mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
7abad2b20e
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
37 lines
929 B
C
37 lines
929 B
C
/* $Id$ */
|
|
|
|
#ifndef BMP_H
|
|
#define BMP_H
|
|
|
|
typedef struct {
|
|
uint32 offset; ///< offset of bitmap data from .bmp file begining
|
|
uint32 width; ///< bitmap width
|
|
uint32 height; ///< bitmap height
|
|
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
|
|
uint16 bpp; ///< bits per pixel
|
|
uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
|
|
uint32 palette_size; ///< number of colors in palette
|
|
} BmpInfo;
|
|
|
|
typedef struct {
|
|
Colour *palette;
|
|
byte *bitmap;
|
|
} BmpData;
|
|
|
|
#define BMP_BUFFER_SIZE 1024
|
|
|
|
typedef struct {
|
|
byte data[BMP_BUFFER_SIZE];
|
|
int pos;
|
|
int read;
|
|
FILE *file;
|
|
uint real_pos;
|
|
} BmpBuffer;
|
|
|
|
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
|
|
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
|
|
bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
|
|
void BmpDestroyData(BmpData *data);
|
|
|
|
#endif /* BMP_H */
|