mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
4338 lines
155 KiB
C++
4338 lines
155 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle.cpp Base implementations of all vehicles. */
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#include "stdafx.h"
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#include "error.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "spritecache.h"
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#include "timetable.h"
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#include "viewport_func.h"
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#include "news_func.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "train.h"
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#include "aircraft.h"
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#include "newgrf_debug.h"
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#include "newgrf_sound.h"
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#include "newgrf_station.h"
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#include "group_gui.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "station_base.h"
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#include "ai/ai.hpp"
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#include "depot_func.h"
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#include "network/network.h"
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#include "core/pool_func.hpp"
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#include "economy_base.h"
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#include "articulated_vehicles.h"
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#include "roadstop_base.h"
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#include "core/random_func.hpp"
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#include "core/backup_type.hpp"
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#include "infrastructure_func.h"
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#include "order_backup.h"
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#include "sound_func.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_base.h"
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#include "vehiclelist.h"
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#include "bridge_map.h"
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#include "tunnel_map.h"
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#include "depot_map.h"
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#include "gamelog.h"
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#include "tracerestrict.h"
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#include "linkgraph/linkgraph.h"
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#include "linkgraph/refresh.h"
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#include "framerate_type.h"
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#include "blitter/factory.hpp"
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#include "tbtr_template_vehicle_func.h"
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#include "string_func.h"
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#include "scope_info.h"
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#include "debug_settings.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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#include "table/strings.h"
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#include <algorithm>
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#include "safeguards.h"
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/* Number of bits in the hash to use from each vehicle coord */
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static const uint GEN_HASHX_BITS = 6;
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static const uint GEN_HASHY_BITS = 6;
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/* Size of each hash bucket */
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static const uint GEN_HASHX_BUCKET_BITS = 7;
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static const uint GEN_HASHY_BUCKET_BITS = 6;
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/* Compute hash for vehicle coord */
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#define GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHX_BITS)
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#define GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_LVL_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS)
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#define GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x))
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/* Maximum size until hash repeats */
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//static const int GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_LVL_SHIFT);
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//static const int GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_LVL_SHIFT);
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/* Increments to reach next bucket in hash table */
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//static const int GEN_HASHX_INC = 1;
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//static const int GEN_HASHY_INC = 1 << GEN_HASHX_BITS;
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/* Mask to wrap-around buckets */
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//static const uint GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1;
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//static const uint GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS;
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VehicleID _new_vehicle_id;
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uint _returned_refit_capacity; ///< Stores the capacity after a refit operation.
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uint16 _returned_mail_refit_capacity; ///< Stores the mail capacity after a refit operation (Aircraft only).
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/** The pool with all our precious vehicles. */
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VehiclePool _vehicle_pool("Vehicle");
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INSTANTIATE_POOL_METHODS(Vehicle)
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static btree::btree_set<VehicleID> _vehicles_to_pay_repair;
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static btree::btree_set<VehicleID> _vehicles_to_sell;
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std::unordered_multimap<VehicleID, PendingSpeedRestrictionChange> pending_speed_restriction_change_map;
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/**
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* Determine shared bounds of all sprites.
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* @param[out] bounds Shared bounds.
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*/
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Rect16 VehicleSpriteSeq::GetBounds() const
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{
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Rect16 bounds;
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bounds.left = bounds.top = bounds.right = bounds.bottom = 0;
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for (uint i = 0; i < this->count; ++i) {
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const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
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if (i == 0) {
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bounds.left = spr->x_offs;
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bounds.top = spr->y_offs;
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bounds.right = spr->width + spr->x_offs - 1;
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bounds.bottom = spr->height + spr->y_offs - 1;
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} else {
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if (spr->x_offs < bounds.left) bounds.left = spr->x_offs;
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if (spr->y_offs < bounds.top) bounds.top = spr->y_offs;
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int right = spr->width + spr->x_offs - 1;
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int bottom = spr->height + spr->y_offs - 1;
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if (right > bounds.right) bounds.right = right;
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if (bottom > bounds.bottom) bounds.bottom = bottom;
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}
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}
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return bounds;
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}
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/**
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* Draw the sprite sequence.
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* @param x X position
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* @param y Y position
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* @param default_pal Vehicle palette
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* @param force_pal Whether to ignore individual palettes, and draw everything with \a default_pal.
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*/
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void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const
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{
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for (uint i = 0; i < this->count; ++i) {
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PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal;
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DrawSprite(this->seq[i].sprite, pal, x, y);
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}
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}
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/**
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* Function to tell if a vehicle needs to be autorenewed
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* @param *c The vehicle owner
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* @param use_renew_setting Should the company renew setting be considered?
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* @return true if the vehicle is old enough for replacement
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*/
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bool Vehicle::NeedsAutorenewing(const Company *c, bool use_renew_setting) const
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{
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/* We can always generate the Company pointer when we have the vehicle.
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* However this takes time and since the Company pointer is often present
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* when this function is called then it's faster to pass the pointer as an
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* argument rather than finding it again. */
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assert(c == Company::Get(this->owner));
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if (use_renew_setting && !c->settings.engine_renew) return false;
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if (this->age - this->max_age < (c->settings.engine_renew_months * 30)) return false;
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/* Only engines need renewing */
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if (this->type == VEH_TRAIN && !Train::From(this)->IsEngine()) return false;
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return true;
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}
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/**
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* Service a vehicle and all subsequent vehicles in the consist
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*
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* @param *v The vehicle or vehicle chain being serviced
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*/
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void VehicleServiceInDepot(Vehicle *v)
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{
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assert(v != nullptr);
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const Engine *e = Engine::Get(v->engine_type);
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if (v->type == VEH_TRAIN) {
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if (v->Next() != nullptr) VehicleServiceInDepot(v->Next());
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if (!(Train::From(v)->IsEngine()) && !(Train::From(v)->IsRearDualheaded())) return;
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ClrBit(Train::From(v)->flags, VRF_NEED_REPAIR);
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ClrBit(Train::From(v)->flags, VRF_HAS_HIT_RV);
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ClrBit(Train::From(v)->flags, VRF_CONSIST_BREAKDOWN);
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Train::From(v)->critical_breakdown_count = 0;
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const RailVehicleInfo *rvi = &e->u.rail;
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v->vcache.cached_max_speed = rvi->max_speed;
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if (Train::From(v)->IsFrontEngine()) {
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Train::From(v)->ConsistChanged(CCF_REFIT);
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CLRBITS(Train::From(v)->flags, (1 << VRF_BREAKDOWN_BRAKING) | VRF_IS_BROKEN );
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}
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} else if (v->type == VEH_ROAD) {
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RoadVehicle::From(v)->critical_breakdown_count = 0;
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} else if (v->type == VEH_SHIP) {
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Ship::From(v)->critical_breakdown_count = 0;
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}
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v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
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SetWindowDirty(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
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do {
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v->date_of_last_service = _date;
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if (_settings_game.vehicle.pay_for_repair && v->breakdowns_since_last_service) {
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_vehicles_to_pay_repair.insert(v->index);
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} else {
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v->breakdowns_since_last_service = 0;
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}
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v->reliability = v->GetEngine()->reliability;
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/* Prevent vehicles from breaking down directly after exiting the depot. */
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v->breakdown_chance = 0;
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v->breakdown_ctr = 0;
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v = v->Next();
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} while (v != nullptr && v->HasEngineType());
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}
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/**
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* Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for service or replacement.
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*
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* @see NeedsAutomaticServicing()
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* @return true if the vehicle should go to a depot if a opportunity presents itself.
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*/
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bool Vehicle::NeedsServicing() const
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{
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/* Stopped or crashed vehicles will not move, as such making unmovable
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* vehicles to go for service is lame. */
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if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
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/* Are we ready for the next service cycle? */
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const Company *c = Company::Get(this->owner);
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if ((this->ServiceIntervalIsPercent() ?
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(this->reliability >= this->GetEngine()->reliability * (100 - this->service_interval) / 100) :
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(this->date_of_last_service + this->service_interval >= _date))
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&& !(this->type == VEH_TRAIN && HasBit(Train::From(this)->flags, VRF_NEED_REPAIR))
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&& !(this->type == VEH_ROAD && RoadVehicle::From(this)->critical_breakdown_count > 0)
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&& !(this->type == VEH_SHIP && Ship::From(this)->critical_breakdown_count > 0)) {
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return false;
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}
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/* If we're servicing anyway, because we have not disabled servicing when
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* there are no breakdowns or we are playing with breakdowns, bail out. */
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if (!_settings_game.order.no_servicing_if_no_breakdowns ||
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_settings_game.difficulty.vehicle_breakdowns != 0) {
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return true;
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}
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/* Is vehicle old and renewing is enabled */
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if (this->NeedsAutorenewing(c, true)) {
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return true;
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}
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if (this->type == VEH_TRAIN) {
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TemplateVehicle *tv = GetTemplateVehicleByGroupIDRecursive(this->group_id);
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if (tv != nullptr) {
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if (tv->IsReplaceOldOnly() && !this->NeedsAutorenewing(c, false)) return false;
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Money needed_money = c->settings.engine_renew_money;
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if (needed_money > c->money) return false;
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bool need_replacement = !TrainMatchesTemplate(Train::From(this), tv);
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if (need_replacement) {
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/* Check money.
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* We want 2*(the price of the whole template) without looking at the value of the vehicle(s) we are going to sell, or not need to buy. */
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for (const TemplateVehicle *tv_unit = tv; tv_unit != nullptr; tv_unit = tv_unit->GetNextUnit()) {
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if (!HasBit(Engine::Get(tv->engine_type)->company_avail, this->owner)) return false;
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needed_money += 2 * Engine::Get(tv->engine_type)->GetCost();
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}
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return needed_money <= c->money;
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} else if (!TrainMatchesTemplateRefit(Train::From(this), tv) && tv->refit_as_template) {
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return true;
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} else {
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return false;
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}
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}
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}
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/* Test whether there is some pending autoreplace.
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* Note: We do this after the service-interval test.
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* There are a lot more reasons for autoreplace to fail than we can test here reasonably. */
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bool pending_replace = false;
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Money needed_money = c->settings.engine_renew_money;
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if (needed_money > c->money) return false;
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for (const Vehicle *v = this; v != nullptr; v = (v->type == VEH_TRAIN) ? Train::From(v)->GetNextUnit() : nullptr) {
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bool replace_when_old = false;
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EngineID new_engine = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
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/* Check engine availability */
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if (new_engine == INVALID_ENGINE || !HasBit(Engine::Get(new_engine)->company_avail, v->owner)) continue;
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/* Is the vehicle old if we are not always replacing? */
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if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
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/* Check refittability */
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CargoTypes available_cargo_types, union_mask;
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GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
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/* Is there anything to refit? */
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if (union_mask != 0) {
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CargoID cargo_type;
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/* We cannot refit to mixed cargoes in an automated way */
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if (IsArticulatedVehicleCarryingDifferentCargoes(v, &cargo_type)) continue;
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/* Did the old vehicle carry anything? */
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if (cargo_type != CT_INVALID) {
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/* We can't refit the vehicle to carry the cargo we want */
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if (!HasBit(available_cargo_types, cargo_type)) continue;
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}
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}
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/* Check money.
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* We want 2*(the price of the new vehicle) without looking at the value of the vehicle we are going to sell. */
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pending_replace = true;
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needed_money += 2 * Engine::Get(new_engine)->GetCost();
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if (needed_money > c->money) return false;
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}
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return pending_replace;
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}
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/**
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* Checks if the current order should be interrupted for a service-in-depot order.
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* @see NeedsServicing()
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* @return true if the current order should be interrupted.
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*/
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bool Vehicle::NeedsAutomaticServicing() const
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{
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if (this->HasDepotOrder()) return false;
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if (this->current_order.IsType(OT_LOADING)) return false;
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if (this->current_order.IsType(OT_LOADING_ADVANCE)) return false;
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if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false;
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return NeedsServicing();
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}
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uint Vehicle::Crash(bool flooded)
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{
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assert((this->vehstatus & VS_CRASHED) == 0);
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assert(this->Previous() == nullptr); // IsPrimaryVehicle fails for free-wagon-chains
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uint pass = 0;
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/* Stop the vehicle. */
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if (this->IsPrimaryVehicle()) this->vehstatus |= VS_STOPPED;
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/* crash all wagons, and count passengers */
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for (Vehicle *v = this; v != nullptr; v = v->Next()) {
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/* We do not transfer reserver cargo back, so TotalCount() instead of StoredCount() */
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.TotalCount();
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v->vehstatus |= VS_CRASHED;
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v->MarkAllViewportsDirty();
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v->InvalidateImageCache();
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}
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this->ClearSeparation();
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if (HasBit(this->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
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/* Dirty some windows */
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InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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SetWindowDirty(WC_VEHICLE_DEPOT, this->tile);
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InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
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delete this->cargo_payment;
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assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
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return RandomRange(pass + 1); // Randomise deceased passengers.
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}
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/**
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* Update cache of whether the vehicle should be drawn (i.e. if it isn't hidden, or it is in a tunnel but being shown transparently)
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* @return whether to show vehicle
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*/
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void Vehicle::UpdateIsDrawn()
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{
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bool drawn = !(HasBit(this->subtype, GVSF_VIRTUAL)) && (!(this->vehstatus & VS_HIDDEN) ||
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(IsTransparencySet(TO_TUNNELS) &&
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((this->type == VEH_TRAIN && Train::From(this)->track == TRACK_BIT_WORMHOLE) ||
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(this->type == VEH_ROAD && RoadVehicle::From(this)->state == RVSB_WORMHOLE))));
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SB(this->vcache.cached_veh_flags, VCF_IS_DRAWN, 1, drawn ? 1 : 0);
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}
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void UpdateAllVehiclesIsDrawn()
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{
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for (Vehicle *v : Vehicle::Iterate()) { v->UpdateIsDrawn(); }
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}
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/**
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* Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
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* @param engine The engine that caused the problem
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* @param part1 Part 1 of the error message, taking the grfname as parameter 1
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* @param part2 Part 2 of the error message, taking the engine as parameter 2
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* @param bug_type Flag to check and set in grfconfig
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* @param critical Shall the "OpenTTD might crash"-message be shown when the player tries to unpause?
