mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
1824 lines
47 KiB
C
1824 lines
47 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include <limits.h>
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "road_map.h"
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#include "roadveh.h"
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#include "station_map.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "engine.h"
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#include "command.h"
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#include "station.h"
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#include "news.h"
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#include "pathfind.h"
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#include "npf.h"
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#include "player.h"
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#include "sound.h"
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#include "depot.h"
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#include "tunnel_map.h"
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#include "vehicle_gui.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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#include "newgrf_text.h"
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#include "newgrf_sound.h"
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#include "yapf/yapf.h"
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#include "date.h"
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static const uint16 _roadveh_images[63] = {
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0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
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0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
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0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
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0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
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0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
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0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
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0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
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0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
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};
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static const uint16 _roadveh_full_adder[63] = {
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0, 88, 0, 0, 0, 0, 48, 48,
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48, 48, 0, 0, 64, 64, 0, 16,
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16, 0, 88, 0, 0, 0, 0, 48,
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48, 48, 48, 0, 0, 64, 64, 0,
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16, 16, 0, 88, 0, 0, 0, 0,
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48, 48, 48, 48, 0, 0, 64, 64,
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0, 16, 16, 0, 8, 8, 8, 8,
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0, 0, 0, 8, 8, 8, 8
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};
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static const uint16 _road_veh_fp_ax_and[4] = {
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0x1009, 0x16, 0x520, 0x2A00
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};
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static const byte _road_reverse_table[4] = {
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6, 7, 14, 15
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};
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static const uint16 _road_pf_table_3[4] = {
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0x910, 0x1600, 0x2005, 0x2A
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};
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int GetRoadVehImage(const Vehicle* v, Direction direction)
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{
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int img = v->spritenum;
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int image;
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if (is_custom_sprite(img)) {
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image = GetCustomVehicleSprite(v, direction);
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if (image != 0) return image;
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img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
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}
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image = direction + _roadveh_images[img];
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if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img];
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return image;
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}
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void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod)
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{
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int spritenum = RoadVehInfo(engine)->image_index;
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if (is_custom_sprite(spritenum)) {
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int sprite = GetCustomVehicleIcon(engine, DIR_W);
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if (sprite != 0) {
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DrawSprite(sprite | image_ormod, x, y);
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return;
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}
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spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
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}
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DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
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}
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static int32 EstimateRoadVehCost(EngineID engine_type)
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{
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return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
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}
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/** Build a road vehicle.
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* @param tile tile of depot where road vehicle is built
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* @param p1 bus/truck type being built (engine)
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* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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*/
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int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 cost;
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Vehicle *v;
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UnitID unit_num;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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cost = EstimateRoadVehCost(p1);
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if (flags & DC_QUERY_COST) return cost;
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/* The ai_new queries the vehicle cost before building the route,
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* so we must check against cheaters no sooner than now. --pasky */
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if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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v = AllocateVehicle();
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if (v == NULL || IsOrderPoolFull())
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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/* find the first free roadveh id */
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unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);
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if (unit_num > _patches.max_roadveh)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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if (flags & DC_EXEC) {
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int x;
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int y;
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const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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v->unitnumber = unit_num;
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v->direction = 0;
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v->owner = _current_player;
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v->tile = tile;
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x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x,y);
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v->z_height = 6;
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v->u.road.state = 254;
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v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = rvi->cargo_type;
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v->cargo_subtype = 0;
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v->cargo_cap = rvi->capacity;
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// v->cargo_count = 0;
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v->value = cost;
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// v->day_counter = 0;
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// v->next_order_param = v->next_order = 0;
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// v->load_unload_time_rem = 0;
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// v->progress = 0;
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// v->u.road.unk2 = 0;
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// v->u.road.overtaking = 0;
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v->last_station_visited = INVALID_STATION;
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v->max_speed = rvi->max_speed;
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v->engine_type = (byte)p1;
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e = GetEngine(p1);
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v->reliability = e->reliability;
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v->reliability_spd_dec = e->reliability_spd_dec;
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v->max_age = e->lifelength * 366;
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_new_vehicle_id = v->index;
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v->string_id = STR_SV_ROADVEH_NAME;
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v->service_interval = _patches.servint_roadveh;
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v->date_of_last_service = _date;
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v->build_year = _cur_year;
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v->type = VEH_Road;
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v->cur_image = 0xC15;
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v->random_bits = VehicleRandomBits();
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VehiclePositionChanged(v);
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GetPlayer(_current_player)->num_engines[p1]++;
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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}
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return cost;
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}
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/** Start/Stop a road vehicle.
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* @param tile unused
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* @param p1 road vehicle ID to start/stop
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* @param p2 unused
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*/
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int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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uint16 callback;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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/* Check if this road veh can be started/stopped. The callback will fail or
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* return 0xFF if it can. */
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callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
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if (callback != CALLBACK_FAILED && callback != 0xFF) {
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StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
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return_cmd_error(error);
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}
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if (flags & DC_EXEC) {
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if (IsRoadVehInDepotStopped(v)) {
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DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
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}
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v->vehstatus ^= VS_STOPPED;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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return 0;
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}
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void ClearSlot(Vehicle *v)
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{
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RoadStop *rs = v->u.road.slot;
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if (v->u.road.slot == NULL) return;
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v->u.road.slot = NULL;
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v->u.road.slot_age = 0;
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assert(rs->num_vehicles != 0);
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rs->num_vehicles--;
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DEBUG(ms, 3) ("Multistop: Clearing slot at 0x%X", rs->xy);
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}
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/** Sell a road vehicle.
