mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
1070 lines
26 KiB
C
1070 lines
26 KiB
C
#include "stdafx.h"
|
|
#include "ttd.h"
|
|
#include "table/strings.h"
|
|
#include "map.h"
|
|
#include "player.h"
|
|
#include "town.h"
|
|
#include "vehicle.h"
|
|
#include "station.h"
|
|
#include "gfx.h"
|
|
#include "news.h"
|
|
#include "saveload.h"
|
|
#include "command.h"
|
|
#include "ai.h"
|
|
#include "sound.h"
|
|
#include "network.h"
|
|
|
|
extern void StartupEconomy(void);
|
|
|
|
static const SpriteID cheeks_table[4] = {
|
|
0x325, 0x326,
|
|
0x390, 0x3B0,
|
|
};
|
|
|
|
static const SpriteID mouth_table[3] = {
|
|
0x34C, 0x34D, 0x34F
|
|
};
|
|
|
|
void DrawPlayerFace(uint32 face, int color, int x, int y)
|
|
{
|
|
byte flag = 0;
|
|
|
|
if ( (int32)face < 0)
|
|
flag |= 1;
|
|
if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
|
|
flag |= 2;
|
|
|
|
/* draw the gradient */
|
|
DrawSprite( (color<<16) + 0x0307836A, x, y);
|
|
|
|
/* draw the cheeks */
|
|
DrawSprite(cheeks_table[flag&3], x, y);
|
|
|
|
/* draw the chin */
|
|
/* FIXME: real code uses -2 in zoomlevel 1 */
|
|
{
|
|
uint val = (face >> 4) & 3;
|
|
if (!(flag & 2)) {
|
|
DrawSprite(0x327 + (flag&1?0:val), x, y);
|
|
} else {
|
|
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
|
|
}
|
|
}
|
|
/* draw the eyes */
|
|
{
|
|
uint val1 = (face >> 6)&15;
|
|
uint val2 = (face >> 20)&7;
|
|
uint32 high = 0x314<<16;
|
|
|
|
if (val2 >= 6) {
|
|
high = 0x30F<<16;
|
|
if (val2 != 6)
|
|
high = 0x30D<<16;
|
|
}
|
|
|
|
if (!(flag & 2)) {
|
|
if (!(flag & 1)) {
|
|
DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
|
|
} else {
|
|
DrawSprite(high+(val1 + 0x8337), x, y);
|
|
}
|
|
} else {
|
|
if (!(flag & 1)) {
|
|
DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
|
|
} else {
|
|
DrawSprite(high+(val1 + 0x83B8), x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw the mouth */
|
|
{
|
|
uint val = (face >> 10) & 63;
|
|
uint val2;
|
|
|
|
if (!(flag&1)) {
|
|
val2 = ((val&0xF) * 15 >> 4);
|
|
|
|
if (val2 < 3) {
|
|
DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
|
|
/* skip the rest */
|
|
goto skip_mouth;
|
|
}
|
|
|
|
val2 -= 3;
|
|
if (flag & 2) {
|
|
if (val2 > 8) val2 = 0;
|
|
val2 += 0x3A5 - 0x35B;
|
|
}
|
|
DrawSprite(val2 + 0x35B, x, y);
|
|
} else if (!(flag&2)) {
|
|
DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
|
|
} else {
|
|
DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
|
|
}
|
|
|
|
val >>= 3;
|
|
|
|
if (!(flag&2)) {
|
|
if (!(flag&1)) {
|
|
DrawSprite(0x349 + val, x, y);
|
|
} else {
|
|
DrawSprite( mouth_table[(val*3>>3)], x, y);
|
|
}
|
|
} else {
|
|
if (!(flag&1)) {
|
|
