mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
460991ecf4
It was always starting from 0 on openttd restart. Now the most recent auto/netsave number will be used as a base to generate the next filename.
805 lines
24 KiB
C++
805 lines
24 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file fios.cpp
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* This file contains functions for building file lists for the save/load dialogs.
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*/
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#include "stdafx.h"
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#include "3rdparty/md5/md5.h"
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#include "fileio_func.h"
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#include "fios.h"
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#include "network/network_content.h"
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#include "screenshot.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "tar_type.h"
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#include <sys/stat.h>
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#include <functional>
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#include <optional>
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#include <charconv>
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#ifndef _WIN32
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# include <unistd.h>
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#endif /* _WIN32 */
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#include "table/strings.h"
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#include "safeguards.h"
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/* Variables to display file lists */
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static std::string *_fios_path = nullptr;
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SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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extern bool FiosIsRoot(const char *path);
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extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
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extern bool FiosIsHiddenFile(const struct dirent *ent);
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extern void FiosGetDrives(FileList &file_list);
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extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
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/* get the name of an oldstyle savegame */
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extern void GetOldSaveGameName(const std::string &file, char *title, const char *last);
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/**
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* Compare two FiosItem's. Used with sort when sorting the file list.
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* @param other The FiosItem to compare to.
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* @return for ascending order: returns true if da < db. Vice versa for descending order.
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*/
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bool FiosItem::operator< (const FiosItem &other) const
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{
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int r = false;
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if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
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r = (*this).mtime - other.mtime;
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} else {
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r = strnatcmp((*this).title, other.title);
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}
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if (r == 0) return false;
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return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
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}
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/**
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* Construct a file list with the given kind of files, for the stated purpose.
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* @param abstract_filetype Kind of files to collect.
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* @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE.
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*/
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void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop)
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{
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this->clear();
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assert(fop == SLO_LOAD || fop == SLO_SAVE);
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switch (abstract_filetype) {
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case FT_NONE:
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break;
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case FT_SAVEGAME:
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FiosGetSavegameList(fop, *this);
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break;
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case FT_SCENARIO:
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FiosGetScenarioList(fop, *this);
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break;
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case FT_HEIGHTMAP:
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FiosGetHeightmapList(fop, *this);
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break;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Find file information of a file by its name from the file list.
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* @param file The filename to return information about. Can be the actual name
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* or a numbered entry into the filename list.
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* @return The information on the file, or \c nullptr if the file is not available.
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*/
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const FiosItem *FileList::FindItem(const char *file)
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{
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for (const auto &it : *this) {
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const FiosItem *item = ⁢
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if (strcmp(file, item->name) == 0) return item;
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if (strcmp(file, item->title) == 0) return item;
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}
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/* If no name matches, try to parse it as number */
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char *endptr;
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int i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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if (IsInsideMM(i, 0, this->size())) return &this->at(i);
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/* As a last effort assume it is an OpenTTD savegame and
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* that the ".sav" part was not given. */
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char long_file[MAX_PATH];
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seprintf(long_file, lastof(long_file), "%s.sav", file);
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for (const auto &it : *this) {
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const FiosItem *item = ⁢
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if (strcmp(long_file, item->name) == 0) return item;
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if (strcmp(long_file, item->title) == 0) return item;
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}
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return nullptr;
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}
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param total_free total free space in megabytes, optional (can be nullptr)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint64 *total_free)
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{
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*path = _fios_path->c_str();
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return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE;
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}
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/**
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* Browse to a new path based on the passed \a item, starting at #_fios_path.
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* @param *item Item telling us what to do.
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* @return A filename w/path if we reached a file, otherwise \c nullptr.
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*/
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const char *FiosBrowseTo(const FiosItem *item)
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{
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switch (item->type) {
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case FIOS_TYPE_DRIVE:
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#if defined(_WIN32) || defined(__OS2__)
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assert(_fios_path != nullptr);
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*_fios_path = std::string{ item->title[0] } + ":" PATHSEP;
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#endif
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break;
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case FIOS_TYPE_INVALID:
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break;
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case FIOS_TYPE_PARENT: {
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assert(_fios_path != nullptr);
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auto s = _fios_path->find_last_of(PATHSEPCHAR);
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if (s != std::string::npos && s != 0) {
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_fios_path->erase(s); // Remove last path separator character, so we can go up one level.
