mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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408 lines
11 KiB
C++
408 lines
11 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file blob.hpp Support for storing random binary data. */
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#ifndef BLOB_HPP
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#define BLOB_HPP
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#include "../core/alloc_func.hpp"
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/**
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* Base class for simple binary blobs.
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* Item is byte.
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* The word 'simple' means:
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* - no configurable allocator type (always made from heap)
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* - no smart deallocation - deallocation must be called from the same
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* module (DLL) where the blob was allocated
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* - no configurable allocation policy (how big blocks should be allocated)
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* - no extra ownership policy (i.e. 'copy on write') when blob is copied
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* - no thread synchronization at all
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*
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* Internal member layout:
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* 1. The only class member is pointer to the first item (see union).
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* 2. Allocated block contains the blob header (see BlobHeader) followed by the raw byte data.
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* Always, when it allocates memory the allocated size is:
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* sizeof(BlobHeader) + <data capacity>
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* 3. Two 'virtual' members (items and capacity) are stored in the BlobHeader at beginning
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* of the allocated block.
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* 4. The pointer of the union pobsize_ts behind the header (to the first data byte).
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* When memory block is allocated, the sizeof(BlobHeader) it added to it.
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* 5. Benefits of this layout:
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* - items are accessed in the simplest possible way - just dereferencing the pointer,
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* which is good for performance (assuming that data are accessed most often).
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* - sizeof(blob) is the same as the size of any other pointer
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* 6. Drawbacks of this layout:
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* - the fact that a pointer to the allocated block is adjusted by sizeof(BlobHeader) before
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* it is stored can lead to several confusions:
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* - it is not a common pattern so the implementation code is bit harder to read.
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* - valgrind may generate a warning that the allocated block is lost (not accessible).
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*/
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class ByteBlob {
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protected:
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/** header of the allocated memory block */
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struct BlobHeader {
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size_t items; ///< actual blob size in bytes
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size_t capacity; ///< maximum (allocated) size in bytes
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};
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/** type used as class member */
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union {
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byte *data; ///< ptr to the first byte of data
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BlobHeader *header; ///< ptr just after the BlobHeader holding items and capacity
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};
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private:
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/**
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* Just to silence an unsilencable GCC 4.4+ warning
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* Note: This cannot be 'const' as we do a lot of 'hdrEmpty[0]->items += 0;' and 'hdrEmpty[0]->capacity += 0;'
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* after const_casting.
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*/
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static BlobHeader hdrEmpty[];
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public:
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static const size_t tail_reserve = 4; ///< four extra bytes will be always allocated and zeroed at the end
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static const size_t header_size = sizeof(BlobHeader);
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/** default constructor - initializes empty blob */
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inline ByteBlob() { InitEmpty(); }
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/** copy constructor */
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inline ByteBlob(const ByteBlob &src)
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{
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InitEmpty();
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AppendRaw(src);
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}
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/** move constructor - take ownership of blob data */
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inline ByteBlob(BlobHeader * const & src)
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{
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assert(src != NULL);
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header = src;
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*const_cast<BlobHeader**>(&src) = NULL;
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}
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/** destructor */
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inline ~ByteBlob()
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{
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Free();
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}
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protected:
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/** all allocation should happen here */
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static inline BlobHeader *RawAlloc(size_t num_bytes)
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{
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return (BlobHeader*)MallocT<byte>(num_bytes);
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}
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/**
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* Return header pointer to the static BlobHeader with
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* both items and capacity containing zero
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*/
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static inline BlobHeader *Zero()
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{
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return const_cast<BlobHeader *>(&ByteBlob::hdrEmpty[1]);
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}
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/** simple allocation policy - can be optimized later */
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static inline size_t AllocPolicy(size_t min_alloc)
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{
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if (min_alloc < (1 << 9)) {
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if (min_alloc < (1 << 5)) return (1 << 5);
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return (min_alloc < (1 << 7)) ? (1 << 7) : (1 << 9);