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* @param tile unused
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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*/
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int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (!IsRoadVehInDepotStopped(v)) {
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return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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}
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if (flags & DC_EXEC) {
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// Invalidate depot
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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ClearSlot(v);
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DeleteDepotHighlightOfVehicle(v);
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DeleteVehicle(v);
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if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
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}
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return -(int32)v->value;
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}
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typedef struct RoadFindDepotData {
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uint best_length;
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TileIndex tile;
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byte owner;
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} RoadFindDepotData;
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static const DiagDirection _road_pf_directions[] = {
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DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
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};
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static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
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{
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RoadFindDepotData* rfdd = data;
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tile += TileOffsByDiagDir(_road_pf_directions[track]);
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if (IsTileType(tile, MP_STREET) &&
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GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
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IsTileOwner(tile, rfdd->owner) &&
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length < rfdd->best_length) {
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rfdd->best_length = length;
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rfdd->tile = tile;
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}
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return false;
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}
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static const Depot* FindClosestRoadDepot(const Vehicle* v)
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{
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TileIndex tile = v->tile;
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if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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if (_patches.yapf.road_use_yapf) {
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Depot* ret = YapfFindNearestRoadDepot(v);
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return ret;
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} else if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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/* See where we are now */
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Trackdir trackdir = GetVehicleTrackdir(v);
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ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
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if (ftd.best_bird_dist == 0) {
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return GetDepotByTile(ftd.node.tile); /* Target found */
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} else {
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return NULL; /* Target not found */
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}
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/* We do not search in two directions here, why should we? We can't reverse right now can we? */
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} else {
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RoadFindDepotData rfdd;
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DiagDirection i;
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rfdd.owner = v->owner;
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rfdd.best_length = (uint)-1;
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/* search in all directions */
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for (i = 0; i != 4; i++) {
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FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
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}
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if (rfdd.best_length == (uint)-1) return NULL;
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return GetDepotByTile(rfdd.tile);
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}
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}
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/** Send a road vehicle to the depot.
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* @param tile unused
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* @param p1 vehicle ID to send to the depot
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* @param p2 various bitmasked elements
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* - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
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* - p2 bit 8-10 - VLW flag (for mass goto depot)
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*/
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int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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const Depot *dep;
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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if (IsRoadVehInDepot(v)) return CMD_ERROR;
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/* If the current orders are already goto-depot */
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
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/* We called with a different DEPOT_SERVICE setting.
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* Now we change the setting to apply the new one and let the vehicle head for the same depot.
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* Note: the if is (true for requesting service == true for ordered to stop in depot) */
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if (flags & DC_EXEC) {
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TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return 0;
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}
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if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
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if (flags & DC_EXEC) {
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/* If the orders to 'goto depot' are in the orders list (forced servicing),
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* then skip to the next order; effectively cancelling this forced service */
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if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
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v->cur_order_index++;
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return 0;
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}
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dep = FindClosestRoadDepot(v);
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if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
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if (flags & DC_EXEC) {
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ClearSlot(v);
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v->current_order.type = OT_GOTO_DEPOT;
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v->current_order.flags = OF_NON_STOP;
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if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
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v->current_order.refit_cargo = CT_INVALID;
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v->current_order.dest = dep->index;
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v->dest_tile = dep->xy;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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return 0;
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}
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/** Turn a roadvehicle around.
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* @param tile unused
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* @param p1 vehicle ID to turn
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* @param p2 unused
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*/
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int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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v = GetVehicle(p1);
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if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) ||
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v->u.road.crashed_ctr != 0 ||
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v->breakdown_ctr != 0 ||
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v->u.road.overtaking != 0 ||
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v->cur_speed < 5) {
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
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return 0;
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}
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static void MarkRoadVehDirty(Vehicle *v)
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{
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v->cur_image = GetRoadVehImage(v, v->direction);
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|
MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
|
|
}
|
|
|
|
static void UpdateRoadVehDeltaXY(Vehicle *v)
|
|
{
|
|
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
|
|
static const uint32 _delta_xy_table[8] = {
|
|
MKIT(3, 3, -1, -1),
|
|
MKIT(3, 7, -1, -3),
|
|
MKIT(3, 3, -1, -1),
|
|
MKIT(7, 3, -3, -1),
|
|
MKIT(3, 3, -1, -1),
|
|
MKIT(3, 7, -1, -3),
|
|
MKIT(3, 3, -1, -1),
|
|
MKIT(7, 3, -3, -1),
|
|
};
|
|
#undef MKIT
|
|
uint32 x = _delta_xy_table[v->direction];
|
|
v->x_offs = GB(x, 0, 8);
|
|
v->y_offs = GB(x, 8, 8);
|
|
v->sprite_width = GB(x, 16, 8);
|
|
v->sprite_height = GB(x, 24, 8);
|
|
}
|
|
|
|
static void ClearCrashedStation(Vehicle *v)
|
|
{
|
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
|
|
|
// mark station as not busy
|
|
CLRBIT(rs->status, 7);
|
|
|
|
// free parking bay
|
|
SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
|
|
}
|
|
|
|
static void RoadVehDelete(Vehicle *v)
|
|
{
|
|
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
RebuildVehicleLists();
|
|
InvalidateWindow(WC_COMPANY, v->owner);
|
|
|
|
if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
|
|
|
|
BeginVehicleMove(v);
|
|
EndVehicleMove(v);
|
|
|
|
ClearSlot(v);
|
|
DeleteVehicle(v);
|
|
}
|
|
|
|
static byte SetRoadVehPosition(Vehicle *v, int x, int y)
|
|
{
|
|
byte new_z, old_z;
|
|
|
|
// need this hint so it returns the right z coordinate on bridges.
|
|
_get_z_hint = v->z_pos;
|
|
v->x_pos = x;
|
|
v->y_pos = y;
|
|
new_z = GetSlopeZ(x, y);
|
|
_get_z_hint = 0;
|
|
|
|
old_z = v->z_pos;
|
|
v->z_pos = new_z;
|
|
|
|
VehiclePositionChanged(v);
|
|
EndVehicleMove(v);
|
|
return old_z;
|
|
}
|
|
|
|
static void RoadVehSetRandomDirection(Vehicle *v)
|
|
{
|
|
static const DirDiff delta[] = {
|
|
DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
|
|
};
|
|
|
|
uint32 r = Random();
|
|
|
|
v->direction = ChangeDir(v->direction, delta[r & 3]);
|
|
BeginVehicleMove(v);
|
|
UpdateRoadVehDeltaXY(v);
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
SetRoadVehPosition(v, v->x_pos, v->y_pos);
|
|
}
|
|
|
|
static void RoadVehIsCrashed(Vehicle *v)
|
|
{
|
|
v->u.road.crashed_ctr++;
|
|
if (v->u.road.crashed_ctr == 2) {
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
|
} else if (v->u.road.crashed_ctr <= 45) {
|
|
if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
|
|
} else if (v->u.road.crashed_ctr >= 2220) {
|
|
RoadVehDelete(v);
|
|
}
|
|
}
|
|
|
|
static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
|
|
{
|
|
const Vehicle* u = data;
|
|
|
|
return
|
|
v->type == VEH_Train &&
|
|
myabs(v->z_pos - u->z_pos) <= 6 &&
|
|
myabs(v->x_pos - u->x_pos) <= 4 &&
|
|
myabs(v->y_pos - u->y_pos) <= 4 ?