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}
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s = _fios_path->find_last_of(PATHSEPCHAR);
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if (s != std::string::npos) {
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_fios_path->erase(s + 1); // go up a directory
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}
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break;
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}
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case FIOS_TYPE_DIR:
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assert(_fios_path != nullptr);
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*_fios_path += item->name;
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*_fios_path += PATHSEP;
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break;
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case FIOS_TYPE_DIRECT:
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assert(_fios_path != nullptr);
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*_fios_path = item->name;
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO:
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case FIOS_TYPE_PNG:
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case FIOS_TYPE_BMP:
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return item->name;
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}
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return nullptr;
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}
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/**
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* Construct a filename from its components in destination buffer \a buf.
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* @param path Directory path, may be \c nullptr.
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* @param name Filename.
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* @param ext Filename extension (use \c "" for no extension).
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* @return The completed filename.
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*/
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static std::string FiosMakeFilename(const std::string *path, const char *name, const char *ext)
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{
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std::string buf;
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if (path != nullptr) {
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buf = *path;
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/* Remove trailing path separator, if present */
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if (!buf.empty() && buf.back() == PATHSEPCHAR) buf.pop_back();
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}
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/* Don't append the extension if it is already there */
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const char *period = strrchr(name, '.');
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if (period != nullptr && strcasecmp(period, ext) == 0) ext = "";
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return buf + PATHSEP + name + ext;
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}
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/**
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* Make a save game or scenario filename from a name.
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* @param buf Destination buffer for saving the filename.
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* @param name Name of the file.
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* @param last Last element of buffer \a buf.
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* @return The completed filename.
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*/
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std::string FiosMakeSavegameName(const char *name)
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{
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const char *extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav";
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return FiosMakeFilename(_fios_path, name, extension);
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}
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/**
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* Construct a filename for a height map.
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* @param name Filename.
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* @return The completed filename.
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*/
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std::string FiosMakeHeightmapName(const char *name)
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{
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std::string ext(".");
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ext += GetCurrentScreenshotExtension();
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return FiosMakeFilename(_fios_path, name, ext.c_str());
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}
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/**
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* Delete a file.
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* @param name Filename to delete.
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* @return Whether the file deletion was successful.
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*/
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bool FiosDelete(const char *name)
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{
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std::string filename = FiosMakeSavegameName(name);
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return unlink(filename.c_str()) == 0;
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}
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typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const std::string &filename, const char *ext, char *title, const char *last);
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/**
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* Scanner to scan for a particular type of FIOS file.
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*/
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class FiosFileScanner : public FileScanner {
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SaveLoadOperation fop; ///< The kind of file we are looking for.
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fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
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FileList &file_list; ///< Destination of the found files.
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public:
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/**
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* Create the scanner
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* @param fop Purpose of collecting the list.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @param file_list Destination of the found files.
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*/
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FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
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fop(fop), callback_proc(callback_proc), file_list(file_list)
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{}
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bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override;
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};
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/**
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* Try to add a fios item set with the given filename.
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* @param filename the full path to the file to read
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* @param basepath_length amount of characters to chop of before to get a relative filename
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* @return true if the file is added.
