mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
888 lines
30 KiB
C++
888 lines
30 KiB
C++
/* $Id$ */
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/** @file industry_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "gui.h"
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#include "window.h"
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#include "gfx.h"
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#include "command.h"
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#include "viewport.h"
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#include "industry.h"
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#include "town.h"
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#include "variables.h"
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#include "helpers.hpp"
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#include "cargotype.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_industries.h"
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#include "newgrf_text.h"
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#include "date.h"
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extern Industry *CreateNewIndustry(TileIndex tile, IndustryType type);
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/**
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* Search callback function for TryBuildIndustry
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* @param tile to test
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* @param data that is passed by the caller. In this case, the type of industry been tested
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* @return the success (or not) of the operation
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*/
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static bool SearchTileForIndustry(TileIndex tile, uint32 data)
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{
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return CreateNewIndustry(tile, data) != NULL;
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}
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/**
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* Perform a 9*9 tiles circular search around a tile
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* in order to find a suitable zone to create the desired industry
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* @param tile to start search for
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* @param type of the desired industry
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* @return the success (or not) of the operation
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*/
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static bool TryBuildIndustry(TileIndex tile, int type)
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{
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return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
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}
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bool _ignore_restrictions;
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enum {
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DYNA_INDU_MATRIX_WIDGET = 2,
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DYNA_INDU_INFOPANEL = 4,
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DYNA_INDU_FUND_WIDGET,
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DYNA_INDU_RESIZE_WIDGET,
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};
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/** Attached struct to the window extended data */
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struct fnd_d {
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int index; ///< index of the element in the matrix
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IndustryType select; ///< industry corresponding to the above index
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uint16 callback_timer; ///< timer counter for callback eventual verification
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bool timer_enabled; ///< timer can be used
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d));
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/** Helper struct holding the available industries for current situation */
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static struct IndustryData {
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uint16 count; ///< How many industries are loaded
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IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
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StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever)
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bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
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} _fund_gui;
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static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: {
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IndustryType ind;
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const IndustrySpec *indsp;
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/* Shorten the window to the equivalant of the additionnal purchase
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* info coming from the callback. SO it will only be available to tis full
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* height when newindistries are loaded */
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if (!_loaded_newgrf_features.has_newindustries) {
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w->widget[DYNA_INDU_INFOPANEL].bottom -= 44;
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w->widget[DYNA_INDU_FUND_WIDGET].bottom -= 44;
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w->widget[DYNA_INDU_FUND_WIDGET].top -= 44;
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w->widget[DYNA_INDU_RESIZE_WIDGET].bottom -= 44;
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w->widget[DYNA_INDU_RESIZE_WIDGET].top -= 44;
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w->resize.height = w->height -= 44;
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}
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WP(w, fnd_d).timer_enabled = _loaded_newgrf_features.has_newindustries;
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/* Initilialize structures */
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memset(&_fund_gui.index, 0xFF, NUM_INDUSTRYTYPES);
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memset(&_fund_gui.text, STR_NULL, NUM_INDUSTRYTYPES);
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memset(&_fund_gui.enabled, false, NUM_INDUSTRYTYPES);
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_fund_gui.count = 0;
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w->vscroll.cap = 8; // rows in grid, same in scroller
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w->resize.step_height = 13;
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if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
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_fund_gui.index[_fund_gui.count] = INVALID_INDUSTRYTYPE;
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_fund_gui.count++;
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WP(w, fnd_d).timer_enabled = false;
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}
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/* Fill the _fund_gui structure with industries.
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* The tests performed after the enabled allow to load the industries
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* In the same way they are inserted by grf (if any)
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*/
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for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
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indsp = GetIndustrySpec(ind);
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if (indsp->enabled){
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/* Rule is that editor mode loads all industries.
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* In game mode, all non raw industries are loaded too
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* and raw ones are loaded only when setting allows it */
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if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _patches.raw_industry_construction == 0) continue;
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_fund_gui.index[_fund_gui.count] = ind;
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_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
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_fund_gui.count++;
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}
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}
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/* first indutry type is selected.
