mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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eaae0bb5e7
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehiclelist.cpp Lists of vehicles. */
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#include "stdafx.h"
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#include "train.h"
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#include "vehiclelist.h"
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#include "group.h"
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#include "safeguards.h"
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/**
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* Pack a VehicleListIdentifier in a single uint32.
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* @return The packed identifier.
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*/
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uint32_t VehicleListIdentifier::Pack() const
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{
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byte c = this->company == OWNER_NONE ? 0xF : (byte)this->company;
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assert(c < (1 << 4));
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assert(this->vtype < (1 << 2));
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assert(this->index < (1 << 20));
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assert(this->type < VLT_END);
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static_assert(VLT_END <= (1 << 3));
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return c << 28 | this->type << 23 | this->vtype << 26 | this->index;
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}
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/**
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* Unpack a VehicleListIdentifier from a single uint32.
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* @param data The data to unpack.
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* @return true iff the data was valid (enough).
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*/
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bool VehicleListIdentifier::UnpackIfValid(uint32_t data)
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{
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byte c = GB(data, 28, 4);
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this->company = c == 0xF ? OWNER_NONE : (CompanyID)c;
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this->type = (VehicleListType)GB(data, 23, 3);
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this->vtype = (VehicleType)GB(data, 26, 2);
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this->index = GB(data, 0, 20);
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return this->type < VLT_END;
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}
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/**
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* Decode a packed vehicle list identifier into a new one.
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* @param data The data to unpack.
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*/
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/* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32_t data)
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{
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VehicleListIdentifier result;
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[[maybe_unused]] bool ret = result.UnpackIfValid(data);
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assert(ret);
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return result;
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}
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/**
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* Generate a list of vehicles inside a depot.
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* @param type Type of vehicle
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* @param tile The tile the depot is located on
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* @param engines Pointer to list to add vehicles to
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* @param wagons Pointer to list to add wagons to (can be nullptr)
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* @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
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*/
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
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{
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engines->clear();
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if (wagons != nullptr && wagons != engines) wagons->clear();
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for (const Vehicle *v : Vehicle::Iterate()) {
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/* General tests for all vehicle types */
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if (v->type != type) continue;
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if (v->tile != tile) continue;
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switch (type) {
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case VEH_TRAIN: {
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const Train *t = Train::From(v);
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if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
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if (!t->IsInDepot()) continue;
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if (wagons != nullptr && t->First()->IsFreeWagon()) {
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if (individual_wagons || t->IsFreeWagon()) wagons->push_back(t);
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continue;
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}
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if (!t->IsPrimaryVehicle()) continue;
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break;
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}
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default:
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if (!v->IsPrimaryVehicle()) continue;
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if (!v->IsInDepot()) continue;
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break;
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}
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engines->push_back(v);
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}
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/* Ensure the lists are not wasting too much space. If the lists are fresh
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* (i.e. built within a command) then this will actually do nothing. */
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engines->shrink_to_fit();
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if (wagons != nullptr && wagons != engines) wagons->shrink_to_fit();
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}
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/**
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* Generate a list of vehicles based on window type.
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* @param list Pointer to list to add vehicles to
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* @param vli The identifier of this vehicle list.
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* @return false if invalid list is requested
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*/
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bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli)
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{
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list->clear();
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switch (vli.type) {
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case VL_STATION_LIST:
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
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for (const Order *order : v->Orders()) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT))
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&& order->GetDestination() == vli.index) {
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list->push_back(v);
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break;
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}
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}
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}
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}
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break;
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case VL_SHARED_ORDERS: {
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/* Add all vehicles from this vehicle's shared order list */
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const Vehicle *v = Vehicle::GetIfValid(vli.index);
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if (v == nullptr || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
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for (; v != nullptr; v = v->NextShared()) {
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list->push_back(v);
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}
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break;
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}
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case VL_GROUP_LIST:
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if (vli.index != ALL_GROUP) {
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle() &&
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v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) {
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list->push_back(v);
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}
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}
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break;
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}
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FALLTHROUGH;
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case VL_STANDARD:
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
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list->push_back(v);
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}
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}
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break;
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case VL_DEPOT_LIST:
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for (const Vehicle *v : Vehicle::Iterate()) {
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if (v->type == vli.vtype && v->IsPrimaryVehicle()) {
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for (const Order *order : v->Orders()) {
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if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index) {
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list->push_back(v);
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break;
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}
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}
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}
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}
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break;
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default: return false;
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}
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list->shrink_to_fit();
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return true;
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}
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