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*/
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bool FiosFileScanner::AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename)
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{
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auto sep = filename.rfind('.');
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if (sep == std::string::npos) return false;
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std::string ext = filename.substr(sep);
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char fios_title[64];
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fios_title[0] = '\0'; // reset the title;
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FiosType type = this->callback_proc(this->fop, filename, ext.c_str(), fios_title, lastof(fios_title));
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if (type == FIOS_TYPE_INVALID) return false;
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for (const auto &fios : file_list) {
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if (filename == fios.name) return false;
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}
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FiosItem *fios = &file_list.emplace_back();
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#ifdef _WIN32
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// Retrieve the file modified date using GetFileTime rather than stat to work around an obscure MSVC bug that affects Windows XP
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HANDLE fh = CreateFile(OTTD2FS(filename).c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr);
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if (fh != INVALID_HANDLE_VALUE) {
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FILETIME ft;
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ULARGE_INTEGER ft_int64;
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if (GetFileTime(fh, nullptr, nullptr, &ft) != 0) {
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ft_int64.HighPart = ft.dwHighDateTime;
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ft_int64.LowPart = ft.dwLowDateTime;
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// Convert from hectonanoseconds since 01/01/1601 to seconds since 01/01/1970
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fios->mtime = ft_int64.QuadPart / 10000000ULL - 11644473600ULL;
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} else {
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fios->mtime = 0;
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}
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CloseHandle(fh);
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#else
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struct stat sb;
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if (stat(filename.c_str(), &sb) == 0) {
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fios->mtime = sb.st_mtime;
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#endif
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} else {
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fios->mtime = 0;
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}
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fios->type = type;
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strecpy(fios->name, filename.c_str(), lastof(fios->name));
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/* If the file doesn't have a title, use its filename */
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const char *t = fios_title;
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if (StrEmpty(fios_title)) {
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auto ps = filename.rfind(PATHSEPCHAR);
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t = filename.c_str() + (ps == std::string::npos ? 0 : ps + 1);
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}
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strecpy(fios->title, t, lastof(fios->title));
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StrMakeValidInPlace(fios->title, lastof(fios->title));
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return true;
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}
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/**
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* Fill the list of the files in a directory, according to some arbitrary rule.
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* @param fop Purpose of collecting the list.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @param subdir The directory from where to start (global) searching.
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* @param file_list Destination of the found files.
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*/
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static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
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{
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struct stat sb;
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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size_t sort_start;
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char d_name[sizeof(fios->name)];
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file_list.clear();
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assert(_fios_path != nullptr);
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path->c_str())) {
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fios = &file_list.emplace_back();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strecpy(fios->name, "..", lastof(fios->name));
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SetDParamStr(0, "..");
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GetString(fios->title, STR_SAVELOAD_PARENT_DIRECTORY, lastof(fios->title));
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}
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/* Show subdirectories */
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if ((dir = ttd_opendir(_fios_path->c_str())) != nullptr) {
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while ((dirent = readdir(dir)) != nullptr) {
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strecpy(d_name, FS2OTTD(dirent->d_name).c_str(), lastof(d_name));
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/* found file must be directory, but not '.' or '..' */
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if (FiosIsValidFile(_fios_path->c_str(), dirent, &sb) && S_ISDIR(sb.st_mode) &&
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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fios = &file_list.emplace_back();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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strecpy(fios->name, d_name, lastof(fios->name));
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std::string dirname = std::string(d_name) + PATHSEP;
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SetDParamStr(0, dirname);
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GetString(fios->title, STR_SAVELOAD_DIRECTORY, lastof(fios->title));
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StrMakeValidInPlace(fios->title, lastof(fios->title));
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}
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}
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closedir(dir);
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}
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/* Sort the subdirs always by name, ascending, remember user-sorting order */
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{
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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std::sort(file_list.begin(), file_list.end());
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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sort_start = file_list.size();
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/* Show files */
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FiosFileScanner scanner(fop, callback_proc, file_list);
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if (subdir == NO_DIRECTORY) {
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scanner.Scan(nullptr, _fios_path->c_str(), false);
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} else {
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scanner.Scan(nullptr, subdir, true, true);
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}
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std::sort(file_list.begin() + sort_start, file_list.end());
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/* Show drives */
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FiosGetDrives(file_list);
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file_list.shrink_to_fit();
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}
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/**
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* Get the title of a file, which (if exists) is stored in a file named
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* the same as the data file but with '.title' added to it.
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* @param file filename to get the title for
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* @param title the title buffer to fill
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* @param last the last element in the title buffer
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* @param subdir the sub directory to search in
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*/
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static void GetFileTitle(const std::string &file, char *title, const char *last, Subdirectory subdir)
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{
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std::string buf = file;
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buf += ".title";
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FILE *f = FioFOpenFile(buf, "r", subdir);
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if (f == nullptr) return;
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size_t read = fread(title, 1, last - title, f);
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assert(title + read <= last);
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title[read] = '\0';
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StrMakeValidInPlace(title, last);
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FioFCloseFile(f);
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}
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/**
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* Callback for FiosGetFileList. It tells if a file is a savegame or not.
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* @param fop Purpose of collecting the list.
