mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
253 lines
7.2 KiB
C++
253 lines
7.2 KiB
C++
/* $Id$ */
|
|
|
|
/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "debug.h"
|
|
#include "gfxinit.h"
|
|
#include "spritecache.h"
|
|
#include "fileio.h"
|
|
#include "fios.h"
|
|
#include "newgrf.h"
|
|
#include "md5.h"
|
|
#include "variables.h"
|
|
#include "fontcache.h"
|
|
#include "gfx_func.h"
|
|
#include "core/alloc_func.hpp"
|
|
#include "core/bitmath_func.hpp"
|
|
#include <string.h>
|
|
#include "settings_type.h"
|
|
|
|
#include "table/sprites.h"
|
|
|
|
struct MD5File {
|
|
const char * filename; ///< filename
|
|
uint8 hash[16]; ///< md5 sum of the file
|
|
};
|
|
|
|
struct FileList {
|
|
MD5File basic[2]; ///< GRF files that always have to be loaded
|
|
MD5File landscape[3]; ///< Landscape specific grf files
|
|
MD5File sound; ///< Sound samples
|
|
MD5File openttd; ///< GRF File with OTTD specific graphics
|
|
};
|
|
|
|
#include "table/files.h"
|
|
#include "table/landscape_sprite.h"
|
|
|
|
static const SpriteID * const _landscape_spriteindexes[] = {
|
|
_landscape_spriteindexes_1,
|
|
_landscape_spriteindexes_2,
|
|
_landscape_spriteindexes_3,
|
|
};
|
|
|
|
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
|
|
{
|
|
uint load_index_org = load_index;
|
|
uint sprite_id = 0;
|
|
|
|
FioOpenFile(file_index, filename);
|
|
|
|
DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
|
|
|
|
while (LoadNextSprite(load_index, file_index, sprite_id)) {
|
|
load_index++;
|
|
sprite_id++;
|
|
if (load_index >= MAX_SPRITES) {
|
|
usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
|
|
}
|
|
}
|
|
DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
|
|
|
|
return load_index - load_index_org;
|
|
}
|
|
|
|
|
|
void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
|
|
{
|
|
uint start;
|
|
while ((start = *index_tbl++) != END) {
|
|
uint end = *index_tbl++;
|
|
|
|
do {
|
|
bool b = LoadNextSprite(start, file_index, *sprite_id);
|
|
assert(b);
|
|
(*sprite_id)++;
|
|
} while (++start <= end);
|
|
}
|
|
}
|
|
|
|
static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
|
|
{
|
|
uint sprite_id = 0;
|
|
|
|
FioOpenFile(file_index, filename);
|
|
|
|
DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
|
|
|
|
LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
|
|
}
|
|
|
|
|
|
/**
|
|
* Calculate and check the MD5 hash of the supplied filename.
|
|
* @param file filename and expected MD5 hash for the given filename.
|
|
* @return true if the checksum is correct.
|
|
*/
|
|
static bool FileMD5(const MD5File file)
|
|
{
|
|
size_t size;
|
|
FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
|
|
|
|
if (f != NULL) {
|
|
Md5 checksum;
|
|
uint8 buffer[1024];
|
|
uint8 digest[16];
|
|
size_t len;
|
|
|
|
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
|
|
size -= len;
|
|
checksum.Append(buffer, len);
|
|
}
|
|
|
|
FioFCloseFile(f);
|
|
|
|
checksum.Finish(digest);
|
|
return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
|
|
} else { // file not found
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determine the palette that has to be used.