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*/
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void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
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{
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const Engine *e = Engine::Get(engine);
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GRFConfig *grfconfig = GetGRFConfig(e->GetGRFID());
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/* Missing GRF. Nothing useful can be done in this situation. */
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if (grfconfig == nullptr) return;
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if (!HasBit(grfconfig->grf_bugs, bug_type)) {
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SetBit(grfconfig->grf_bugs, bug_type);
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SetDParamStr(0, grfconfig->GetName());
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SetDParam(1, engine);
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ShowErrorMessage(part1, part2, WL_CRITICAL);
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if (!_networking) DoCommand(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, DC_EXEC, CMD_PAUSE);
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}
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/* debug output */
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char buffer[512];
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SetDParamStr(0, grfconfig->GetName());
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GetString(buffer, part1, lastof(buffer));
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DEBUG(grf, 0, "%s", buffer + 3);
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SetDParam(1, engine);
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GetString(buffer, part2, lastof(buffer));
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DEBUG(grf, 0, "%s", buffer + 3);
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}
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/**
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* Logs a bug in GRF and shows a warning message if this
|
|
* is for the first time this happened.
|
|
* @param u first vehicle of chain
|
|
*/
|
|
void VehicleLengthChanged(const Vehicle *u)
|
|
{
|
|
/* show a warning once for each engine in whole game and once for each GRF after each game load */
|
|
const Engine *engine = u->GetEngine();
|
|
uint32 grfid = engine->grf_prop.grffile->grfid;
|
|
GRFConfig *grfconfig = GetGRFConfig(grfid);
|
|
if (GamelogGRFBugReverse(grfid, engine->grf_prop.local_id) || !HasBit(grfconfig->grf_bugs, GBUG_VEH_LENGTH)) {
|
|
ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_VEHICLE_LENGTH, GBUG_VEH_LENGTH, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Vehicle constructor.
|
|
* @param type Type of the new vehicle.
|
|
*/
|
|
Vehicle::Vehicle(VehicleType type)
|
|
{
|
|
this->type = type;
|
|
this->coord.left = INVALID_COORD;
|
|
this->group_id = DEFAULT_GROUP;
|
|
this->fill_percent_te_id = INVALID_TE_ID;
|
|
this->first = this;
|
|
this->colourmap = PAL_NONE;
|
|
this->cargo_age_counter = 1;
|
|
this->last_station_visited = INVALID_STATION;
|
|
this->last_loading_station = INVALID_STATION;
|
|
this->cur_image_valid_dir = INVALID_DIR;
|
|
this->vcache.cached_veh_flags = 0;
|
|
}
|
|
|
|
/**
|
|
* Get a value for a vehicle's random_bits.
|
|
* @return A random value from 0 to 255.
|
|
*/
|
|
byte VehicleRandomBits()
|
|
{
|
|
return GB(Random(), 0, 8);
|
|
}
|
|
|
|
/* Size of the hash, 6 = 64 x 64, 7 = 128 x 128. Larger sizes will (in theory) reduce hash
|
|
* lookup times at the expense of memory usage. */
|
|
const int HASH_BITS = 7;
|
|
const int HASH_SIZE = 1 << HASH_BITS;
|
|
const int HASH_MASK = HASH_SIZE - 1;
|
|
const int TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2);
|
|
const int TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1;
|
|
|
|
/* Resolution of the hash, 0 = 1*1 tile, 1 = 2*2 tiles, 2 = 4*4 tiles, etc.
|
|
* Profiling results show that 0 is fastest. */
|
|
const int HASH_RES = 0;
|
|
|
|
static Vehicle *_vehicle_tile_hash[TOTAL_HASH_SIZE * 4];
|
|
|
|
static Vehicle *VehicleFromTileHash(int xl, int yl, int xu, int yu, VehicleType type, void *data, VehicleFromPosProc *proc, bool find_first)
|
|
{
|
|
for (int y = yl; ; y = (y + (1 << HASH_BITS)) & (HASH_MASK << HASH_BITS)) {
|
|
for (int x = xl; ; x = (x + 1) & HASH_MASK) {
|
|
Vehicle *v = _vehicle_tile_hash[((x + y) & TOTAL_HASH_MASK) + (TOTAL_HASH_SIZE * type)];
|
|
for (; v != nullptr; v = v->hash_tile_next) {
|
|
Vehicle *a = proc(v, data);
|
|
if (find_first && a != nullptr) return a;
|
|
}
|
|
if (x == xu) break;
|
|
}
|
|
if (y == yu) break;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
/**
|
|
* Helper function for FindVehicleOnPos/HasVehicleOnPos.
|
|
* @note Do not call this function directly!
|
|
* @param x The X location on the map
|
|
* @param y The Y location on the map
|
|
* @param data Arbitrary data passed to proc
|
|
* @param proc The proc that determines whether a vehicle will be "found".
|
|
* @param find_first Whether to return on the first found or iterate over
|
|
* all vehicles
|
|
* @return the best matching or first vehicle (depending on find_first).
|
|
*/
|
|
Vehicle *VehicleFromPosXY(int x, int y, VehicleType type, void *data, VehicleFromPosProc *proc, bool find_first)
|
|
{
|
|
const int COLL_DIST = 6;
|
|
|
|
/* Hash area to scan is from xl,yl to xu,yu */
|
|
int xl = GB((x - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
|
|
int xu = GB((x + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS);
|
|
int yl = GB((y - COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
|
|
int yu = GB((y + COLL_DIST) / TILE_SIZE, HASH_RES, HASH_BITS) << HASH_BITS;
|
|
|
|
return VehicleFromTileHash(xl, yl, xu, yu, type, data, proc, find_first);
|
|
}
|
|
|
|
/**
|
|
* Helper function for FindVehicleOnPos/HasVehicleOnPos.
|
|
* @note Do not call this function directly!
|
|
* @param tile The location on the map
|
|
* @param data Arbitrary data passed to \a proc.
|
|
* @param proc The proc that determines whether a vehicle will be "found".
|
|
* @param find_first Whether to return on the first found or iterate over
|
|
* all vehicles
|
|
* @return the best matching or first vehicle (depending on find_first).
|
|
*/
|
|
Vehicle *VehicleFromPos(TileIndex tile, VehicleType type, void *data, VehicleFromPosProc *proc, bool find_first)
|
|
{
|
|
int x = GB(TileX(tile), HASH_RES, HASH_BITS);
|
|
int y = GB(TileY(tile), HASH_RES, HASH_BITS) << HASH_BITS;
|
|
|
|
Vehicle *v = _vehicle_tile_hash[((x + y) & TOTAL_HASH_MASK) + (TOTAL_HASH_SIZE * type)];
|
|
for (; v != nullptr; v = v->hash_tile_next) {
|
|
if (v->tile != tile) continue;
|
|
|
|
Vehicle *a = proc(v, data);
|
|
if (find_first && a != nullptr) return a;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Callback that returns 'real' vehicles lower or at height \c *(int*)data .
|
|
* @param v Vehicle to examine.
|
|
* @param data Pointer to height data.
|
|
* @return \a v if conditions are met, else \c nullptr.
|
|
*/
|
|
static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
|
|
{
|
|
int z = static_cast<int>(reinterpret_cast<intptr_t>(data));
|
|
|
|
if (v->z_pos > z) return nullptr;
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Callback that returns 'real' vehicles lower or at height \c *(int*)data .
|
|
* @param v Vehicle to examine.
|
|
* @param data Pointer to height data.
|
|
* @return \a v if conditions are met, else \c nullptr.
|
|
*/
|
|
static Vehicle *EnsureNoAircraftProcZ(Vehicle *v, void *data)
|
|
{
|
|
int z = static_cast<int>(reinterpret_cast<intptr_t>(data));
|
|
|
|
if (v->subtype == AIR_SHADOW) return nullptr;
|
|
if (v->z_pos > z) return nullptr;
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Ensure there is no vehicle at the ground at the given position.
|
|
* @param tile Position to examine.
|
|
* @return Succeeded command (ground is free) or failed command (a vehicle is found).
|
|
*/
|
|
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
|
|
{
|
|
int z = GetTileMaxPixelZ(tile);
|
|
|
|
/* Value v is not safe in MP games, however, it is used to generate a local
|
|
* error message only (which may be different for different machines).
|
|
* Such a message does not affect MP synchronisation.
|
|
*/
|
|
if (VehicleFromPos(tile, VEH_TRAIN, reinterpret_cast<void *>(static_cast<intptr_t>(z)), &EnsureNoVehicleProcZ, true) != nullptr) {
|
|
return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY);
|
|
}
|
|
if (VehicleFromPos(tile, VEH_ROAD, reinterpret_cast<void *>(static_cast<intptr_t>(z)), &EnsureNoVehicleProcZ, true) != nullptr) {
|
|
return_cmd_error(STR_ERROR_ROAD_VEHICLE_IN_THE_WAY);
|
|
}
|
|
if (VehicleFromPos(tile, VEH_SHIP, reinterpret_cast<void *>(static_cast<intptr_t>(z)), &EnsureNoVehicleProcZ, true) != nullptr) {
|
|
return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
|
|
}
|
|
if (VehicleFromPos(tile, VEH_AIRCRAFT, reinterpret_cast<void *>(static_cast<intptr_t>(z)), &EnsureNoAircraftProcZ, true) != nullptr) {
|
|
return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Ensure there is no road vehicle at the ground at the given position.
|
|
* @param tile Position to examine.
|
|
* @return Succeeded command (ground is free) or failed command (a vehicle is found).
|
|
*/
|
|
CommandCost EnsureNoRoadVehicleOnGround(TileIndex tile)
|
|
{
|
|
int z = GetTileMaxPixelZ(tile);
|
|
|
|
/* Value v is not safe in MP games, however, it is used to generate a local
|
|
* error message only (which may be different for different machines).
|
|
* Such a message does not affect MP synchronisation.
|
|
*/
|
|
Vehicle *v = VehicleFromPos(tile, VEH_ROAD, reinterpret_cast<void *>(static_cast<intptr_t>(z)), &EnsureNoVehicleProcZ, true);
|
|
if (v != nullptr) return_cmd_error(STR_ERROR_ROAD_VEHICLE_IN_THE_WAY);
|
|
return CommandCost();
|
|
}
|
|
|
|
struct GetVehicleTunnelBridgeProcData {
|
|
const Vehicle *v;
|
|
TileIndex t;
|
|
bool across_only;
|
|
};
|
|
|
|
/** Procedure called for every vehicle found in tunnel/bridge in the hash map */
|
|
static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
|
|
{
|
|
const GetVehicleTunnelBridgeProcData *info = (GetVehicleTunnelBridgeProcData*) data;
|
|
if (v == info->v) return nullptr;
|
|
|
|
if (v->type == VEH_TRAIN && info->across_only && IsBridge(info->t)) {
|
|
TrackBits vehicle_track = Train::From(v)->track;
|
|
if (!(vehicle_track & TRACK_BIT_WORMHOLE) && !(GetAcrossBridgePossibleTrackBits(info->t) & vehicle_track)) return nullptr;
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Finds vehicle in tunnel / bridge
|
|
* @param tile first end
|
|
* @param endtile second end
|
|
* @param ignore Ignore this vehicle when searching
|
|
* @param across_only Only find vehicles which are passing across the bridge/tunnel or on connecting bridge head track pieces
|
|
* @return Succeeded command (if tunnel/bridge is free) or failed command (if a vehicle is using the tunnel/bridge).
|
|
*/
|
|
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore, bool across_only)
|
|
{
|
|
/* Value v is not safe in MP games, however, it is used to generate a local
|
|
* error message only (which may be different for different machines).
|
|
* Such a message does not affect MP synchronisation.
|
|
*/
|
|
GetVehicleTunnelBridgeProcData data;
|
|
data.v = ignore;
|
|
data.t = tile;
|
|
data.across_only = across_only;
|
|
VehicleType type = static_cast<VehicleType>(GetTunnelBridgeTransportType(tile));
|
|
Vehicle *v = VehicleFromPos(tile, type, &data, &GetVehicleTunnelBridgeProc, true);
|
|
if (v == nullptr) {
|
|
data.t = endtile;
|
|
v = VehicleFromPos(endtile, type, &data, &GetVehicleTunnelBridgeProc, true);
|
|
}
|
|
|
|
if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
|
|
return CommandCost();
|
|
}
|
|
|
|
struct FindTrainClosestToTunnelBridgeEndInfo {
|
|
Train *best; ///< The currently "best" vehicle we have found.
|
|
int32 best_pos;
|
|
DiagDirection direction;
|
|
|
|
FindTrainClosestToTunnelBridgeEndInfo(DiagDirection direction) : best(nullptr), best_pos(INT32_MIN), direction(direction) {}
|
|
};
|
|
|
|
/** Callback for Has/FindVehicleOnPos to find a train in a signalled tunnel/bridge */
|
|
static Vehicle *FindClosestTrainToTunnelBridgeEndEnum(Vehicle *v, void *data)
|
|
{
|
|
FindTrainClosestToTunnelBridgeEndInfo *info = (FindTrainClosestToTunnelBridgeEndInfo *)data;
|
|
|
|
/* Only look for train heads and tails. */
|
|
if (v->Previous() != nullptr && v->Next() != nullptr) return nullptr;
|
|
|
|
if ((v->vehstatus & VS_CRASHED)) return nullptr;
|
|
|
|
Train *t = Train::From(v);
|
|
|
|
if (!IsDiagonalDirection(t->direction)) {
|
|
/* Check for vehicles on non-across track pieces of custom bridge head */
|
|
if ((GetAcrossTunnelBridgeTrackBits(t->tile) & t->track & TRACK_BIT_ALL) == TRACK_BIT_NONE) return nullptr;
|
|
}
|
|
|
|
int32 pos;
|
|
switch (info->direction) {
|
|
default: NOT_REACHED();
|
|
case DIAGDIR_NE: pos = -v->x_pos; break; // X: lower is better
|
|
case DIAGDIR_SE: pos = v->y_pos; break; // Y: higher is better
|
|
case DIAGDIR_SW: pos = v->x_pos; break; // X: higher is better
|
|
case DIAGDIR_NW: pos = -v->y_pos; break; // Y: lower is better
|
|
}
|
|
|
|
/* ALWAYS return the lowest ID (anti-desync!) if the coordinate is the same */
|
|
if (pos > info->best_pos || (pos == info->best_pos && t->First()->index < info->best->index)) {
|
|
info->best = t->First();
|
|
info->best_pos = pos;
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
Train *GetTrainClosestToTunnelBridgeEnd(TileIndex tile, TileIndex other_tile)
|
|
{
|
|
FindTrainClosestToTunnelBridgeEndInfo info(ReverseDiagDir(GetTunnelBridgeDirection(tile)));
|
|
FindVehicleOnPos(tile, VEH_TRAIN, &info, FindClosestTrainToTunnelBridgeEndEnum);
|
|
FindVehicleOnPos(other_tile, VEH_TRAIN, &info, FindClosestTrainToTunnelBridgeEndEnum);
|
|
return info.best;
|
|
}
|
|
|
|
|
|
struct GetAvailableFreeTilesInSignalledTunnelBridgeChecker {
|
|
DiagDirection direction;
|
|
int pos;
|
|
int lowest_seen;
|
|
};
|
|
|
|
static Vehicle *GetAvailableFreeTilesInSignalledTunnelBridgeEnum(Vehicle *v, void *data)
|
|
{
|
|
/* Don't look at wagons between front and back of train. */
|
|
if ((v->Previous() != nullptr && v->Next() != nullptr)) return nullptr;
|
|
|
|
if (!IsDiagonalDirection(v->direction)) {
|
|
/* Check for vehicles on non-across track pieces of custom bridge head */
|
|
if ((GetAcrossTunnelBridgeTrackBits(v->tile) & Train::From(v)->track & TRACK_BIT_ALL) == TRACK_BIT_NONE) return nullptr;
|
|
}
|
|
|
|
GetAvailableFreeTilesInSignalledTunnelBridgeChecker *checker = (GetAvailableFreeTilesInSignalledTunnelBridgeChecker*) data;
|
|
int v_pos;
|
|
|
|
switch (checker->direction) {
|
|
default: NOT_REACHED();
|
|
case DIAGDIR_NE: v_pos = -v->x_pos + TILE_UNIT_MASK; break;
|
|
case DIAGDIR_SE: v_pos = v->y_pos; break;
|
|
case DIAGDIR_SW: v_pos = v->x_pos; break;
|
|
case DIAGDIR_NW: v_pos = -v->y_pos + TILE_UNIT_MASK; break;
|
|
}
|
|
if (v_pos > checker->pos && v_pos < checker->lowest_seen) {
|
|
checker->lowest_seen = v_pos;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
int GetAvailableFreeTilesInSignalledTunnelBridgeWithStartOffset(TileIndex entrance, TileIndex exit, int offset)
|
|
{
|
|
if (offset < 0) offset = 0;
|
|
TileIndex tile = entrance;
|
|
if (offset > 0) tile += offset * TileOffsByDiagDir(GetTunnelBridgeDirection(entrance));
|
|
int free_tiles = GetAvailableFreeTilesInSignalledTunnelBridge(entrance, exit, tile);
|
|
if (free_tiles != INT_MAX && offset > 0) free_tiles += offset;
|
|
return free_tiles;
|
|
}
|
|
|
|
int GetAvailableFreeTilesInSignalledTunnelBridge(TileIndex entrance, TileIndex exit, TileIndex tile)
|
|
{
|
|
GetAvailableFreeTilesInSignalledTunnelBridgeChecker checker;
|
|
checker.direction = GetTunnelBridgeDirection(entrance);
|
|
checker.lowest_seen = INT_MAX;
|
|
switch (checker.direction) {
|
|
default: NOT_REACHED();
|
|
case DIAGDIR_NE: checker.pos = -(int)(TileX(tile) * TILE_SIZE); break;
|
|
case DIAGDIR_SE: checker.pos = (TileY(tile) * TILE_SIZE); break;
|
|
case DIAGDIR_SW: checker.pos = (TileX(tile) * TILE_SIZE); break;
|
|
case DIAGDIR_NW: checker.pos = -(int)(TileY(tile) * TILE_SIZE); break;
|
|
}
|
|
|
|
FindVehicleOnPos(entrance, VEH_TRAIN, &checker, &GetAvailableFreeTilesInSignalledTunnelBridgeEnum);
|
|
FindVehicleOnPos(exit, VEH_TRAIN, &checker, &GetAvailableFreeTilesInSignalledTunnelBridgeEnum);
|
|
|
|
if (checker.lowest_seen == INT_MAX) {
|
|
/* Remainder of bridge/tunnel is clear */
|
|
return INT_MAX;
|
|
}
|
|
|
|
return (checker.lowest_seen - checker.pos) / TILE_SIZE;
|
|
}
|
|
|
|
static Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
|
|
{
|
|
TrackBits rail_bits = *(TrackBits *)data;
|
|
|
|
Train *t = Train::From(v);
|
|
if (rail_bits & TRACK_BIT_WORMHOLE) {
|
|
if (t->track & TRACK_BIT_WORMHOLE) return v;
|
|
rail_bits &= ~TRACK_BIT_WORMHOLE;
|
|
} else if (t->track & TRACK_BIT_WORMHOLE) {
|
|
return nullptr;
|
|
}
|
|
if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return nullptr;
|
|
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* Tests if a vehicle interacts with the specified track bits.