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* @param file Name of the file to check.
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* @param ext A pointer to the extension identifier inside file
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* @param title Buffer if a callback wants to lookup the title of the file; nullptr to skip the lookup
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* @param last Last available byte in buffer (to prevent buffer overflows); not used when title == nullptr
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* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
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* @see FiosGetFileList
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* @see FiosGetSavegameList
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*/
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FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
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{
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
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/* Don't crash if we supply no extension */
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if (ext == nullptr) return FIOS_TYPE_INVALID;
|
|
|
|
if (strcasecmp(ext, ".sav") == 0) {
|
|
GetFileTitle(file, title, last, SAVE_DIR);
|
|
return FIOS_TYPE_FILE;
|
|
}
|
|
|
|
if (fop == SLO_LOAD) {
|
|
if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
|
|
strcasecmp(ext, ".sv2") == 0) {
|
|
if (title != nullptr) GetOldSaveGameName(file, title, last);
|
|
return FIOS_TYPE_OLDFILE;
|
|
}
|
|
}
|
|
|
|
return FIOS_TYPE_INVALID;
|
|
}
|
|
|
|
/**
|
|
* Get a list of savegames.
|
|
* @param fop Purpose of collecting the list.
|
|
* @param file_list Destination of the found files.
|
|
* @see FiosGetFileList
|
|
*/
|
|
void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list)
|
|
{
|
|
static std::optional<std::string> fios_save_path;
|
|
|
|
if (!fios_save_path) fios_save_path = FioFindDirectory(SAVE_DIR);
|
|
|
|
_fios_path = &(*fios_save_path);
|
|
|
|
FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
|
|
}
|
|
|
|
/**
|
|
* Callback for FiosGetFileList. It tells if a file is a scenario or not.
|
|
* @param fop Purpose of collecting the list.
|
|
* @param file Name of the file to check.
|
|
* @param ext A pointer to the extension identifier inside file
|
|
* @param title Buffer if a callback wants to lookup the title of the file
|
|
* @param last Last available byte in buffer (to prevent buffer overflows)
|
|
* @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
|
|
* @see FiosGetFileList
|
|
* @see FiosGetScenarioList
|
|
*/
|
|
static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
|
|
{
|
|
/* Show scenario files
|
|
* .SCN OpenTTD style scenario file
|
|
* .SV0 Transport Tycoon Deluxe (Patch) scenario
|
|
* .SS0 Transport Tycoon Deluxe preset scenario */
|
|
if (strcasecmp(ext, ".scn") == 0) {
|
|
GetFileTitle(file, title, last, SCENARIO_DIR);
|
|
return FIOS_TYPE_SCENARIO;
|
|
}
|
|
|
|
if (fop == SLO_LOAD) {
|
|
if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
|
|
GetOldSaveGameName(file, title, last);
|
|
return FIOS_TYPE_OLD_SCENARIO;
|
|
}
|
|
}
|
|
|
|
return FIOS_TYPE_INVALID;
|
|
}
|
|
|
|
/**
|
|
* Get a list of scenarios.
|
|
* @param fop Purpose of collecting the list.
|
|
* @param file_list Destination of the found files.
|
|
* @see FiosGetFileList
|
|
*/
|
|
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list)
|
|
{
|
|
static std::optional<std::string> fios_scn_path;
|
|
|
|
/* Copy the default path on first run or on 'New Game' */
|
|
if (!fios_scn_path) fios_scn_path = FioFindDirectory(SCENARIO_DIR);
|
|
|
|
_fios_path = &(*fios_scn_path);
|
|
|
|
std::string base_path = FioFindDirectory(SCENARIO_DIR);
|
|
Subdirectory subdir = (fop == SLO_LOAD && base_path == *_fios_path) ? SCENARIO_DIR : NO_DIRECTORY;
|
|
FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list);
|
|
}
|
|
|
|
static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last)
|
|
{
|
|
/* Show heightmap files
|
|
* .PNG PNG Based heightmap files
|
|
* .BMP BMP Based heightmap files
|
|
*/
|
|
|
|
FiosType type = FIOS_TYPE_INVALID;
|
|
|
|
#ifdef WITH_PNG
|
|
if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG;
|
|
#endif /* WITH_PNG */
|
|
|
|
if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP;
|
|
|
|
if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID;
|
|
|
|
TarFileList::iterator it = _tar_filelist[SCENARIO_DIR].find(file);
|
|
if (it != _tar_filelist[SCENARIO_DIR].end()) {
|
|
/* If the file is in a tar and that tar is not in a heightmap
|
|
* directory we are for sure not supposed to see it.