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* I'll be damned if there are none available ;) */
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WP(w, fnd_d).index = 0;
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WP(w, fnd_d).select = _fund_gui.index[0];
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WP(w, fnd_d).callback_timer = DAY_TICKS;
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} break;
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case WE_PAINT: {
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const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
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int x_str = w->widget[DYNA_INDU_INFOPANEL].left + 3;
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int y_str = w->widget[DYNA_INDU_INFOPANEL].top + 3;
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const Widget *wi = &w->widget[DYNA_INDU_INFOPANEL];
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int max_width = wi->right - wi->left - 4;
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/* Raw industries might be prospected. Show this fact by changing the string
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* In Editor, you just build, while ingame, or you fund or you prospect */
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if (_game_mode == GM_EDITOR) {
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/* We've chosen many random industries but no industries have been specified */
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if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
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w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
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} else {
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w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
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}
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SetWindowWidgetDisabledState(w, DYNA_INDU_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]);
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SetVScrollCount(w, _fund_gui.count);
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DrawWindowWidgets(w);
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/* and now with the matrix painting */
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for (byte i = 0; i < w->vscroll.cap && ((i + w->vscroll.pos) < _fund_gui.count); i++) {
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int offset = i * 13;
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int x = 3;
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int y = 16;
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bool selected = WP(w, fnd_d).index == i + w->vscroll.pos;
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if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) {
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DrawStringTruncated(20, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
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continue;
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}
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const IndustrySpec *indsp = GetIndustrySpec(_fund_gui.index[i + w->vscroll.pos]);
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/* Draw the name of the industry in white is selected, otherwise, in orange */
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DrawStringTruncated(20, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
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GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0);
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GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
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}
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if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
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break;
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}
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if (_game_mode != GM_EDITOR) {
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SetDParam(0, indsp->GetConstructionCost());
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DrawStringTruncated(x_str, y_str, STR_482F_COST, TC_FROMSTRING, max_width);
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y_str += 11;
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}
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/* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
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StringID str = STR_4827_REQUIRES;
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byte p = 0;
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SetDParam(0, STR_00D0_NOTHING);
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for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
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if (indsp->accepts_cargo[j] == CT_INVALID) continue;
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if (p > 0) str++;
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SetDParam(p++, GetCargo(indsp->accepts_cargo[j])->name);
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}
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DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
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y_str += 11;
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/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
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str = STR_4827_PRODUCES;
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p = 0;
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SetDParam(0, STR_00D0_NOTHING);
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for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
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if (indsp->produced_cargo[j] == CT_INVALID) continue;
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if (p > 0) str++;
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SetDParam(p++, GetCargo(indsp->produced_cargo[j])->name);
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}
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DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
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y_str += 11;
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/* Get the additional purchase info text, if it has not already been */
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if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already?
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if (HASBIT(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
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uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE);
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if (callback_res != CALLBACK_FAILED) { // Did it failed?
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StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
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_fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage
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}
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}
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}
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/* Draw the Additional purchase text, provided by newgrf callback, if any.
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* Otherwhise, will print Nothing */
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str = _fund_gui.text[WP(w, fnd_d).index];
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if (str != STR_NULL && str != STR_UNDEFINED) {
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SetDParam(0, str);
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DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40);
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}
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} break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case DYNA_INDU_MATRIX_WIDGET: {
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const IndustrySpec *indsp;
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int y = (e->we.click.pt.y - w->widget[DYNA_INDU_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ;
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if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data?
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WP(w, fnd_d).index = y;
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WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index];
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indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
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SetWindowDirty(w);
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if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
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WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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/* Reset the button state if going to prospecting or "build many industries" */
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RaiseWindowButtons(w);
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ResetObjectToPlace();
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}
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}
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} break;
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case DYNA_INDU_FUND_WIDGET: {
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if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
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HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
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if (GetNumTowns() == 0) {
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ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
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} else {
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extern void GenerateIndustries();
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_generating_world = true;
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GenerateIndustries();
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_generating_world = false;
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}
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} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) {
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DoCommandP(0, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
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} else {
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HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, VHM_RECT, NULL);
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}
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} break;
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}
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break;
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case WE_RESIZE: {
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/* Adjust the number of items in the matrix depending of the rezise */
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w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
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w->widget[DYNA_INDU_MATRIX_WIDGET].data = (w->vscroll.cap << 8) + 1;
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} break;
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case WE_PLACE_OBJ: {
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bool success = true;
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/* We do not need to protect ourselves against "Random Many Industries" in this mode */
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const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
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if (_game_mode == GM_EDITOR) {
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/* Show error if no town exists at all */
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if (GetNumTowns() == 0) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
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return;
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}
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_current_player = OWNER_NONE;
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_generating_world = true;
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_ignore_restrictions = true;
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success = TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select);
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if (!success) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
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}
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_ignore_restrictions = false;
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_generating_world = false;
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} else {
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success = DoCommandP(e->we.place.tile, WP(w, fnd_d).select, InteractiveRandomRange(indsp->num_table), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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}
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/* If an industry has been built, just reset the cursor and the system */
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if (success) ResetObjectToPlace();
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} break;
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case WE_TICK:
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if (!WP(w, fnd_d).timer_enabled) break;
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if (--WP(w, fnd_d).callback_timer == 0) {
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/* We have just passed another day.