DrawSprite(0x393 + (val&3), x, y);
|
|
} else {
|
|
DrawSprite(0x3B3 + (val*5>>3), x, y);
|
|
}
|
|
}
|
|
|
|
skip_mouth:;
|
|
}
|
|
|
|
|
|
/* draw the hair */
|
|
{
|
|
uint val = (face >> 16) & 15;
|
|
if (!(flag&2)) {
|
|
if (!(flag&1)) {
|
|
DrawSprite(0x382 + (val*9>>4), x, y);
|
|
} else {
|
|
DrawSprite(0x38B + (val*5>>4), x, y);
|
|
}
|
|
} else {
|
|
if (!(flag&1)) {
|
|
DrawSprite(0x3D4 + (val*5>>4), x, y);
|
|
} else {
|
|
DrawSprite(0x3D9 + (val*5>>4), x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw the tie */
|
|
{
|
|
uint val = (face >> 20) & 0xFF;
|
|
|
|
if (!(flag&1)) {
|
|
DrawSprite(0x36B + ((val&3)*3>>2), x, y);
|
|
DrawSprite(0x36E + ((val>>2)&3), x, y);
|
|
DrawSprite(0x372 + ((val>>4)*6>>4), x, y);
|
|
} else {
|
|
DrawSprite(0x378 + ((val&3)*3>>2), x, y);
|
|
DrawSprite(0x37B + ((val>>2)&3), x, y);
|
|
|
|
val >>= 4;
|
|
if (val < 3) {
|
|
DrawSprite((flag&2 ? 0x3D1 : 0x37F) + val, x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw the glasses */
|
|
{
|
|
uint val = (face >> 28) & 7;
|
|
|
|
if (!(flag&2)) {
|
|
if (val<=1) {
|
|
DrawSprite(0x347 + val, x, y);
|
|
}
|
|
} else {
|
|
if (val<=1) {
|
|
DrawSprite(0x3AE + val, x, y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InvalidatePlayerWindows(Player *p)
|
|
{
|
|
uint pid = p->index;
|
|
if ( (byte)pid == _local_player)
|
|
InvalidateWindow(WC_STATUS_BAR, 0);
|
|
|
|
InvalidateWindow(WC_FINANCES, pid);
|
|
}
|
|
|
|
bool CheckPlayerHasMoney(int32 cost)
|
|
{
|
|
if (cost > 0) {
|
|
uint pid = _current_player;
|
|
if (pid < MAX_PLAYERS && cost > DEREF_PLAYER(pid)->player_money) {
|
|
SetDParam(0, cost);
|
|
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
|
|
{
|
|
p->money64 -= cost;
|
|
UpdatePlayerMoney32(p);
|
|
|
|
p->yearly_expenses[0][_yearly_expenses_type] += cost;
|
|
|
|
if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10))
|
|
p->cur_economy.income -= cost;
|
|
else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11))
|
|
p->cur_economy.expenses -= cost;
|
|
|
|
InvalidatePlayerWindows(p);
|
|
}
|
|
|
|
void SubtractMoneyFromPlayer(int32 cost)
|
|
{
|
|
uint pid = _current_player;
|
|
if (pid < MAX_PLAYERS)
|
|
SubtractMoneyFromAnyPlayer(DEREF_PLAYER(pid), cost);
|
|
}
|
|
|
|
void SubtractMoneyFromPlayerFract(byte player, int32 cost)
|
|
{
|
|
Player *p = DEREF_PLAYER(player);
|
|
byte m = p->player_money_fraction;
|
|
p->player_money_fraction = m - (byte)cost;
|
|
cost >>= 8;
|
|
if (p->player_money_fraction > m)
|
|
cost++;
|
|
if (cost != 0)
|
|
SubtractMoneyFromAnyPlayer(p, cost);
|
|
}
|
|
|
|
// the player_money field is kept as it is, but money64 contains the actual amount of money.