|
|
* All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
|
|
*
|
|
* @param tile The tile.
|
|
* @param track_bits The track bits.
|
|
* @return \c true if no train that interacts, is found. \c false if a train is found.
|
|
*/
|
|
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
|
|
{
|
|
/* Value v is not safe in MP games, however, it is used to generate a local
|
|
* error message only (which may be different for different machines).
|
|
* Such a message does not affect MP synchronisation.
|
|
*/
|
|
Vehicle *v = VehicleFromPos(tile, VEH_TRAIN, &track_bits, &EnsureNoTrainOnTrackProc, true);
|
|
if (v != nullptr) return_cmd_error(STR_ERROR_TRAIN_IN_THE_WAY + v->type);
|
|
return CommandCost();
|
|
}
|
|
|
|
void UpdateVehicleTileHash(Vehicle *v, bool remove)
|
|
{
|
|
Vehicle **old_hash = v->hash_tile_current;
|
|
Vehicle **new_hash;
|
|
|
|
if (remove || HasBit(v->subtype, GVSF_VIRTUAL)) {
|
|
new_hash = nullptr;
|
|
} else {
|
|
int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
|
|
int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
|
|
new_hash = &_vehicle_tile_hash[((x + y) & TOTAL_HASH_MASK) + (TOTAL_HASH_SIZE * v->type)];
|
|
}
|
|
|
|
if (old_hash == new_hash) return;
|
|
|
|
/* Remove from the old position in the hash table */
|
|
if (old_hash != nullptr) {
|
|
if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = v->hash_tile_prev;
|
|
*v->hash_tile_prev = v->hash_tile_next;
|
|
}
|
|
|
|
/* Insert vehicle at beginning of the new position in the hash table */
|
|
if (new_hash != nullptr) {
|
|
v->hash_tile_next = *new_hash;
|
|
if (v->hash_tile_next != nullptr) v->hash_tile_next->hash_tile_prev = &v->hash_tile_next;
|
|
v->hash_tile_prev = new_hash;
|
|
*new_hash = v;
|
|
}
|
|
|
|
/* Remember current hash position */
|
|
v->hash_tile_current = new_hash;
|
|
}
|
|
|
|
bool ValidateVehicleTileHash(const Vehicle *v)
|
|
{
|
|
if ((v->type == VEH_TRAIN && Train::From(v)->IsVirtual()) || v->type >= VEH_COMPANY_END) return v->hash_tile_current == nullptr;
|
|
|
|
int x = GB(TileX(v->tile), HASH_RES, HASH_BITS);
|
|
int y = GB(TileY(v->tile), HASH_RES, HASH_BITS) << HASH_BITS;
|
|
return v->hash_tile_current == &_vehicle_tile_hash[((x + y) & TOTAL_HASH_MASK) + (TOTAL_HASH_SIZE * v->type)];
|
|
}
|
|
|
|
static Vehicle *_vehicle_viewport_hash[1 << (GEN_HASHX_BITS + GEN_HASHY_BITS)];
|
|
|
|
static void UpdateVehicleViewportHash(Vehicle *v, int x, int y)
|
|
{
|
|
Vehicle **old_hash, **new_hash;
|
|
int old_x = v->coord.left;
|
|
int old_y = v->coord.top;
|
|
|
|
new_hash = (x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(x, y)];
|
|
old_hash = (old_x == INVALID_COORD) ? nullptr : &_vehicle_viewport_hash[GEN_HASH(old_x, old_y)];
|
|
|
|
if (old_hash == new_hash) return;
|
|
|
|
/* remove from hash table? */
|
|
if (old_hash != nullptr) {
|
|
if (v->hash_viewport_next != nullptr) v->hash_viewport_next->hash_viewport_prev = v->hash_viewport_prev;
|
|
*v->hash_viewport_prev = v->hash_viewport_next;
|
|
}
|
|
|
|
/* insert into hash table? */
|
|
if (new_hash != nullptr) {
|
|
v->hash_viewport_next = *new_hash;
|
|
if (v->hash_viewport_next != nullptr) v->hash_viewport_next->hash_viewport_prev = &v->hash_viewport_next;
|
|
v->hash_viewport_prev = new_hash;
|
|
*new_hash = v;
|
|
}
|
|
}
|
|
|
|
struct ViewportHashDeferredItem {
|
|
Vehicle *v;
|
|
int new_hash;
|
|
int old_hash;
|
|
};
|
|
static std::vector<ViewportHashDeferredItem> _viewport_hash_deferred;
|
|
|
|
static void UpdateVehicleViewportHashDeferred(Vehicle *v, int x, int y)
|
|
{
|
|
int old_x = v->coord.left;
|
|
int old_y = v->coord.top;
|
|
|
|
int new_hash = (x == INVALID_COORD) ? INVALID_COORD : GEN_HASH(x, y);
|
|
int old_hash = (old_x == INVALID_COORD) ? INVALID_COORD : GEN_HASH(old_x, old_y);
|
|
|
|
if (new_hash != old_hash) {
|
|
_viewport_hash_deferred.push_back({ v, new_hash, old_hash });
|
|
}
|
|
}
|
|
|
|
static void ProcessDeferredUpdateVehicleViewportHashes()
|
|
{
|
|
for (const ViewportHashDeferredItem &item : _viewport_hash_deferred) {
|
|
Vehicle *v = item.v;
|
|
|
|
/* remove from hash table? */
|
|
if (item.old_hash != INVALID_COORD) {
|
|
if (v->hash_viewport_next != nullptr) v->hash_viewport_next->hash_viewport_prev = v->hash_viewport_prev;
|
|
*v->hash_viewport_prev = v->hash_viewport_next;
|
|
}
|
|
|
|
/* insert into hash table? */
|
|
if (item.new_hash != INVALID_COORD) {
|
|
Vehicle **new_hash = &_vehicle_viewport_hash[item.new_hash];
|
|
v->hash_viewport_next = *new_hash;
|
|
if (v->hash_viewport_next != nullptr) v->hash_viewport_next->hash_viewport_prev = &v->hash_viewport_next;
|
|
v->hash_viewport_prev = new_hash;
|
|
*new_hash = v;
|
|
}
|
|
}
|
|
_viewport_hash_deferred.clear();
|
|
}
|
|
|
|
void ResetVehicleHash()
|
|
{
|
|
for (Vehicle *v : Vehicle::Iterate()) { v->hash_tile_current = nullptr; }
|
|
memset(_vehicle_viewport_hash, 0, sizeof(_vehicle_viewport_hash));
|
|
memset(_vehicle_tile_hash, 0, sizeof(_vehicle_tile_hash));
|
|
}
|
|
|
|
void ResetVehicleColourMap()
|
|
{
|
|
for (Vehicle *v : Vehicle::Iterate()) { v->colourmap = PAL_NONE; }
|
|
}
|
|
|
|
/**
|
|
* List of vehicles that should check for autoreplace this tick.
|
|
* Mapping of vehicle -> leave depot immediately after autoreplace.
|
|
*/
|
|
static btree::btree_map<VehicleID, bool> _vehicles_to_autoreplace;
|
|
|
|
/**
|
|
* List of vehicles that are issued for template replacement this tick.
|
|
*/
|
|
static btree::btree_set<VehicleID> _vehicles_to_templatereplace;
|
|
|
|
void InitializeVehicles()
|
|
{
|
|
_vehicles_to_autoreplace.clear();
|
|
ResetVehicleHash();
|
|
}
|
|
|
|
uint CountVehiclesInChain(const Vehicle *v)
|
|
{
|
|
uint count = 0;
|
|
do count++; while ((v = v->Next()) != nullptr);
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Check if a vehicle is counted in num_engines in each company struct
|
|
* @return true if the vehicle is counted in num_engines
|
|
*/
|
|
bool Vehicle::IsEngineCountable() const
|
|
{
|
|
if (HasBit(this->subtype, GVSF_VIRTUAL)) return false;
|
|
switch (this->type) {
|
|
case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
|
|
case VEH_TRAIN:
|
|
return !this->IsArticulatedPart() && // tenders and other articulated parts
|
|
!Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
|
|
case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine();
|
|
case VEH_SHIP: return true;
|
|
default: return false; // Only count company buildable vehicles
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check whether Vehicle::engine_type has any meaning.
|
|
* @return true if the vehicle has a usable engine type.
|
|
*/
|
|
bool Vehicle::HasEngineType() const
|
|
{
|
|
switch (this->type) {
|
|
case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft();
|
|
case VEH_TRAIN:
|
|
case VEH_ROAD:
|
|
case VEH_SHIP: return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieves the engine of the vehicle.
|
|
* @return Engine of the vehicle.
|
|
* @pre HasEngineType() == true
|
|
*/
|
|
const Engine *Vehicle::GetEngine() const
|
|
{
|
|
return Engine::Get(this->engine_type);
|
|
}
|
|
|
|
/**
|
|
* Retrieve the NewGRF the vehicle is tied to.
|
|
* This is the GRF providing the Action 3 for the engine type.
|
|
* @return NewGRF associated to the vehicle.
|
|
*/
|
|
const GRFFile *Vehicle::GetGRF() const
|
|
{
|
|
return this->GetEngine()->GetGRF();
|
|
}
|
|
|
|
/**
|
|
* Retrieve the GRF ID of the NewGRF the vehicle is tied to.
|
|
* This is the GRF providing the Action 3 for the engine type.
|
|
* @return GRF ID of the associated NewGRF.
|
|
*/
|
|
uint32 Vehicle::GetGRFID() const
|
|
{
|
|
return this->GetEngine()->GetGRFID();
|
|
}
|
|
|
|
/**
|
|
* Handle the pathfinding result, especially the lost status.
|
|
* If the vehicle is now lost and wasn't previously fire an
|
|
* event to the AIs and a news message to the user. If the
|
|
* vehicle is not lost anymore remove the news message.
|
|
* @param path_found Whether the vehicle has a path to its destination.