|
|
* - forced DOS palette via command line -> leave it that way
|
|
* - all Windows files present -> Windows palette
|
|
* - all DOS files present -> DOS palette
|
|
* - no Windows files present and any DOS file present -> DOS palette
|
|
* - otherwise -> Windows palette
|
|
*/
|
|
static void DeterminePalette()
|
|
{
|
|
if (_use_dos_palette) return;
|
|
|
|
/* Count of files from the different versions. */
|
|
uint dos = 0;
|
|
uint win = 0;
|
|
|
|
for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
|
|
for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;
|
|
|
|
for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
|
|
for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;
|
|
|
|
if (win == 5) {
|
|
_use_dos_palette = false;
|
|
} else if (dos == 5 || (win == 0 && dos > 0)) {
|
|
_use_dos_palette = true;
|
|
} else {
|
|
_use_dos_palette = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks whether the MD5 checksums of the files are correct.
|
|
*
|
|
* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
|
|
*/
|
|
void CheckExternalFiles()
|
|
{
|
|
DeterminePalette();
|
|
|
|
static const size_t ERROR_MESSAGE_LENGTH = 128;
|
|
const FileList *files = _use_dos_palette ? &files_dos : &files_win;
|
|
char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
|
|
error_msg[0] = '\0';
|
|
char *add_pos = error_msg;
|
|
|
|
for (uint i = 0; i < lengthof(files->basic); i++) {
|
|
if (!FileMD5(files->basic[i])) {
|
|
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
|
|
}
|
|
}
|
|
|
|
for (uint i = 0; i < lengthof(files->landscape); i++) {
|
|
if (!FileMD5(files->landscape[i])) {
|
|
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
|
|
}
|
|
}
|
|
|
|
if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
|
|
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
|
|
}
|
|
|
|
if (!FileMD5(files->openttd)) {
|
|
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
|
|
}
|
|
|
|
if (add_pos != error_msg) ShowInfoF(error_msg);
|
|
}
|
|
|
|
|
|
static void LoadSpriteTables()
|
|
{
|
|
const FileList *files = _use_dos_palette ? &files_dos : &files_win;
|
|
uint i = FIRST_GRF_SLOT;
|
|
|
|
LoadGrfFile(files->basic[0].filename, 0, i++);
|
|
|
|
/*
|
|
* The second basic file always starts at the given location and does
|
|
* contain a different amount of sprites depending on the "type"; DOS
|
|
* has a few sprites less. However, we do not care about those missing
|
|
* sprites as they are not shown anyway (logos in intro game).
|
|
*/
|
|
LoadGrfFile(files->basic[1].filename, 4793, i++);
|
|
|
|
/*
|
|
* Load additional sprites for climates other than temperate.
|
|
* This overwrites some of the temperate sprites, such as foundations
|
|
* and the ground sprites.
|
|
*/
|
|
if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
|
|
LoadGrfIndexed(
|
|
files->landscape[_settings_game.game_creation.landscape - 1].filename,
|
|
_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
|
|
i++
|
|
);
|
|
}
|
|
|
|
/* Initialize the unicode to sprite mapping table */
|
|
InitializeUnicodeGlyphMap();
|
|
|
|
/*
|
|
* Load the base NewGRF with OTTD required graphics as first NewGRF.
|
|
* However, we do not want it to show up in the list of used NewGRFs,
|
|
* so we have to manually add it, and then remove it later.
|
|
*/
|
|
GRFConfig *top = _grfconfig;
|
|
GRFConfig *master = CallocT<GRFConfig>(1);
|
|
master->filename = strdup(files->openttd.filename);
|
|
FillGRFDetails(master, false);
|
|
ClrBit(master->flags, GCF_INIT_ONLY);
|
|
master->next = top;
|
|
_grfconfig = master;
|
|
|
|
LoadNewGRF(SPR_NEWGRFS_BASE, i);
|
|
|
|
/* Free and remove the top element. */
|
|
ClearGRFConfig(&master);
|
|
_grfconfig = top;
|
|
}
|
|
|
|
|
|
void GfxLoadSprites()
|
|
{
|
|
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
|
|
|
|
GfxInitSpriteMem();
|
|
LoadSpriteTables();
|
|
GfxInitPalettes();
|
|
}
|