OpenTTD-patches/scripts
tron aada042d57 (svn r5136) Fix various style bugs:
- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
2006-06-05 18:10:43 +00:00
..
autoexec.scr.example
on_client.scr.example (svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality 2005-05-28 16:59:51 +00:00
on_dedicated.scr.example
on_server.scr.example
pre_dedicated.scr.example (svn r2374) - CodeChange: giving server_ip a value of 'all' will make the server listen on any interface (0.0.0.0); also fix a typo in one of the script example files: s/ports/interfaces 2005-05-28 18:47:05 +00:00
pre_server.scr.example (svn r2372) - Fix (console): update the example scripts in the scripts/ directory to reflect the new console functionality 2005-05-28 16:59:51 +00:00
readme.txt (svn r5136) Fix various style bugs: 2006-06-05 18:10:43 +00:00

Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.