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* See if we need to update availability of currently selected industry */
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WP(w, fnd_d).callback_timer = DAY_TICKS; //restart counter
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const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
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if (indsp->enabled) {
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bool call_back_result = CheckIfCallBackAllowsAvailability(WP(w, fnd_d).select, IACT_USERCREATION);
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/* Only if result does match the previous state would it require a redraw. */
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if (call_back_result != _fund_gui.enabled[WP(w, fnd_d).index]) {
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_fund_gui.enabled[WP(w, fnd_d).index] = call_back_result;
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SetWindowDirty(w);
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}
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}
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}
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break;
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case WE_TIMEOUT:
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case WE_ABORT_PLACE_OBJ:
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RaiseWindowButtons(w);
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break;
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}
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}
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static const Widget _build_dynamic_industry_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_RIGHT, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_MATRIX, RESIZE_RB, 7, 0, 157, 14, 118, 0x801, STR_INDUSTRY_SELECTION_HINT},
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{ WWT_SCROLLBAR, RESIZE_LRB, 7, 158, 169, 14, 118, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_PANEL, RESIZE_RTB, 7, 0, 169, 119, 199, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_RTB, 7, 0, 157, 200, 211, STR_FUND_NEW_INDUSTRY, STR_NULL},
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{ WWT_RESIZEBOX, RESIZE_LRTB, 7, 158, 169, 200, 211, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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static const WindowDesc _build_industry_dynamic_desc = {
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WDP_AUTO, WDP_AUTO, 170, 212, 170, 212,
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WC_BUILD_INDUSTRY, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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_build_dynamic_industry_widgets,
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BuildDynamicIndustryWndProc,
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};
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void ShowBuildIndustryWindow()
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{
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if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
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AllocateWindowDescFront(&_build_industry_dynamic_desc, 0);
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}
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static void UpdateIndustryProduction(Industry *i);
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static inline bool isProductionMinimum(const Industry *i, int pt)
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{
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return i->production_rate[pt] == 0;
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}
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static inline bool isProductionMaximum(const Industry *i, int pt)
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{
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return i->production_rate[pt] >= 255;
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}
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static inline bool IsProductionAlterable(const Industry *i)
