mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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f4ca94d3f6
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
236 lines
8.1 KiB
C++
236 lines
8.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file economy_type.h Types related to the economy. */
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#ifndef ECONOMY_TYPE_H
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#define ECONOMY_TYPE_H
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#include "core/overflowsafe_type.hpp"
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#include "core/enum_type.hpp"
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typedef OverflowSafeInt64 Money;
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/** Type of the game economy. */
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enum EconomyType : uint8 {
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ET_BEGIN = 0,
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ET_ORIGINAL = 0,
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ET_SMOOTH = 1,
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ET_FROZEN = 2,
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ET_END = 3,
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};
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/** Data of the economy. */
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struct Economy {
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Money max_loan; ///< NOSAVE: Maximum possible loan
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int16 fluct; ///< Economy fluctuation status
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byte interest_rate; ///< Interest
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byte infl_amount; ///< inflation amount
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byte infl_amount_pr; ///< inflation rate for payment rates
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uint32 industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
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uint32 industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
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uint64 inflation_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
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uint64 inflation_payment; ///< Cumulated inflation of cargo payment since game start; 16 bit fractional part
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/* Old stuff for savegame conversion only */
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Money old_max_loan_unround; ///< Old: Unrounded max loan
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uint16 old_max_loan_unround_fract; ///< Old: Fraction of the unrounded max loan
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};
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/** Score categories in the detailed performance rating. */
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enum ScoreID {
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SCORE_BEGIN = 0,
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SCORE_VEHICLES = 0,
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SCORE_STATIONS = 1,
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SCORE_MIN_PROFIT = 2,
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SCORE_MIN_INCOME = 3,
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SCORE_MAX_INCOME = 4,
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SCORE_DELIVERED = 5,
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SCORE_CARGO = 6,
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SCORE_MONEY = 7,
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SCORE_LOAN = 8,
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SCORE_TOTAL = 9, ///< This must always be the last entry
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SCORE_END = 10, ///< How many scores are there..
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SCORE_MAX = 1000, ///< The max score that can be in the performance history
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/* the scores together of score_info is allowed to be more! */
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};
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DECLARE_POSTFIX_INCREMENT(ScoreID)
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/** Data structure for storing how the score is computed for a single score id. */
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struct ScoreInfo {
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int needed; ///< How much you need to get the perfect score
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int score; ///< How much score it will give
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};
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/**
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* Enumeration of all base prices for use with #Prices.
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* The prices are ordered as they are expected by NewGRF cost multipliers, so don't shuffle them.
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*/
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enum Price {
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PR_BEGIN = 0,
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PR_STATION_VALUE = 0,
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PR_BUILD_RAIL,
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PR_BUILD_ROAD,
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PR_BUILD_SIGNALS,
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PR_BUILD_BRIDGE,
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PR_BUILD_DEPOT_TRAIN,
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PR_BUILD_DEPOT_ROAD,
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PR_BUILD_DEPOT_SHIP,
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PR_BUILD_TUNNEL,
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PR_BUILD_STATION_RAIL,
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PR_BUILD_STATION_RAIL_LENGTH,
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PR_BUILD_STATION_AIRPORT,
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PR_BUILD_STATION_BUS,
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PR_BUILD_STATION_TRUCK,
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PR_BUILD_STATION_DOCK,
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PR_BUILD_VEHICLE_TRAIN,
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PR_BUILD_VEHICLE_WAGON,
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PR_BUILD_VEHICLE_AIRCRAFT,
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PR_BUILD_VEHICLE_ROAD,
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PR_BUILD_VEHICLE_SHIP,
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PR_BUILD_TREES,
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PR_TERRAFORM,
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PR_CLEAR_GRASS,
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PR_CLEAR_ROUGH,
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PR_CLEAR_ROCKS,
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PR_CLEAR_FIELDS,
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PR_CLEAR_TREES,
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PR_CLEAR_RAIL,
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PR_CLEAR_SIGNALS,
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PR_CLEAR_BRIDGE,
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PR_CLEAR_DEPOT_TRAIN,
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PR_CLEAR_DEPOT_ROAD,
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PR_CLEAR_DEPOT_SHIP,
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PR_CLEAR_TUNNEL,
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PR_CLEAR_WATER,
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PR_CLEAR_STATION_RAIL,
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PR_CLEAR_STATION_AIRPORT,
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PR_CLEAR_STATION_BUS,
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PR_CLEAR_STATION_TRUCK,
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PR_CLEAR_STATION_DOCK,
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PR_CLEAR_HOUSE,
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PR_CLEAR_ROAD,
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PR_RUNNING_TRAIN_STEAM,
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PR_RUNNING_TRAIN_DIESEL,
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PR_RUNNING_TRAIN_ELECTRIC,
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PR_RUNNING_AIRCRAFT,
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PR_RUNNING_ROADVEH,
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PR_RUNNING_SHIP,
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PR_BUILD_INDUSTRY,
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PR_CLEAR_INDUSTRY,
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PR_BUILD_OBJECT,
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PR_CLEAR_OBJECT,
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PR_BUILD_WAYPOINT_RAIL,
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PR_CLEAR_WAYPOINT_RAIL,
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PR_BUILD_WAYPOINT_BUOY,
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PR_CLEAR_WAYPOINT_BUOY,
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PR_TOWN_ACTION,
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PR_BUILD_FOUNDATION,
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PR_BUILD_INDUSTRY_RAW,
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PR_BUILD_TOWN,
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PR_BUILD_CANAL,
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PR_CLEAR_CANAL,
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PR_BUILD_AQUEDUCT,
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PR_CLEAR_AQUEDUCT,
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PR_BUILD_LOCK,
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PR_CLEAR_LOCK,
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PR_INFRASTRUCTURE_RAIL,
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PR_INFRASTRUCTURE_ROAD,
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PR_INFRASTRUCTURE_WATER,
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PR_INFRASTRUCTURE_STATION,
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PR_INFRASTRUCTURE_AIRPORT,
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PR_END,
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INVALID_PRICE = 0xFF
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};
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DECLARE_POSTFIX_INCREMENT(Price)
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typedef Money Prices[PR_END]; ///< Prices of everything. @see Price
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typedef int8 PriceMultipliers[PR_END];
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/** Types of expenses. */
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enum ExpensesType : byte {
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EXPENSES_CONSTRUCTION = 0, ///< Construction costs.