|
|
v : NULL;
|
|
}
|
|
|
|
static void RoadVehCrash(Vehicle *v)
|
|
{
|
|
uint16 pass;
|
|
|
|
v->u.road.crashed_ctr++;
|
|
v->vehstatus |= VS_CRASHED;
|
|
ClearSlot(v);
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
|
|
pass = 1;
|
|
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
|
|
v->cargo_count = 0;
|
|
|
|
SetDParam(0, pass);
|
|
AddNewsItem(
|
|
(pass == 1) ?
|
|
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
|
v->index,
|
|
0
|
|
);
|
|
|
|
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
|
}
|
|
|
|
static void RoadVehCheckTrainCrash(Vehicle *v)
|
|
{
|
|
TileIndex tile;
|
|
|
|
if (v->u.road.state == 255) return;
|
|
|
|
tile = v->tile;
|
|
|
|
if (!IsLevelCrossingTile(tile)) return;
|
|
|
|
if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
|
|
RoadVehCrash(v);
|
|
}
|
|
|
|
static void HandleBrokenRoadVeh(Vehicle *v)
|
|
{
|
|
if (v->breakdown_ctr != 1) {
|
|
v->breakdown_ctr = 1;
|
|
v->cur_speed = 0;
|
|
|
|
if (v->breakdowns_since_last_service != 255)
|
|
v->breakdowns_since_last_service++;
|
|
|
|
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
|
|
SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
|
|
SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
|
|
}
|
|
|
|
if (!(v->vehstatus & VS_HIDDEN)) {
|
|
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
|
|
if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
|
|
}
|
|
}
|
|
|
|
if ((v->tick_counter & 1) == 0) {
|
|
if (--v->breakdown_delay == 0) {
|
|
v->breakdown_ctr = 0;
|
|
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ProcessRoadVehOrder(Vehicle *v)
|
|
{
|
|
const Order *order;
|
|
|
|
switch (v->current_order.type) {
|
|
case OT_GOTO_DEPOT:
|
|
// Let a depot order in the orderlist interrupt.
|
|
if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
|
|
if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
|
|
!VehicleNeedsService(v)) {
|
|
v->cur_order_index++;
|
|
}
|
|
break;
|
|
|
|
case OT_LOADING:
|
|
case OT_LEAVESTATION:
|
|
return;
|
|
|
|
default: break;
|
|
}
|
|
|
|
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
|
|
|
|
order = GetVehicleOrder(v, v->cur_order_index);
|
|
|
|
if (order == NULL) {
|
|
v->current_order.type = OT_NOTHING;
|
|
v->current_order.flags = 0;
|
|
v->dest_tile = 0;
|
|
ClearSlot(v);
|
|
return;
|
|
}
|
|
|
|
if (order->type == v->current_order.type &&
|
|
order->flags == v->current_order.flags &&
|
|
order->dest == v->current_order.dest) {
|
|
return;
|
|
}
|
|
|
|
v->current_order = *order;
|
|
|
|
switch (order->type) {
|
|
case OT_GOTO_STATION: {
|
|
const RoadStop* rs;
|
|
|
|
if (order->dest == v->last_station_visited) {
|
|
v->last_station_visited = INVALID_STATION;
|
|
}
|
|
|
|
rs = GetPrimaryRoadStop(
|
|
GetStation(order->dest),
|
|
v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK
|
|
);
|
|
|
|
if (rs != NULL) {
|
|
TileIndex dest = rs->xy;
|
|
uint mindist = DistanceManhattan(v->tile, rs->xy);
|
|
|
|
for (rs = rs->next; rs != NULL; rs = rs->next) {
|
|
uint dist = DistanceManhattan(v->tile, rs->xy);
|
|
|
|
if (dist < mindist) {
|
|
mindist = dist;
|
|
dest = rs->xy;
|
|
}
|
|
}
|
|
v->dest_tile = dest;
|
|
} else {
|
|
// There is no stop left at the station, so don't even TRY to go there
|
|
v->cur_order_index++;
|
|
v->dest_tile = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OT_GOTO_DEPOT:
|
|
v->dest_tile = GetDepot(order->dest)->xy;
|
|
break;
|
|
|
|
default:
|
|
v->dest_tile = 0;
|
|
break;
|
|
}
|
|
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
|
|
static void HandleRoadVehLoading(Vehicle *v)
|
|
{
|
|
switch (v->current_order.type) {
|
|
case OT_LOADING: {
|
|
Order b;
|
|
|
|
if (--v->load_unload_time_rem != 0) return;
|
|
|
|
if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
|
|
(_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
|
|
if (LoadUnloadVehicle(v, false)) {
|
|
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
|
|
MarkRoadVehDirty(v);
|
|
}
|
|
return;
|
|
}
|
|
|
|
b = v->current_order;
|
|
v->current_order.type = OT_LEAVESTATION;
|
|
v->current_order.flags = 0;
|
|
if (!(b.flags & OF_NON_STOP)) return;
|
|
break;
|
|
}
|
|
|
|
case OT_DUMMY: break;
|
|
|
|
default: return;
|
|
}
|
|
|
|
v->cur_order_index++;
|
|
InvalidateVehicleOrder(v);
|
|
}
|
|
|
|
static void StartRoadVehSound(const Vehicle* v)
|
|
{
|
|
if (!PlayVehicleSound(v, VSE_START)) {
|
|
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
|
|
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
|
|
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
|
|
SndPlayVehicleFx(s, v);
|
|
}
|
|
}
|
|
|
|
typedef struct RoadVehFindData {
|
|
int x;
|
|
int y;
|
|
const Vehicle* veh;
|
|
Direction dir;
|
|
} RoadVehFindData;
|
|
|
|
static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
|
|
{
|
|
static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
|
|
static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
|
|
|
|
const RoadVehFindData* rvf = data;
|
|
|
|
short x_diff = v->x_pos - rvf->x;
|
|
short y_diff = v->y_pos - rvf->y;
|
|
|
|
return
|
|
rvf->veh != v &&
|
|
v->type == VEH_Road &&
|
|
!IsRoadVehInDepot(v) &&
|
|
myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
|
|
v->direction == rvf->dir &&
|
|
(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
|
|
(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
|
|
(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
|
|
(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
|
|
v : NULL;
|
|
}
|
|
|
|
static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
|
|
{
|
|
RoadVehFindData rvf;
|
|
Vehicle *u;
|
|
|
|
if (v->u.road.reverse_ctr != 0) return NULL;
|
|
|
|
rvf.x = x;
|
|
rvf.y = y;
|
|
rvf.dir = dir;
|
|
rvf.veh = v;
|
|
u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
|
|
|
|
// This code protects a roadvehicle from being blocked for ever
|
|
// If more than 1480 / 74 days a road vehicle is blocked, it will
|
|
// drive just through it. The ultimate backup-code of TTD.