|
|
*/
|
|
void Vehicle::HandlePathfindingResult(bool path_found)
|
|
{
|
|
if (path_found) {
|
|
/* Route found, is the vehicle marked with "lost" flag? */
|
|
if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
|
|
|
|
/* Clear the flag as the PF's problem was solved. */
|
|
ClrBit(this->vehicle_flags, VF_PATHFINDER_LOST);
|
|
if (this->type == VEH_SHIP) {
|
|
Ship::From(this)->lost_count = 0;
|
|
}
|
|
/* Delete the news item. */
|
|
DeleteVehicleNews(this->index, STR_NEWS_VEHICLE_IS_LOST);
|
|
return;
|
|
}
|
|
|
|
if (this->type == VEH_SHIP) {
|
|
SetBit(this->vehicle_flags, VF_PATHFINDER_LOST);
|
|
if (Ship::From(this)->lost_count == 255) return;
|
|
Ship::From(this)->lost_count++;
|
|
if (Ship::From(this)->lost_count != 16) return;
|
|
} else {
|
|
/* Were we already lost? */
|
|
if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
|
|
|
|
/* It is first time the problem occurred, set the "lost" flag. */
|
|
SetBit(this->vehicle_flags, VF_PATHFINDER_LOST);
|
|
}
|
|
|
|
/* Notify user about the event. */
|
|
AI::NewEvent(this->owner, new ScriptEventVehicleLost(this->index));
|
|
if (_settings_client.gui.lost_vehicle_warn && this->owner == _local_company) {
|
|
SetDParam(0, this->index);
|
|
AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_LOST, this->index);
|
|
}
|
|
}
|
|
|
|
/** Destroy all stuff that (still) needs the virtual functions to work properly */
|
|
void Vehicle::PreDestructor()
|
|
{
|
|
if (CleaningPool()) return;
|
|
|
|
SCOPE_INFO_FMT([this], "Vehicle::PreDestructor: %s", scope_dumper().VehicleInfo(this));
|
|
|
|
if (Station::IsValidID(this->last_station_visited)) {
|
|
Station *st = Station::Get(this->last_station_visited);
|
|
st->loading_vehicles.erase(std::remove(st->loading_vehicles.begin(), st->loading_vehicles.end(), this), st->loading_vehicles.end());
|
|
|
|
HideFillingPercent(&this->fill_percent_te_id);
|
|
this->CancelReservation(INVALID_STATION, st);
|
|
delete this->cargo_payment;
|
|
assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
|
|
}
|
|
|
|
if (this->IsEngineCountable()) {
|
|
GroupStatistics::CountEngine(this, -1);
|
|
if (this->IsPrimaryVehicle()) GroupStatistics::CountVehicle(this, -1);
|
|
GroupStatistics::UpdateAutoreplace(this->owner);
|
|
|
|
if (this->owner == _local_company) InvalidateAutoreplaceWindow(this->engine_type, this->group_id);
|
|
DeleteGroupHighlightOfVehicle(this);
|
|
if (this->type == VEH_TRAIN) {
|
|
extern void DeleteTraceRestrictSlotHighlightOfVehicle(const Vehicle *v);
|
|
|
|
DeleteTraceRestrictSlotHighlightOfVehicle(this);
|
|
}
|
|
}
|
|
|
|
if (this->type == VEH_AIRCRAFT && this->IsPrimaryVehicle()) {
|
|
Aircraft *a = Aircraft::From(this);
|
|
Station *st = GetTargetAirportIfValid(a);
|
|
if (st != nullptr) {
|
|
const AirportFTA *layout = st->airport.GetFTA()->layout;
|
|
CLRBITS(st->airport.flags, layout[a->previous_pos].block | layout[a->pos].block);
|
|
}
|
|
}
|
|
|
|
|
|
if (this->type == VEH_ROAD && this->IsPrimaryVehicle()) {
|
|
RoadVehicle *v = RoadVehicle::From(this);
|
|
if (!(v->vehstatus & VS_CRASHED) && IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END)) {
|
|
/* Leave the drive through roadstop, when you have not already left it. */
|
|
RoadStop::GetByTile(v->tile, GetRoadStopType(v->tile))->Leave(v);
|
|
}
|
|
}
|
|
|
|
if (this->type == VEH_TRAIN && HasBit(Train::From(this)->flags, VRF_HAVE_SLOT)) {
|
|
TraceRestrictRemoveVehicleFromAllSlots(this->index);
|
|
ClrBit(Train::From(this)->flags, VRF_HAVE_SLOT);
|
|
}
|
|
if (this->type == VEH_TRAIN && HasBit(Train::From(this)->flags, VRF_PENDING_SPEED_RESTRICTION)) {
|
|
pending_speed_restriction_change_map.erase(this->index);
|
|
ClrBit(Train::From(this)->flags, VRF_PENDING_SPEED_RESTRICTION);
|
|
}
|
|
|
|
if (this->Previous() == nullptr) {
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, this->tile);
|
|
}
|
|
|
|
if (this->IsPrimaryVehicle()) {
|
|
DeleteWindowById(WC_VEHICLE_VIEW, this->index);
|
|
DeleteWindowById(WC_VEHICLE_ORDERS, this->index);
|
|
DeleteWindowById(WC_VEHICLE_REFIT, this->index);
|
|
DeleteWindowById(WC_VEHICLE_DETAILS, this->index);
|
|
DeleteWindowById(WC_VEHICLE_TIMETABLE, this->index);
|
|
DeleteWindowById(WC_SCHDISPATCH_SLOTS, this->index);
|
|
DeleteWindowById(WC_VEHICLE_CARGO_TYPE_LOAD_ORDERS, this->index);
|
|
DeleteWindowById(WC_VEHICLE_CARGO_TYPE_UNLOAD_ORDERS, this->index);
|
|
SetWindowDirty(WC_COMPANY, this->owner);
|
|
OrderBackup::ClearVehicle(this);
|
|
}
|
|
InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0);
|
|
InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 0);
|
|
|
|
this->cargo.Truncate();
|
|
DeleteVehicleOrders(this);
|
|
DeleteDepotHighlightOfVehicle(this);
|
|
|
|
extern void StopGlobalFollowVehicle(const Vehicle *v);
|
|
StopGlobalFollowVehicle(this);
|
|
|
|
ReleaseDisastersTargetingVehicle(this->index);
|
|
|
|
/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
|
|
* it may happen that vehicle chain is deleted when visible */
|
|
if (this->IsDrawn()) this->MarkAllViewportsDirty();
|
|
}
|
|
|
|
Vehicle::~Vehicle()
|
|
{
|
|
if (CleaningPool()) {
|
|
this->cargo.OnCleanPool();
|
|
return;
|
|
}
|
|
|
|
if (this->type != VEH_EFFECT) InvalidateVehicleTickCaches();
|
|
|
|
if (this->type == VEH_DISASTER) RemoveFromOtherVehicleTickCache(this);
|
|
|
|
if (this->breakdowns_since_last_service) _vehicles_to_pay_repair.erase(this->index);
|
|
|
|
if (this->type >= VEH_COMPANY_END) {
|
|
/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
|
|
* it may happen that vehicle chain is deleted when visible.
|
|
* Do not redo this for vehicle types where it is done in PreDestructor(). */
|
|
if (this->IsDrawn()) this->MarkAllViewportsDirty();
|
|
}
|
|
|
|
Vehicle *v = this->Next();
|
|
this->SetNext(nullptr);
|
|
|
|
delete v;
|
|
|
|
if (this->type < VEH_COMPANY_END) UpdateVehicleTileHash(this, true);
|
|
UpdateVehicleViewportHash(this, INVALID_COORD, 0);
|
|
DeleteVehicleNews(this->index, INVALID_STRING_ID);
|
|
DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index);
|
|
}
|
|
|
|
/**
|
|
* Vehicle pool is about to be cleaned
|
|
*/
|
|
void Vehicle::PreCleanPool()
|
|
{
|
|
pending_speed_restriction_change_map.clear();
|
|
}
|
|
|
|
/**
|
|
* Adds a vehicle to the list of vehicles that visited a depot this tick
|
|
* @param *v vehicle to add
|
|
*/
|
|
void VehicleEnteredDepotThisTick(Vehicle *v)
|
|
{
|
|
/* Template Replacement Setup stuff */
|
|
if (GetTemplateIDByGroupIDRecursive(v->group_id) != INVALID_TEMPLATE) {
|
|
/* Vehicle should stop in the depot if it was in 'stopping' state */
|
|
_vehicles_to_templatereplace.insert(v->index);
|
|
}
|
|
|
|
/* Vehicle should stop in the depot if it was in 'stopping' state */
|
|
_vehicles_to_autoreplace[v->index] = !(v->vehstatus & VS_STOPPED);
|
|
|
|
/* We ALWAYS set the stopped state. Even when the vehicle does not plan on
|
|
* stopping in the depot, so we stop it to ensure that it will not reserve
|
|
* the path out of the depot before we might autoreplace it to a different
|
|
* engine. The new engine would not own the reserved path we store that we
|
|
* stopped the vehicle, so autoreplace can start it again */
|
|
v->vehstatus |= VS_STOPPED;
|
|
}
|
|
|
|
/**
|
|
* Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
|
|
* Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract",
|
|
* so each day, all vehicles are processes in DAY_TICKS steps.
|
|
*/
|
|
static void RunVehicleDayProc()
|
|
{
|
|
if (_game_mode != GM_NORMAL) return;
|
|
|
|
/* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
|
|
Vehicle *v = nullptr;
|
|
SCOPE_INFO_FMT([&v], "RunVehicleDayProc: %s", scope_dumper().VehicleInfo(v));
|
|
for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
|
|
v = Vehicle::Get(i);
|
|
if (v == nullptr) continue;
|
|
|
|
/* Call the 32-day callback if needed */
|
|
if ((v->day_counter & 0x1F) == 0 && v->HasEngineType() && (Engine::Get(v->engine_type)->callbacks_used & SGCU_VEHICLE_32DAY_CALLBACK) != 0) {
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (HasBit(callback, 0)) {
|
|
TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
|
|
}
|
|
|
|
/* After a vehicle trigger, the graphics and properties of the vehicle could change.
|
|
* Note: MarkDirty also invalidates the palette, which is the meaning of bit 1. So, nothing special there. */
|
|
if (callback != 0) v->First()->MarkDirty();
|
|
|
|
if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
|
|
}
|
|
}
|
|
|
|
/* This is called once per day for each vehicle, but not in the first tick of the day */
|
|
v->OnNewDay();
|
|
}
|
|
}
|
|
|
|
static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *v)
|
|
{
|
|
StringID error_message = res.GetErrorMessage();
|
|
if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) return;
|
|
|
|
if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
|
|
|
|
StringID message;
|
|
if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
|
|
message = error_message;
|
|
} else {
|
|
message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
|
|
}
|
|
|
|
SetDParam(0, v->index);
|
|
SetDParam(1, error_message);
|
|
AddVehicleAdviceNewsItem(message, v->index);
|
|
}
|
|
|
|
bool _tick_caches_valid = false;
|
|
std::vector<Train *> _tick_train_too_heavy_cache;
|
|
std::vector<Train *> _tick_train_front_cache;
|
|
std::vector<RoadVehicle *> _tick_road_veh_front_cache;
|
|
std::vector<Aircraft *> _tick_aircraft_front_cache;
|
|
std::vector<Ship *> _tick_ship_cache;
|
|
std::vector<Vehicle *> _tick_other_veh_cache;
|
|
|
|
std::vector<VehicleID> _remove_from_tick_effect_veh_cache;
|
|
btree::btree_set<VehicleID> _tick_effect_veh_cache;
|
|
|
|
void ClearVehicleTickCaches()
|
|
{
|
|
_tick_train_too_heavy_cache.clear();
|
|
_tick_train_front_cache.clear();
|
|
_tick_road_veh_front_cache.clear();
|
|
_tick_aircraft_front_cache.clear();
|
|
_tick_ship_cache.clear();
|
|
_tick_effect_veh_cache.clear();
|
|
_remove_from_tick_effect_veh_cache.clear();
|
|
_tick_other_veh_cache.clear();
|
|
}
|
|
|
|
void RemoveFromOtherVehicleTickCache(const Vehicle *v)
|
|
{
|
|
for (auto &u : _tick_other_veh_cache) {
|
|
if (u == v) u = nullptr;
|
|
}
|
|
}
|
|
|
|
void RebuildVehicleTickCaches()
|
|
{
|
|
Vehicle *si_v = nullptr;
|
|
SCOPE_INFO_FMT([&si_v], "RebuildVehicleTickCaches: %s", scope_dumper().VehicleInfo(si_v));
|
|
|
|
ClearVehicleTickCaches();
|
|
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
|
si_v = v;
|
|
switch (v->type) {
|
|
default:
|
|
_tick_other_veh_cache.push_back(v);
|
|
break;
|
|
|
|
case VEH_TRAIN:
|
|
if (HasBit(Train::From(v)->flags, VRF_TOO_HEAVY)) _tick_train_too_heavy_cache.push_back(Train::From(v));
|
|
if (v->Previous() == nullptr) _tick_train_front_cache.push_back(Train::From(v));
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
if (v->Previous() == nullptr) _tick_road_veh_front_cache.push_back(RoadVehicle::From(v));
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
if (v->Previous() == nullptr) _tick_aircraft_front_cache.push_back(Aircraft::From(v));
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
_tick_ship_cache.push_back(Ship::From(v));
|
|
break;
|
|
|
|
case VEH_EFFECT:
|
|
_tick_effect_veh_cache.insert(v->index);
|
|
break;
|
|
}
|
|
}
|
|
_tick_caches_valid = true;
|
|
}
|
|
|
|
void ValidateVehicleTickCaches()
|
|
{
|
|
if (!_tick_caches_valid) return;
|
|
|
|
std::vector<Train *> saved_tick_train_too_heavy_cache = std::move(_tick_train_too_heavy_cache);
|
|
std::sort(saved_tick_train_too_heavy_cache.begin(), saved_tick_train_too_heavy_cache.end(), [&](const Vehicle *a, const Vehicle *b) {
|
|
return a->index < b->index;
|
|
});
|
|
saved_tick_train_too_heavy_cache.erase(std::unique(saved_tick_train_too_heavy_cache.begin(), saved_tick_train_too_heavy_cache.end()), saved_tick_train_too_heavy_cache.end());