|
|
void UpdatePlayerMoney32(Player *p)
|
|
{
|
|
if (p->money64 < -2000000000)
|
|
p->player_money = -2000000000;
|
|
else if (p->money64 > 2000000000)
|
|
p->player_money = 2000000000;
|
|
else
|
|
p->player_money = (int32)p->money64;
|
|
}
|
|
|
|
void GetNameOfOwner(byte owner, uint tile)
|
|
{
|
|
SetDParam(2, owner);
|
|
|
|
if (owner != OWNER_TOWN) {
|
|
if (owner >= 8)
|
|
SetDParam(0, STR_0150_SOMEONE);
|
|
else {
|
|
Player *p = DEREF_PLAYER(owner);
|
|
SetDParam(0, p->name_1);
|
|
SetDParam(1, p->name_2);
|
|
}
|
|
} else {
|
|
Town *t = ClosestTownFromTile(tile, (uint)-1);
|
|
SetDParam(0, t->townnametype);
|
|
SetDParam(1, t->townnameparts);
|
|
}
|
|
}
|
|
|
|
|
|
bool CheckOwnership(byte owner)
|
|
{
|
|
assert(owner <= OWNER_WATER);
|
|
|
|
if (owner == _current_player)
|
|
return true;
|
|
_error_message = STR_013B_OWNED_BY;
|
|
GetNameOfOwner(owner, 0);
|
|
return false;
|
|
}
|
|
|
|
bool CheckTileOwnership(uint tile)
|
|
{
|
|
byte owner = _map_owner[tile];
|
|
assert(owner <= OWNER_WATER);
|
|
if (owner == _current_player)
|
|
return true;
|
|
_error_message = STR_013B_OWNED_BY;
|
|
|
|
// no need to get the name of the owner unless we're the local player (saves some time)
|
|
if (_current_player == _local_player)
|
|
GetNameOfOwner(owner, tile);
|
|
return false;
|
|
}
|
|
|
|
static void GenerateCompanyName(Player *p)
|
|
{
|
|
uint tile;
|
|
Town *t;
|
|
StringID str;
|
|
Player *pp;
|
|
uint32 strp;
|
|
char buffer[100];
|
|
|
|
if (p->name_1 != STR_SV_UNNAMED)
|
|
return;
|
|
|
|
tile = p->last_build_coordinate;
|
|
if (tile == 0)
|
|
return;
|
|
|
|
t = ClosestTownFromTile(tile, (uint)-1);
|
|
|
|
if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
|
|
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
|
|
strp = t->townnameparts;
|
|
|
|
verify_name:;
|
|
// No player must have this name already
|
|
FOR_ALL_PLAYERS(pp) {
|
|
if (pp->name_1 == str && pp->name_2 == strp)
|
|
goto bad_town_name;
|
|
}
|
|
|
|
GetString(buffer, str);
|
|
if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150)
|
|
goto bad_town_name;
|
|
|
|
set_name:;
|
|
p->name_1 = str;
|
|
p->name_2 = strp;
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
if (!IS_HUMAN_PLAYER(p->index)) {
|
|
SetDParam(0, t->index);
|
|
AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
|
|
}
|
|
return;
|
|
}
|
|
bad_town_name:;
|
|
|
|
if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
|
|
str = SPECSTR_ANDCO_NAME;
|
|
strp = p->president_name_2;
|
|
goto set_name;
|
|
} else {
|
|
str = SPECSTR_ANDCO_NAME;
|
|
strp = Random();
|
|
goto verify_name;
|
|
}
|
|
}
|
|
|
|
#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
|
|
|
|
static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
|
|
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
|
|
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
|
|
|
|
static byte GeneratePlayerColor(void)
|
|
{
|
|
byte colors[16], pcolor, t2;
|
|
int i,j,n;
|
|
uint32 r;
|
|
Player *p;
|
|
|
|
// Initialize array
|
|
for(i=0; i!=16; i++)
|
|
colors[i] = i;
|
|
|
|
// And randomize it
|
|
n = 100;
|
|