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{
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return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
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(i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES));
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}
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/** Information to store about the industry window */
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struct indview_d : public vp_d {
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byte editbox_line; ///< The line clicked to open the edit box
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byte clicked_line; ///< The line of the button that has been clicked
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byte clicked_button; ///< The button that has been clicked (to raise)
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byte production_offset_y; ///< The offset of the production texts/buttons
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(indview_d));
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static void IndustryViewWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: {
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/* Count the number of lines that we need to resize the GUI with */
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const Industry *i = GetIndustry(w->window_number);
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const IndustrySpec *ind = GetIndustrySpec(i->type);
|
|
int lines = -3;
|
|
bool first = true;
|
|
bool has_accept = false;
|
|
|
|
if (HASBIT(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HASBIT(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) {
|
|
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
|
|
if (i->accepts_cargo[j] == CT_INVALID) continue;
|
|
has_accept = true;
|
|
if (first) {
|
|
lines++;
|
|
first = false;
|
|
}
|
|
lines++;
|
|
}
|
|
} else {
|
|
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
|
|
if (i->accepts_cargo[j] == CT_INVALID) continue;
|
|
has_accept = true;
|
|
lines++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
first = true;
|
|
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
|
|
if (i->produced_cargo[j] == CT_INVALID) continue;
|
|
if (first) {
|
|
if (has_accept) lines++;
|
|
lines++;
|
|
first = false;
|
|
}
|
|
lines++;
|
|
}
|
|
|
|
if (HASBIT(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) lines += 2;
|
|
|
|
for (byte j = 5; j <= 7; j++) {
|
|
if (j != 5) w->widget[j].top += lines * 10;
|
|
w->widget[j].bottom += lines * 10;
|
|
}
|
|
w->height += lines * 10;
|
|
} break;
|
|
|
|
case WE_PAINT: {
|
|
Industry *i = GetIndustry(w->window_number);
|
|
const IndustrySpec *ind = GetIndustrySpec(i->type);
|
|
int y = 111;
|
|
bool first = true;
|
|
bool has_accept = false;
|
|
|
|
SetDParam(0, w->window_number);
|
|
DrawWindowWidgets(w);
|
|
|
|
if (HASBIT(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HASBIT(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) {
|
|
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
|
|
if (i->accepts_cargo[j] == CT_INVALID) continue;
|
|
has_accept = true;
|
|
if (first) {
|
|
DrawString(2, y, STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING, TC_FROMSTRING);
|
|
y += 10;
|
|
first = false;
|
|
}
|
|
SetDParam(0, i->accepts_cargo[j]);
|
|
SetDParam(1, i->incoming_cargo_waiting[j]);
|
|
DrawString(4, y, STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO, TC_FROMSTRING);
|
|
y += 10;
|
|
}
|
|
} else {
|
|
StringID str = STR_4827_REQUIRES;
|
|
byte p = 0;
|
|
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
|
|
if (i->accepts_cargo[j] == CT_INVALID) continue;
|
|
has_accept = true;
|
|
if (p > 0) str++;
|
|
SetDParam(p++, GetCargo(i->accepts_cargo[j])->name);
|
|
}
|
|
if (has_accept) {
|
|
DrawString(2, y, str, TC_FROMSTRING);
|
|
y += 10;
|
|
}
|
|
}
|
|
|
|
first = true;
|
|
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
|
|
if (i->produced_cargo[j] == CT_INVALID) continue;
|
|
if (first) {
|
|
if (has_accept) y += 10;
|
|
DrawString(2, y, STR_482A_PRODUCTION_LAST_MONTH, TC_FROMSTRING);
|
|