|
|
* Examples of this are pngs part of documentation within
|
|
* collections of NewGRFs or 32 bpp graphics replacement PNGs.
|
|
*/
|
|
bool match = false;
|
|
for (Searchpath sp : _valid_searchpaths) {
|
|
std::string buf = FioGetDirectory(sp, HEIGHTMAP_DIR);
|
|
|
|
if (buf.compare(0, buf.size(), it->second.tar_filename, 0, buf.size()) == 0) {
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!match) return FIOS_TYPE_INVALID;
|
|
}
|
|
|
|
GetFileTitle(file, title, last, HEIGHTMAP_DIR);
|
|
|
|
return type;
|
|
}
|
|
|
|
/**
|
|
* Get a list of heightmaps.
|
|
* @param fop Purpose of collecting the list.
|
|
* @param file_list Destination of the found files.
|
|
*/
|
|
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list)
|
|
{
|
|
static std::optional<std::string> fios_hmap_path;
|
|
|
|
if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(HEIGHTMAP_DIR);
|
|
|
|
_fios_path = &(*fios_hmap_path);
|
|
|
|
std::string base_path = FioFindDirectory(HEIGHTMAP_DIR);
|
|
Subdirectory subdir = base_path == *_fios_path ? HEIGHTMAP_DIR : NO_DIRECTORY;
|
|
FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list);
|
|
}
|
|
|
|
/**
|
|
* Get the directory for screenshots.
|
|
* @return path to screenshots
|
|
*/
|
|
const char *FiosGetScreenshotDir()
|
|
{
|
|
static std::optional<std::string> fios_screenshot_path;
|
|
|
|
if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(SCREENSHOT_DIR);
|
|
|
|
return fios_screenshot_path->c_str();
|
|
}
|
|
|
|
/** Basic data to distinguish a scenario. Used in the server list window */
|
|
struct ScenarioIdentifier {
|
|
uint32 scenid; ///< ID for the scenario (generated by content).
|
|
uint8 md5sum[16]; ///< MD5 checksum of file.
|
|
char filename[MAX_PATH]; ///< filename of the file.
|
|
|
|
bool operator == (const ScenarioIdentifier &other) const
|
|
{
|
|
return this->scenid == other.scenid &&
|
|
memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0;
|
|
}
|
|
|
|
bool operator != (const ScenarioIdentifier &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Scanner to find the unique IDs of scenarios
|
|
*/
|
|
class ScenarioScanner : protected FileScanner, public std::vector<ScenarioIdentifier> {
|
|
bool scanned; ///< Whether we've already scanned
|
|
public:
|
|
/** Initialise */
|
|
ScenarioScanner() : scanned(false) {}
|
|
|
|
/**
|
|
* Scan, but only if it's needed.
|
|
* @param rescan whether to force scanning even when it's not necessary
|
|
*/
|
|
void Scan(bool rescan)
|
|
{
|
|
if (this->scanned && !rescan) return;
|
|
|
|
this->FileScanner::Scan(".id", SCENARIO_DIR, true, true);
|
|
this->scanned = true;
|
|
}
|
|
|
|
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
|
|
{
|
|
FILE *f = FioFOpenFile(filename, "r", SCENARIO_DIR);
|
|
if (f == nullptr) return false;
|
|
|
|
ScenarioIdentifier id;
|
|
int fret = fscanf(f, "%u", &id.scenid);
|
|
FioFCloseFile(f);
|
|
if (fret != 1) return false;
|
|
strecpy(id.filename, filename.c_str(), lastof(id.filename));
|
|
|
|
Md5 checksum;
|
|
uint8 buffer[1024];
|
|
size_t len, size;
|
|
|
|
/* open the scenario file, but first get the name.