do {
|
|
r = Random();
|
|
COLOR_SWAP(r & 0xF, (r >> 4) & 0xF);
|
|
} while (--n);
|
|
|
|
// Bubble sort it according to the values in table 1
|
|
i = 16;
|
|
do {
|
|
for(j=0; j!=15; j++) {
|
|
if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) {
|
|
COLOR_SWAP(j,j+1);
|
|
}
|
|
}
|
|
} while (--i);
|
|
|
|
// Move the colors that look similar to each player's color to the side
|
|
FOR_ALL_PLAYERS(p) if (p->is_active) {
|
|
pcolor = p->player_color;
|
|
for(i=0; i!=16; i++) if (colors[i] == pcolor) {
|
|
colors[i] = 0xFF;
|
|
|
|
t2 = _color_similar_1[pcolor];
|
|
if (t2 == 0xFF) break;
|
|
for(i=0; i!=15; i++) {
|
|
if (colors[i] == t2) {
|
|
do COLOR_SWAP(i,i+1); while (++i != 15);
|
|
break;
|
|
}
|
|
}
|
|
|
|
t2 = _color_similar_2[pcolor];
|
|
if (t2 == 0xFF) break;
|
|
for(i=0; i!=15; i++) {
|
|
if (colors[i] == t2) {
|
|
do COLOR_SWAP(i,i+1); while (++i != 15);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Return the first available color
|
|
i = 0;
|
|
for(;;) {
|
|
if (colors[i] != 0xFF)
|
|
return colors[i];
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void GeneratePresidentName(Player *p)
|
|
{
|
|
Player *pp;
|
|
char buffer[100], buffer2[40];
|
|
|
|
for(;;) {
|
|
restart:;
|
|
|
|
p->president_name_2 = Random();
|
|
p->president_name_1 = SPECSTR_PRESIDENT_NAME;
|
|
|
|
SetDParam(0, p->president_name_2);
|
|
GetString(buffer, p->president_name_1);
|
|
if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94)
|
|
continue;
|
|
|
|
FOR_ALL_PLAYERS(pp) {
|
|
if (pp->is_active && p != pp) {
|
|
SetDParam(0, pp->president_name_2);
|
|
GetString(buffer2, pp->president_name_1);
|
|
if (str_eq(buffer2, buffer))
|
|
goto restart;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
extern int GetPlayerMaxRailtype(int p);
|
|
|
|
static Player *AllocatePlayer(void)
|
|
{
|
|
Player *p;
|
|
// Find a free slot
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (!p->is_active) {
|
|
int i = p->index;
|
|
memset(p, 0, sizeof(Player));
|
|
p->index = i;
|
|
return p;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Player *DoStartupNewPlayer(bool is_ai)
|
|
{
|
|
Player *p;
|
|
int index;
|
|
|
|
p = AllocatePlayer();
|
|
if (p == NULL) return NULL;
|
|
|
|
index = p->index;
|
|
|
|
// Make a color
|
|
p->player_color = GeneratePlayerColor();
|
|
_player_colors[index] = p->player_color;
|
|
p->name_1 = STR_SV_UNNAMED;
|
|
p->is_active = true;
|
|
|
|
p->money64 = p->player_money = p->current_loan = 100000;
|
|
|
|
p->is_ai = is_ai;
|
|
p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
|
|
p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = 0xFF;
|
|
|
|
p->max_railtype = GetPlayerMaxRailtype(index);
|
|
p->inaugurated_year = _cur_year;
|
|
p->face = Random();
|
|
|
|
GeneratePresidentName(p);
|
|
|
|
InvalidateWindow(WC_GRAPH_LEGEND, 0);
|
|
InvalidateWindow(WC_TOOLBAR_MENU, 0);
|
|
InvalidateWindow(WC_CLIENT_LIST, 0);
|
|
|
|
return p;
|
|
}
|
|
|
|
void StartupPlayers(void)
|
|
{
|
|
// The AI starts like in the setting with +2 month max
|
|
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
|
|
}
|
|
|
|