|
|
// It can be disabled.
|
|
if (u == NULL) {
|
|
v->u.road.blocked_ctr = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if (++v->u.road.blocked_ctr > 1480) return NULL;
|
|
|
|
return u;
|
|
}
|
|
|
|
static void RoadVehArrivesAt(const Vehicle* v, Station* st)
|
|
{
|
|
if (v->cargo_type == CT_PASSENGERS) {
|
|
/* Check if station was ever visited before */
|
|
if (!(st->had_vehicle_of_type & HVOT_BUS)) {
|
|
uint32 flags;
|
|
|
|
st->had_vehicle_of_type |= HVOT_BUS;
|
|
SetDParam(0, st->index);
|
|
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
|
|
AddNewsItem(
|
|
STR_902F_CITIZENS_CELEBRATE_FIRST,
|
|
flags,
|
|
v->index,
|
|
0);
|
|
}
|
|
} else {
|
|
/* Check if station was ever visited before */
|
|
if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
|
|
uint32 flags;
|
|
|
|
st->had_vehicle_of_type |= HVOT_TRUCK;
|
|
SetDParam(0, st->index);
|
|
flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
|
|
AddNewsItem(
|
|
STR_9030_CITIZENS_CELEBRATE_FIRST,
|
|
flags,
|
|
v->index,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool RoadVehAccelerate(Vehicle *v)
|
|
{
|
|
uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
|
|
byte t;
|
|
|
|
// Clamp
|
|
spd = min(spd, v->max_speed);
|
|
|
|
//updates statusbar only if speed have changed to save CPU time
|
|
if (spd != v->cur_speed) {
|
|
v->cur_speed = spd;
|
|
if (_patches.vehicle_speed) {
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
}
|
|
|
|
// Decrease somewhat when turning
|
|
if (!(v->direction & 1)) spd = spd * 3 >> 2;
|
|
|
|
if (spd == 0) return false;
|
|
|
|
if ((byte)++spd == 0) return true;
|
|
|
|
v->progress = (t = v->progress) - (byte)spd;
|
|
|
|
return (t < v->progress);
|
|
}
|
|
|
|
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
|
|
{
|
|
static const Direction _roadveh_new_dir[] = {
|
|
DIR_N , DIR_NW, DIR_W , 0,
|
|
DIR_NE, DIR_N , DIR_SW, 0,
|
|
DIR_E , DIR_SE, DIR_S
|
|
};
|
|
|
|
x = x - v->x_pos + 1;
|
|
y = y - v->y_pos + 1;
|
|
|
|
if ((uint)x > 2 || (uint)y > 2) return v->direction;
|
|
return _roadveh_new_dir[y * 4 + x];
|
|
}
|
|
|
|
static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
|
|
{
|
|
Direction new = RoadVehGetNewDirection(v, x, y);
|
|
Direction old = v->direction;
|
|
DirDiff delta;
|
|
|
|
if (new == old) return old;
|
|
delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
|
|
return ChangeDir(old, delta);
|
|
}
|
|
|
|
typedef struct OvertakeData {
|
|
const Vehicle* u;
|
|
const Vehicle* v;
|
|
TileIndex tile;
|
|
byte tilebits;
|
|
} OvertakeData;
|
|
|
|
static void* EnumFindVehToOvertake(Vehicle* v, void* data)
|
|
{
|
|
const OvertakeData* od = data;
|
|
|
|
return
|
|
v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ?
|
|
v : NULL;
|
|
}
|
|
|
|
static bool FindRoadVehToOvertake(OvertakeData *od)
|
|
{
|
|
uint32 bits;
|
|
|
|
bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
|
|
|
|
if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
|
|
return true;
|
|
return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
|
|
}
|
|
|
|
static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
|
|
{
|
|
OvertakeData od;
|
|
byte tt;
|
|
|
|
od.v = v;
|
|
od.u = u;
|
|
|
|
if (u->max_speed >= v->max_speed &&
|
|
!(u->vehstatus & VS_STOPPED) &&
|
|
u->cur_speed != 0) {
|
|
return;
|
|
}
|
|
|
|
if (v->direction != u->direction || !(v->direction & 1)) return;
|
|
|
|
if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
|
|
|
|
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
|
|
if ((tt & 3) == 0) return;
|
|
if ((tt & 0x3C) != 0) return;
|
|
|
|
if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
|
|
od.tilebits = tt;
|
|
|
|
od.tile = v->tile;
|
|
if (FindRoadVehToOvertake(&od)) return;
|
|
|
|
od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
|
|
if (FindRoadVehToOvertake(&od)) return;
|
|
|
|
if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
|
|
v->u.road.overtaking_ctr = 0x11;
|
|
v->u.road.overtaking = 0x10;
|
|
} else {
|
|
// if (FindRoadVehToOvertake(&od)) return;
|
|
v->u.road.overtaking_ctr = 0;
|
|
v->u.road.overtaking = 0x10;
|
|
}
|
|
}
|
|
|
|
static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
|
|
{
|
|
if (old_z == v->z_pos) return;
|
|
|
|
if (old_z < v->z_pos) {
|
|
v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
|
|
} else {
|
|
uint16 spd = v->cur_speed + 2;
|
|
if (spd <= v->max_speed) v->cur_speed = spd;
|
|
}
|
|
}
|
|
|
|
static int PickRandomBit(uint bits)
|
|
{
|
|
uint num = 0;
|
|
uint b = bits;
|
|
uint i;
|
|
|
|
do {
|
|
if (b & 1) num++;
|
|
} while (b >>= 1);
|
|
|
|
num = RandomRange(num);
|
|
|
|
for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
|
|
return i;
|
|
}
|
|
|
|
typedef struct {
|
|
TileIndex dest;
|
|
uint maxtracklen;
|
|
uint mindist;
|
|
} FindRoadToChooseData;
|
|
|
|
static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
|
|
{
|
|
FindRoadToChooseData* frd = data;
|
|
uint dist = DistanceManhattan(tile, frd->dest);
|
|
|
|
if (dist <= frd->mindist) {
|
|
if (dist != frd->mindist || length < frd->maxtracklen) {
|
|
frd->maxtracklen = length;
|
|
}
|
|
frd->mindist = dist;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
|
|
{
|
|
|
|
void* perf = NpfBeginInterval();
|
|
NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
|
|
int t = NpfEndInterval(perf);
|
|
DEBUG(yapf, 4)("[YAPF][NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
|
|
return ret;
|
|
}
|
|
|
|
// Returns direction to choose
|
|
// or -1 if the direction is currently blocked
|
|
static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
|
|
{
|
|
#define return_track(x) {best_track = x; goto found_best_track; }
|
|
|
|
uint16 signal;
|
|
uint bitmask;
|
|
TileIndex desttile;
|
|
FindRoadToChooseData frd;
|
|
int best_track;
|
|
uint best_dist, best_maxlen;
|
|
uint i;
|
|
|
|
{
|
|
uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
|
|
signal = GB(r, 16, 16);
|
|
bitmask = GB(r, 0, 16);
|
|
}
|
|
|
|
if (IsTileType(tile, MP_STREET)) {
|
|
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
|
|
/* Road depot owned by another player or with the wrong orientation */
|
|
bitmask = 0;
|
|
}
|
|
} else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
|
|
if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) {
|
|
/* different station owner or wrong orientation */
|
|
bitmask = 0;
|
|
} else {
|
|
/* Our station */
|
|
RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
|
|
|
|
if (GetRoadStopType(tile) != rstype) {
|
|
// wrong station type
|
|
bitmask = 0;
|
|
} else {
|
|
// proper station type, check if there is free loading bay
|
|
const RoadStop *rs = GetRoadStopByTile(tile, rstype);
|
|
if (rs == NULL || (!_patches.roadveh_queue && GB(rs->status, 0, 2) == 0)) {
|
|
// station is full and RV queuing is off
|
|
bitmask = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* The above lookups should be moved to GetTileTrackStatus in the
|
|
* future, but that requires more changes to the pathfinder and other
|
|
* stuff, probably even more arguments to GTTS.
|
|
*/
|
|
|
|
/* remove unreachable tracks */
|
|
bitmask &= _road_veh_fp_ax_and[enterdir];
|
|
if (bitmask == 0) {
|
|
/* No reachable tracks, so we'll reverse */
|
|
return_track(_road_reverse_table[enterdir]);
|
|
}
|
|
|
|
if (v->u.road.reverse_ctr != 0) {
|
|
/* What happens here?? */
|
|
v->u.road.reverse_ctr = 0;
|
|
if (v->tile != tile) {
|
|
return_track(_road_reverse_table[enterdir]);
|
|
}
|
|
}
|
|
|
|
desttile = v->dest_tile;
|
|
if (desttile == 0) {
|
|
// Pick a random track
|
|
return_track(PickRandomBit(bitmask));
|
|
}
|
|
|
|
// Only one track to choose between?
|
|
if (!(KillFirstBit2x64(bitmask))) {
|
|
return_track(FindFirstBit2x64(bitmask));
|
|
}
|
|
|
|
if (_patches.yapf.road_use_yapf) {
|
|
Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
|
|
if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
|
|
return_track(PickRandomBit(bitmask));
|
|
} else if (_patches.new_pathfinding_all) {
|
|
NPFFindStationOrTileData fstd;
|
|
NPFFoundTargetData ftd;
|
|
byte trackdir;
|
|
|
|
NPFFillWithOrderData(&fstd, v);
|
|
trackdir = DiagdirToDiagTrackdir(enterdir);
|
|
//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
|
|
|
|
ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
|
|
if (ftd.best_trackdir == 0xff) {
|
|
/* We are already at our target. Just do something */
|
|
//TODO: maybe display error?
|
|
//TODO: go straight ahead if possible?
|
|
return_track(FindFirstBit2x64(bitmask));
|
|
} else {
|
|
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
|
|
the direction we need to take to get there, if ftd.best_bird_dist is not 0,
|
|
we did not find our target, but ftd.best_trackdir contains the direction leading
|
|
to the tile closest to our target. */
|
|
return_track(ftd.best_trackdir);
|
|
}
|
|
} else {
|
|
DiagDirection dir;
|
|
|
|
if (IsTileType(desttile, MP_STREET)) {
|
|
if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
|
|
dir = GetRoadDepotDirection(desttile);
|
|
goto do_it;
|
|
}
|
|
} else if (IsTileType(desttile, MP_STATION)) {
|
|
if (IsRoadStop(desttile)) {
|
|
dir = GetRoadStopDir(desttile);
|
|
do_it:;
|
|
/* When we are heading for a depot or station, we just
|
|
* pretend we are heading for the tile in front, we'll
|
|
* see from there */
|
|
desttile += TileOffsByDiagDir(dir);
|
|
if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
|
|
/* If we are already in front of the
|
|
* station/depot and we can get in from here,
|
|
* we enter */
|
|
return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir]));
|
|
}
|
|
}
|
|
}
|
|
// do pathfind
|
|
frd.dest = desttile;
|
|
|
|
best_track = -1;
|
|
best_dist = (uint)-1;
|
|
best_maxlen = (uint)-1;
|
|
i = 0;
|
|
do {
|
|
if (bitmask & 1) {
|
|
if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
|
|
frd.maxtracklen = (uint)-1;
|
|
frd.mindist = (uint)-1;
|
|
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
|
|
|
|
if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
|
|
best_dist = frd.mindist;
|
|
best_maxlen = frd.maxtracklen;
|
|
best_track = i;
|
|
}
|
|
}
|
|
} while (++i,(bitmask>>=1) != 0);
|
|
}
|
|
|
|
found_best_track:;
|
|
|
|
if (HASBIT(signal, best_track)) return -1;
|
|
|
|
return best_track;
|
|
}
|
|
|
|
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
|
|
{
|
|
uint dist;
|
|
if (_patches.yapf.road_use_yapf) {
|
|
// use YAPF
|
|
dist = YapfRoadVehDistanceToTile(v, tile);
|
|
} else {
|
|
// use NPF
|
|
NPFFindStationOrTileData fstd;
|
|
byte trackdir = GetVehicleTrackdir(v);
|
|
assert(trackdir != 0xFF);
|
|
|
|
fstd.dest_coords = tile;
|
|
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
|
|
|
|
dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
|
|
// change units from NPF_TILE_LENGTH to # of tiles
|
|
if (dist != UINT_MAX)
|
|
dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
|
|
}
|
|
return dist;
|
|
}
|
|
|
|
typedef struct RoadDriveEntry {
|
|
byte x,y;
|
|
} RoadDriveEntry;
|
|
|
|
#include "table/roadveh.h"
|
|
|
|
static const byte _road_veh_data_1[] = {
|
|
20, 20, 16, 16, 0, 0, 0, 0,
|
|
19, 19, 15, 15, 0, 0, 0, 0,
|
|
16, 16, 12, 12, 0, 0, 0, 0,
|
|
15, 15, 11, 11
|
|
};
|
|
|
|
static const byte _roadveh_data_2[4] = { 0, 1, 8, 9 };
|
|
|
|
static void RoadVehController(Vehicle *v)
|
|
{
|
|
Direction new_dir;
|
|
Direction old_dir;
|
|
RoadDriveEntry rd;
|
|
int x,y;
|
|
uint32 r;
|
|
|
|
// decrease counters
|
|
v->tick_counter++;
|
|
if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
|
|
|
|
// handle crashed
|
|
if (v->u.road.crashed_ctr != 0) {
|
|
RoadVehIsCrashed(v);
|
|
return;
|
|
}
|
|
|
|
RoadVehCheckTrainCrash(v);
|
|
|
|
// road vehicle has broken down?
