> inclined for diagonal track
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TRACKDIR_BIT_NONE , ///< 28 invalid
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 29 SLOPE_STEEP_N -> inclined for diagonal track
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TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 30 SLOPE_STEEP_E -> inclined for diagonal track
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};
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/* The default multiplier for the cost of building different types of railway
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* track, which will be divided by 8. Can be changed by newgrf files. */
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const int _default_railtype_cost_multiplier[RAILTYPE_END] = {
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8, 12, 16, 24,
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};
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int _railtype_cost_multiplier[RAILTYPE_END];
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RailType GetTileRailType(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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return GetRailType(tile);
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case MP_ROAD:
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/* rail/road crossing */
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if (IsLevelCrossing(tile)) return GetRailType(tile);
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break;
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case MP_STATION:
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if (IsRailwayStationTile(tile)) return GetRailType(tile);
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break;
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case MP_TUNNELBRIDGE:
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if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
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break;
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default:
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break;
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}
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return INVALID_RAILTYPE;
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}
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bool HasRailtypeAvail(const PlayerID p, const RailType railtype)
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{
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return HasBit(GetPlayer(p)->avail_railtypes, railtype);
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}
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bool ValParamRailtype(const RailType rail)
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{
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return HasRailtypeAvail(_current_player, rail);
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}
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RailType GetBestRailtype(const PlayerID p)
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{
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if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
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if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
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if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
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return RAILTYPE_RAIL;
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}
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RailTypes GetPlayerRailtypes(PlayerID p)
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{
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RailTypes rt = RAILTYPES_NONE;
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Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
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const EngineInfo *ei = &e->info;
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if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
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(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
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const RailVehicleInfo *rvi = &e->u.rail;
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if (rvi->railveh_type != RAILVEH_WAGON) {
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assert(rvi->railtype < RAILTYPE_END);
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SetBit(rt, rvi->railtype);
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}
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}
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}
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return rt;
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}
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