static void MaybeStartNewPlayer(void)
|
|
{
|
|
uint n;
|
|
Player *p;
|
|
|
|
// count number of competitors
|
|
n = 0;
|
|
for(p=_players; p!=endof(_players); p++)
|
|
if (p->is_active && p->is_ai)
|
|
n++;
|
|
|
|
// when there's a lot of computers in game, the probability that a new one starts is lower
|
|
if (n < (uint)_opt.diff.max_no_competitors && n < RandomRange(_opt.diff.max_no_competitors + 2))
|
|
DoStartupNewPlayer(true);
|
|
|
|
// The next AI starts like the difficulty setting said, with +2 month max
|
|
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
|
|
}
|
|
|
|
void InitializePlayers(void)
|
|
{
|
|
int i;
|
|
memset(_players, 0, sizeof(_players));
|
|
for(i = 0; i != MAX_PLAYERS; i++)
|
|
_players[i].index=i;
|
|
_cur_player_tick_index = 0;
|
|
}
|
|
|
|
void OnTick_Players(void)
|
|
{
|
|
Player *p;
|
|
|
|
if (_game_mode == GM_EDITOR)
|
|
return;
|
|
|
|
p = DEREF_PLAYER(_cur_player_tick_index);
|
|
_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
|
|
if (p->name_1 != 0) GenerateCompanyName(p);
|
|
|
|
if (!_networking && _game_mode != GM_MENU && !--_next_competitor_start) {
|
|
MaybeStartNewPlayer();
|
|
}
|
|
}
|
|
|
|
void RunOtherPlayersLoop(void)
|
|
{
|
|
Player *p;
|
|
|
|
_is_ai_player = true;
|
|
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active && p->is_ai) {
|
|
_current_player = p->index;
|
|
if (_patches.ainew_active)
|
|
AiNewDoGameLoop(p);
|
|
else
|
|
AiDoGameLoop(p);
|
|
}
|
|
}
|
|
|
|
_is_ai_player = false;
|
|
_current_player = OWNER_NONE;
|
|
}
|
|
|
|
// index is the next parameter in _decode_parameters to set up
|
|
StringID GetPlayerNameString(byte player, byte index)
|
|
{
|
|
if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
|
|
SetDParam(index, player+1);
|
|
return STR_7002_PLAYER;
|
|
}
|
|
return STR_EMPTY;
|
|
}
|
|
|
|
extern void ShowPlayerFinances(int player);
|
|
|
|
void PlayersYearlyLoop(void)
|
|
{
|
|
Player *p;
|
|
|
|
// Copy statistics
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
|
|
memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
|
|
InvalidateWindow(WC_FINANCES, p->index);
|
|
}
|
|
}
|
|
|
|
if (_patches.show_finances && _local_player != OWNER_SPECTATOR) {
|
|
ShowPlayerFinances(_local_player);
|
|
p = DEREF_PLAYER(_local_player);
|
|
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
|
|
SndPlayFx(SND_01_BAD_YEAR);
|
|
} else {
|
|
SndPlayFx(SND_00_GOOD_YEAR);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeletePlayerWindows(int pi)
|
|
{
|
|
DeleteWindowById(WC_COMPANY, pi);
|
|
DeleteWindowById(WC_FINANCES, pi);
|
|
DeleteWindowById(WC_STATION_LIST, pi);
|
|
DeleteWindowById(WC_TRAINS_LIST, pi);
|
|
DeleteWindowById(WC_ROADVEH_LIST, pi);
|
|
DeleteWindowById(WC_SHIPS_LIST, pi);
|
|
DeleteWindowById(WC_AIRCRAFT_LIST, pi);
|
|
DeleteWindowById(WC_BUY_COMPANY, pi);
|
|
}
|
|
|
|
static void DeletePlayerStuff(int pi)
|
|
{
|
|
Player *p;
|
|
|
|
DeletePlayerWindows(pi);
|
|
p = DEREF_PLAYER(pi);
|
|
DeleteName(p->name_1);
|
|
DeleteName(p->president_name_1);
|
|
p->name_1 = 0;
|
|
p->president_name_1 = 0;
|
|
}
|
|
|
|
// functionality.
