OpenTTD-patches/src/lang/english.txt

3664 lines
313 KiB
Plaintext

##name English (UK)
##ownname English (UK)
##isocode en_GB
##winlangid 0x0809
##grflangid 0x01
##plural 0
##textdir ltr
#
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY}
STR_0004 :{WHITE}{CURRENCY}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required
STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE}
STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD}
STR_SUPPLIES :{BLACK}Supplies: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Passengers
STR_0010_COAL :Coal
STR_0011_MAIL :Mail
STR_0012_OIL :Oil
STR_0013_LIVESTOCK :Livestock
STR_0014_GOODS :Goods
STR_0015_GRAIN :Grain
STR_0016_WOOD :Wood
STR_0017_IRON_ORE :Iron Ore
STR_0018_STEEL :Steel
STR_0019_VALUABLES :Valuables
STR_001A_COPPER_ORE :Copper Ore
STR_001B_MAIZE :Maize
STR_001C_FRUIT :Fruit
STR_001D_DIAMONDS :Diamonds
STR_001E_FOOD :Food
STR_001F_PAPER :Paper
STR_0020_GOLD :Gold
STR_0021_WATER :Water
STR_0022_WHEAT :Wheat
STR_0023_RUBBER :Rubber
STR_0024_SUGAR :Sugar
STR_0025_TOYS :Toys
STR_0026_CANDY :Sweets
STR_0027_COLA :Cola
STR_0028_COTTON_CANDY :Candyfloss
STR_0029_BUBBLES :Bubbles
STR_002A_TOFFEE :Toffee
STR_002B_BATTERIES :Batteries
STR_002C_PLASTIC :Plastic
STR_002D_FIZZY_DRINKS :Fizzy Drinks
STR_002E :
STR_002F_PASSENGER :Passenger
STR_0030_COAL :Coal
STR_0031_MAIL :Mail
STR_0032_OIL :Oil
STR_0033_LIVESTOCK :Livestock
STR_0034_GOODS :Goods
STR_0035_GRAIN :Grain
STR_0036_WOOD :Wood
STR_0037_IRON_ORE :Iron Ore
STR_0038_STEEL :Steel
STR_0039_VALUABLES :Valuables
STR_003A_COPPER_ORE :Copper Ore
STR_003B_MAIZE :Maize
STR_003C_FRUIT :Fruit
STR_003D_DIAMOND :Diamond
STR_003E_FOOD :Food
STR_003F_PAPER :Paper
STR_0040_GOLD :Gold
STR_0041_WATER :Water
STR_0042_WHEAT :Wheat
STR_0043_RUBBER :Rubber
STR_0044_SUGAR :Sugar
STR_0045_TOY :Toy
STR_0046_CANDY :Sweet
STR_0047_COLA :Cola
STR_0048_COTTON_CANDY :Candyfloss
STR_0049_BUBBLE :Bubble
STR_004A_TOFFEE :Toffee
STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastic
STR_004D_FIZZY_DRINK :Fizzy Drink
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL :{WEIGHT} of coal
STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail
STR_QUANTITY_OIL :{VOLUME} of oil
STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock
STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods
STR_QUANTITY_GRAIN :{WEIGHT} of grain
STR_QUANTITY_WOOD :{WEIGHT} of wood
STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore
STR_QUANTITY_STEEL :{WEIGHT} of steel
STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore
STR_QUANTITY_MAIZE :{WEIGHT} of maize
STR_QUANTITY_FRUIT :{WEIGHT} of fruit
STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds
STR_QUANTITY_FOOD :{WEIGHT} of food
STR_QUANTITY_PAPER :{WEIGHT} of paper
STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold
STR_QUANTITY_WATER :{VOLUME} of water
STR_QUANTITY_WHEAT :{WEIGHT} of wheat
STR_QUANTITY_RUBBER :{VOLUME} of rubber
STR_QUANTITY_SUGAR :{WEIGHT} of sugar
STR_QUANTITY_TOYS :{COMMA} toy{P "" s}
STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of sweets
STR_QUANTITY_COLA :{VOLUME} of cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT} of candyfloss
STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT} of toffee
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Map - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Game Options
STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING1}
STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Quit
STR_00C8_YES :{BLACK}Yes
STR_00C9_NO :{BLACK}No
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nothing
STR_00D1_DARK_BLUE :Dark Blue
STR_00D2_PALE_GREEN :Pale Green
STR_00D3_PINK :Pink
STR_00D4_YELLOW :Yellow
STR_00D5_RED :Red
STR_00D6_LIGHT_BLUE :Light Blue
STR_00D7_GREEN :Green
STR_00D8_DARK_GREEN :Dark Green
STR_00D9_BLUE :Blue
STR_00DA_CREAM :Cream
STR_00DB_MAUVE :Mauve
STR_00DC_PURPLE :Purple
STR_00DD_ORANGE :Orange
STR_00DE_BROWN :Brown
STR_00DF_GREY :Grey
STR_00E0_WHITE :White
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Location
STR_00E5_CONTOURS :Contours
STR_00E6_VEHICLES :Vehicles
STR_00E7_INDUSTRIES :Industries
STR_00E8_ROUTES :Routes
STR_00E9_VEGETATION :Vegetation
STR_00EA_OWNERS :Owners
STR_00EB_ROADS :{BLACK}{TINYFONT}Roads
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railways
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles
STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
STR_00FC_FOREST :{BLACK}{TINYFONT}Forest
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport
STR_011F_DOCK :{BLACK}{TINYFONT}Dock
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land
STR_0123_FIELDS :{BLACK}{TINYFONT}Fields
STR_0124_TREES :{BLACK}{TINYFONT}Trees
STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks
STR_0126_WATER :{BLACK}{TINYFONT}Water
STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner
STR_0128_TOWNS :{BLACK}{TINYFONT}Towns
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries
STR_012A_DESERT :{BLACK}{TINYFONT}Desert
STR_012B_SNOW :{BLACK}{TINYFONT}Snow
STR_012C_MESSAGE :{WHITE}Message
STR_012D :{WHITE}{STRING}
STR_DEFAULT :{BLACK}Default
STR_012E_CANCEL :{BLACK}Cancel
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Rename
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
STR_OSNAME_UNIX :Unix
STR_OSNAME_OSX :OS X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
STR_013B_OWNED_BY :{WHITE}...owned by {STRING2}
STR_013C_CARGO :{BLACK}Cargo
STR_013D_INFORMATION :{BLACK}Information
STR_013E_CAPACITIES :{BLACK}Capacities
STR_TOTAL_CARGO :{BLACK}Total Cargo
STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{STRING}
STR_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{STRING} (x{NUM})
STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_MAPSIZE :{BLACK}Map size:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Game Options
STR_0150_SOMEONE :someone{SKIP}{SKIP}
STR_UNITS_IMPERIAL :Imperial
STR_UNITS_METRIC :Metric
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph
STR_0158_COMPANY_VALUE_GRAPH :Company value graph
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends
STR_015B_OPENTTD :{WHITE}About OpenTTD
STR_015C_SAVE_GAME :Save game