y += 10;
|
|
WP(w, indview_d).production_offset_y = y;
|
|
first = false;
|
|
}
|
|
|
|
SetDParam(0, i->produced_cargo[j]);
|
|
SetDParam(1, i->last_month_production[j]);
|
|
|
|
SetDParam(2, i->last_month_pct_transported[j] * 100 >> 8);
|
|
DrawString(4 + (IsProductionAlterable(i) ? 30 : 0), y, STR_482B_TRANSPORTED, TC_FROMSTRING);
|
|
/* Let's put out those buttons.. */
|
|
if (IsProductionAlterable(i)) {
|
|
DrawArrowButtons(5, y, 3, (WP(w, indview_d).clicked_line == j + 1) ? WP(w, indview_d).clicked_button : 0,
|
|
!isProductionMinimum(i, j), !isProductionMaximum(i, j));
|
|
}
|
|
y += 10;
|
|
}
|
|
|
|
/* Get the extra message for the GUI */
|
|
if (HASBIT(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) {
|
|
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy);
|
|
if (callback_res != CALLBACK_FAILED) {
|
|
StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res);
|
|
if (message != STR_NULL && message != STR_UNDEFINED) {
|
|
y += 10;
|
|
|
|
PrepareTextRefStackUsage(6);
|
|
DrawString(2, y, message, TC_FROMSTRING);
|
|
StopTextRefStackUsage();
|
|
}
|
|
}
|
|
}
|
|
|
|
DrawWindowViewport(w);
|
|
} break;
|
|
|
|
case WE_CLICK: {
|
|
Industry *i;
|
|
|
|
switch (e->we.click.widget) {
|
|
case 5: {
|
|
int line, x;
|
|
|
|
i = GetIndustry(w->window_number);
|
|
|
|
/* We should work if needed.. */
|
|
if (!IsProductionAlterable(i)) return;
|
|
x = e->we.click.pt.x;
|
|
line = (e->we.click.pt.y - WP(w, indview_d).production_offset_y) / 10;
|
|
if (e->we.click.pt.y >= WP(w, indview_d).production_offset_y && IS_INT_INSIDE(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) {
|
|
if (IS_INT_INSIDE(x, 5, 25) ) {
|
|
/* Clicked buttons, decrease or increase production */
|
|
if (x < 15) {
|
|
if (isProductionMinimum(i, line)) return;
|
|
i->production_rate[line] = max(i->production_rate[line] / 2, 0);
|
|
} else {
|
|
/* a zero production industry is unlikely to give anything but zero, so push it a little bit */
|
|
int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2;
|
|
if (isProductionMaximum(i, line)) return;
|
|
i->production_rate[line] = minu(new_prod, 255);
|
|
}
|
|
|
|
UpdateIndustryProduction(i);
|
|
SetWindowDirty(w);
|
|
w->flags4 |= 5 << WF_TIMEOUT_SHL;
|
|
WP(w, indview_d).clicked_line = line + 1;
|
|
WP(w, indview_d).clicked_button = (x < 15 ? 1 : 2);
|
|
} else if (IS_INT_INSIDE(x, 34, 160)) {
|
|
/* clicked the text */
|
|
WP(w, indview_d).editbox_line = line;
|
|
SetDParam(0, i->production_rate[line] * 8);
|
|
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, w, CS_ALPHANUMERAL);
|
|
}
|
|
}
|
|
} break;
|
|
case 6:
|
|
i = GetIndustry(w->window_number);
|
|
ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1));
|
|
} break;
|
|
|
|
}
|
|
break;
|
|
case WE_TIMEOUT:
|
|
WP(w, indview_d).clicked_line = 0;
|
|
WP(w, indview_d).clicked_button = 0;
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_ON_EDIT_TEXT:
|
|
if (e->we.edittext.str[0] != '\0') {
|
|
Industry* i = GetIndustry(w->window_number);
|
|
int line = WP(w, indview_d).editbox_line;
|
|
|
|
i->production_rate[line] = clampu(atoi(e->we.edittext.str), 0, 255);
|
|
UpdateIndustryProduction(i);
|
|
SetWindowDirty(w);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void UpdateIndustryProduction(Industry *i)
|
|
{
|
|
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
|
|
if (i->produced_cargo[j] != CT_INVALID) {
|
|
i->last_month_production[j] = 8 * i->production_rate[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
static const Widget _industry_view_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 9, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 9, 11, 247, 0, 13, STR_4801, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 9, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_NONE, 9, 0, 259, 14, 105, 0x0, STR_NULL},
|
|
{ WWT_INSET, RESIZE_NONE, 9, 2, 257, 16, 103, 0x0, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_NONE, 9, 0, 259, 106, 147, 0x0, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 9, 0, 129, 148, 159, STR_00E4_LOCATION, STR_482C_CENTER_THE_MAIN_VIEW_ON},
|
|
{ WWT_PANEL, RESIZE_NONE, 9, 130, 259, 148, 159, 0x0, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _industry_view_desc = {
