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OpenTTD-patches/table
celestar fcd012e7ec (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 19 years ago
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ai_rail.h (svn r2701) Insert Id tags into all source files 19 years ago
animcursors.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
autorail.h (svn r2701) Insert Id tags into all source files 19 years ago
bridge_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
build_industry.h (svn r2701) Insert Id tags into all source files 19 years ago
clear_land.h (svn r2701) Insert Id tags into all source files 19 years ago
currency.h (svn r2701) Insert Id tags into all source files 19 years ago
engines.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 19 years ago
files.h (svn r2701) Insert Id tags into all source files 19 years ago
genland.h (svn r2701) Insert Id tags into all source files 19 years ago
industry_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
landscape_const.h (svn r2701) Insert Id tags into all source files 19 years ago
landscape_sprite.h (svn r2701) Insert Id tags into all source files 19 years ago
namegen.h (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 19 years ago
palettes.h (svn r2701) Insert Id tags into all source files 19 years ago
road_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
roadveh.h (svn r2701) Insert Id tags into all source files 19 years ago
sprites.h (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 19 years ago
station_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
town_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
track_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
train_cmd.h (svn r2701) Insert Id tags into all source files 19 years ago
tree_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
tunnel_land.h (svn r2701) Insert Id tags into all source files 19 years ago
unmovable_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago
water_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 19 years ago