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}
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if (min_alloc < (1 << 15)) {
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if (min_alloc < (1 << 11)) return (1 << 11);
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return (min_alloc < (1 << 13)) ? (1 << 13) : (1 << 15);
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}
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if (min_alloc < (1 << 20)) {
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if (min_alloc < (1 << 17)) return (1 << 17);
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return (min_alloc < (1 << 19)) ? (1 << 19) : (1 << 20);
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}
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min_alloc = (min_alloc | ((1 << 20) - 1)) + 1;
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return min_alloc;
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}
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/** all deallocations should happen here */
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static inline void RawFree(BlobHeader *p)
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{
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/* Just to silence an unsilencable GCC 4.4+ warning. */
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assert(p != ByteBlob::hdrEmpty);
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/* In case GCC warns about the following, see GCC's PR38509 why it is bogus. */
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free(p);
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}
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/** initialize the empty blob */
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inline void InitEmpty()
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{
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header = Zero();
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}
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/** initialize blob by attaching it to the given header followed by data */
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inline void Init(BlobHeader *src)
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{
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header = &src[1];
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}
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/** blob header accessor - use it rather than using the pointer arithmetics directly - non-const version */
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inline BlobHeader& Hdr()
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{
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return *(header - 1);
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}
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/** blob header accessor - use it rather than using the pointer arithmetics directly - const version */
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inline const BlobHeader& Hdr() const
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{
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return *(header - 1);
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}
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/** return reference to the actual blob size - used when the size needs to be modified */
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inline size_t& LengthRef()
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{
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return Hdr().items;
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}
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public:
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/** return true if blob doesn't contain valid data */
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inline bool IsEmpty() const
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{
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return Length() == 0;
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}
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/** return the number of valid data bytes in the blob */
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inline size_t Length() const
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{
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return Hdr().items;
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}
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/** return the current blob capacity in bytes */
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inline size_t Capacity() const
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{
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return Hdr().capacity;
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}
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/** return pointer to the first byte of data - non-const version */
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inline byte *Begin()
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{
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return data;
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}
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/** return pointer to the first byte of data - const version */
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inline const byte *Begin() const
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{
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return data;
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}
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/** invalidate blob's data - doesn't free buffer */
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inline void Clear()
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{
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LengthRef() = 0;
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}
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/** free the blob's memory */
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inline void Free()
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{
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if (Capacity() > 0) {
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RawFree(&Hdr());
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InitEmpty();
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}
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}
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/** append new bytes at the end of existing data bytes - reallocates if necessary */
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inline void AppendRaw(const void *p, size_t num_bytes)
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{
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assert(p != NULL);
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if (num_bytes > 0) {
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memcpy(Append(num_bytes), p, num_bytes);
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}
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}
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/** append bytes from given source blob to the end of existing data bytes - reallocates if necessary */
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inline void AppendRaw(const ByteBlob& src)
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{
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if (!src.IsEmpty()) {
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memcpy(Append(src.Length()), src.Begin(), src.Length());
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}
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}
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/**
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* Reallocate if there is no free space for num_bytes bytes.
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* @return pointer to the new data to be added
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*/
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inline byte *Prepare(size_t num_bytes)
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{
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size_t new_size = Length() + num_bytes;
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if (new_size > Capacity()) SmartAlloc(new_size);
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return data + Length();
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}
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/**
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* Increase Length() by num_bytes.