STR_015D_LOAD_GAME :Load game
STR_015E_QUIT_GAME :Abandon game
STR_015F_QUIT :Exit
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
STR_0161_QUIT_GAME :{WHITE}Abandon Game
STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
STR_SORT_BY :{BLACK}Sort by
STR_SORT_BY_POPULATION :{BLACK}Population
STR_SORT_BY_PRODUCTION :Production
STR_SORT_BY_TYPE :Type
STR_SORT_BY_TRANSPORTED :Transported
STR_SORT_BY_NAME :{BLACK}Name
STR_SORT_BY_DROPDOWN_NAME :Name
STR_SORT_BY_DATE :{BLACK}Date
STR_SORT_BY_NUMBER :Number
STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
STR_SORT_BY_AGE :Age
STR_SORT_BY_RELIABILITY :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED :Maximum speed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Value
STR_SORT_BY_LENGTH :Length
STR_SORT_BY_LIFE_TIME :Remaining life time
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waiting cargo value
STR_SORT_BY_RATING_MAX :Cargo rating
STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort)
STR_ENGINE_SORT_COST :Cost
STR_ENGINE_SORT_POWER :Power
STR_ENGINE_SORT_INTRO_DATE :Introduction Date
STR_ENGINE_SORT_RUNNING_COST :Running Cost
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost
STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
STR_REPLACE_VEHICLES :Replace vehicles
STR_SEND_TRAIN_TO_DEPOT :Send to Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
STR_SEND_SHIP_TO_DEPOT :Send to Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
STR_SEND_FOR_SERVICING :Send for Servicing
############ range for months starts
STR_0162_JAN :Jan
STR_0163_FEB :Feb
STR_0164_MAR :Mar
STR_0165_APR :Apr
STR_0166_MAY :May
STR_0167_JUN :Jun
STR_0168_JUL :Jul
STR_0169_AUG :Aug
STR_016A_SEP :Sep
STR_016B_OCT :Oct
STR_016C_NOV :Nov
STR_016D_DEC :Dec
############ range for months ends
STR_016E :{TINYFONT}{STRING}{} {STRING}
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING2}-
STR_0171_PAUSE_GAME :{BLACK}Pause game
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations
STR_0174_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_0182_BUILD_ROADS :{BLACK}Build roads
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_0184_BUILD_AIRPORTS :{BLACK}Build airports
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information
STR_0187_OPTIONS :{BLACK}Options
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
STR_018B_CLOSE_WINDOW :{BLACK}Close window
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} year{P "" s} ({COMMA})
STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
############ range for service numbers ends
STR_019F_TRAIN :Train
STR_019C_ROAD_VEHICLE :Road vehicle
STR_019E_SHIP :Ship
STR_019D_AIRCRAFT :Aircraft
STR_01A0_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
STR_01A6_N_A :N/A
STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
STR_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
STR_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
STR_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{VEHICLE}
############ range for days starts
STR_01AC_1ST :1st
STR_01AD_2ND :2nd
STR_01AE_3RD :3rd
STR_01AF_4TH :4th
STR_01B0_5TH :5th
STR_01B1_6TH :6th
STR_01B2_7TH :7th
STR_01B3_8TH :8th
STR_01B4_9TH :9th
STR_01B5_10TH :10th
STR_01B6_11TH :11th
STR_01B7_12TH :12th
STR_01B8_13TH :13th
STR_01B9_14TH :14th
STR_01BA_15TH :15th
STR_01BB_16TH :16th
STR_01BC_17TH :17th
STR_01BD_18TH :18th
STR_01BE_19TH :19th
STR_01BF_20TH :20th
STR_01C0_21ST :21st
STR_01C1_22ND :22nd
STR_01C2_23RD :23rd
STR_01C3_24TH :24th
STR_01C4_25TH :25th
STR_01C5_26TH :26th
STR_01C6_27TH :27th
STR_01C7_28TH :28th
STR_01C8_29TH :29th
STR_01C9_30TH :30th
STR_01CA_31ST :31st
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_01D1_8 :({COMMA}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox
STR_01D3_SOUND_MUSIC :Sound/music
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_01D5_ALL :{TINYFONT}All
STR_01D6_OLD_STYLE :{TINYFONT}Old Style
STR_01D7_NEW_STYLE :{TINYFONT}New Style
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1
STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING1}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}{BLACK}{TINYFONT}Title
STR_01E9_SHUFFLE :{TINYFONT}Shuffle
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Programme
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear
STR_01F1_SAVE :{TINYFONT}{BLACK}Save
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING})
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_0201_MESSAGE_SETTINGS :Message settings
STR_MESSAGE_HISTORY_MENU :Message History
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options
STR_0205_MESSAGE_TYPES :{BLACK}Message types:
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_INDUSTRY_OPEN :{YELLOW}Opening of industries
STR_NEWS_INDUSTRY_CLOSE :{YELLOW}Closing of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company
STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s)
STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Other industry production changes
STR_020B_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance
STR_020E_SUBSIDIES :{YELLOW}Subsidies
STR_020F_GENERAL_INFORMATION :{YELLOW}General information
STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full
STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Businessman
STR_0214_ENTREPRENEUR :Entrepreneur
STR_0215_INDUSTRIALIST :Industrialist
STR_0216_CAPITALIST :Capitalist
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Mogul
STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_0233_TOWN_GENERATION :{WHITE}Town Generation
STR_0234_NEW_TOWN :{BLACK}New Town
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns
STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town
STR_023C_EXPAND :{BLACK}Expand
STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_023D_RANDOM_TOWN :{BLACK}Random Town
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location
STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
STR_0288_PLANT_TREES :{BLACK}Plant trees
STR_0289_PLACE_SIGN :{BLACK}Place sign
STR_028A_RANDOM_TREES :{BLACK}Random Trees
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
STR_CREATE_RIVER :{BLACK}Place rivers.