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EXPENSES_NEW_VEHICLES, ///< New vehicles.
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EXPENSES_TRAIN_RUN, ///< Running costs trains.
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EXPENSES_ROADVEH_RUN, ///< Running costs road vehicles.
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EXPENSES_AIRCRAFT_RUN, ///< Running costs aircraft.
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EXPENSES_SHIP_RUN, ///< Running costs ships.
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EXPENSES_PROPERTY, ///< Property costs.
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EXPENSES_TRAIN_REVENUE, ///< Revenue from trains.
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EXPENSES_ROADVEH_REVENUE, ///< Revenue from road vehicles.
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EXPENSES_AIRCRAFT_REVENUE, ///< Revenue from aircraft.
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EXPENSES_SHIP_REVENUE, ///< Revenue from ships.
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EXPENSES_LOAN_INTEREST, ///< Interest payments over the loan.
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EXPENSES_OTHER, ///< Other expenses.
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EXPENSES_END, ///< Number of expense types.
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INVALID_EXPENSES = 0xFF, ///< Invalid expense type.
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};
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/** Define basic enum properties for ExpensesType */
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template <> struct EnumPropsT<ExpensesType> : MakeEnumPropsT<ExpensesType, byte, EXPENSES_CONSTRUCTION, EXPENSES_END, INVALID_EXPENSES, 8> {};
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/**
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* Categories of a price bases.
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*/
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enum PriceCategory {
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PCAT_NONE, ///< Not affected by difficulty settings
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PCAT_RUNNING, ///< Price is affected by "vehicle running cost" difficulty setting
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PCAT_CONSTRUCTION, ///< Price is affected by "construction cost" difficulty setting
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};
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/**
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* Describes properties of price bases.
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*/
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struct PriceBaseSpec {
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Money start_price; ///< Default value at game start, before adding multipliers.
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PriceCategory category; ///< Price is affected by certain difficulty settings.
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uint grf_feature; ///< GRF Feature that decides whether price multipliers apply locally or globally, #GSF_END if none.
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Price fallback_price; ///< Fallback price multiplier for new prices but old grfs.
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};
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/** The "steps" in loan size, in British Pounds! */
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static const int LOAN_INTERVAL = 10000;
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/** The size of loan for a new company, in British Pounds! */
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static const int64 INITIAL_LOAN = 100000;
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/**
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* Maximum inflation (including fractional part) without causing overflows in int64 price computations.
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* This allows for 32 bit base prices (21 are currently needed).
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* Considering the sign bit and 16 fractional bits, there are 15 bits left.
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* 170 years of 4% inflation result in a inflation of about 822, so 10 bits are actually enough.
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* Note that NewGRF multipliers share the 16 fractional bits.
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* @see MAX_PRICE_MODIFIER
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*/
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static const uint64 MAX_INFLATION = (1ull << (63 - 32)) - 1;
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/**
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* Maximum NewGRF price modifiers.
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* Increasing base prices by factor 65536 should be enough.
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* @see MAX_INFLATION
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*/
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static const int MIN_PRICE_MODIFIER = -8;
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static const int MAX_PRICE_MODIFIER = 16;
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static const int INVALID_PRICE_MODIFIER = MIN_PRICE_MODIFIER - 1;
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/** Multiplier for how many regular track bits a tunnel/bridge counts. */
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static const uint TUNNELBRIDGE_TRACKBIT_FACTOR = 4;
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/** Multiplier for how many regular track bits a level crossing counts. */
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static const uint LEVELCROSSING_TRACKBIT_FACTOR = 2;
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/** Multiplier for how many regular track bits a road depot counts. */
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static const uint ROAD_DEPOT_TRACKBIT_FACTOR = 2;
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/** Multiplier for how many regular track bits a bay stop counts. */
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static const uint ROAD_STOP_TRACKBIT_FACTOR = 2;
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/** Multiplier for how many regular tiles a lock counts. */
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static const uint LOCK_DEPOT_TILE_FACTOR = 2;
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struct CargoPayment;
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typedef uint32 CargoPaymentID;
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#endif /* ECONOMY_TYPE_H */
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