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* @return pointer to the new data added
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*/
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inline byte *Append(size_t num_bytes)
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{
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byte *pNewData = Prepare(num_bytes);
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LengthRef() += num_bytes;
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return pNewData;
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}
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/** reallocate blob data if needed */
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void SmartAlloc(size_t new_size)
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{
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if (Capacity() >= new_size) return;
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/* calculate minimum block size we need to allocate
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* and ask allocation policy for some reasonable block size */
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assert(new_size < SIZE_MAX - header_size - tail_reserve);
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new_size = AllocPolicy(header_size + new_size + tail_reserve);
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/* allocate new block and setup header */
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BlobHeader *tmp = RawAlloc(new_size);
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tmp->items = Length();
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tmp->capacity = new_size - (header_size + tail_reserve);
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/* copy existing data */
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if (tmp->items != 0) {
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memcpy(tmp + 1, data, tmp->items);
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}
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/* replace our block with new one */
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if (Capacity() > 0) {
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RawFree(&Hdr());
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}
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Init(tmp);
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}
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/** fixing the four bytes at the end of blob data - useful when blob is used to hold string */
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inline void FixTail() const
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{
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if (Capacity() > 0) {
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byte *p = &data[Length()];
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for (uint i = 0; i < tail_reserve; i++) {
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p[i] = 0;
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}
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}
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}
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};
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/**
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* Blob - simple dynamic T array. T (template argument) is a placeholder for any type.
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* T can be any integral type, pointer, or structure. Using Blob instead of just plain C array
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* simplifies the resource management in several ways:
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* 1. When adding new item(s) it automatically grows capacity if needed.
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* 2. When variable of type Blob comes out of scope it automatically frees the data buffer.
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* 3. Takes care about the actual data size (number of used items).
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* 4. Dynamically constructs only used items (as opposite of static array which constructs all items)
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*/
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template <typename T>
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class CBlobT : public ByteBlob {
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/* make template arguments public: */
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public:
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typedef ByteBlob base;
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static const size_t type_size = sizeof(T);
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struct OnTransfer {
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typename base::BlobHeader *header;
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OnTransfer(const OnTransfer& src) : header(src.header) {assert(src.header != NULL); *const_cast<typename base::BlobHeader**>(&src.header) = NULL;}
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OnTransfer(CBlobT& src) : header(src.header) {src.InitEmpty();}
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~OnTransfer() {assert(header == NULL);}
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};
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/** Default constructor - makes new Blob ready to accept any data */
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inline CBlobT()
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: base()
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{}
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/** Take ownership constructor */
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inline CBlobT(const OnTransfer& ot)
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: base(ot.header)
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{}
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/** Destructor - ensures that allocated memory (if any) is freed */
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inline ~CBlobT()
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{
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Free();
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}
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/** Check the validity of item index (only in debug mode) */
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inline void CheckIdx(size_t index) const
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{
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assert(index < Size());
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}
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/** Return pointer to the first data item - non-const version */
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inline T *Data()
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{
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return (T*)base::Begin();
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}
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/** Return pointer to the first data item - const version */
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inline const T *Data() const
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{
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return (const T*)base::Begin();
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}
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/** Return pointer to the index-th data item - non-const version */
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inline T *Data(size_t index)
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{
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CheckIdx(index);
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return (Data() + index);
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}
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/** Return pointer to the index-th data item - const version */
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inline const T *Data(size_t index) const
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{
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CheckIdx(index);
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return (Data() + index);
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}
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/** Return number of items in the Blob */
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inline size_t Size() const
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{
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return (base::Length() / type_size);
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}
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/** Return total number of items that can fit in the Blob without buffer reallocation */
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inline size_t MaxSize() const
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{
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return (base::Capacity() / type_size);
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}
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/** Return number of additional items that can fit in the Blob without buffer reallocation */
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inline size_t GetReserve() const
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{
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return ((base::Capacity() - base::Length()) / type_size);
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}
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/** Grow number of data items in Blob by given number - doesn't construct items */
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inline T *GrowSizeNC(size_t num_items)
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{
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return (T*)base::Append(num_items * type_size);
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}
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/**
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* Ensures that given number of items can be added to the end of Blob. Returns pointer to the
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* first free (unused) item
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*/
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inline T *MakeFreeSpace(size_t num_items)
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{
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return (T*)base::Prepare(num_items * type_size);
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}
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inline OnTransfer Transfer()
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{
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return OnTransfer(*this);
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}
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};
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#endif /* BLOB_HPP */
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