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
STR_0293_LOAD_SCENARIO :Load scenario
STR_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_0294_QUIT_EDITOR :Quit editor
STR_0295 :
STR_0296_QUIT :Quit
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario
STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario
STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land
STR_02A1_SMALL :{BLACK}Small
STR_02A2_MEDIUM :{BLACK}Medium
STR_02A3_LARGE :{BLACK}Large
STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
STR_FOUND_TOWN_CITY :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size
STR_02A5_TOWN_SIZE :{YELLOW}Town size:
STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
STR_02B6 :{STRING} - {STRING5}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report
STR_OFF :Off
STR_SUMMARY :Summary
STR_FULL :Full
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Town directory
STR_02BD :{BLACK}{STRING}
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C4_GAME_OPTIONS :Game options
STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings
STR_MENU_CONFIG_SETTINGS :Advanced settings
STR_NEWGRF_SETTINGS :NewGRF settings
STR_TRANSPARENCY_OPTIONS :Transparency options
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed
STR_02D0_FULL_ANIMATION :{SETX 12}Full animation
STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console
STR_AI_DEBUG_MENU :AI Debug
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl+S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl+G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_02DD_SUBSIDIES :Subsidies
STR_02DE_MAP_OF_WORLD :Map of world
STR_EXTRA_VIEW_PORT :Extra viewport
STR_SIGN_LIST :Sign list
STR_02DF_TOWN_DIRECTORY :Town directory
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view
STR_02E0_CURRENCY_UNITS :{BLACK}Currency units
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection
STR_MEASURING_UNITS :{BLACK}Measuring units
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection
STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on
STR_02E9_DRIVE_ON_LEFT :Drive on left
STR_02EA_DRIVE_ON_RIGHT :Drive on right
STR_02EB_TOWN_NAMES :{BLACK}Town names
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names
STR_02F4_AUTOSAVE :{BLACK}Autosave
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves
STR_02F7_OFF :Off
STR_02F8_EVERY_3_MONTHS :Every 3 months
STR_02F9_EVERY_6_MONTHS :Every 6 months
STR_02FA_EVERY_12_MONTHS :Every 12 months
STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customised game world/scenario
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Start a multi-player game
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customised scenario
STR_0304_QUIT :{BLACK}Quit
STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD'
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
STR_JUST_STRING :{STRING}
STR_JUST_RAW_STRING :{RAW_STRING}
STR_JUST_INT :{NUM}
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
STR_0319_PAUSED :{YELLOW}* * PAUSED * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use
STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_SAVING_GAME :{RED}* * SAVING GAME * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
STR_6 :{BLACK}6
STR_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original)
STR_TOWNNAME_FRENCH :French
STR_TOWNNAME_GERMAN :German
STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional)
STR_TOWNNAME_LATIN_AMERICAN :Latin-American
STR_TOWNNAME_SILLY :Silly
STR_TOWNNAME_SWEDISH :Swedish
STR_TOWNNAME_DUTCH :Dutch
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_NORWEGIAN :Norwegian
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
STR_TOWNNAME_ROMANIAN :Romanian
STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SWISS :Swiss
STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan
############ end of townname region
STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($)
STR_CURR_EUR :Euro (€)
STR_CURR_YEN :Yen (¥)
STR_CURR_ATS :Austrian Shilling (ATS)
STR_CURR_BEF :Belgian Franc (BEF)
STR_CURR_CHF :Swiss Franc (CHF)
STR_CURR_CZK :Czech Koruna (CZK)
STR_CURR_DEM :Deutschmark (DEM)
STR_CURR_DKK :Danish Krone (DKK)
STR_CURR_ESP :Peseta (ESP)
STR_CURR_FIM :Finnish Markka (FIM)
STR_CURR_FRF :Franc (FRF)
STR_CURR_GRD :Greek Drachma (GRD)
STR_CURR_HUF :Hungarian Forint (HUF)
STR_CURR_ISK :Icelandic Krona (ISK)
STR_CURR_ITL :Italian Lira (ITL)
STR_CURR_NLG :Dutch Guilder (NLG)
STR_CURR_NOK :Norwegian Krone (NOK)
STR_CURR_PLN :Polish Zloty (PLN)
STR_CURR_RON :Romanian Leu (RON)
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_TRY :Turkish Lira (TRY)
STR_CURR_SKK :Slovak Koruna (SKK)
STR_CURR_BRL :Brazilian Real (BRL)
STR_CURR_EEK :Estonian Krooni (EEK)
STR_CURR_CUSTOM :Custom...
STR_OPTIONS_LANG :{BLACK}Language
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use
STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
STR_OPTIONS_RES :{BLACK}Screen resolution
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use
STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_OPTIONS_BASE_GRF_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{RAW_STRING}
STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use
STR_AUTOSAVE_1_MONTH :Every month
STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_MONTH_JAN :January
STR_MONTH_FEB :February
STR_MONTH_MAR :March
STR_MONTH_APR :April
STR_MONTH_MAY :May
STR_MONTH_JUN :June
STR_MONTH_JUL :July
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :October
STR_MONTH_NOV :November
STR_MONTH_DEC :December
STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}No orders
STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_PASSENGERS :passengers
STR_BAGS :bags
STR_TONS :tonnes
STR_LITERS :litres
STR_ITEMS :items
STR_CRATES :crates
STR_RES_OTHER :other
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue.
STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost.
STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
# end of order system
STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied.
STR_AUTOREPLACE_MONEY_LIMIT :(money limit)
STR_CONFIG_SETTING :{BLACK}Advanced Settings
STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_STOP_LOCATION :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING1}{LTBLUE} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
STR_CONFIG_SETTING_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles.
STR_CONFIG_SETTING_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING1}
STR_CONFIG_SETTING_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES_NONE :None
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Off
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Own company
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_ALL :All companies
STR_CONFIG_SETTING_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LOADING_INDICATORS_OFF :Off
STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :Own company
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :All companies
STR_CONFIG_SETTING_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_RAIL :Normal Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MONORAIL :Monorail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MAGLEV :Maglev
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING1}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING1}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{LTBLUE}Coloured news appears in: {ORANGE}{STRING1}
STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING1}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Left
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centre
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Right
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING1}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING1}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GUI :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy
STR_CONFIG_SETTING_AI :{ORANGE}Competitors
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicing
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended)
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
############ generic strings for settings
STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_INT32 :{NUM}
STR_CONFIG_SETTING_CURRENCY :{CURRENCY}
STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value
STR_TEMPERATE_LANDSCAPE :Temperate landscape
STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
STR_TOYLAND_LANDSCAPE :Toyland landscape
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Go via {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
STR_WAYPOINTNAME_CITY :Waypoint {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Waypoint
STR_WAYPOINT :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_LIST :{WHITE}{WAYPOINT} - {COMMA} Train{P "" s}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode
STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations
STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
STR_MANY_RANDOM_INDUSTRIES :Many random industries
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_BUILD_LOCKS_TIP :{BLACK}Build locks
STR_LANDINFO_LOCK :Lock
STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
STR_LANDINFO_RIVER :River
STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use!
STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
STR_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop
STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
STR_FAST_FORWARD :{BLACK}Fast forward the game
STR_MESSAGE_HISTORY :{WHITE}Message History
STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type
STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train...
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
############ network gui strings
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
STR_NETWORK_CONNECTION :{BLACK}Connection:
STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
STR_NETWORK_START_SERVER :{BLACK}Start server
STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_FIND_SERVER :{BLACK}Find server
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
STR_NETWORK_ADD_SERVER :{BLACK}Add server
STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games.
STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max
STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size
STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area
STR_NETWORK_DATE_CAPTION :{BLACK}Date
STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date
STR_NETWORK_YEARS_CAPTION :{BLACK}Years
STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running
STR_NETWORK_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Password protected!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_JOIN_GAME :{BLACK}Join game
STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game
STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
STR_NETWORK_SET_PASSWORD :{BLACK}Set password
STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies
STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
STR_NETWORK_LANG_ENGLISH :English
STR_NETWORK_LANG_GERMAN :German
STR_NETWORK_LANG_FRENCH :French
STR_NETWORK_LANG_BRAZILIAN :Brazilian
STR_NETWORK_LANG_BULGARIAN :Bulgarian
STR_NETWORK_LANG_CHINESE :Chinese
STR_NETWORK_LANG_CZECH :Czech
STR_NETWORK_LANG_DANISH :Danish
STR_NETWORK_LANG_DUTCH :Dutch
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finnish
STR_NETWORK_LANG_HUNGARIAN :Hungarian
STR_NETWORK_LANG_ICELANDIC :Icelandic
STR_NETWORK_LANG_ITALIAN :Italian
STR_NETWORK_LANG_JAPANESE :Japanese
STR_NETWORK_LANG_KOREAN :Korean
STR_NETWORK_LANG_LITHUANIAN :Lithuanian
STR_NETWORK_LANG_NORWEGIAN :Norwegian
STR_NETWORK_LANG_POLISH :Polish
STR_NETWORK_LANG_PORTUGUESE :Portuguese
STR_NETWORK_LANG_ROMANIAN :Romanian
STR_NETWORK_LANG_RUSSIAN :Russian
STR_NETWORK_LANG_SLOVAK :Slovak
STR_NETWORK_LANG_SLOVENIAN :Slovenian
STR_NETWORK_LANG_SPANISH :Spanish
STR_NETWORK_LANG_SWEDISH :Swedish
STR_NETWORK_LANG_TURKISH :Turkish
STR_NETWORK_LANG_UKRAINIAN :Ukrainian
STR_NETWORK_LANG_AFRIKAANS :Afrikaans
STR_NETWORK_LANG_CROATIAN :Croatian
STR_NETWORK_LANG_CATALAN :Catalan
STR_NETWORK_LANG_ESTONIAN :Estonian
STR_NETWORK_LANG_GALICIAN :Galician
STR_NETWORK_LANG_GREEK :Greek
STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
STR_NETWORK_NEW_COMPANY :{BLACK}New company
STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company
STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
STR_NETWORK_JOIN_COMPANY :{BLACK}Join company
STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company
STR_NETWORK_REFRESH :{BLACK}Refresh server
STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info
STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO
STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY}
STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
STR_NETWORK_CONNECTING :{WHITE}Connecting...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far
STR_NETWORK_DISCONNECT :{BLACK}Disconnect
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_CLIENT_LIST :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame
STR_NETWORK_ERR_SERVER_START :{WHITE} Could not start the server
STR_NETWORK_ERR_CLIENT_START :{WHITE} Could not connect
STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUM} timed out
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} A protocol-error was made and the connection was closed
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not match the server's revision
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password
STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full
STR_NETWORK_ERR_SERVER_BANNED :{WHITE} You are banned from this server
STR_NETWORK_ERR_KICKED :{WHITE} You were kicked out of the game
STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server
############ Leave those lines in this order!!
STR_NETWORK_ERR_CLIENT_GENERAL :general error
STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password
STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand
STR_NETWORK_ERR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full
############ End of leave-in-this-order
STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
############ End of leave-in-this-order
STR_NETWORK_CLIENT_LEAVING :leaving
STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game
STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY}
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] :
STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session
STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait...
STR_NETWORK_SERVER :Server
STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_CLIENTLIST_NONE :(none)
STR_NETWORK_CLIENTLIST_KICK :Kick
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
STR_NETWORK_SEND :{BLACK}Send
############ end network gui strings
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY}
STR_0801_COST :{RED}Cost: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY}
STR_0803_INCOME :{GREEN}Income: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
STR_FEEDER :{YELLOW}Transfer: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
STR_080A_ROCKS :Rocks
STR_080B_ROUGH_LAND :Rough land
STR_080C_BARE_LAND :Bare land
STR_080D_GRASS :Grass
STR_080E_FIELDS :Fields
STR_080F_SNOW_COVERED_LAND :Snow-covered land
STR_0810_DESERT :Desert
##id 0x1000
STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
STR_1004_TOO_HIGH :{WHITE}... too high
STR_ALREADY_LEVELLED :{WHITE}... already flat
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railway Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Maglev Construction
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation
STR_1015_RAILROAD_CONSTRUCTION :Railway construction
STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railway construction
STR_1016_MONORAIL_CONSTRUCTION :Monorail construction
STR_1017_MAGLEV_CONSTRUCTION :Maglev construction
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railway station
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation
STR_1021_RAILROAD_TRACK :Railway track
STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals
STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
STR_SELECT_STATION_TO_JOIN :{BLACK}Join station
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction
STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Tramway Construction
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge
STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation
STR_TRAM_DEPOT_ORIENTATION :{WHITE}Tram Depot Orientation
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here...
STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Can't build tram vehicle depot here...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station...
STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
STR_180A_ROAD_CONSTRUCTION :Road construction
STR_TRAMWAY_CONSTRUCTION :Tramway construction
STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section
STR_BUILD_AUTOROAD_TIP :{BLACK}Build road section using the Autoroad mode
STR_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
STR_BUILD_AUTOTRAM_TIP :{BLACK}Build tramway section using the Autotram mode
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
STR_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction
STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
STR_1814_ROAD :Road
STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_1816_TREE_LINED_ROAD :Tree-lined road
STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
STR_TRAMWAY :Tramway
STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station...
STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
##id 0x2000
STR_2000_TOWNS :{WHITE}Towns
STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{SIGN}
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (City)
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Rename Town
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to centre view on town
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on town location
STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
STR_200F_TALL_OFFICE_BLOCK :Tall office block
STR_2010_OFFICE_BLOCK :Office block
STR_2011_SMALL_BLOCK_OF_FLATS :Small block of flats
STR_2012_CHURCH :Church
STR_2013_LARGE_OFFICE_BLOCK :Large office block
STR_2014_TOWN_HOUSES :Town houses
STR_2015_HOTEL :Hotel
STR_2016_STATUE :Statue
STR_2017_FOUNTAIN :Fountain
STR_2018_PARK :Park
STR_2019_OFFICE_BLOCK :Office block
STR_201A_SHOPS_AND_OFFICES :Shops and offices
STR_201B_MODERN_OFFICE_BUILDING :Modern office building
STR_201C_WAREHOUSE :Warehouse
STR_201D_OFFICE_BLOCK :Office block
STR_201E_STADIUM :Stadium
STR_201F_OLD_HOUSES :Old houses
STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings:
STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Subsidies
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking:
STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
STR_202A_NONE :{ORANGE}None
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised:
STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_2036_COTTAGES :Cottages
STR_2037_HOUSES :Houses
STR_2038_FLATS :Flats
STR_2039_TALL_OFFICE_BLOCK :Tall office block
STR_203A_SHOPS_AND_OFFICES :Shops and offices
STR_203B_SHOPS_AND_OFFICES :Shops and offices
STR_203C_THEATER :Theatre
STR_203D_STADIUM :Stadium
STR_203E_OFFICES :Offices
STR_203F_HOUSES :Houses
STR_2040_CINEMA :Cinema
STR_2041_SHOPPING_MALL :Shopping mall
STR_2042_DO_IT :{BLACK}Do it
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above
STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction
STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner
STR_204B_FUND_NEW_BUILDINGS :Fund new buildings
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_2059_IGLOO :Igloo
STR_205A_TEPEES :Tepees
STR_205B_TEAPOT_HOUSE :Teapot-House
STR_205C_PIGGY_BANK :Piggy-Bank
STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{TOWN} {STRING}
STR_STATION :{STATION}
##id 0x2800
STR_LANDSCAPING :Landscaping
STR_2800_PLANT_TREES :Plant trees
STR_2801_PLACE_SIGN :Place sign
STR_2802_TREES :{WHITE}Trees
STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here
STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
STR_2806 :{WHITE}{SIGN}
STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_280A_SIGN :Sign
STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant
STR_280E_TREES :Trees
STR_280F_RAINFOREST :Rainforest
STR_2810_CACTUS_PLANTS :Cactus Plants
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection
STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection
STR_3002_ORIENTATION :{BLACK}Orientation
STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks
STR_3004_PLATFORM_LENGTH :{BLACK}Platform length
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
STR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
STR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
STR_3030_RENAME_STATION_LOADING :Rename station/loading area
STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_3032_RATINGS :{BLACK}Ratings
STR_3033_ACCEPTS :{BLACK}Accepts
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service:
############ range for rating starts
STR_3035_APPALLING :Appalling
STR_3036_VERY_POOR :Very Poor
STR_3037_POOR :Poor
STR_3038_MEDIOCRE :Mediocre
STR_3039_GOOD :Good
STR_303A_VERY_GOOD :Very Good
STR_303B_EXCELLENT :Excellent
STR_303C_OUTSTANDING :Outstanding
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING}
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lorry Station Orientation
STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Passenger Tram Orientation
STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Freight Tram Orientation
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish lorry station first
STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Must demolish passenger tram station first
STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Must demolish freight tram station first
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- None -
STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railway station orientation
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railway station
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railway station
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select lorry loading bay orientation
STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Select passenger tram station orientation
STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Select freight tram station orientation
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centre main view on station location
STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to centre view on station
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Railway station
STR_305F_AIRCRAFT_HANGAR :Aircraft hangar
STR_3060_AIRPORT :Airport
STR_3061_TRUCK_LOADING_AREA :Lorry loading area
STR_3062_BUS_STATION :Bus station
STR_3063_SHIP_DOCK :Ship dock
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight
STR_3068_DOCK :{WHITE}Dock
STR_3069_BUOY :Buoy
STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out
STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
STR_UNDEFINED :(undefined string)
STR_STAT_CLASS_DFLT :Default station
STR_STAT_CLASS_WAYP :Waypoints
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation
STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_AQUEDUCT :Aqueduct
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
STR_4001_LOAD_GAME :{WHITE}Load Game
STR_4002_SAVE :{BLACK}Save
STR_4003_DELETE :{BLACK}Delete
STR_4004 :{COMPANY}, {STRING1}
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1}
STR_4005_BYTES_FREE :{BLACK}{BYTES} free
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name
STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Coal Mine
STR_4803_POWER_STATION :Power Station
STR_4804_SAWMILL :Sawmill
STR_4805_FOREST :Forest
STR_4806_OIL_REFINERY :Oil Refinery
STR_4807_OIL_RIG :Oil Rig
STR_4808_FACTORY :Factory
STR_4809_PRINTING_WORKS :Printing Works
STR_480A_STEEL_MILL :Steel Mill
STR_480B_FARM :Farm
STR_480C_COPPER_ORE_MINE :Copper Ore Mine
STR_480D_OIL_WELLS :Oil Wells
STR_480E_BANK :Bank
STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant
STR_4810_PAPER_MILL :Paper Mill
STR_4811_GOLD_MINE :Gold Mine
STR_4812_BANK :Bank
STR_4813_DIAMOND_MINE :Diamond Mine
STR_4814_IRON_ORE_MINE :Iron Ore Mine
STR_4815_FRUIT_PLANTATION :Fruit Plantation
STR_4816_RUBBER_PLANTATION :Rubber Plantation
STR_4817_WATER_SUPPLY :Water Supply
STR_4818_WATER_TOWER :Water Tower
STR_4819_FACTORY :Factory
STR_481A_FARM :Farm
STR_481B_LUMBER_MILL :Lumber Mill
STR_481C_COTTON_CANDY_FOREST :Candyfloss Forest
STR_481D_CANDY_FACTORY :Sweet Factory
STR_481E_BATTERY_FARM :Battery Farm
STR_481F_COLA_WELLS :Cola Wells
STR_4820_TOY_SHOP :Toy Shop