|
|
WDP_AUTO, WDP_AUTO, 260, 160, 260, 160,
|
|
WC_INDUSTRY_VIEW, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
|
|
_industry_view_widgets,
|
|
IndustryViewWndProc
|
|
};
|
|
|
|
void ShowIndustryViewWindow(int industry)
|
|
{
|
|
Window *w = AllocateWindowDescFront(&_industry_view_desc, industry);
|
|
|
|
if (w != NULL) {
|
|
w->flags4 |= WF_DISABLE_VP_SCROLL;
|
|
WP(w, indview_d).editbox_line = 0;
|
|
WP(w, indview_d).clicked_line = 0;
|
|
WP(w, indview_d).clicked_button = 0;
|
|
AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetIndustry(w->window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY);
|
|
}
|
|
}
|
|
|
|
enum {
|
|
DIRECTORY_INDU_SORTBYNAME = 3,
|
|
DIRECTORY_INDU_SORTBYTYPE,
|
|
DIRECTORY_INDU_SORTBYPROD,
|
|
DIRECTORY_INDU_SORTBYTRANSPORT,
|
|
DIRECTORY_INDU_SHOWINDU = 8,
|
|
};
|
|
|
|
static const Widget _industry_directory_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 495, 0, 13, STR_INDUSTRYDIR_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 13, 496, 507, 0, 13, 0x0, STR_STICKY_BUTTON},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 100, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 101, 200, 14, 25, STR_SORT_BY_TYPE, STR_SORT_ORDER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 201, 300, 14, 25, STR_SORT_BY_PRODUCTION, STR_SORT_ORDER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 301, 400, 14, 25, STR_SORT_BY_TRANSPORTED, STR_SORT_ORDER_TIP},
|
|
{ WWT_PANEL, RESIZE_NONE, 13, 401, 495, 14, 25, 0x0, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 495, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 496, 507, 14, 177, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 13, 496, 507, 178, 189, 0x0, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static uint _num_industry_sort;
|
|
|
|
static char _bufcache[96];
|
|
static const Industry* _last_industry;
|
|
|
|
static byte _industry_sort_order;
|
|
|
|
static int CDECL GeneralIndustrySorter(const void *a, const void *b)
|
|
{
|
|
const Industry* i = *(const Industry**)a;
|
|
const Industry* j = *(const Industry**)b;
|
|
int r;
|
|
|
|
switch (_industry_sort_order >> 1) {
|
|
default: NOT_REACHED();
|
|
case 0: /* Sort by Name (handled later) */
|
|
r = 0;
|
|
break;
|
|
|
|
case 1: /* Sort by Type */
|
|
r = i->type - j->type;
|
|
break;
|
|
|
|
case 2: /* Sort by Production */
|
|
if (i->produced_cargo[0] == CT_INVALID) {
|
|
r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1);
|
|
} else {
|
|
if (j->produced_cargo[0] == CT_INVALID) {
|
|
r = 1;
|
|
} else {
|
|
r =
|
|
(i->last_month_production[0] + i->last_month_production[1]) -
|
|
(j->last_month_production[0] + j->last_month_production[1]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3: /* Sort by transported fraction */
|
|
if (i->produced_cargo[0] == CT_INVALID) {
|
|
r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1);
|
|
} else {
|
|
if (j->produced_cargo[0] == CT_INVALID) {
|
|
r = 1;
|
|
} else {
|
|
int pi;
|
|
int pj;
|
|
|
|
pi = i->last_month_pct_transported[0] * 100 >> 8;
|
|
if (i->produced_cargo[1] != CT_INVALID) {
|
|
int p = i->last_month_pct_transported[1] * 100 >> 8;
|
|
if (p < pi) pi = p;
|
|
}
|
|
|
|
pj = j->last_month_pct_transported[0] * 100 >> 8;
|
|
if (j->produced_cargo[1] != CT_INVALID) {
|
|
int p = j->last_month_pct_transported[1] * 100 >> 8;
|
|
if (p < pj) pj = p;
|
|
}
|
|
|
|
r = pi - pj;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* default to string sorting if they are otherwise equal */
|
|
if (r == 0) {
|
|
char buf1[96];
|
|
|
|
SetDParam(0, i->town->index);
|
|
GetString(buf1, STR_TOWN, lastof(buf1));
|
|
|
|
if (j != _last_industry) {
|
|
_last_industry = j;
|
|
SetDParam(0, j->town->index);
|
|
GetString(_bufcache, STR_TOWN, lastof(_bufcache));
|
|
}
|
|
r = strcmp(buf1, _bufcache);
|
|
}
|
|
|
|
if (_industry_sort_order & 1) r = -r;
|
|
return r;
|
|
}
|
|
|
|
/**
|
|
* Makes a sorted industry list.
|
|
* When there are no industries, the list has to be made. This so when one
|
|
* starts a new game without industries after playing a game with industries
|
|
* the list is not populated with invalid industries from the previous game.
