mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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459 lines
15 KiB
C++
459 lines
15 KiB
C++
/* $Id$ */
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/** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "debug.h"
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#include "viewport_func.h"
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#include "landscape.h"
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#include "newgrf.h"
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#include "industry.h"
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#include "newgrf_commons.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_industries.h"
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#include "newgrf_industrytiles.h"
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#include "newgrf_sound.h"
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#include "newgrf_text.h"
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#include "industry_map.h"
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#include "clear_map.h"
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#include "sprite.h"
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#include "transparency.h"
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#include "functions.h"
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#include "town.h"
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#include "command_func.h"
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#include "animated_tile_func.h"
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#include "water.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static uint32 GetGRFParameter(IndustryGfx indtile_id, byte parameter)
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{
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const IndustryTileSpec *indtspec = GetIndustryTileSpec(indtile_id);
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const GRFFile *file = indtspec->grf_prop.grffile;
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if (parameter >= file->param_end) return 0;
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return file->param[parameter];
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}
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/**
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* Based on newhouses equivalent, but adapted for newindustries
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* @param parameter from callback. It's in fact a pair of coordinates
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* @param tile TileIndex from which the callback was initiated
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* @param index of the industry been queried for
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* @return a construction of bits obeying the newgrf format
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*/
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uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
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{
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if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8;
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}
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/** This is the position of the tile relative to the northernmost tile of the industry.
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* Format: 00yxYYXX
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* Variable Content
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* x the x offset from the northernmost tile
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* XX same, but stored in a byte instead of a nibble
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* y the y offset from the northernmost tile
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* YY same, but stored in a byte instead of a nibble
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* @param tile TileIndex of the tile to evaluate
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* @param ind_tile northernmost tile of the industry
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*/
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static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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{
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byte x = TileX(tile) - TileX(ind_tile);
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byte y = TileY(tile) - TileY(ind_tile);
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return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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}
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static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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const Industry *inds = object->u.industry.ind;
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TileIndex tile = object->u.industry.tile;
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if (object->scope == VSG_SCOPE_PARENT) {
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return IndustryGetVariable(object, variable, parameter, available);
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}
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switch (variable) {
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/* Construction state of the tile: a value between 0 and 3 */
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case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
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case 0x41 : return GetTerrainType(tile);
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/* Current town zone of the tile in the nearest town */
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case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
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/* Relative position */
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case 0x43 : return GetRelativePosition(tile, inds->xy);
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/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
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/* Land info of nearby tiles */
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case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
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/* Animation stage of nearby tiles */
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case 0x61 : {
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tile = GetNearbyTile(parameter, tile);
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
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return GetIndustryAnimationState(tile);
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}
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return 0xFFFFFFFF;
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}
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/* Get industry tile ID at offset */
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case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds);
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/* Read GRF parameter */
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case 0x7F: return GetGRFParameter(GetIndustryGfx(tile), parameter);
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}
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DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
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*available = false;
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return (uint32)-1;
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}
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static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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/* IndustryTile do not have 'real' groups. Or do they?? */
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return NULL;
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}
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static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : GetIndustryByTile(tile)->random;
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}
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static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : GetIndustryByTile(tile)->random_triggers;
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}
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static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
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if (object->scope == VSG_SCOPE_SELF) {
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SetIndustryTriggers(tile, triggers);
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} else {
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GetIndustryByTile(tile)->random_triggers = triggers;
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}
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}
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static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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{
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res->GetRandomBits = IndustryTileGetRandomBits;
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res->GetTriggers = IndustryTileGetTriggers;
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res->SetTriggers = IndustryTileSetTriggers;
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res->GetVariable = IndustryTileGetVariable;
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res->ResolveReal = IndustryTileResolveReal;
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res->psa = &indus->psa;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = gfx;
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res->u.industry.type = indus->type;
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res->callback = CBID_NO_CALLBACK;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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res->count = 0;
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}
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void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_color, byte stage, IndustryGfx gfx)
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{
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const DrawTileSprites *dts = group->g.layout.dts;
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const DrawTileSeqStruct *dtss;
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SpriteID image = dts->ground.sprite;
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SpriteID pal = dts->ground.pal;
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if (IS_CUSTOM_SPRITE(image)) image += stage;
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if (GB(image, 0, SPRITE_WIDTH) != 0) {
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/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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* Do not do this if the tile's WaterClass is 'land'. */
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if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
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DrawWaterClassGround(ti);
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} else {
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DrawGroundSprite(image, pal);
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}
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}
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foreach_draw_tile_seq(dtss, dts->seq) {
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if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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image = dtss->image.sprite;
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pal = dtss->image.pal;
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/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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if (IS_CUSTOM_SPRITE(image)) image += stage;
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if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
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if (pal == 0) {
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pal = GENERAL_SPRITE_COLOR(rnd_color);
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}
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} else {
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pal = PAL_NONE;
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}
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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image, pal,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
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);
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} else {
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AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES));
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}
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}
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}
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uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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{
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ResolverObject object;
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const SpriteGroup *group;