|
|
// 0 - make new player
|
|
// 1 - make new AI player
|
|
// 2 - delete player (p2)
|
|
// 3 - join player (p1 >> 8) & 0xFF with (p1 >> 16) & 0xFF
|
|
int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|
{
|
|
int pi;
|
|
Player *p;
|
|
|
|
if (!(flags & DC_EXEC))
|
|
return 0;
|
|
|
|
_current_player = OWNER_NONE;
|
|
|
|
switch(p1 & 0xff) {
|
|
case 0: // make new player
|
|
p = DoStartupNewPlayer(false);
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking && !_network_server && _local_player == OWNER_SPECTATOR)
|
|
/* In case we are a client joining a server... */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
if (p != NULL) {
|
|
if (_local_player == OWNER_SPECTATOR) {
|
|
/* Check if we do not want to be a spectator in network */
|
|
if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
|
|
_local_player = p->index;
|
|
MarkWholeScreenDirty();
|
|
}
|
|
}
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server) {
|
|
NetworkClientInfo *ci;
|
|
// UGLY! p2 is mis-used to fetch the client-id
|
|
ci = &_network_client_info[p2];
|
|
ci->client_playas = p->index + 1;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
|
|
if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
|
|
_network_player_info[p->index].months_empty = 0;
|
|
|
|
memcpy(_decode_parameters, ci->client_name, 32);
|
|
/* XXX - What are the consequents of this? It is needed, but is it bad? */
|
|
_docommand_recursive = 0;
|
|
DoCommandP(0, ci->client_playas-1, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
|
|
}
|
|
}
|
|
} else {
|
|
if (_network_server) {
|
|
NetworkClientInfo *ci;
|
|
// UGLY! p2 is mis-used to fetch the client-id
|
|
ci = &_network_client_info[p2];
|
|
ci->client_playas = OWNER_SPECTATOR;
|
|
NetworkUpdateClientInfo(ci->client_index);
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
break;
|
|
case 1: // make new ai player
|
|
DoStartupNewPlayer(true);
|
|
break;
|
|
case 2: // delete player
|
|
p = DEREF_PLAYER(p2);
|
|
|
|
/* Only allow removal of HUMAN companies */
|
|
if (IS_HUMAN_PLAYER(p2)) {
|
|
/* Delete any open window of the company */
|
|
DeletePlayerWindows(p2);
|
|
|
|
/* Show the bankrupt news */
|
|
SetDParam(0, p->name_1);
|
|
SetDParam(1, p->name_2);
|
|
AddNewsItem( (StringID)(p2 + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
|
|
|
|
/* Remove the company */
|
|
ChangeOwnershipOfPlayerItems(p2, 255);
|
|
p->money64 = p->player_money = 100000000;
|
|
p->is_active = false;
|
|
}
|
|
break;
|
|
|
|
case 3: // join player
|
|
pi = (byte)(p1 >> 8);
|
|
ChangeOwnershipOfPlayerItems(pi, (byte)(p1 >> 16));
|
|
DeletePlayerStuff(pi);
|
|
break;
|
|
}
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const StringID _endgame_performance_titles[16] = {
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0213_BUSINESSMAN,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0214_ENTREPRENEUR,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0215_INDUSTRIALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0216_CAPITALIST,
|
|
STR_0217_MAGNATE,
|
|
STR_0217_MAGNATE,
|
|
STR_0218_MOGUL,
|
|
STR_0218_MOGUL,
|
|
STR_0219_TYCOON_OF_THE_CENTURY,
|
|
};
|
|
|
|
StringID EndGameGetPerformanceTitleFromValue(uint value)
|
|
{
|
|
return _endgame_performance_titles[minu(value, 1000) >> 6];
|
|
}
|
|
|
|
/* Return true if any cheat has been used, false otherwise */
|
|
static bool CheatHasBeenUsed(void)
|
|
{
|
|
const Cheat* cht = (Cheat*) &_cheats;
|
|
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
|
|
|
|
for (; cht != cht_last; cht++) {
|
|
if (cht->been_used)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Save the highscore for the player */
|
|
int8 SaveHighScoreValue(const Player *p)
|
|
{
|
|
HighScore *hs = _highscore_table[_opt.diff_level];
|
|
uint i;
|
|
uint16 score = p->old_economy[0].performance_history;
|
|
|
|
/* Exclude cheaters from the honour of being in the highscore table */
|
|
if (CheatHasBeenUsed())
|
|
return -1;
|
|
|
|
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
|
/* You are in the TOP5. Move all values one down and save us there */