|
|
if (v->breakdown_ctr != 0) {
|
|
if (v->breakdown_ctr <= 2) {
|
|
HandleBrokenRoadVeh(v);
|
|
return;
|
|
}
|
|
v->breakdown_ctr--;
|
|
}
|
|
|
|
if (v->vehstatus & VS_STOPPED) return;
|
|
|
|
ProcessRoadVehOrder(v);
|
|
HandleRoadVehLoading(v);
|
|
|
|
if (v->current_order.type == OT_LOADING) return;
|
|
|
|
if (IsRoadVehInDepot(v)) {
|
|
DiagDirection dir;
|
|
const RoadDriveEntry* rdp;
|
|
byte rd2;
|
|
|
|
v->cur_speed = 0;
|
|
|
|
dir = GetRoadDepotDirection(v->tile);
|
|
v->direction = DiagDirToDir(dir);
|
|
|
|
rd2 = _roadveh_data_2[dir];
|
|
rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
|
|
|
|
x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
|
|
y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
|
|
|
|
if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
|
|
|
|
VehicleServiceInDepot(v);
|
|
|
|
StartRoadVehSound(v);
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
v->vehstatus &= ~VS_HIDDEN;
|
|
v->u.road.state = rd2;
|
|
v->u.road.frame = 6;
|
|
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v,x,y);
|
|
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
return;
|
|
}
|
|
|
|
if (!RoadVehAccelerate(v)) return;
|
|
|
|
if (v->u.road.overtaking != 0) {
|
|
if (++v->u.road.overtaking_ctr >= 35)
|
|
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
|
|
* if the vehicle started a corner. To protect that, only allow an abort of
|
|
* overtake if we are on straight road, which are the 8 states below */
|
|
if (v->u.road.state == 0 || v->u.road.state == 1 ||
|
|
v->u.road.state == 8 || v->u.road.state == 9 ||
|
|
v->u.road.state == 16 || v->u.road.state == 17 ||
|
|
v->u.road.state == 24 || v->u.road.state == 25) {
|
|
v->u.road.overtaking = 0;
|
|
}
|
|
}
|
|
|
|
BeginVehicleMove(v);
|
|
|
|
if (v->u.road.state == 255) {
|
|
GetNewVehiclePosResult gp;
|
|
|
|
GetNewVehiclePos(v, &gp);
|
|
|
|
if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
if (IsTunnelTile(gp.new_tile) &&
|
|
VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
|
|
//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v,gp.x,gp.y);
|
|
return;
|
|
}
|
|
|
|
v->x_pos = gp.x;
|
|
v->y_pos = gp.y;
|
|
VehiclePositionChanged(v);
|
|
return;
|
|
}
|
|
|
|
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
|
|
|
|
// switch to another tile
|
|
if (rd.x & 0x80) {
|
|
TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
|
|
int dir = RoadFindPathToDest(v, tile, rd.x & 3);
|
|
uint32 r;
|
|
Direction newdir;
|
|
const RoadDriveEntry *rdp;
|
|
|
|
if (dir == -1) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
again:
|
|
if ((dir & 7) >= 6) {
|
|
/* Turning around */
|
|
tile = v->tile;
|
|
}
|
|
|
|
rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
|
|
|
|
x = TileX(tile) * TILE_SIZE + rdp[0].x;
|
|
y = TileY(tile) * TILE_SIZE + rdp[0].y;
|
|
|
|
newdir = RoadVehGetSlidingDirection(v, x, y);
|
|
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
|
|
|
|
r = VehicleEnterTile(v, tile, x, y);
|
|
if (r & 8) {
|
|
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
dir = _road_reverse_table[rd.x&3];
|
|
goto again;
|
|
}
|
|
|
|
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
|
|
if ((dir & 7) >= 6) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
if (IsRoadStop(v->tile)) {
|
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
|
|
|
// reached a loading bay, mark it as used and clear the usage bit
|
|
SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay
|
|
CLRBIT(rs->status, 7); // usage bit
|
|
}
|
|
}
|
|
|
|
if (!(r & 4)) {
|
|
v->tile = tile;
|
|
v->u.road.state = (byte)dir;
|
|
v->u.road.frame = 0;
|
|
}
|
|
if (newdir != v->direction) {
|
|
v->direction = newdir;
|
|
v->cur_speed -= v->cur_speed >> 2;
|
|
}
|
|
|
|
v->cur_image = GetRoadVehImage(v, newdir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
return;
|
|
}
|
|
|
|
if (rd.x & 0x40) {
|
|
int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
|
|
uint32 r;
|
|
int tmp;
|
|
Direction newdir;
|
|
const RoadDriveEntry *rdp;
|
|
|
|
if (dir == -1) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
tmp = (_opt.road_side << 4) + dir;
|
|
rdp = _road_drive_data[tmp];
|
|
|
|
x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
|
|
y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
|
|
|
|
newdir = RoadVehGetSlidingDirection(v, x, y);
|
|
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
|
|
|
|
r = VehicleEnterTile(v, v->tile, x, y);
|
|
if (r & 8) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
v->u.road.state = tmp & ~16;
|
|
v->u.road.frame = 1;
|
|
|
|