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NewIndustryTileResolver(&object, gfx_id, tile, industry);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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return group->g.callback.result;
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}
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bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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{
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const SpriteGroup *group;
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ResolverObject object;
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if (ti->tileh != SLOPE_FLAT) {
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bool draw_old_one = true;
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if (HasBit(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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draw_old_one = callback_res != 0;
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}
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if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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}
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NewIndustryTileResolver(&object, gfx, ti->tile, i);
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group = Resolve(inds->grf_prop.spritegroup, &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) {
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return false;
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} else {
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/* Limit the building stage to the number of stages supplied. */
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byte stage = GetIndustryConstructionStage(ti->tile);
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stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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IndustryDrawTileLayout(ti, group, i->random_color, stage, gfx);
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return true;
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}
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}
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extern bool IsSlopeRefused(Slope current, Slope refused);
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bool PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index)
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{
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Industry ind;
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ind.index = INVALID_INDUSTRY;
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ind.xy = ind_base_tile;
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ind.width = 0;
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ind.type = type;
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, itspec_index, gfx, &ind, ind_tile);
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if (callback_res == CALLBACK_FAILED) {
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return !IsSlopeRefused(GetTileSlope(ind_tile, NULL), its->slopes_refused);
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}
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if (its->grf_prop.grffile->grf_version < 7) {
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return callback_res != 0;
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}
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/* Copy some parameters from the registers to the error message text ref. stack */
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SwitchToErrorRefStack();
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PrepareTextRefStackUsage(4);
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SwitchToNormalRefStack();
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switch (callback_res) {
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case 0x400: return true;
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case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; return false;
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case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false;
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case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; return false;
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default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false;
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}
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}
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void AnimateNewIndustryTile(TileIndex tile)
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{
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Industry *ind = GetIndustryByTile(tile);
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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byte animation_speed = itspec->animation_speed;
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if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_SPEED)) {
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
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if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
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}
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/* An animation speed of 2 means the animation frame changes 4 ticks, and
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* increasing this value by one doubles the wait. 0 is the minimum value
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* allowed for animation_speed, which corresponds to 30ms, and 16 is the
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* maximum, corresponding to around 33 minutes. */
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if ((_tick_counter % (1 << animation_speed)) != 0) return;
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bool frame_set_by_callback = false;
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byte frame = GetIndustryAnimationState(tile);
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uint16 num_frames = GB(itspec->animation_info, 0, 8);
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if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_NEXT_FRAME)) {
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME, HasBit(itspec->animation_special_flags, 0) ? Random() : 0, 0, gfx, ind, tile);
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if (callback_res != CALLBACK_FAILED) {
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frame_set_by_callback = true;
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switch (callback_res & 0xFF) {
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case 0xFF:
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DeleteAnimatedTile(tile);
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break;
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case 0xFE:
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/* Carry on as normal. */
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frame_set_by_callback = false;
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break;
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default:
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frame = callback_res & 0xFF;
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break;
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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}
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}
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if (!frame_set_by_callback) {
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if (frame < num_frames) {
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frame++;
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} else if (frame == num_frames && GB(itspec->animation_info, 8, 8) == 1) {
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/* This animation loops, so start again from the beginning */
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frame = 0;
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} else {
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/* This animation doesn't loop, so stay here */
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DeleteAnimatedTile(tile);
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}
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}
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SetIndustryAnimationState(tile, frame);
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MarkTileDirtyByTile(tile);
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}
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static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
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{
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uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
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if (callback_res == CALLBACK_FAILED) return;
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switch (callback_res & 0xFF) {
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case 0xFD: /* Do nothing. */ break;
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case 0xFE: AddAnimatedTile(tile); break;
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case 0xFF: DeleteAnimatedTile(tile); break;
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default:
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SetIndustryAnimationState(tile, callback_res & 0xFF);
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AddAnimatedTile(tile);
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break;
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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}
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bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
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{
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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if (!HasBit(itspec->animation_triggers, iat)) return false;
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Industry *ind = GetIndustryByTile(tile);
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ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
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return true;
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}
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bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
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{
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bool ret = true;
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uint32 random = Random();
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BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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if (StartStopIndustryTileAnimation(tile, iat, random)) {
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SB(random, 0, 16, Random());
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} else {
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ret = false;
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}
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}
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END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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return ret;
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}
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static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind)
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{
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ResolverObject object;
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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if (itspec->grf_prop.spritegroup == NULL) return;
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NewIndustryTileResolver(&object, gfx, tile, ind);
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object.callback = CBID_RANDOM_TRIGGER;
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object.trigger = trigger;
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const SpriteGroup *group = Resolve(itspec->grf_prop.spritegroup, &object);
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if (group == NULL) return;
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byte new_random_bits = Random();
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byte random_bits = GetIndustryRandomBits(tile);
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random_bits &= ~object.reseed;
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random_bits |= new_random_bits & object.reseed;
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SetIndustryRandomBits(tile, random_bits);
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}
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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{
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DoTriggerIndustryTile(tile, trigger, GetIndustryByTile(tile));
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}
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void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
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{
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BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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DoTriggerIndustryTile(tile, trigger, ind);
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}
|
|
END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
|
|
}
|