|
|
*/
|
|
static void MakeSortedIndustryList()
|
|
{
|
|
const Industry* i;
|
|
int n = 0;
|
|
|
|
/* Create array for sorting */
|
|
_industry_sort = ReallocT(_industry_sort, GetMaxIndustryIndex() + 1);
|
|
if (_industry_sort == NULL) error("Could not allocate memory for the industry-sorting-list");
|
|
|
|
/* Don't attempt a sort if there are no industries */
|
|
if (GetNumIndustries() != 0) {
|
|
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
|
|
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
|
|
}
|
|
|
|
_num_industry_sort = n;
|
|
_last_industry = NULL; // used for "cache"
|
|
|
|
DEBUG(misc, 3, "Resorting industries list");
|
|
}
|
|
|
|
|
|
static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_PAINT: {
|
|
int n;
|
|
uint p;
|
|
static const uint16 _indicator_positions[4] = {88, 187, 284, 387};
|
|
|
|
if (_industry_sort_dirty) {
|
|
_industry_sort_dirty = false;
|
|
MakeSortedIndustryList();
|
|
}
|
|
|
|
SetVScrollCount(w, _num_industry_sort);
|
|
|
|
DrawWindowWidgets(w);
|
|
DoDrawString(_industry_sort_order & 1 ? DOWNARROW : UPARROW, _indicator_positions[_industry_sort_order >> 1], 15, TC_BLACK);
|
|
|
|
p = w->vscroll.pos;
|
|
n = 0;
|
|
|
|
while (p < _num_industry_sort) {
|
|
const Industry* i = _industry_sort[p];
|
|
|
|
SetDParam(0, i->index);
|
|
if (i->produced_cargo[0] != CT_INVALID) {
|
|
SetDParam(1, i->produced_cargo[0]);
|
|
SetDParam(2, i->last_month_production[0]);
|
|
|
|
if (i->produced_cargo[1] != CT_INVALID) {
|
|
SetDParam(3, i->produced_cargo[1]);
|
|
SetDParam(4, i->last_month_production[1]);
|
|
SetDParam(5, i->last_month_pct_transported[0] * 100 >> 8);
|
|
SetDParam(6, i->last_month_pct_transported[1] * 100 >> 8);
|
|
DrawString(4, 28 + n * 10, STR_INDUSTRYDIR_ITEM_TWO, TC_FROMSTRING);
|
|
} else {
|
|
SetDParam(3, i->last_month_pct_transported[0] * 100 >> 8);
|
|
DrawString(4, 28 + n * 10, STR_INDUSTRYDIR_ITEM, TC_FROMSTRING);
|
|
}
|
|
} else {
|
|
DrawString(4, 28 + n * 10, STR_INDUSTRYDIR_ITEM_NOPROD, TC_FROMSTRING);
|
|
}
|
|
p++;
|
|
if (++n == w->vscroll.cap) break;
|
|
}
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
switch (e->we.click.widget) {
|
|
case DIRECTORY_INDU_SORTBYNAME: {
|
|
_industry_sort_order = _industry_sort_order == 0 ? 1 : 0;
|
|
_industry_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case DIRECTORY_INDU_SORTBYTYPE: {
|
|
_industry_sort_order = _industry_sort_order == 2 ? 3 : 2;
|
|
_industry_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case DIRECTORY_INDU_SORTBYPROD: {
|
|
_industry_sort_order = _industry_sort_order == 4 ? 5 : 4;
|
|
_industry_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case DIRECTORY_INDU_SORTBYTRANSPORT: {
|
|
_industry_sort_order = _industry_sort_order == 6 ? 7 : 6;
|
|
_industry_sort_dirty = true;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
case DIRECTORY_INDU_SHOWINDU: {
|
|
int y = (e->we.click.pt.y - 28) / 10;
|
|
uint16 p;
|
|
|
|
if (!IS_INT_INSIDE(y, 0, w->vscroll.cap)) return;
|
|
p = y + w->vscroll.pos;
|
|
if (p < _num_industry_sort) {
|
|
ScrollMainWindowToTile(_industry_sort[p]->xy);
|
|
}
|
|
} break;
|
|
}
|
|
break;
|
|
|
|
case WE_4:
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_RESIZE:
|
|
w->vscroll.cap += e->we.sizing.diff.y / 10;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/* Industry List */
|
|
static const WindowDesc _industry_directory_desc = {
|
|
WDP_AUTO, WDP_AUTO, 508, 190, 508, 190,
|
|
WC_INDUSTRY_DIRECTORY, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_industry_directory_widgets,
|
|
IndustryDirectoryWndProc
|
|
};
|
|
|
|
|
|
void ShowIndustryDirectory()
|
|
{
|
|
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);
|
|
|
|
if (w != NULL) {
|
|
w->vscroll.cap = 16;
|
|
w->resize.height = w->height - 6 * 10; // minimum 10 items
|
|
w->resize.step_height = 10;
|
|
SetWindowDirty(w);
|
|
}
|
|
}
|