|
|
if (hs[i].score <= score) {
|
|
byte buf[sizeof(hs[i].company)];
|
|
|
|
// move all elements one down starting from the replaced one
|
|
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
|
|
SetDParam(0, p->president_name_1);
|
|
SetDParam(1, p->president_name_2);
|
|
SetDParam(2, p->name_1);
|
|
SetDParam(3, p->name_2);
|
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
|
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
|
|
hs[i].score = score;
|
|
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1; // too bad; we did not make it into the top5
|
|
}
|
|
|
|
/* Sort all players given their performance */
|
|
static int CDECL HighScoreSorter(const void *a, const void *b)
|
|
{
|
|
const Player *pa = *(const Player* const*)a;
|
|
const Player *pb = *(const Player* const*)b;
|
|
|
|
return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
|
|
}
|
|
|
|
/* Save the highscores in a network game when it has ended */
|
|
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
|
|
int8 SaveHighScoreValueNetwork(void)
|
|
{
|
|
Player *p, *player_sort[MAX_PLAYERS];
|
|
size_t count = 0;
|
|
int8 player = -1;
|
|
|
|
/* Sort all active players with the highest score first */
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active)
|
|
player_sort[count++] = p;
|
|
}
|
|
qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter);
|
|
|
|
{
|
|
HighScore *hs;
|
|
byte buf[sizeof(_highscore_table[0]->company)];
|
|
Player* const *p_cur = &player_sort[0];
|
|
uint8 i;
|
|
|
|
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
|
|
|
|
/* Copy over Top5 companies */
|
|
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < (uint8)count; i++) {
|
|
hs = &_highscore_table[LAST_HS_ITEM][i];
|
|
SetDParam(0, (*p_cur)->president_name_1);
|
|
SetDParam(1, (*p_cur)->president_name_2);
|
|
SetDParam(2, (*p_cur)->name_1);
|
|
SetDParam(3, (*p_cur)->name_2);
|
|
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
|
|
|
|
ttd_strlcpy(hs->company, buf, sizeof(buf));
|
|
hs->score = (*p_cur)->old_economy[0].performance_history;
|
|
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
|
|
|
|
// get the ranking of the local player
|
|
if ((*p_cur)->index == (int8)_local_player)
|
|
player = i;
|
|
|
|
p_cur++;
|
|
}
|
|
}
|
|
|
|
/* Add top5 players to highscore table */
|
|
return player;
|
|
}
|
|
|
|
/* Save HighScore table to file */
|
|
void SaveToHighScore(void)
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "w");
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
/* First character is a command character, so strlen will fail on that */
|
|
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
|
|
|
|
fwrite(&length, sizeof(length), 1, fp); // write away string length
|
|
fwrite(hs->company, length, 1, fp);
|
|
fwrite(&hs->score, sizeof(hs->score), 1, fp);
|
|
fwrite(&hs->title, sizeof(hs->title), 1, fp);
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
/* Initialize the highscore table to 0 and if any file exists, load in values */
|
|
void LoadFromHighScore(void)
|
|
{
|
|
FILE *fp = fopen(_highscore_file, "r");
|
|
|
|
memset(_highscore_table, 0, sizeof(_highscore_table));
|
|
|
|
if (fp != NULL) {
|
|
uint i;
|
|
HighScore *hs;
|
|
|
|
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
|
|
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
|
|
byte length;
|
|
fread(&length, sizeof(length), 1, fp);
|
|
|
|
fread(hs->company, 1, length, fp);
|
|
fread(&hs->score, sizeof(hs->score), 1, fp);
|
|
fread(&hs->title, sizeof(hs->title), 1, fp);
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
|
|
/* Initialize end of game variable (when to show highscore chart) */
|
|
_patches.ending_date = 2051;
|
|
}
|
|
|
|
// Save/load of players
|
|
static const byte _player_desc[] = {
|
|
SLE_VAR(Player,name_2, SLE_UINT32),
|
|
SLE_VAR(Player,name_1, SLE_STRINGID),
|
|
|
|
SLE_VAR(Player,president_name_1,SLE_UINT16),
|
|
SLE_VAR(Player,president_name_2,SLE_UINT32),
|
|
|
|
SLE_VAR(Player,face, SLE_UINT32),
|
|
|
|
// money was changed to a 64 bit field in savegame version 1.