if (newdir != v->direction) {
|
|
v->direction = newdir;
|
|
v->cur_speed -= v->cur_speed >> 2;
|
|
}
|
|
|
|
v->cur_image = GetRoadVehImage(v, newdir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
return;
|
|
}
|
|
|
|
x = (v->x_pos & ~15) + (rd.x & 15);
|
|
y = (v->y_pos & ~15) + (rd.y & 15);
|
|
|
|
new_dir = RoadVehGetSlidingDirection(v, x, y);
|
|
|
|
if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
|
|
Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
|
|
|
|
if (u != NULL) {
|
|
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
|
|
return;
|
|
}
|
|
}
|
|
|
|
old_dir = v->direction;
|
|
if (new_dir != old_dir) {
|
|
v->direction = new_dir;
|
|
v->cur_speed -= (v->cur_speed >> 2);
|
|
if (old_dir != v->u.road.state) {
|
|
v->cur_image = GetRoadVehImage(v, new_dir);
|
|
UpdateRoadVehDeltaXY(v);
|
|
SetRoadVehPosition(v, v->x_pos, v->y_pos);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (v->u.road.state >= 0x20 &&
|
|
_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
|
|
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
|
Station* st = GetStationByTile(v->tile);
|
|
|
|
if (v->current_order.type != OT_LEAVESTATION &&
|
|
v->current_order.type != OT_GOTO_DEPOT) {
|
|
Order old_order;
|
|
|
|
CLRBIT(rs->status, 7);
|
|
|
|
v->last_station_visited = GetStationIndex(v->tile);
|
|
|
|
RoadVehArrivesAt(v, st);
|
|
|
|
old_order = v->current_order;
|
|
v->current_order.type = OT_LOADING;
|
|
v->current_order.flags = 0;
|
|
|
|
if (old_order.type == OT_GOTO_STATION &&
|
|
v->current_order.dest == v->last_station_visited) {
|
|
v->current_order.flags =
|
|
(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
|
|
}
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
|
|
if (LoadUnloadVehicle(v, true)) {
|
|
InvalidateWindow(WC_ROADVEH_LIST, v->owner);
|
|
MarkRoadVehDirty(v);
|
|
}
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.type != OT_GOTO_DEPOT) {
|
|
if (HASBIT(rs->status, 7)) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
v->current_order.type = OT_NOTHING;
|
|
v->current_order.flags = 0;
|
|
ClearSlot(v);
|
|
}
|
|
SETBIT(rs->status, 7);
|
|
|
|
if (rs == v->u.road.slot) {
|
|
//we have arrived at the correct station
|
|
ClearSlot(v);
|
|
} else if (v->u.road.slot != NULL) {
|
|
//we have arrived at the wrong station
|
|
//XXX The question is .. what to do? Actually we shouldn't be here
|
|
//but I guess we need to clear the slot
|
|
DEBUG(ms, 0) ("Multistop: Vehicle %d (index %d) arrived at wrong stop.", v->unitnumber, v->index);
|
|
if (v->tile != v->dest_tile) {
|
|
DEBUG(ms, 0) ("Multistop: -- Current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
|
|
}
|
|
if (v->dest_tile != v->u.road.slot->xy) {
|
|
DEBUG(ms, 0) ("Multistop: -- Stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
|
|
}
|
|
if (v->current_order.type != OT_GOTO_STATION) {
|
|
DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
|
|
} else {
|
|
if (v->current_order.dest != st->index)
|
|
DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
|
|
st->index, v->current_order.dest);
|
|
}
|
|
|
|
DEBUG(ms, 0) (" -- Force a slot clearing.");
|
|
ClearSlot(v);
|
|
}
|
|
|
|
StartRoadVehSound(v);
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
r = VehicleEnterTile(v, v->tile, x, y);
|
|
if (r & 8) {
|
|
v->cur_speed = 0;
|
|
return;
|
|
}
|
|
|
|
if ((r & 4) == 0) v->u.road.frame++;
|
|
|
|
v->cur_image = GetRoadVehImage(v, v->direction);
|
|
UpdateRoadVehDeltaXY(v);
|
|
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
|
}
|
|
|
|
static void AgeRoadVehCargo(Vehicle *v)
|
|
{
|
|
if (_age_cargo_skip_counter != 0) return;
|
|
if (v->cargo_days != 255) v->cargo_days++;
|
|
}
|
|
|
|
void RoadVeh_Tick(Vehicle *v)
|
|
{
|
|
AgeRoadVehCargo(v);
|
|
RoadVehController(v);
|
|
}
|
|
|
|
static void CheckIfRoadVehNeedsService(Vehicle *v)
|
|
{
|
|
const Depot* depot;
|
|
|
|
if (_patches.servint_roadveh == 0) return;
|
|
if (!VehicleNeedsService(v)) return;
|
|
if (v->vehstatus & VS_STOPPED) return;
|
|
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
|
|
|
|
// Don't interfere with a depot visit scheduled by the user, or a
|
|
// depot visit by the order list.
|
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
|
(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
|
|
return;
|
|
|
|
// If we already got a slot at a stop, use that FIRST, and go to a depot later
|
|
if (v->u.road.slot != NULL) return;
|
|
|
|
if (IsRoadVehInDepot(v)) {
|
|
VehicleServiceInDepot(v);
|
|
return;
|
|
}
|
|
|
|
// XXX If we already have a depot order, WHY do we search over and over?