|
|
std::vector<Train *> saved_tick_train_front_cache = std::move(_tick_train_front_cache);
|
|
std::vector<RoadVehicle *> saved_tick_road_veh_front_cache = std::move(_tick_road_veh_front_cache);
|
|
std::vector<Aircraft *> saved_tick_aircraft_front_cache = std::move(_tick_aircraft_front_cache);
|
|
std::vector<Ship *> saved_tick_ship_cache = std::move(_tick_ship_cache);
|
|
btree::btree_set<VehicleID> saved_tick_effect_veh_cache = std::move(_tick_effect_veh_cache);
|
|
for (VehicleID id : _remove_from_tick_effect_veh_cache) {
|
|
saved_tick_effect_veh_cache.erase(id);
|
|
}
|
|
std::vector<Vehicle *> saved_tick_other_veh_cache = std::move(_tick_other_veh_cache);
|
|
saved_tick_other_veh_cache.erase(std::remove(saved_tick_other_veh_cache.begin(), saved_tick_other_veh_cache.end(), nullptr), saved_tick_other_veh_cache.end());
|
|
|
|
RebuildVehicleTickCaches();
|
|
|
|
assert(saved_tick_train_too_heavy_cache == _tick_train_too_heavy_cache);
|
|
assert(saved_tick_train_front_cache == saved_tick_train_front_cache);
|
|
assert(saved_tick_road_veh_front_cache == _tick_road_veh_front_cache);
|
|
assert(saved_tick_aircraft_front_cache == _tick_aircraft_front_cache);
|
|
assert(saved_tick_ship_cache == _tick_ship_cache);
|
|
assert(saved_tick_effect_veh_cache == _tick_effect_veh_cache);
|
|
assert(saved_tick_other_veh_cache == _tick_other_veh_cache);
|
|
}
|
|
|
|
void VehicleTickCargoAging(Vehicle *v)
|
|
{
|
|
if (v->vcache.cached_cargo_age_period != 0) {
|
|
v->cargo_age_counter = std::min(v->cargo_age_counter, v->vcache.cached_cargo_age_period);
|
|
if (--v->cargo_age_counter == 0) {
|
|
v->cargo.AgeCargo();
|
|
v->cargo_age_counter = v->vcache.cached_cargo_age_period;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VehicleTickMotion(Vehicle *v, Vehicle *front)
|
|
{
|
|
/* Do not play any sound when crashed */
|
|
if (front->vehstatus & VS_CRASHED) return;
|
|
|
|
/* Do not play any sound when in depot or tunnel */
|
|
if (v->vehstatus & VS_HIDDEN) return;
|
|
|
|
v->motion_counter += front->cur_speed;
|
|
if (_settings_client.sound.vehicle) {
|
|
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
|
|
if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
|
|
|
|
/* Play an alternating running sound every 16 ticks */
|
|
if (GB(v->tick_counter, 0, 4) == 0) {
|
|
/* Play running sound when speed > 0 and not braking */
|
|
bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
|
|
PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CallVehicleTicks()
|
|
{
|
|
_vehicles_to_autoreplace.clear();
|
|
_vehicles_to_templatereplace.clear();
|
|
_vehicles_to_pay_repair.clear();
|
|
_vehicles_to_sell.clear();
|
|
|
|
if (_tick_skip_counter == 0) RunVehicleDayProc();
|
|
|
|
{
|
|
PerformanceMeasurer framerate(PFE_GL_ECONOMY);
|
|
Station *si_st = nullptr;
|
|
SCOPE_INFO_FMT([&si_st], "CallVehicleTicks: LoadUnloadStation: %s", scope_dumper().StationInfo(si_st));
|
|
for (Station *st : Station::Iterate()) {
|
|
si_st = st;
|
|
LoadUnloadStation(st);
|
|
}
|
|
}
|
|
|
|
if (!_tick_caches_valid || HasChickenBit(DCBF_VEH_TICK_CACHE)) RebuildVehicleTickCaches();
|
|
|
|
Vehicle *v = nullptr;
|
|
SCOPE_INFO_FMT([&v], "CallVehicleTicks: %s", scope_dumper().VehicleInfo(v));
|
|
{
|
|
for (VehicleID id : _remove_from_tick_effect_veh_cache) {
|
|
_tick_effect_veh_cache.erase(id);
|
|
}
|
|
_remove_from_tick_effect_veh_cache.clear();
|
|
for (VehicleID id : _tick_effect_veh_cache) {
|
|
EffectVehicle *u = EffectVehicle::Get(id);
|
|
v = u;
|
|
u->EffectVehicle::Tick();
|
|
}
|
|
}
|
|
{
|
|
PerformanceMeasurer framerate(PFE_GL_TRAINS);
|
|
for (Train *t : _tick_train_too_heavy_cache) {
|
|
if (HasBit(t->flags, VRF_TOO_HEAVY)) {
|
|
if (t->owner == _local_company) {
|
|
SetDParam(0, t->index);
|
|
AddNewsItem(STR_ERROR_TRAIN_TOO_HEAVY, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0,
|
|
NR_VEHICLE, t->index);
|
|
}
|
|
ClrBit(t->flags, VRF_TOO_HEAVY);
|
|
}
|
|
}
|
|
_tick_train_too_heavy_cache.clear();
|
|
for (Train *front : _tick_train_front_cache) {
|
|
v = front;
|
|
if (!front->Train::Tick()) continue;
|
|
for (Train *u = front; u != nullptr; u = u->Next()) {
|
|
u->tick_counter++;
|
|
VehicleTickCargoAging(u);
|
|
if (!u->IsWagon() && !((front->vehstatus & VS_STOPPED) && front->cur_speed == 0)) VehicleTickMotion(u, front);
|
|
}
|
|
}
|
|
}
|
|
{
|
|
PerformanceMeasurer framerate(PFE_GL_ROADVEHS);
|
|
for (RoadVehicle *front : _tick_road_veh_front_cache) {
|
|
v = front;
|
|
if (!front->RoadVehicle::Tick()) continue;
|
|
for (RoadVehicle *u = front; u != nullptr; u = u->Next()) {
|
|
u->tick_counter++;
|
|
VehicleTickCargoAging(u);
|
|
}
|
|
if (!(front->vehstatus & VS_STOPPED)) VehicleTickMotion(front, front);
|
|
}
|
|
}
|
|
{
|
|
PerformanceMeasurer framerate(PFE_GL_AIRCRAFT);
|
|
for (Aircraft *front : _tick_aircraft_front_cache) {
|
|
v = front;
|
|
if (!front->Aircraft::Tick()) continue;
|
|
for (Aircraft *u = front; u != nullptr; u = u->Next()) {
|
|
VehicleTickCargoAging(u);
|
|
}
|
|
if (!(front->vehstatus & VS_STOPPED)) VehicleTickMotion(front, front);
|
|
}
|
|
}
|
|
{
|
|
PerformanceMeasurer framerate(PFE_GL_SHIPS);
|
|
for (Ship *s : _tick_ship_cache) {
|
|
v = s;
|
|
if (!s->Ship::Tick()) continue;
|
|
VehicleTickCargoAging(s);
|
|
if (!(s->vehstatus & VS_STOPPED)) VehicleTickMotion(s, s);
|
|
}
|
|
}
|
|
{
|
|
for (Vehicle *u : _tick_other_veh_cache) {
|
|
if (!u) continue;
|
|
v = u;
|
|
u->Tick();
|
|
}
|
|
}
|
|
v = nullptr;
|
|
|
|
/* do Template Replacement */
|
|
Backup<CompanyID> sell_cur_company(_current_company, FILE_LINE);
|
|
for (VehicleID index : _vehicles_to_sell) {
|
|
Vehicle *v = Vehicle::Get(index);
|
|
SCOPE_INFO_FMT([v], "CallVehicleTicks: sell: %s", scope_dumper().VehicleInfo(v));
|
|
const bool is_train = (v->type == VEH_TRAIN);
|
|
|
|
sell_cur_company.Change(v->owner);
|
|
|
|
int x = v->x_pos;
|
|
int y = v->y_pos;
|
|
int z = v->z_pos;
|
|
|
|
CommandCost cost = DoCommand(v->tile, v->index | (1 << 20), 0, DC_EXEC, GetCmdSellVeh(v));
|
|
v = nullptr;
|
|
if (!cost.Succeeded()) continue;
|
|
|
|
if (IsLocalCompany() && cost.Succeeded()) {
|
|
if (cost.GetCost() != 0) {
|
|
ShowCostOrIncomeAnimation(x, y, z, cost.GetCost());
|
|
}
|
|
}
|
|
|
|
if (is_train) _vehicles_to_templatereplace.erase(index);
|
|
_vehicles_to_autoreplace.erase(index);
|
|
}
|
|
sell_cur_company.Restore();
|
|
|
|
/* do Template Replacement */
|
|
Backup<CompanyID> tmpl_cur_company(_current_company, FILE_LINE);
|
|
for (VehicleID index : _vehicles_to_templatereplace) {
|
|
Train *t = Train::Get(index);
|
|
|
|
SCOPE_INFO_FMT([t], "CallVehicleTicks: template replace: %s", scope_dumper().VehicleInfo(t));
|
|
|
|
auto it = _vehicles_to_autoreplace.find(index);
|
|
assert(it != _vehicles_to_autoreplace.end());
|
|
bool leaveDepot = it->second;
|
|
_vehicles_to_autoreplace.erase(it);
|
|
|
|
/* Store the position of the effect as the vehicle pointer will become invalid later */
|
|
int x = t->x_pos;
|
|
int y = t->y_pos;
|
|
int z = t->z_pos;
|
|
|
|
tmpl_cur_company.Change(t->owner);
|
|
|
|
t->vehstatus |= VS_STOPPED;
|
|
CommandCost res = DoCommand(t->tile, t->index, leaveDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
|
|
|
|
if (res.Succeeded()) {
|
|
VehicleID t_new = _new_vehicle_id;
|
|
t = Train::From(Vehicle::Get(t_new));
|
|
const Company *c = Company::Get(_current_company);
|
|
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->settings.engine_renew_money));
|
|
CommandCost res2 = DoCommand(0, t_new, 1, DC_EXEC, CMD_AUTOREPLACE_VEHICLE);
|
|
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)c->settings.engine_renew_money));
|
|
if (res2.Succeeded() || res.GetCost() == 0) res.AddCost(res2);
|
|
}
|
|
|
|
if (!IsLocalCompany()) continue;
|
|
|
|
if (res.Succeeded()) {
|
|
if (res.GetCost() != 0) {
|
|
ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ShowAutoReplaceAdviceMessage(res, t);
|
|
}
|
|
tmpl_cur_company.Restore();
|
|
|
|
/* do Auto Replacement */
|
|
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
|
|
for (auto &it : _vehicles_to_autoreplace) {
|
|
v = Vehicle::Get(it.first);
|
|
/* Autoreplace needs the current company set as the vehicle owner */
|
|
cur_company.Change(v->owner);
|
|
|
|
if (v->type == VEH_TRAIN) {
|
|
assert(!_vehicles_to_templatereplace.count(v->index));
|
|
}
|
|
|
|
/* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
|
|
* We need to stop them between VehicleEnteredDepotThisTick() and here or we risk that
|
|
* they are already leaving the depot again before being replaced. */
|
|
if (it.second) v->vehstatus &= ~VS_STOPPED;
|
|
|
|
/* Store the position of the effect as the vehicle pointer will become invalid later */
|
|
int x = v->x_pos;
|
|
int y = v->y_pos;
|
|
int z = v->z_pos;
|
|
|
|
const Company *c = Company::Get(_current_company);
|
|
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, (Money)c->settings.engine_renew_money));
|
|
CommandCost res = DoCommand(0, v->index, 0, DC_EXEC, CMD_AUTOREPLACE_VEHICLE);
|
|
SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -(Money)c->settings.engine_renew_money));
|
|
|
|
if (!IsLocalCompany()) continue;
|
|
|
|
if (res.Succeeded() && res.GetCost() != 0) {
|
|
ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
|
|
continue;
|
|
}
|
|
|
|
ShowAutoReplaceAdviceMessage(res, v);
|
|
}
|
|
cur_company.Restore();
|
|
|
|
Backup<CompanyID> repair_cur_company(_current_company, FILE_LINE);
|
|
for (VehicleID index : _vehicles_to_pay_repair) {
|
|
Vehicle *v = Vehicle::Get(index);
|
|
SCOPE_INFO_FMT([v], "CallVehicleTicks: repair: %s", scope_dumper().VehicleInfo(v));
|
|
|
|
ExpensesType type = INVALID_EXPENSES;
|
|
_current_company = v->owner;
|
|
switch (v->type) {
|
|
case VEH_AIRCRAFT:
|
|
type = EXPENSES_AIRCRAFT_RUN;
|
|
break;
|
|
|
|
case VEH_TRAIN:
|
|
type = EXPENSES_TRAIN_RUN;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
type = EXPENSES_SHIP_RUN;
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
type = EXPENSES_ROADVEH_RUN;
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
assert(type != INVALID_EXPENSES);
|
|
|
|
Money vehicle_new_value = v->GetEngine()->GetCost();
|
|
|
|
// The static cast is to fix compilation on (old) MSVC as the overload for OverflowSafeInt operator / is ambiguous.
|
|
Money repair_cost = (v->breakdowns_since_last_service * vehicle_new_value / static_cast<uint>(_settings_game.vehicle.repair_cost)) + 1;
|
|
if (v->age > v->max_age) repair_cost <<= 1;
|
|
CommandCost cost(type, repair_cost);
|
|
v->First()->profit_this_year -= cost.GetCost() << 8;
|
|
SubtractMoneyFromCompany(cost);
|
|
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
|
|
v->breakdowns_since_last_service = 0;
|
|
}
|
|
repair_cur_company.Restore();
|
|
_vehicles_to_pay_repair.clear();
|
|
}
|
|
|
|
void RemoveVirtualTrainsOfUser(uint32 user)
|
|
{
|
|
if (!_tick_caches_valid || HasChickenBit(DCBF_VEH_TICK_CACHE)) RebuildVehicleTickCaches();
|
|
|
|
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
|
|
for (const Train *front : _tick_train_front_cache) {
|
|
if (front->IsVirtual() && front->motion_counter == user) {
|
|
cur_company.Change(front->owner);
|
|
DoCommandP(0, front->index, 0, CMD_DELETE_VIRTUAL_TRAIN);
|
|
}
|
|
}
|
|
cur_company.Restore();
|
|
}
|
|
|
|
/**
|
|
* Add vehicle sprite for drawing to the screen.
|
|
* @param v Vehicle to draw.
|
|
*/
|
|
static void DoDrawVehicle(const Vehicle *v)
|
|
{
|
|
PaletteID pal = PAL_NONE;
|
|
|
|
if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
|
|
|
/* Check whether the vehicle shall be transparent due to the game state */
|
|
bool shadowed = (v->vehstatus & (VS_SHADOW | VS_HIDDEN)) != 0;
|
|
|
|
if (v->type == VEH_EFFECT) {
|
|
/* Check whether the vehicle shall be transparent/invisible due to GUI settings.