|
|
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
|
|
SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
|
|
|
|
SLE_VAR(Player,current_loan, SLE_INT32),
|
|
|
|
SLE_VAR(Player,player_color, SLE_UINT8),
|
|
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
|
|
SLE_VAR(Player,max_railtype, SLE_UINT8),
|
|
SLE_VAR(Player,block_preview, SLE_UINT8),
|
|
|
|
SLE_VAR(Player,cargo_types, SLE_UINT16),
|
|
SLE_VAR(Player,location_of_house,SLE_UINT16),
|
|
SLE_VAR(Player,last_build_coordinate,SLE_UINT16),
|
|
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
|
|
|
|
SLE_ARR(Player,share_owners, SLE_UINT8, 4),
|
|
|
|
SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8),
|
|
|
|
SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_asked, SLE_UINT8),
|
|
SLE_VAR(Player,bankrupt_timeout,SLE_INT16),
|
|
SLE_VAR(Player,bankrupt_value, SLE_INT32),
|
|
|
|
// yearly expenses was changed to 64-bit in savegame version 2.
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1),
|
|
SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255),
|
|
|
|
SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255),
|
|
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
|
|
|
|
// reserve extra space in savegame here. (currently 64 bytes)
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_economy_desc[] = {
|
|
// these were changed to 64-bit in savegame format 2
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT32, 0, 1),
|
|
SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
SLE_CONDVAR(PlayerEconomyEntry,company_value,SLE_FILE_I64 | SLE_VAR_I32, 2, 255),
|
|
|
|
SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32),
|
|
SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32),
|
|
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_ai_desc[] = {
|
|
SLE_VAR(PlayerAI,state, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,tick, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,state_counter, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16),
|
|
|
|
SLE_VAR(PlayerAI,state_mode, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,cargo_type, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_wagons, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,build_kind, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,start_tile_a, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,cur_tile_a, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8),
|
|
|
|
SLE_VAR(PlayerAI,start_tile_b, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,cur_tile_b, SLE_UINT16),
|
|
SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8),
|
|
SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8),
|
|
|
|
SLE_REF(PlayerAI,cur_veh, REF_VEHICLE),
|
|
|
|
SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9),
|
|
SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20),
|
|
SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16),
|
|
|
|
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255),
|
|
SLE_END()
|
|
};
|
|
|
|
static const byte _player_ai_build_rec_desc[] = {
|
|
SLE_VAR(AiBuildRec,spec_tile, SLE_UINT16),
|
|
SLE_VAR(AiBuildRec,use_tile, SLE_UINT16),
|
|
SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk6, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,unk7, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,direction, SLE_UINT8),
|
|
SLE_VAR(AiBuildRec,cargo, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
static void SaveLoad_PLYR(Player *p) {
|
|
int i;
|
|
|
|
SlObject(p, _player_desc);
|
|
|
|
// Write AI?
|
|
if (!IS_HUMAN_PLAYER(p->index)) {
|
|
SlObject(&p->ai, _player_ai_desc);
|
|
for(i=0; i!=p->ai.num_build_rec; i++)
|
|
SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
|
|
}
|
|
|
|
// Write economy
|
|
SlObject(&p->cur_economy, _player_economy_desc);
|
|
|
|
// Write old economy entries.
|
|
{
|
|
PlayerEconomyEntry *pe;
|
|
for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++)
|
|
SlObject(pe, _player_economy_desc);
|
|
}
|
|
}
|
|
|
|
static void Save_PLYR(void)
|
|
{
|
|
Player *p;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
SlSetArrayIndex(p->index);
|
|
SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_PLYR(void)
|
|
{
|
|
int index;
|
|
while ((index = SlIterateArray()) != -1) {
|
|
Player *p = DEREF_PLAYER(index);
|
|
p->is_ai = (index != 0);
|
|
SaveLoad_PLYR(p);
|
|
_player_colors[index] = p->player_color;
|
|
UpdatePlayerMoney32(p);
|
|
}
|
|
}
|
|
|
|
const ChunkHandler _player_chunk_handlers[] = {
|
|
{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
|
|
};
|
|
|