|
|
* This is safe as we check on extension which
|
|
* must always exist. */
|
|
f = FioFOpenFile(filename.substr(0, filename.rfind('.')), "rb", SCENARIO_DIR, &size);
|
|
if (f == nullptr) return false;
|
|
|
|
/* calculate md5sum */
|
|
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
|
|
size -= len;
|
|
checksum.Append(buffer, len);
|
|
}
|
|
checksum.Finish(id.md5sum);
|
|
|
|
FioFCloseFile(f);
|
|
|
|
include(*this, id);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/** Scanner for scenarios */
|
|
static ScenarioScanner _scanner;
|
|
|
|
/**
|
|
* Find a given scenario based on its unique ID.
|
|
* @param ci The content info to compare it to.
|
|
* @param md5sum Whether to look at the md5sum or the id.
|
|
* @return The filename of the file, else \c nullptr.
|
|
*/
|
|
const char *FindScenario(const ContentInfo *ci, bool md5sum)
|
|
{
|
|
_scanner.Scan(false);
|
|
|
|
for (ScenarioIdentifier &id : _scanner) {
|
|
if (md5sum ? (memcmp(id.md5sum, ci->md5sum, sizeof(id.md5sum)) == 0)
|
|
: (id.scenid == ci->unique_id)) {
|
|
return id.filename;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Check whether we've got a given scenario based on its unique ID.
|
|
* @param ci The content info to compare it to.
|
|
* @param md5sum Whether to look at the md5sum or the id.
|
|
* @return True iff we've got the scenario.
|
|
*/
|
|
bool HasScenario(const ContentInfo *ci, bool md5sum)
|
|
{
|
|
return (FindScenario(ci, md5sum) != nullptr);
|
|
}
|
|
|
|
/**
|
|
* Force a (re)scan of the scenarios.
|
|
*/
|
|
void ScanScenarios()
|
|
{
|
|
_scanner.Scan(true);
|
|
}
|
|
|
|
/**
|
|
* Constructs FiosNumberedSaveName. Initial number is the most recent save, or -1 if not found.
|
|
* @param prefix The prefix to use to generate a filename.
|
|
*/
|
|
FiosNumberedSaveName::FiosNumberedSaveName(const std::string &prefix) : prefix(prefix), number(-1)
|
|
{
|
|
static std::optional<std::string> _autosave_path;
|
|
if (!_autosave_path) _autosave_path = FioFindDirectory(AUTOSAVE_DIR);
|
|
|
|
static std::string _prefix; ///< Static as the lambda needs access to it.
|
|
|
|
/* Callback for FiosFileScanner. */
|
|
static fios_getlist_callback_proc *proc = [](SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last) {
|
|
if (strcasecmp(ext, ".sav") == 0 && StrStartsWith(file, _prefix)) return FIOS_TYPE_FILE;
|
|
return FIOS_TYPE_INVALID;
|
|
};
|
|
|
|
/* Prefix to check in the callback. */
|
|
_prefix = *_autosave_path + this->prefix;
|
|
|
|
/* Get the save list. */
|
|
FileList list;
|
|
FiosFileScanner scanner(SLO_SAVE, proc, list);
|
|
scanner.Scan(".sav", _autosave_path->c_str(), false);
|
|
|
|
/* Find the number for the most recent save, if any. */
|
|
if (list.begin() != list.end()) {
|
|
SortingBits order = _savegame_sort_order;
|
|
_savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
|
|
std::sort(list.begin(), list.end());
|
|
_savegame_sort_order = order;
|
|
|
|
std::string_view name = list.begin()->title;
|
|
std::from_chars(name.data() + this->prefix.size(), name.data() + name.size(), this->number);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
|
|
* @return A filename in format "<prefix><number>.sav".
|
|
*/
|
|
std::string FiosNumberedSaveName::Filename()
|
|
{
|
|
if (++this->number >= _settings_client.gui.max_num_autosaves) this->number = 0;
|
|
return fmt::format("{}{}.sav", this->prefix, this->number);
|
|
}
|
|
|
|
/**
|
|
* Generate an extension for a savegame name.
|
|
* @return An extension in format "-<prefix>.sav".
|
|
*/
|
|
std::string FiosNumberedSaveName::Extension()
|
|
{
|
|
return fmt::format("-{}.sav", this->prefix);
|
|
}
|