|
|
* However, transparent smoke and bubbles look weird, so always hide them. */
|
|
TransparencyOption to = EffectVehicle::From(v)->GetTransparencyOption();
|
|
if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
|
|
}
|
|
|
|
{
|
|
Vehicle *v_mutable = const_cast<Vehicle *>(v);
|
|
if (HasBit(v_mutable->vcache.cached_veh_flags, VCF_IMAGE_REFRESH) && v_mutable->cur_image_valid_dir != INVALID_DIR) {
|
|
VehicleSpriteSeq seq;
|
|
v_mutable->GetImage(v_mutable->cur_image_valid_dir, EIT_ON_MAP, &seq);
|
|
v_mutable->sprite_seq = seq;
|
|
v_mutable->UpdateSpriteSeqBound();
|
|
ClrBit(v_mutable->vcache.cached_veh_flags, VCF_IMAGE_REFRESH);
|
|
}
|
|
}
|
|
|
|
StartSpriteCombine();
|
|
for (uint i = 0; i < v->sprite_seq.count; ++i) {
|
|
PaletteID pal2 = v->sprite_seq.seq[i].pal;
|
|
if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal;
|
|
AddSortableSpriteToDraw(v->sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
|
|
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
|
|
}
|
|
EndSpriteCombine();
|
|
}
|
|
|
|
struct ViewportHashBound {
|
|
int xl, xu, yl, yu;
|
|
};
|
|
|
|
static const int VHB_BASE_MARGIN = 70;
|
|
|
|
static ViewportHashBound GetViewportHashBound(int l, int r, int t, int b, int x_margin, int y_margin) {
|
|
int xl = (l - ((VHB_BASE_MARGIN + x_margin) * ZOOM_LVL_BASE)) >> (7 + ZOOM_LVL_SHIFT);
|
|
int xu = (r + (x_margin * ZOOM_LVL_BASE)) >> (7 + ZOOM_LVL_SHIFT);
|
|
/* compare after shifting instead of before, so that lower bits don't affect comparison result */
|
|
if (xu - xl < (1 << 6)) {
|
|
xl &= 0x3F;
|
|
xu &= 0x3F;
|
|
} else {
|
|
/* scan whole hash row */
|
|
xl = 0;
|
|
xu = 0x3F;
|
|
}
|
|
|
|
int yl = (t - ((VHB_BASE_MARGIN + y_margin) * ZOOM_LVL_BASE)) >> (6 + ZOOM_LVL_SHIFT);
|
|
int yu = (b + (y_margin * ZOOM_LVL_BASE)) >> (6 + ZOOM_LVL_SHIFT);
|
|
/* compare after shifting instead of before, so that lower bits don't affect comparison result */
|
|
if (yu - yl < (1 << 6)) {
|
|
yl = (yl & 0x3F) << 6;
|
|
yu = (yu & 0x3F) << 6;
|
|
} else {
|
|
/* scan whole column */
|
|
yl = 0;
|
|
yu = 0x3F << 6;
|
|
}
|
|
return { xl, xu, yl, yu };
|
|
};
|
|
|
|
template <bool update_vehicles>
|
|
void ViewportAddVehiclesIntl(DrawPixelInfo *dpi)
|
|
{
|
|
/* The bounding rectangle */
|
|
const int l = dpi->left;
|
|
const int r = dpi->left + dpi->width;
|
|
const int t = dpi->top;
|
|
const int b = dpi->top + dpi->height;
|
|
|
|
/* The hash area to scan */
|
|
const ViewportHashBound vhb = GetViewportHashBound(l, r, t, b,
|
|
update_vehicles ? MAX_VEHICLE_PIXEL_X - VHB_BASE_MARGIN : 0, update_vehicles ? MAX_VEHICLE_PIXEL_Y - VHB_BASE_MARGIN : 0);
|
|
|
|
const int ul = l - (MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE);
|
|
const int ur = r + (MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE);
|
|
const int ut = t - (MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE);
|
|
const int ub = b + (MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE);
|
|
|
|
for (int y = vhb.yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
|
|
for (int x = vhb.xl;; x = (x + 1) & 0x3F) {
|
|
const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
|
|
|
|
while (v != nullptr) {
|
|
if (v->IsDrawn()) {
|
|
if (update_vehicles &&
|
|
HasBit(v->vcache.cached_veh_flags, VCF_IMAGE_REFRESH) &&
|
|
ul <= v->coord.right &&
|
|
ut <= v->coord.bottom &&
|
|
ur >= v->coord.left &&
|
|
ub >= v->coord.top) {
|
|
Vehicle *v_mutable = const_cast<Vehicle *>(v);
|
|
switch (v->type) {
|
|
case VEH_TRAIN: Train::From(v_mutable)->UpdateImageStateUsingMapDirection(v_mutable->sprite_seq); break;
|
|
case VEH_ROAD: RoadVehicle::From(v_mutable)->UpdateImageStateUsingMapDirection(v_mutable->sprite_seq); break;
|
|
case VEH_SHIP: Ship::From(v_mutable)->UpdateImageStateUsingMapDirection(v_mutable->sprite_seq); break;
|
|
case VEH_AIRCRAFT: Aircraft::From(v_mutable)->UpdateImageStateUsingMapDirection(v_mutable->sprite_seq); break;
|
|
default: break;
|
|
}
|
|
v_mutable->UpdateSpriteSeqBound();
|
|
v_mutable->UpdateViewportDeferred();
|
|
}
|
|
|
|
if (l <= v->coord.right &&
|
|
t <= v->coord.bottom &&
|
|
r >= v->coord.left &&
|
|
b >= v->coord.top) {
|
|
DoDrawVehicle(v);
|
|
}
|
|
}
|
|
v = v->hash_viewport_next;
|
|
}
|
|
|
|
if (x == vhb.xu) break;
|
|
}
|
|
|
|
if (y == vhb.yu) break;
|
|
}
|
|
|
|
if (update_vehicles) ProcessDeferredUpdateVehicleViewportHashes();
|
|
}
|
|
|
|
/**
|
|
* Add the vehicle sprites that should be drawn at a part of the screen.
|
|
* @param dpi Rectangle being drawn.
|
|
* @param update_vehicles Whether to update vehicles around drawing rectangle.
|
|
*/
|
|
void ViewportAddVehicles(DrawPixelInfo *dpi, bool update_vehicles)
|
|
{
|
|
if (update_vehicles) {
|
|
ViewportAddVehiclesIntl<true>(dpi);
|
|
} else {
|
|
ViewportAddVehiclesIntl<false>(dpi);
|
|
}
|
|
}
|
|
|
|
void ViewportMapDrawVehicles(DrawPixelInfo *dpi, Viewport *vp)
|
|
{
|
|
/* The save rectangle */
|
|
const int l = vp->virtual_left;
|
|
const int r = vp->virtual_left + vp->virtual_width;
|
|
const int t = vp->virtual_top;
|
|
const int b = vp->virtual_top + vp->virtual_height;
|
|
|
|
/* The hash area to scan */
|
|
const ViewportHashBound vhb = GetViewportHashBound(l, r, t, b, 0, 0);
|
|
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
for (int y = vhb.yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
|
|
if (vp->map_draw_vehicles_cache.done_hash_bits[y >> 6] != UINT64_MAX) {
|
|
for (int x = vhb.xl;; x = (x + 1) & 0x3F) {
|
|
if (!HasBit(vp->map_draw_vehicles_cache.done_hash_bits[y >> 6], x)) {
|
|
SetBit(vp->map_draw_vehicles_cache.done_hash_bits[y >> 6], x);
|
|
const Vehicle *v = _vehicle_viewport_hash[x + y]; // already masked & 0xFFF
|
|
|
|
while (v != nullptr) {
|
|
if (!(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) && (v->type != VEH_EFFECT)) {
|
|
Point pt = RemapCoords(v->x_pos, v->y_pos, v->z_pos);
|
|
if (pt.x >= l && pt.x < r && pt.y >= t && pt.y < b) {
|
|
const int pixel_x = UnScaleByZoomLower(pt.x - l, dpi->zoom);
|
|
const int pixel_y = UnScaleByZoomLower(pt.y - t, dpi->zoom);
|
|
vp->map_draw_vehicles_cache.vehicle_pixels[pixel_x + (pixel_y) * vp->width] = true;
|
|
}
|
|
}
|
|
v = v->hash_viewport_next;
|
|
}
|
|
}
|
|
|
|
if (x == vhb.xu) break;
|
|
}
|
|
}
|
|
|
|
if (y == vhb.yu) break;
|
|
}
|
|
|
|
/* The drawing rectangle */
|
|
int mask = ScaleByZoom(-1, vp->zoom);
|
|
const int dl = UnScaleByZoomLower(dpi->left - (vp->virtual_left & mask), dpi->zoom);
|
|
const int dr = UnScaleByZoomLower(dpi->left + dpi->width - (vp->virtual_left & mask), dpi->zoom);
|
|
const int dt = UnScaleByZoomLower(dpi->top - (vp->virtual_top & mask), dpi->zoom);
|
|
const int db = UnScaleByZoomLower(dpi->top + dpi->height - (vp->virtual_top & mask), dpi->zoom);
|
|
int y_ptr = vp->width * dt;
|
|
for (int y = dt; y < db; y++, y_ptr += vp->width) {
|
|
for (int x = dl; x < dr; x++) {
|
|
if (vp->map_draw_vehicles_cache.vehicle_pixels[y_ptr + x]) {
|
|
blitter->SetPixel(dpi->dst_ptr, x - dl, y - dt, PC_WHITE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find the vehicle close to the clicked coordinates.
|
|
* @param vp Viewport clicked in.
|
|
* @param x X coordinate in the viewport.
|
|
* @param y Y coordinate in the viewport.
|
|
* @return Closest vehicle, or \c nullptr if none found.
|
|
*/
|
|
Vehicle *CheckClickOnVehicle(const Viewport *vp, int x, int y)
|
|
{
|
|
Vehicle *found = nullptr;
|
|
uint dist, best_dist = UINT_MAX;
|
|
|
|
if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return nullptr;
|
|
|
|
x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
|
|
y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
|
|
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
|
if (((v->vehstatus & VS_UNCLICKABLE) == 0) && v->IsDrawn() &&
|
|
x >= v->coord.left && x <= v->coord.right &&
|
|
y >= v->coord.top && y <= v->coord.bottom) {
|
|
|
|
dist = std::max(
|
|
abs(((v->coord.left + v->coord.right) >> 1) - x),
|
|
abs(((v->coord.top + v->coord.bottom) >> 1) - y)
|
|
);
|
|
|
|
if (dist < best_dist) {
|
|
found = v;
|
|
best_dist = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/**
|
|
* Decrease the value of a vehicle.
|
|
* @param v %Vehicle to devaluate.
|
|
*/
|
|
void DecreaseVehicleValue(Vehicle *v)
|
|
{
|
|
v->value -= v->value >> 8;
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
|
|
/** The chances for the different types of vehicles to suffer from different types of breakdowns
|
|
* The chance for a given breakdown type n is _breakdown_chances[vehtype][n] - _breakdown_chances[vehtype][n-1] */
|
|
static const byte _breakdown_chances[4][4] = {
|
|
{ //Trains:
|
|
25, ///< 10% chance for BREAKDOWN_CRITICAL.
|
|
51, ///< 10% chance for BREAKDOWN_EM_STOP.
|
|
127, ///< 30% chance for BREAKDOWN_LOW_SPEED.
|
|
255, ///< 50% chance for BREAKDOWN_LOW_POWER.
|
|
},
|
|
{ //Road Vehicles:
|
|
51, ///< 20% chance for BREAKDOWN_CRITICAL.
|
|
76, ///< 10% chance for BREAKDOWN_EM_STOP.
|
|
153, ///< 30% chance for BREAKDOWN_LOW_SPEED.
|
|
255, ///< 40% chance for BREAKDOWN_LOW_POWER.
|
|
},
|
|
{ //Ships:
|
|
51, ///< 20% chance for BREAKDOWN_CRITICAL.
|
|
76, ///< 10% chance for BREAKDOWN_EM_STOP.
|
|
178, ///< 40% chance for BREAKDOWN_LOW_SPEED.
|
|
255, ///< 30% chance for BREAKDOWN_LOW_POWER.
|
|
},
|
|
{ //Aircraft:
|
|
178, ///< 70% chance for BREAKDOWN_AIRCRAFT_SPEED.
|
|
229, ///< 20% chance for BREAKDOWN_AIRCRAFT_DEPOT.
|
|
255, ///< 10% chance for BREAKDOWN_AIRCRAFT_EM_LANDING.
|
|
255, ///< Aircraft have only 3 breakdown types, so anything above 0% here will cause a crash.
|
|
},
|
|
};
|
|
|
|
/**
|
|
* Determine the type of breakdown a vehicle will have.
|
|
* Results are saved in breakdown_type and breakdown_severity.
|
|
* @param v the vehicle in question.
|
|
* @param r the random number to use. (Note that bits 0..6 are already used)
|
|
*/
|
|
void DetermineBreakdownType(Vehicle *v, uint32 r) {
|
|
/* if 'improved breakdowns' is off, just do the classic breakdown */
|
|
if (!_settings_game.vehicle.improved_breakdowns) {
|
|
v->breakdown_type = BREAKDOWN_CRITICAL;
|
|
v->breakdown_severity = 40; //only used by aircraft (321 km/h)
|
|
return;
|
|
}
|
|
byte rand = GB(r, 8, 8);
|
|
const byte *breakdown_type_chance = _breakdown_chances[v->type];
|
|
|
|
if (v->type == VEH_AIRCRAFT) {
|
|
if (rand <= breakdown_type_chance[BREAKDOWN_AIRCRAFT_SPEED]) {
|
|
v->breakdown_type = BREAKDOWN_AIRCRAFT_SPEED;
|
|
/* all speed values here are 1/8th of the real max speed in km/h */
|
|
byte max_speed = std::max(1, std::min(v->vcache.cached_max_speed >> 3, 255));
|
|
byte min_speed = std::max(1, std::min(15 + (max_speed >> 2), v->vcache.cached_max_speed >> 4));
|
|
v->breakdown_severity = min_speed + (((v->reliability + GB(r, 16, 16)) * (max_speed - min_speed)) >> 17);
|
|
} else if (rand <= breakdown_type_chance[BREAKDOWN_AIRCRAFT_DEPOT]) {
|
|
v->breakdown_type = BREAKDOWN_AIRCRAFT_DEPOT;
|
|
} else if (rand <= breakdown_type_chance[BREAKDOWN_AIRCRAFT_EM_LANDING]) {
|
|
/* emergency landings only happen when reliability < 87% */
|
|
if (v->reliability < 0xDDDD) {
|
|
v->breakdown_type = BREAKDOWN_AIRCRAFT_EM_LANDING;
|
|
} else {
|
|
/* try again */
|
|
DetermineBreakdownType(v, Random());
|
|
}
|
|
} else {
|
|
NOT_REACHED();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (rand <= breakdown_type_chance[BREAKDOWN_CRITICAL]) {
|
|
v->breakdown_type = BREAKDOWN_CRITICAL;
|
|
} else if (rand <= breakdown_type_chance[BREAKDOWN_EM_STOP]) {
|
|
/* Non-front engines cannot have emergency stops */
|
|
if (v->type == VEH_TRAIN && !(Train::From(v)->IsFrontEngine())) {
|
|
return DetermineBreakdownType(v, Random());
|
|
}
|
|
v->breakdown_type = BREAKDOWN_EM_STOP;
|
|
v->breakdown_delay >>= 2; //emergency stops don't last long (1/4 of normal)
|
|
} else if (rand <= breakdown_type_chance[BREAKDOWN_LOW_SPEED]) {
|
|
v->breakdown_type = BREAKDOWN_LOW_SPEED;
|
|
/* average of random and reliability */
|
|
uint16 rand2 = (GB(r, 16, 16) + v->reliability) >> 1;
|
|
uint16 max_speed =
|
|
(v->type == VEH_TRAIN) ?
|
|
GetVehicleProperty(v, PROP_TRAIN_SPEED, RailVehInfo(v->engine_type)->max_speed) :
|
|
(v->type == VEH_ROAD ) ?
|
|
GetVehicleProperty(v, PROP_ROADVEH_SPEED, RoadVehInfo(v->engine_type)->max_speed) :
|
|
(v->type == VEH_SHIP) ?