STR_4821_TOY_FACTORY :Toy Factory
STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains
STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
STR_4824_BUBBLE_GENERATOR :Bubble Generator
STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
############ range for produces starts
STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK}
STR_4827_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_4828_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on industry location
STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
##id 0x5000
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot
STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Suspension, Steel
STR_500F_GIRDER_STEEL :Girder, Steel
STR_5010_CANTILEVER_STEEL :Cantilever, Steel
STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete
STR_5012_WOODEN :Wooden
STR_5013_CONCRETE :Concrete
STR_5014_TUBULAR_STEEL :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railway tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge
STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge
STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge
STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge
STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge
STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge
STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge
STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge
STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge
STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge
STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge
STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_5801_TRANSMITTER :Transmitter
STR_5802_LIGHTHOUSE :Lighthouse
STR_5803_COMPANY_HEADQUARTERS :Company Headquarters
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way
STR_5805_COMPANY_OWNED_LAND :Company-owned land
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
STR_SV_TRAIN_NAME :Train {COMMA}
STR_SV_ROADVEH_NAME :Road Vehicle {COMMA}
STR_SV_SHIP_NAME :Ship {COMMA}
STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
STR_SV_STNAME :{STRING1}
STR_SV_STNAME_NORTH :{STRING1} North
STR_SV_STNAME_SOUTH :{STRING1} South
STR_SV_STNAME_EAST :{STRING1} East
STR_SV_STNAME_WEST :{STRING1} West
STR_SV_STNAME_CENTRAL :{STRING1} Central
STR_SV_STNAME_TRANSFER :{STRING1} Transfer
STR_SV_STNAME_HALT :{STRING1} Halt
STR_SV_STNAME_VALLEY :{STRING1} Valley
STR_SV_STNAME_HEIGHTS :{STRING1} Heights
STR_SV_STNAME_WOODS :{STRING1} Woods
STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
STR_SV_STNAME_AIRPORT :{STRING1} Airport
STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
STR_SV_STNAME_MINES :{STRING1} Mines
STR_SV_STNAME_DOCKS :{STRING1} Docks
STR_SV_STNAME_BUOY_1 :{STRING1} Buoy 1
STR_SV_STNAME_BUOY_2 :{STRING1} Buoy 2
STR_SV_STNAME_BUOY_3 :{STRING1} Buoy 3
STR_SV_STNAME_BUOY_4 :{STRING1} Buoy 4
STR_SV_STNAME_BUOY_5 :{STRING1} Buoy 5
STR_SV_STNAME_BUOY_6 :{STRING1} Buoy 6
STR_SV_STNAME_BUOY_7 :{STRING1} Buoy 7
STR_SV_STNAME_BUOY_8 :{STRING1} Buoy 8
STR_SV_STNAME_BUOY_9 :{STRING1} Buoy 9
STR_SV_STNAME_ANNEXE :{STRING1} Annexe
STR_SV_STNAME_SIDINGS :{STRING1} Sidings
STR_SV_STNAME_BRANCH :{STRING1} Branch
STR_SV_STNAME_UPPER :Upper {STRING1}
STR_SV_STNAME_LOWER :Lower {STRING1}
STR_SV_STNAME_HELIPORT :{STRING1} Heliport
STR_SV_STNAME_FOREST :{STRING1} Forest
STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Easy
STR_6802_MEDIUM :{BLACK}Medium
STR_6803_HARD :{BLACK}Hard
STR_6804_CUSTOM :{BLACK}Custom
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_NONE :None
STR_NUM_VERY_LOW :Very low
STR_6816_LOW :Low
STR_6817_NORMAL :Normal
STR_6818_HIGH :High
STR_02BF_CUSTOM :Custom
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Very Slow
STR_681C_SLOW :Slow
STR_681D_MEDIUM :Medium
STR_681E_FAST :Fast
STR_681F_VERY_FAST :Very Fast
STR_VERY_LOW :Very Low
STR_6820_LOW :Low
STR_6821_MEDIUM :Medium
STR_6822_HIGH :High
STR_6823_NONE :None
STR_6824_REDUCED :Reduced
STR_6825_NORMAL :Normal
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Very Flat
STR_682B_FLAT :Flat
STR_682C_HILLY :Hilly
STR_682D_MOUNTAINOUS :Mountainous
STR_682E_STEADY :Steady
STR_682F_FLUCTUATING :Fluctuating
STR_6830_IMMEDIATE :Immediate
STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player
STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player
STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
STR_6835_AT_END_OF_LINE_ONLY :At end of line only
STR_6836_OFF :Off
STR_6837_ON :On
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart
STR_PERMISSIVE :Permissive
STR_TOLERANT :Tolerant
STR_HOSTILE :Hostile
##id 0x7000
STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_7002_COMPANY :(Company {COMMA})
STR_7004_NEW_FACE :{BLACK}New Face
STR_7005_COLOUR_SCHEME :{BLACK}Colour Scheme
STR_7006_COLOUR_SCHEME :{GOLD}Colour Scheme:
STR_7007_NEW_COLOUR_SCHEME :{WHITE}New Colour Scheme
STR_7008_COMPANY_NAME :{BLACK}Company Name
STR_7009_PRESIDENT_NAME :{BLACK}Manager Name
STR_700A_COMPANY_NAME :Company Name
STR_700B_PRESIDENT_S_NAME :Manager's Name
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income
STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Construction
STR_7012_NEW_VEHICLES :{GOLD}New Vehicles
STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
STR_7018_TRAIN_INCOME :{GOLD}Train Income
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income
STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income
STR_701B_SHIP_INCOME :{GOLD}Ship Income
STR_701C_LOAN_INTEREST :{GOLD}Loan Interest
STR_701D_OTHER :{GOLD}Other
STR_701E :{BLACK}-{CURRENCY}
STR_701F :{BLACK}+{CURRENCY}
STR_7020_TOTAL :{WHITE}Total:
STR_7021 :{COMPANY} {COMPANYNUM}
STR_7022_INCOME_GRAPH :{WHITE}Income Graph
STR_CURRCOMPACT :{CURRCOMPACT}
STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph
STR_7026_BANK_BALANCE :{WHITE}Bank Balance
STR_7027_LOAN :{WHITE}Loan
STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
STR_7028 :{BLACK}{CURRENCY}
STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay
STR_702E_REQUIRED :{WHITE}...{CURRENCY} required
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for manager
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan
STR_7037_PRESIDENT :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Vehicles:
STR_TRAINS :{WHITE}{COMMA} train{P "" s}
STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
STR_AIRCRAFT :{WHITE}{COMMA} aircraft
STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_7042_NONE :{WHITE}None
STR_7043_FACE_SELECTION :{WHITE}Face Selection
STR_7044_MALE :{BLACK}Male
STR_7045_FEMALE :{BLACK}Female
STR_7046_NEW_FACE :{BLACK}New Face
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection
STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces
STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face
STR_704C_KEY :{BLACK}Key
STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs
STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off
STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000)
STR_7052_COMPANY_VALUES :{WHITE}Company values
STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table
STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble!
