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rubidium
0c2f4bdc2b
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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10 years ago |
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core
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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10 years ago |
network.cpp
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(svn r26788) -Add: Desync replay option to skip/replay failed commands
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10 years ago |
network.h
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(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
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10 years ago |
network_admin.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
network_admin.h
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(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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11 years ago |
network_base.h
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(svn r22423) -Document: some network stuff
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13 years ago |
network_chat_gui.cpp
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(svn r26538) -Codechange: remove double accounting of the drivers
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10 years ago |
network_client.cpp
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(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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10 years ago |
network_client.h
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
network_command.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
network_content.cpp
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(svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
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10 years ago |
network_content.h
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(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
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13 years ago |
network_content_gui.cpp
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(svn r26921) -Codechange: Adjust content window listing to fit icon size.
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10 years ago |
network_content_gui.h
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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11 years ago |
network_func.h
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(svn r26788) -Add: Desync replay option to skip/replay failed commands
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10 years ago |
network_gamelist.cpp
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
network_gamelist.h
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…
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network_gui.cpp
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(svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width.
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10 years ago |
network_gui.h
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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15 years ago |
network_internal.h
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(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
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10 years ago |
network_server.cpp
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(svn r26975) -Fix: reading too many bits when determining the client index for desync debug message
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10 years ago |
network_server.h
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(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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10 years ago |
network_type.h
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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13 years ago |
network_udp.cpp
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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10 years ago |
network_udp.h
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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13 years ago |