|
|
GetVehicleProperty(v, PROP_SHIP_SPEED, ShipVehInfo(v->engine_type)->max_speed ) :
|
|
GetVehicleProperty(v, PROP_AIRCRAFT_SPEED, AircraftVehInfo(v->engine_type)->max_speed);
|
|
byte min_speed = std::min(41, max_speed >> 2);
|
|
/* we use the min() function here because we want to use the real value of max_speed for the min_speed calculation */
|
|
max_speed = std::min<uint16>(max_speed, 255);
|
|
v->breakdown_severity = Clamp((max_speed * rand2) >> 16, min_speed, max_speed);
|
|
} else if (rand <= breakdown_type_chance[BREAKDOWN_LOW_POWER]) {
|
|
v->breakdown_type = BREAKDOWN_LOW_POWER;
|
|
/** within this type there are two possibilities: (50/50)
|
|
* power reduction (10-90%), or no power at all */
|
|
if (GB(r, 7, 1)) {
|
|
v->breakdown_severity = Clamp((GB(r, 16, 16) + v->reliability) >> 9, 26, 231);
|
|
} else {
|
|
v->breakdown_severity = 0;
|
|
}
|
|
} else {
|
|
NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void CheckVehicleBreakdown(Vehicle *v)
|
|
{
|
|
int rel, rel_old;
|
|
|
|
/* decrease reliability */
|
|
if (!_settings_game.order.no_servicing_if_no_breakdowns ||
|
|
_settings_game.difficulty.vehicle_breakdowns != 0) {
|
|
v->reliability = rel = std::max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
|
|
if ((rel_old >> 8) != (rel >> 8)) SetWindowDirty(WC_VEHICLE_DETAILS, v->First()->index);
|
|
}
|
|
|
|
if (v->breakdown_ctr != 0 || (v->First()->vehstatus & VS_STOPPED) ||
|
|
_settings_game.difficulty.vehicle_breakdowns < 1 ||
|
|
v->First()->cur_speed < 5 || _game_mode == GM_MENU ||
|
|
(v->type == VEH_AIRCRAFT && ((Aircraft*)v)->state != FLYING) ||
|
|
(v->type == VEH_TRAIN && !(Train::From(v)->IsFrontEngine()) && !_settings_game.vehicle.improved_breakdowns)) {
|
|
return;
|
|
}
|
|
|
|
uint32 r = Random();
|
|
|
|
/* increase chance of failure */
|
|
int chance = v->breakdown_chance + 1;
|
|
if (Chance16I(1, 25, r)) chance += 25;
|
|
chance = std::min(255, chance);
|
|
v->breakdown_chance = chance;
|
|
|
|
if (_settings_game.vehicle.improved_breakdowns) {
|
|
if (v->type == VEH_TRAIN && Train::From(v)->IsMultiheaded()) {
|
|
/* Dual engines have their breakdown chances reduced to 70% of the normal value */
|
|
chance = chance * 7 / 10;
|
|
}
|
|
chance *= v->First()->breakdown_chance_factor;
|
|
chance >>= 7;
|
|
}
|
|
/**
|
|
* Chance is (1 - reliability) * breakdown_setting * breakdown_chance / 10.
|
|
* At 90% reliabilty, normal setting (2) and average breakdown_chance (128),
|
|
* a vehicle will break down (on average) every 100 days.
|
|
* This *should* mean that vehicles break down about as often as (or a little less than) they used to.
|
|
* However, because breakdowns are no longer by definition a complete stop,
|
|
* their impact will be significantly less.
|
|
*/
|
|
uint32 r1 = Random();
|
|
if ((uint32) (0xffff - v->reliability) * _settings_game.difficulty.vehicle_breakdowns * chance > GB(r1, 0, 24) * 10) {
|
|
uint32 r2 = Random();
|
|
v->breakdown_ctr = GB(r1, 24, 6) + 0xF;
|
|
if (v->type == VEH_TRAIN) SetBit(Train::From(v)->First()->flags, VRF_CONSIST_BREAKDOWN);
|
|
v->breakdown_delay = GB(r2, 0, 7) + 0x80;
|
|
v->breakdown_chance = 0;
|
|
DetermineBreakdownType(v, r2);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle all of the aspects of a vehicle breakdown
|
|
* This includes adding smoke and sounds, and ending the breakdown when appropriate.
|
|
* @return true iff the vehicle is stopped because of a breakdown
|
|
* @note This function always returns false for aircraft, since these never stop for breakdowns
|
|
*/
|
|
bool Vehicle::HandleBreakdown()
|
|
{
|
|
/* Possible states for Vehicle::breakdown_ctr
|
|
* 0 - vehicle is running normally
|
|
* 1 - vehicle is currently broken down
|
|
* 2 - vehicle is going to break down now
|
|
* >2 - vehicle is counting down to the actual breakdown event */
|
|
switch (this->breakdown_ctr) {
|
|
case 0:
|
|
return false;
|
|
|
|
case 2:
|
|
this->breakdown_ctr = 1;
|
|
|
|
if (this->breakdowns_since_last_service != 255) {
|
|
this->breakdowns_since_last_service++;
|
|
}
|
|
|
|
if (this->type == VEH_AIRCRAFT) {
|
|
this->MarkDirty();
|
|
assert(this->breakdown_type <= BREAKDOWN_AIRCRAFT_EM_LANDING);
|
|
/* Aircraft just need this flag, the rest is handled elsewhere */
|
|
this->vehstatus |= VS_AIRCRAFT_BROKEN;
|
|
if(this->breakdown_type == BREAKDOWN_AIRCRAFT_SPEED ||
|
|
(this->current_order.IsType(OT_GOTO_DEPOT) &&
|
|
(this->current_order.GetDepotOrderType() & ODTFB_BREAKDOWN) &&
|
|
GetTargetAirportIfValid(Aircraft::From(this)) != nullptr)) return false;
|
|
FindBreakdownDestination(Aircraft::From(this));
|
|
} else if (this->type == VEH_TRAIN) {
|
|
if (this->breakdown_type == BREAKDOWN_LOW_POWER ||
|
|
this->First()->cur_speed <= ((this->breakdown_type == BREAKDOWN_LOW_SPEED) ? this->breakdown_severity : 0)) {
|
|
switch (this->breakdown_type) {
|
|
case BREAKDOWN_RV_CRASH:
|
|
if (_settings_game.vehicle.improved_breakdowns) SetBit(Train::From(this)->flags, VRF_HAS_HIT_RV);
|
|
/* FALL THROUGH */
|
|
case BREAKDOWN_CRITICAL:
|
|
if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
|
|
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? SND_10_BREAKDOWN_TRAIN_SHIP : SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND, this);
|
|
}
|
|
if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE) && this->breakdown_delay > 0) {
|
|
EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE);
|
|
if (u != nullptr) u->animation_state = this->breakdown_delay * 2;
|
|
}
|
|
/* Max Speed reduction*/
|
|
if (_settings_game.vehicle.improved_breakdowns) {
|
|
if (!HasBit(Train::From(this)->flags, VRF_NEED_REPAIR)) {
|
|
SetBit(Train::From(this)->flags, VRF_NEED_REPAIR);
|
|
Train::From(this)->critical_breakdown_count = 1;
|
|
} else if (Train::From(this)->critical_breakdown_count != 255) {
|
|
Train::From(this)->critical_breakdown_count++;
|
|
}
|
|
Train::From(this->First())->ConsistChanged(CCF_TRACK);
|
|
}
|
|
/* FALL THROUGH */
|
|
case BREAKDOWN_EM_STOP:
|
|
CheckBreakdownFlags(Train::From(this->First()));
|
|
SetBit(Train::From(this->First())->flags, VRF_BREAKDOWN_STOPPED);
|
|
break;
|
|
case BREAKDOWN_BRAKE_OVERHEAT:
|
|
CheckBreakdownFlags(Train::From(this->First()));
|
|
SetBit(Train::From(this->First())->flags, VRF_BREAKDOWN_STOPPED);
|
|
break;
|
|
case BREAKDOWN_LOW_SPEED:
|
|
CheckBreakdownFlags(Train::From(this->First()));
|
|
SetBit(Train::From(this->First())->flags, VRF_BREAKDOWN_SPEED);
|
|
break;
|
|
case BREAKDOWN_LOW_POWER:
|
|
SetBit(Train::From(this->First())->flags, VRF_BREAKDOWN_POWER);
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
this->First()->MarkDirty();
|
|
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
|
|
} else {
|
|
this->breakdown_ctr = 2; // wait until slowdown
|
|
this->breakdowns_since_last_service--;
|
|
SetBit(Train::From(this)->flags, VRF_BREAKDOWN_BRAKING);
|
|
return false;
|
|
}
|
|
if ((!(this->vehstatus & VS_HIDDEN)) && (this->breakdown_type == BREAKDOWN_LOW_SPEED || this->breakdown_type == BREAKDOWN_LOW_POWER)
|
|
&& !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE)) {
|
|
EffectVehicle *u = CreateEffectVehicleRel(this, 0, 0, 2, EV_BREAKDOWN_SMOKE); //some grey clouds to indicate a broken engine
|
|
if (u != nullptr) u->animation_state = 25;
|
|
}
|
|
} else {
|
|
switch (this->breakdown_type) {
|
|
case BREAKDOWN_CRITICAL:
|
|
if (!PlayVehicleSound(this, VSE_BREAKDOWN)) {
|
|
bool train_or_ship = this->type == VEH_TRAIN || this->type == VEH_SHIP;
|
|
SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
|
|
(train_or_ship ? SND_10_BREAKDOWN_TRAIN_SHIP : SND_0F_BREAKDOWN_ROADVEHICLE) :
|
|
(train_or_ship ? SND_3A_BREAKDOWN_TRAIN_SHIP_TOYLAND : SND_35_BREAKDOWN_ROADVEHICLE_TOYLAND), this);
|
|
}
|
|
if (!(this->vehstatus & VS_HIDDEN) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_NO_BREAKDOWN_SMOKE) && this->breakdown_delay > 0) {
|
|
EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE);
|
|
if (u != nullptr) u->animation_state = this->breakdown_delay * 2;
|
|
}
|
|
if (_settings_game.vehicle.improved_breakdowns) {
|
|
if (this->type == VEH_ROAD) {
|
|
if (RoadVehicle::From(this)->critical_breakdown_count != 255) {
|
|
RoadVehicle::From(this)->critical_breakdown_count++;
|
|
}
|
|
} else if (this->type == VEH_SHIP) {
|
|
if (Ship::From(this)->critical_breakdown_count != 255) {
|
|
Ship::From(this)->critical_breakdown_count++;
|
|
}
|
|
}
|
|
}
|
|
/* FALL THROUGH */
|
|
case BREAKDOWN_EM_STOP:
|
|
this->cur_speed = 0;
|
|
break;
|
|
case BREAKDOWN_LOW_SPEED:
|
|
case BREAKDOWN_LOW_POWER:
|
|
/* do nothing */
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
if ((!(this->vehstatus & VS_HIDDEN)) &&
|
|
(this->breakdown_type == BREAKDOWN_LOW_SPEED || this->breakdown_type == BREAKDOWN_LOW_POWER)) {
|
|
/* Some gray clouds to indicate a broken RV */
|
|
EffectVehicle *u = CreateEffectVehicleRel(this, 0, 0, 2, EV_BREAKDOWN_SMOKE);
|
|
if (u != nullptr) u->animation_state = 25;
|
|
}
|
|
this->First()->MarkDirty();
|
|
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
|
|
return (this->breakdown_type == BREAKDOWN_CRITICAL || this->breakdown_type == BREAKDOWN_EM_STOP);
|
|
}
|
|
|
|
FALLTHROUGH;
|
|
case 1:
|
|
/* Aircraft breakdowns end only when arriving at the airport */
|
|
if (this->type == VEH_AIRCRAFT) return false;
|
|
|
|
/* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */
|
|
if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) {
|
|
if (--this->breakdown_delay == 0) {
|
|
this->breakdown_ctr = 0;
|
|
if (this->type == VEH_TRAIN) {
|
|
CheckBreakdownFlags(Train::From(this->First()));
|
|
this->First()->MarkDirty();
|
|
SetWindowDirty(WC_VEHICLE_VIEW, this->First()->index);
|
|
} else {
|
|
this->MarkDirty();
|
|
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
|
|
}
|
|
}
|
|
}
|
|
return (this->breakdown_type == BREAKDOWN_CRITICAL || this->breakdown_type == BREAKDOWN_EM_STOP ||
|
|
this->breakdown_type == BREAKDOWN_RV_CRASH || this->breakdown_type == BREAKDOWN_BRAKE_OVERHEAT);
|
|
|
|
default:
|
|
if (!this->current_order.IsType(OT_LOADING)) this->breakdown_ctr--;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update age of a vehicle.
|
|
* @param v Vehicle to update.
|
|
*/
|
|
void AgeVehicle(Vehicle *v)
|
|
{
|
|
/* Stop if a virtual vehicle */
|
|
if (HasBit(v->subtype, GVSF_VIRTUAL)) return;
|
|
|
|
if (v->age < MAX_DAY) {
|
|
v->age++;
|
|
if (v->IsPrimaryVehicle() && v->age == VEHICLE_PROFIT_MIN_AGE + 1) GroupStatistics::VehicleReachedProfitAge(v);
|
|
}
|
|
|
|
if (!v->IsPrimaryVehicle() && (v->type != VEH_TRAIN || !Train::From(v)->IsEngine())) return;
|
|
|
|
int age = v->age - v->max_age;
|
|
if (age == DAYS_IN_LEAP_YEAR * 0 || age == DAYS_IN_LEAP_YEAR * 1 ||
|
|
age == DAYS_IN_LEAP_YEAR * 2 || age == DAYS_IN_LEAP_YEAR * 3 || age == DAYS_IN_LEAP_YEAR * 4) {
|
|
v->reliability_spd_dec <<= 1;
|
|
}
|
|
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
|
|
/* Don't warn about non-primary or not ours vehicles or vehicles that are crashed */
|
|
if (v->Previous() != nullptr || v->owner != _local_company || (v->vehstatus & VS_CRASHED) != 0) return;
|
|
|
|
const Company *c = Company::Get(v->owner);
|
|
/* Don't warn if a renew is active */
|
|
if (c->settings.engine_renew && v->GetEngine()->company_avail != 0) return;
|
|
/* Don't warn if a replacement is active */
|
|
if (EngineHasReplacementForCompany(c, v->engine_type, v->group_id)) return;
|
|
|
|
StringID str;
|
|
if (age == -DAYS_IN_LEAP_YEAR) {
|
|
str = STR_NEWS_VEHICLE_IS_GETTING_OLD;
|
|
} else if (age == 0) {
|
|
str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD;
|
|
} else if (age > 0 && (age % DAYS_IN_LEAP_YEAR) == 0) {
|
|
str = STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
SetDParam(0, v->index);
|
|
AddVehicleAdviceNewsItem(str, v->index);
|
|
}
|
|
|
|
/**
|
|
* Calculates how full a vehicle is.
|
|
* @param front The front vehicle of the consist to check.
|
|
* @param colour The string to show depending on if we are unloading or loading
|
|
* @return A percentage of how full the Vehicle is.
|
|
* Percentages are rounded towards 50%, so that 0% and 100% are only returned
|
|
* if the vehicle is completely empty or full.
|
|
* This is useful for both display and conditional orders.