|
|
depot = FindClosestRoadDepot(v);
|
|
|
|
if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
|
|
if (v->current_order.type == OT_GOTO_DEPOT) {
|
|
v->current_order.type = OT_DUMMY;
|
|
v->current_order.flags = 0;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.type == OT_GOTO_DEPOT &&
|
|
v->current_order.flags & OF_NON_STOP &&
|
|
!CHANCE16(1, 20)) {
|
|
return;
|
|
}
|
|
|
|
v->current_order.type = OT_GOTO_DEPOT;
|
|
v->current_order.flags = OF_NON_STOP;
|
|
v->current_order.dest = depot->index;
|
|
v->dest_tile = depot->xy;
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
}
|
|
|
|
void OnNewDay_RoadVeh(Vehicle *v)
|
|
{
|
|
int32 cost;
|
|
|
|
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
|
|
if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
|
|
|
|
AgeVehicle(v);
|
|
CheckIfRoadVehNeedsService(v);
|
|
|
|
CheckOrders(v);
|
|
|
|
//Current slot has expired
|
|
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
|
|
DEBUG(ms, 2) ("Multistop: Slot expired for vehicle %d (index %d) at stop 0x%X",
|
|
v->unitnumber, v->index, v->u.road.slot->xy);
|
|
ClearSlot(v);
|
|
}
|
|
|
|
if (v->vehstatus & VS_STOPPED) return;
|
|
|
|
/* update destination */
|
|
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
|
|
Station* st = GetStation(v->current_order.dest);
|
|
RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
|
|
RoadStop* best = NULL;
|
|
|
|
if (rs != NULL) {
|
|
if (DistanceManhattan(v->tile, st->xy) < 16) {
|
|
uint dist, badness;
|
|
uint minbadness = UINT_MAX;
|
|
|
|
DEBUG(ms, 2) (
|
|
"Multistop: Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
|
|
v->unitnumber, v->index, st->index, st->xy
|
|
);
|
|
/* Now we find the nearest road stop that has a free slot */
|
|
for (; rs != NULL; rs = rs->next) {
|
|
dist = RoadFindPathToStop(v, rs->xy);
|
|
if (dist == UINT_MAX) {
|
|
DEBUG(ms, 4) (" ---- stop 0x%X is not reachable, not treating further", rs->xy);
|
|
continue;
|
|
}
|
|
badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
|
|
|
|
DEBUG(ms, 4) (" ---- stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
|
|
DEBUG(ms, 4) (" ---- Distance is %u", dist);
|
|
DEBUG(ms, 4) (" -- Badness %u", badness);
|
|
|
|
if (badness < minbadness) {
|
|
best = rs;
|
|
minbadness = badness;
|
|
}
|
|
}
|
|
|
|
if (best != NULL) {
|
|
best->num_vehicles++;
|
|
DEBUG(ms, 3) (" -- Assigned to stop 0x%X", best->xy);
|
|
|
|
v->u.road.slot = best;
|
|
v->dest_tile = best->xy;
|
|
v->u.road.slot_age = 14;
|
|
} else {
|
|
DEBUG(ms, 3) (" -- Could not find a suitable stop");
|
|
}
|
|
} else {
|
|
DEBUG(ms, 5) ("Multistop: --- Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
|
|
v->unitnumber, v->index, st->index, st->xy);
|
|
}
|
|
} else {
|
|
DEBUG(ms, 4) ("Multistop: No road stop for vehicle %d (index %d) at station %d (0x%X)",
|
|
v->unitnumber, v->index, st->index, st->xy);
|
|
}
|
|
}
|
|
|
|
cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
|
|
|
|
v->profit_this_year -= cost >> 8;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
|
|
SubtractMoneyFromPlayerFract(v->owner, cost);
|
|
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
InvalidateWindowClasses(WC_ROADVEH_LIST);
|
|
}
|
|
|
|
|
|
void RoadVehiclesYearlyLoop(void)
|
|
{
|
|
Vehicle *v;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == VEH_Road) {
|
|
v->profit_last_year = v->profit_this_year;
|
|
v->profit_this_year = 0;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Refit a road vehicle to the specified cargo type
|
|
* @param tile unused
|
|
* @param p1 Vehicle ID of the vehicle to refit
|
|
* @param p2 Bitstuffed elements
|
|
* - p2 = (bit 0-7) - the new cargo type to refit to
|
|
* - p2 = (bit 8-15) - the new cargo subtype to refit to
|
|
*/
|
|
int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
Vehicle *v;
|
|
int32 cost;
|
|
CargoID new_cid = GB(p2, 0, 8);
|
|
byte new_subtype = GB(p2, 8, 8);
|
|
uint16 capacity = CALLBACK_FAILED;
|
|
|
|
if (!IsValidVehicleID(p1)) return CMD_ERROR;
|
|
|
|
v = GetVehicle(p1);
|
|
|
|
if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
|
|
if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
|
|
|
|
if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
|
|
|
|
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
|
|
|
|
if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
|
|
/* Back up the cargo type */
|
|
CargoID temp_cid = v->cargo_type;
|
|
byte temp_subtype = v->cargo_subtype;
|
|
v->cargo_type = new_cid;
|
|
v->cargo_subtype = new_subtype;
|
|
|
|
/* Check the refit capacity callback */
|
|
capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
|
|
|
|
/* Restore the original cargo type */
|
|
v->cargo_type = temp_cid;
|
|
v->cargo_subtype = temp_subtype;
|
|
}
|
|
|
|
if (capacity == CALLBACK_FAILED) {
|
|
/* callback failed or not used, use default capacity */
|
|
const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);
|
|
|
|
CargoID old_cid = rvi->cargo_type;
|
|
/* normally, the capacity depends on the cargo type, a vehicle can
|
|
* carry twice as much mail/goods as normal cargo, and four times as
|
|
* many passengers
|
|
*/
|
|
capacity = rvi->capacity;
|
|
switch (old_cid) {
|
|
case CT_PASSENGERS: break;
|
|
case CT_MAIL:
|
|
case CT_GOODS: capacity *= 2; break;
|
|
default: capacity *= 4; break;
|
|
}
|
|
switch (new_cid) {
|
|
case CT_PASSENGERS: break;
|
|
case CT_MAIL:
|
|
case CT_GOODS: capacity /= 2; break;
|
|
default: capacity /= 4; break;
|
|
}
|
|
}
|
|
_returned_refit_capacity = capacity;
|
|
|
|
cost = 0;
|
|
if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
|
|
cost = GetRefitCost(v->engine_type);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->cargo_cap = capacity;
|
|
v->cargo_count = (v->cargo_type == new_cid) ? min(capacity, v->cargo_count) : 0;
|
|
v->cargo_type = new_cid;
|
|
v->cargo_subtype = new_subtype;
|
|
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
RebuildVehicleLists();
|
|
}
|
|
|
|
return cost;
|
|
}
|