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_7058_PRESIDENT :{BLACK}{PRESIDENTNAME}{}(Manager)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Engineer
STR_7067_TRAFFIC_MANAGER :Traffic Manager
STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator
STR_7069_ROUTE_SUPERVISOR :Route Supervisor
STR_706A_DIRECTOR :Director
STR_706B_CHIEF_EXECUTIVE :Chief Executive
STR_706C_CHAIRMAN :Chairman
STR_706D_PRESIDENT :President
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Build HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_COMPANY_JOIN :{BLACK}Join
STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
STR_COMPANY_PASSWORD :{BLACK}Password
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
STR_SET_COMPANY_PASSWORD :{BLACK}Set company password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company
STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company
STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company
STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company
STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_STEAM :Steam Engine
STR_LIVERY_DIESEL :Diesel Engine
STR_LIVERY_ELECTRIC :Electric Engine
STR_LIVERY_MONORAIL :Monorail Engine
STR_LIVERY_MAGLEV :Maglev Engine
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
STR_LIVERY_FREIGHT_WAGON :Freight Wagon
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Lorry
STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
STR_LIVERY_FREIGHT_SHIP :Freight Ship
STR_LIVERY_HELICOPTER :Helicopter
STR_LIVERY_SMALL_PLANE :Small Aeroplane
STR_LIVERY_LARGE_PLANE :Large Aeroplane
STR_LIVERY_PASSENGER_TRAM :Passenger Tram
STR_LIVERY_FREIGHT_TRAM :Freight Tram
STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle colour schemes
STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
STR_800A_SH_8P_STEAM :SH '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_800C_DASH_DIESEL :'Dash' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_800E_UU_37_DIESEL :UU '37' (Diesel)
STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :SH '125' (Diesel)
STR_8017_SH_30_ELECTRIC :SH '30' (Electric)
STR_8018_SH_40_ELECTRIC :SH '40' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Carriage
STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Truck
STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armoured Van
STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Sweet Van
STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Carriage
STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Truck
STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armoured Van
STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Sweet Van
STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Carriage
STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Truck
STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armoured Van
STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Sweet Van
STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :MPS Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_8076_FOSTER_BUS :Foster Bus
STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck
STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck
STR_807D_DW_COAL_TRUCK :DW Coal Truck
STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck
STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck
STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck
STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
STR_809A_UHL_ARMORED_TRUCK :Uhl Armoured Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Sampson U52
STR_80D8_COLEMAN_COUNT :Coleman Count
STR_80D9_FFP_DART :FFP Dart
STR_80DA_YATE_HAUGAN :Yate Haugan
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_80E2_DARWIN_100 :Darwin 100
STR_80E3_DARWIN_200 :Darwin 200
STR_80E4_DARWIN_300 :Darwin 300
STR_80E5_DARWIN_400 :Darwin 400
STR_80E6_DARWIN_500 :Darwin 500
STR_80E7_DARWIN_600 :Darwin 600
STR_80E8_GURU_GALAXY :Guru Galaxy
STR_80E9_AIRTAXI_A21 :Airtaxi A21
STR_80EA_AIRTAXI_A31 :Airtaxi A31
STR_80EB_AIRTAXI_A32 :Airtaxi A32
STR_80EC_AIRTAXI_A33 :Airtaxi A33
STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_80EE_DINGER_100 :Dinger 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
STR_8102_RAILROAD_LOCOMOTIVE :railway locomotive
STR_8103_ROAD_VEHICLE :road vehicle
STR_8104_AIRCRAFT :aircraft
STR_8105_SHIP :ship
STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_8802_DETAILS :{WHITE}{VEHICLE} (Details)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_8804 :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_NON_STOP :{BLACK}Non-stop
STR_ORDER_GO_TO :Go to
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
STR_ORDER_GO_VIA :Go via
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
STR_ORDER_DROP_NO_LOADING :No loading
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
STR_ORDER_DROP_UNLOAD :Unload all
STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :No unloading
STR_ORDER_FULL_LOAD :(Full load)
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
STR_ORDER_NO_LOAD :(No loading)
STR_ORDER_UNLOAD :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
STR_ORDER_TRANSFER :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
STR_ORDER_NO_UNLOAD :(No unload and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load)
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
STR_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order
STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_NEAREST_DEPOT :the nearest
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
STR_ORDER_SERVICE_AT :Service at
STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING}
STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING}
STR_GO_TO_HANGAR :{STRING} {STATION} Hangar
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
STR_ORDER_CONDITIONAL_AGE :Vehicle age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA}
STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled)
STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING1}
STR_TIMETABLE_STAY_FOR :and stay for {STRING1}
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1}
STR_TIMETABLE_DAYS :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" s}
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Invalid Order)
STR_UNKNOWN_STATION :unknown station
STR_8812_EMPTY :{LTBLUE}Empty
STR_8813_FROM :{LTBLUE}{CARGO} from {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot
STR_8815_NEW_VEHICLES :{BLACK}New Vehicles
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles
STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles
STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders
STR_CLONE_TRAIN :{BLACK}Clone Train
STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders
STR_8820_RENAME :{BLACK}Rename
STR_8823_SKIP :{BLACK}Skip
STR_8824_DELETE :{BLACK}Delete
STR_8826_GO_TO :{BLACK}Go To
STR_REFIT :{BLACK}Refit
STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
STR_REFIT_ORDER :(Refit to {STRING})
STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
STR_STOP_ORDER :(Stop)
STR_TIMETABLE_VIEW :{BLACK}Timetable
STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
STR_ORDER_VIEW :{BLACK}Orders
STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders)
STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - -
STR_SERVICE :{BLACK}Service
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railway vehicle...
STR_882C_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_LEAVING :{LTBLUE}Leaving
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot
STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
STR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations
STR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station
STR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart
STR_8838_N_A :N/A{SKIP}
STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle...
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train
STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders
STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train's location
STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot. Ctrl+Click will only service
STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear it
STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle
STR_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it.
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stopped
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_8863_CRASHED :{RED}Crashed!
STR_8865_NAME_TRAIN :{WHITE}Name train
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train...
STR_8867_NAME_TRAIN :{BLACK}Name train
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type...
STR_CLEAR_TIME :{BLACK}Clear Time
STR_RESET_LATENESS :{BLACK}Reset Late Counter
STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
STR_TRAIN_STOPPING :{RED}Stopping
STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle...
STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle...
STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations.
STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_STATUS_ON_TIME :This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE :This vehicle is currently running {STRING1} late
STR_TIMETABLE_STATUS_EARLY :This vehicle is currently running {STRING1} early
STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING1} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING1} to complete (not all timetabled)
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot
STR_9004_NEW_VEHICLES :{BLACK}New Vehicles
STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles
STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Details)
STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_9011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{STRING}
STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centre main view on vehicle's location
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
STR_BARE_CARGO :{CARGO}
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units
STR_9034_RENAME :{BLACK}Rename
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type...
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type
STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry
##id 0x9800
STR_9800_WATERWAYS_CONSTRUCTION :Waterways construction
STR_9801_WATERWAYS_CONSTRUCTION :{WHITE}Waterways construction
STR_9801_WATERWAYS_CONSTRUCTION_SE :{WHITE}Waterways
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot
STR_9804_NEW_SHIPS :{BLACK}New Ships
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s}
STR_9808_NEW_SHIPS :{WHITE}New Ships
STR_9809_BUILD_SHIP :{BLACK}Build Ship
STR_CLONE_SHIP :{BLACK}Clone Ship
STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot
STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship...
STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_980F :{WHITE}{VEHICLE}
STR_9811_DETAILS :{WHITE}{VEHICLE} (Details)
STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_9816_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{STRING}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot
STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship depot location
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
STR_9831_NAME_SHIP :{WHITE}Name ship
STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct
STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
STR_9836_RENAME :{BLACK}Rename
STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type
STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type
STR_983B_REFIT :{WHITE}{VEHICLE} (Refit)
STR_983C_REFIT_SHIP :{BLACK}Refit ship
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_9842_REFITTABLE :(refittable)
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Airports
STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar
STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft
STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft
STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft
STR_A00A :{WHITE}{VEHICLE}
STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details)
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_A011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}{VEHICLE} is waiting in the aircraft hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_A01D_AIRPORT_CONSTRUCTION :Airport construction
STR_A01E_BUILD_AIRPORT :{BLACK}Build airport
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centre main view on hangar location
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Rename
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type
STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings
STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings
STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING1} is for the {STRING1} version of TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING1} is designed to be used with {STRING1}
STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING1} must be loaded before {STRING1}.
STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING1} must be loaded after {STRING1}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property.
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset
STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset
STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset
STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset
STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_REMOVE :{BLACK}Remove
STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_MOVEUP :{BLACK}Move Up
STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_MOVEDOWN :{BLACK}Move Down
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
STR_NEWGRF_NO_INFO :{BLACK}No information available
STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {RAW_STRING}
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {RAW_STRING}
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {RAW_STRING}
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s}
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s}
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s}
STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule
STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING1} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING1} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING1} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING1} - {COMMA} Aircraft
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
STR_NOT_REPLACING :{BLACK}Not replacing
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
STR_ENGINES :Engines
STR_WAGONS :Wagons
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all the road vehicles inside the depot
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot
STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot
STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar
STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE}
############ Lists rail types
STR_RAIL_VEHICLES :Rail Vehicles
STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_MONORAIL_VEHICLES :Monorail Vehicles
STR_MAGLEV_VEHICLES :Maglev Vehicles
############ End of list of rail types
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
########### For showing numbers in widgets
STR_NUM_1 :{BLACK}{SKIP}{NUM}
STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Generate
STR_RANDOM :{BLACK}Randomise
STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
STR_RANDOM_SEED :{BLACK}Random Seed:
STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Tree algorithm:
STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_TERRAIN_TYPE :{BLACK}Terrain type:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_SMOOTHNESS :{BLACK}Smoothness:
STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_DATE :{BLACK}Date:
STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Generating world...
STR_GENERATION_ABORT :{BLACK}Abort
STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
STR_PROGRESS :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}World generation
STR_TREE_GENERATION :{BLACK}Tree generation
STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
STR_SETTINGUP_GAME :{BLACK}Setting up game
STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
STR_PREPARING_GAME :{BLACK}Preparing game
STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
STR_SE_FLAT_WORLD :{WHITE}Flat land
STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
STR_SE_RANDOM_LAND :{WHITE}Random land
STR_SE_NEW_WORLD :{BLACK}Create new scenario
STR_SE_CAPTION :{WHITE}Scenario type
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
# Strings for map borders at game generation
STR_BORDER_TYPE :{BLACK}Map edges:
STR_NORTHWEST :{BLACK}Northwest
STR_NORTHEAST :{BLACK}Northeast
STR_SOUTHEAST :{BLACK}Southeast
STR_SOUTHWEST :{BLACK}Southwest
STR_BORDER_FREEFORM :{BLACK}Freeform
STR_BORDER_WATER :{BLACK}Water
STR_BORDER_RANDOM :{BLACK}Random
STR_BORDER_RANDOMIZE :{BLACK}Random
STR_BORDER_MANUAL :{BLACK}Manual
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Small
STR_CITY_AIRPORT :{BLACK}City
STR_METRO_AIRPORT :{BLACK}Metropolitan airport
STR_INTERNATIONAL_AIRPORT :{BLACK}International airport
STR_COMMUTER_AIRPORT :{BLACK}Commuter
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_HELIPORT :{BLACK}Heliport
STR_HELIDEPOT :{BLACK}Helidepot
STR_HELISTATION :{BLACK}Helistation
STR_SMALL_AIRPORTS :{BLACK}Small airports
STR_LARGE_AIRPORTS :{BLACK}Large airports
STR_HUB_AIRPORTS :{BLACK}Hub airports
STR_HELIPORTS :{BLACK}Helicopter airports
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
STR_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
########
STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road
STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction
STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
##### Mass Order
STR_GROUP_NAME_FORMAT :Group {COMMA}
STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
STR_GROUP_ALL_TRAINS :All trains
STR_GROUP_ALL_ROADS :All road vehicles
STR_GROUP_ALL_SHIPS :All ships
STR_GROUP_ALL_AIRCRAFTS :All aircraft
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
STR_GROUP_DEFAULT_ROADS :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Train{P "" s}
STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s}
STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s}
STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group
STR_GROUP_CREATE_TIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group
STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace
STR_COMPANY_NAME :{COMPANY}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_PRESIDENT_NAME :{PRESIDENTNAME}
STR_SIGN_NAME :{SIGN}
STR_VEHICLE_NAME :{VEHICLE}
STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
#### Improved sign GUI
STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
########
STR_FUND_NEW_INDUSTRY :{BLACK}Fund
STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
############ Face formatting
STR_FACE_ADVANCED :{BLACK}Advanced
STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TIP :{BLACK}Load favourite face
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TIP :{BLACK}Save favourite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
STR_FACE_YES :Yes
STR_FACE_NO :No
STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
STR_FACE_HAIR :Hair:
STR_FACE_HAIR_TIP :{BLACK}Change hair
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye colour:
STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
STR_FACE_NOSE :Nose:
STR_FACE_NOSE_TIP :{BLACK}Change nose
STR_FACE_LIPS :Lips:
STR_FACE_MOUSTACHE :Moustache:
STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
STR_FACE_CHIN :Chin:
STR_FACE_CHIN_TIP :{BLACK}Change chin
STR_FACE_JACKET :Jacket:
STR_FACE_JACKET_TIP :{BLACK}Change jacket
STR_FACE_COLLAR :Collar:
STR_FACE_COLLAR_TIP :{BLACK}Change collar
STR_FACE_TIE :Tie:
STR_FACE_EARRING :Earring:
STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
########
############ signal GUI
STR_SIGNAL_SELECTION :{WHITE}Signal Selection
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
########
############ on screen keyboard
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
########
############ AI GUI
STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings
STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
STR_AI_CHANGE :{BLACK}Select AI
STR_AI_CONFIGURE :{BLACK}Configure
STR_AI_CHANGE_TIP :{BLACK}Load another AI
STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
STR_AI_LIST_CAPTION :{WHITE}Available AIs
STR_AI_AILIST_TIP :{BLACK}Click to select an AI
STR_AI_ACCEPT :{BLACK}Accept
STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
STR_AI_CANCEL :{BLACK}Cancel
STR_AI_CANCEL_TIP :{BLACK}Don't change AI
STR_AI_CLOSE :{BLACK}Close
STR_AI_RESET :{BLACK}Reset
STR_AI_HUMAN_PLAYER :Human player
STR_AI_RANDOM_AI :Random AI
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_AUTHOR :Author: {RAW_STRING}
STR_AI_VERSION :Version: {NUM}
STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
########
############ town controlled noise level
STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
########
############ Downloading of content from the central server
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI library
STR_CONTENT_TYPE_SCENARIO :Scenario
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
STR_CONTENT_TITLE :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content
STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download
STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
########