|
|
*/
|
|
uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
|
|
{
|
|
int count = 0;
|
|
int max = 0;
|
|
int cars = 0;
|
|
int unloading = 0;
|
|
bool loading = false;
|
|
|
|
bool is_loading = front->current_order.IsType(OT_LOADING);
|
|
|
|
/* The station may be nullptr when the (colour) string does not need to be set. */
|
|
const Station *st = Station::GetIfValid(front->last_station_visited);
|
|
assert(colour == nullptr || (st != nullptr && is_loading));
|
|
|
|
bool order_no_load = is_loading && (front->current_order.GetLoadType() & OLFB_NO_LOAD);
|
|
bool order_full_load = is_loading && (front->current_order.GetLoadType() & OLFB_FULL_LOAD);
|
|
|
|
/* Count up max and used */
|
|
for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
|
|
count += v->cargo.StoredCount();
|
|
max += v->cargo_cap;
|
|
if (v->cargo_cap != 0 && colour != nullptr) {
|
|
unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
|
|
loading |= !order_no_load &&
|
|
(order_full_load || st->goods[v->cargo_type].HasRating()) &&
|
|
!HasBit(v->vehicle_flags, VF_LOADING_FINISHED) && !HasBit(v->vehicle_flags, VF_STOP_LOADING);
|
|
cars++;
|
|
}
|
|
}
|
|
|
|
if (colour != nullptr) {
|
|
if (unloading == 0 && loading) {
|
|
*colour = STR_PERCENT_UP;
|
|
} else if (unloading == 0 && !loading) {
|
|
*colour = STR_PERCENT_NONE;
|
|
} else if (cars == unloading || !loading) {
|
|
*colour = STR_PERCENT_DOWN;
|
|
} else {
|
|
*colour = STR_PERCENT_UP_DOWN;
|
|
}
|
|
}
|
|
|
|
/* Train without capacity */
|
|
if (max == 0) return 100;
|
|
|
|
/* Return the percentage */
|
|
if (count * 2 < max) {
|
|
/* Less than 50%; round up, so that 0% means really empty. */
|
|
return CeilDiv(count * 100, max);
|
|
} else {
|
|
/* More than 50%; round down, so that 100% means really full. */
|
|
return (count * 100) / max;
|
|
}
|
|
}
|
|
|
|
uint8 CalcPercentVehicleFilledOfCargo(const Vehicle *front, CargoID cargo)
|
|
{
|
|
int count = 0;
|
|
int max = 0;
|
|
|
|
/* Count up max and used */
|
|
for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
|
|
if (v->cargo_type != cargo) continue;
|
|
count += v->cargo.StoredCount();
|
|
max += v->cargo_cap;
|
|
}
|
|
|
|
/* Train without capacity */
|
|
if (max == 0) return 0;
|
|
|
|
/* Return the percentage */
|
|
if (count * 2 < max) {
|
|
/* Less than 50%; round up, so that 0% means really empty. */
|
|
return CeilDiv(count * 100, max);
|
|
} else {
|
|
/* More than 50%; round down, so that 100% means really full. */
|
|
return (count * 100) / max;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
|
|
* @param v Vehicle that entered a depot.
|
|
*/
|
|
void VehicleEnterDepot(Vehicle *v)
|
|
{
|
|
/* Always work with the front of the vehicle */
|
|
assert(v == v->First());
|
|
|
|
switch (v->type) {
|
|
case VEH_TRAIN: {
|
|
Train *t = Train::From(v);
|
|
/* Clear path reservation */
|
|
SetDepotReservation(t->tile, false);
|
|
if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(t->tile, VMDF_NOT_MAP_MODE);
|
|
|
|
UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner);
|
|
t->wait_counter = 0;
|
|
t->force_proceed = TFP_NONE;
|
|
ClrBit(t->flags, VRF_TOGGLE_REVERSE);
|
|
t->ConsistChanged(CCF_ARRANGE);
|
|
t->reverse_distance = 0;
|
|
t->signal_speed_restriction = 0;
|
|
t->lookahead.reset();
|
|
if (!(t->vehstatus & VS_CRASHED)) {
|
|
t->crash_anim_pos = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_ROAD:
|
|
break;
|
|
|
|
case VEH_SHIP: {
|
|
Ship *ship = Ship::From(v);
|
|
ship->state = TRACK_BIT_DEPOT;
|
|
ship->UpdateCache();
|
|
ship->UpdateViewport(true, true);
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
|
break;
|
|
}
|
|
|
|
case VEH_AIRCRAFT:
|
|
HandleAircraftEnterHangar(Aircraft::From(v));
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
DirtyVehicleListWindowForVehicle(v);
|
|
|
|
if (v->type != VEH_TRAIN) {
|
|
/* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.
|
|
* We only increase the number of vehicles when the first one enters, so we will not need to search for more vehicles in the depot */
|
|
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
|
|
}
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
v->vehstatus |= VS_HIDDEN;
|
|
v->UpdateIsDrawn();
|
|
v->cur_speed = 0;
|
|
|
|
VehicleServiceInDepot(v);
|
|
|
|
/* After a vehicle trigger, the graphics and properties of the vehicle could change. */
|
|
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
|
|
v->MarkDirty();
|
|
|
|
InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
|
|
|
|
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
|
|
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
|
|
|
|
const Order *real_order = v->GetOrder(v->cur_real_order_index);
|
|
|
|
/* Test whether we are heading for this depot. If not, do nothing.
|
|
* Note: The target depot for nearest-/manual-depot-orders is only updated on junctions, but we want to accept every depot. */
|
|
if ((v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) &&
|
|
real_order != nullptr && !(real_order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) &&
|
|
(v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
|
|
/* We are heading for another depot, keep driving. */
|
|
return;
|
|
}
|
|
|
|
/* Test whether we are heading for this depot. If not, do nothing. */
|
|
if ((v->current_order.GetDepotExtraFlags() & ODEFB_SPECIFIC) &&
|
|
(v->type == VEH_AIRCRAFT ? v->current_order.GetDestination() != GetStationIndex(v->tile) : v->dest_tile != v->tile)) {
|
|
/* We are heading for another depot, keep driving. */
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.GetDepotActionType() & ODATFB_SELL) {
|
|
_vehicles_to_sell.insert(v->index);
|
|
return;
|
|
}
|
|
|
|
if (v->current_order.IsRefit()) {
|
|
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
|
|
CommandCost cost = DoCommand(v->tile, v->index, v->current_order.GetRefitCargo() | 0xFF << 8, DC_EXEC, GetCmdRefitVeh(v));
|
|
cur_company.Restore();
|
|
|
|
if (cost.Failed()) {
|
|
_vehicles_to_autoreplace[v->index] = false;
|
|
if (v->owner == _local_company) {
|
|
/* Notify the user that we stopped the vehicle */
|
|
SetDParam(0, v->index);
|
|
AddVehicleAdviceNewsItem(STR_NEWS_ORDER_REFIT_FAILED, v->index);
|
|
}
|
|
} else if (cost.GetCost() != 0) {
|
|
v->profit_this_year -= cost.GetCost() << 8;
|
|
if (v->owner == _local_company) {
|
|
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Handle the ODTFB_PART_OF_ORDERS case. If there is a timetabled wait time, hold the train, otherwise skip to the next order.
|
|
Note that if there is a only a travel_time, but no wait_time defined for the order, and the train arrives to the depot sooner as scheduled,
|
|
he doesn't wait in it, as it would in stations. Thus, the original behaviour is maintained if there's no defined wait_time.*/
|
|
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
|
|
v->DeleteUnreachedImplicitOrders();
|
|
UpdateVehicleTimetable(v, true);
|
|
if (v->current_order.IsWaitTimetabled() && !(v->current_order.GetDepotActionType() & ODATFB_HALT)) {
|
|
v->current_order.MakeWaiting();
|
|
v->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
return;
|
|
} else {
|
|
v->IncrementImplicitOrderIndex();
|
|
}
|
|
}
|
|
|
|
if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
|
|
/* Vehicles are always stopped on entering depots. Do not restart this one. */
|
|
_vehicles_to_autoreplace[v->index] = false;
|
|
/* Invalidate last_loading_station. As the link from the station
|
|
* before the stop to the station after the stop can't be predicted
|
|
* we shouldn't construct it when the vehicle visits the next stop. */
|
|
v->last_loading_station = INVALID_STATION;
|
|
ClrBit(v->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
if (v->owner == _local_company) {
|
|
SetDParam(0, v->index);
|
|
AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, v->index);
|
|
}
|
|
AI::NewEvent(v->owner, new ScriptEventVehicleWaitingInDepot(v->index));
|
|
}
|
|
v->current_order.MakeDummy();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Update the vehicle on the viewport, updating the right hash and setting the
|
|
* new coordinates.
|
|
* @param dirty Mark the (new and old) coordinates of the vehicle as dirty.
|
|
*/
|
|
void Vehicle::UpdateViewport(bool dirty)
|
|
{
|
|
/* Skip updating sprites on dedicated servers without screen */
|
|
if (_network_dedicated) return;
|
|
|
|
Rect new_coord = ConvertRect<Rect16, Rect>(this->sprite_seq_bounds);
|
|
|
|
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
|
|
new_coord.left += pt.x;
|
|
new_coord.top += pt.y;
|
|
new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
|
|
new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
|
|
|
|
UpdateVehicleViewportHash(this, new_coord.left, new_coord.top);
|
|
|
|
Rect old_coord = this->coord;
|
|
this->coord = new_coord;
|
|
|
|
if (dirty) {
|
|
if (old_coord.left == INVALID_COORD) {
|
|
this->MarkAllViewportsDirty();
|
|
} else {
|
|
::MarkAllViewportsDirty(
|
|
std::min(old_coord.left, this->coord.left),
|
|
std::min(old_coord.top, this->coord.top),
|
|
std::max(old_coord.right, this->coord.right),
|
|
std::max(old_coord.bottom, this->coord.bottom),
|
|
VMDF_NOT_LANDSCAPE | (this->type != VEH_EFFECT ? VMDF_NONE : VMDF_NOT_MAP_MODE)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Vehicle::UpdateViewportDeferred()
|
|
{
|
|
Rect new_coord = ConvertRect<Rect16, Rect>(this->sprite_seq_bounds);
|
|
|
|
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
|
|
new_coord.left += pt.x;
|
|
new_coord.top += pt.y;
|
|
new_coord.right += pt.x + 2 * ZOOM_LVL_BASE;
|
|
new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE;
|
|
|
|
UpdateVehicleViewportHashDeferred(this, new_coord.left, new_coord.top);
|
|
|
|
this->coord = new_coord;
|
|
}
|
|
|
|
/**
|
|
* Update the position of the vehicle, and update the viewport.
|
|
*/
|
|
void Vehicle::UpdatePositionAndViewport()
|
|
{
|
|
this->UpdatePosition();
|
|
this->UpdateViewport(true);
|
|
}
|
|
|
|
/**
|
|
* Marks viewports dirty where the vehicle's image is.
|
|
*/
|
|
void Vehicle::MarkAllViewportsDirty() const
|
|
{
|
|
::MarkAllViewportsDirty(this->coord.left, this->coord.top, this->coord.right, this->coord.bottom, VMDF_NOT_LANDSCAPE | (this->type != VEH_EFFECT ? VMDF_NONE : VMDF_NOT_MAP_MODE));
|
|
}
|
|
|
|
VehicleOrderID Vehicle::GetFirstWaitingLocation(bool require_wait_timetabled) const
|
|
{
|
|
for (int i = 0; i < this->GetNumOrders(); ++i) {
|
|
const Order* order = this->GetOrder(i);
|
|
|
|
if (order->IsWaitTimetabled() && !order->IsType(OT_IMPLICIT) && !order->IsType(OT_CONDITIONAL)) {
|
|
return i;
|
|
}
|
|
if (order->IsType(OT_GOTO_STATION)) {
|
|
return (order->IsWaitTimetabled() || !require_wait_timetabled) ? i : INVALID_VEH_ORDER_ID;
|
|
}
|
|
}
|
|
return INVALID_VEH_ORDER_ID;
|
|
}
|
|
|
|
/**
|
|
* Get position information of a vehicle when moving one pixel in the direction it is facing
|
|
* @param v Vehicle to move
|
|
* @return Position information after the move
|
|
*/
|
|
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
|
|
{
|
|
static const int8 _delta_coord[16] = {
|
|
-1,-1,-1, 0, 1, 1, 1, 0, /* x */
|
|
-1, 0, 1, 1, 1, 0,-1,-1, /* y */
|
|
};
|
|
|
|
int x = v->x_pos + _delta_coord[v->direction];
|
|
int y = v->y_pos + _delta_coord[v->direction + 8];
|
|
|
|
GetNewVehiclePosResult gp;
|
|
gp.x = x;
|
|
gp.y = y;
|
|
gp.old_tile = v->tile;
|
|
gp.new_tile = TileVirtXY(x, y);
|
|
return gp;
|
|
}
|
|
|
|
static const Direction _new_direction_table[] = {
|
|
DIR_N, DIR_NW, DIR_W,
|
|
DIR_NE, DIR_SE, DIR_SW,
|
|
DIR_E, DIR_SE, DIR_S
|
|
};
|
|
|
|
Direction GetDirectionTowards(const Vehicle *v, int x, int y)
|
|
{
|
|
int i = 0;
|
|
|
|
if (y >= v->y_pos) {
|
|
if (y != v->y_pos) i += 3;
|
|
i += 3;
|
|
}
|
|
|
|
if (x >= v->x_pos) {
|
|
if (x != v->x_pos) i++;
|
|
i++;
|
|
}
|
|
|
|
Direction dir = v->direction;
|
|
|
|
DirDiff dirdiff = DirDifference(_new_direction_table[i], dir);
|
|
if (dirdiff == DIRDIFF_SAME) return dir;
|
|
return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
|
|
}
|
|
|
|
/**
|
|
* Call the tile callback function for a vehicle entering a tile
|
|
* @param v Vehicle entering the tile
|
|
* @param tile Tile entered
|
|
* @param x X position
|
|
* @param y Y position
|
|
* @return Some meta-data over the to be entered tile.
|
|
* @see VehicleEnterTileStatus to see what the bits in the return value mean.
|
|
*/
|
|
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
|
|
{
|
|
return _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
|
|
}
|
|
|
|
/**
|
|
* Initializes the structure. Vehicle unit numbers are supposed not to change after
|
|
* struct initialization, except after each call to this->NextID() the returned value
|
|
* is assigned to a vehicle.
|
|
* @param type type of vehicle
|
|
* @param owner owner of vehicles
|
|
*/
|
|
FreeUnitIDGenerator::FreeUnitIDGenerator(VehicleType type, CompanyID owner) : cache(nullptr), maxid(0), curid(0)
|
|
{
|
|
/* Find maximum */
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->type == type && v->owner == owner) {
|
|
this->maxid = std::max<UnitID>(this->maxid, v->unitnumber);
|
|
}
|
|
}
|
|
|
|
if (this->maxid == 0) return;
|
|
|
|
/* Reserving 'maxid + 2' because we need:
|
|
* - space for the last item (with v->unitnumber == maxid)
|
|
* - one free slot working as loop terminator in FreeUnitIDGenerator::NextID() */
|
|
this->cache = CallocT<bool>(this->maxid + 2);
|
|
|
|
/* Fill the cache */
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->type == type && v->owner == owner) {
|
|
this->cache[v->unitnumber] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Returns next free UnitID. Supposes the last returned value was assigned to a vehicle. */
|
|
UnitID FreeUnitIDGenerator::NextID()
|
|
{
|
|
if (this->maxid <= this->curid) return ++this->curid;
|
|
|
|
while (this->cache[++this->curid]) { } // it will stop, we reserved more space than needed
|
|
|
|
return this->curid;
|
|
}
|
|
|
|
/**
|
|
* Get an unused unit number for a vehicle (if allowed).
|
|
* @param type Type of vehicle
|
|
* @return A unused unit number for the given type of vehicle if it is allowed to build one, else \c UINT16_MAX.
|
|
*/
|
|
UnitID GetFreeUnitNumber(VehicleType type)
|
|
{
|
|
/* Check whether it is allowed to build another vehicle. */
|
|
uint max_veh;
|
|
switch (type) {
|
|
case VEH_TRAIN: max_veh = _settings_game.vehicle.max_trains; break;
|
|
case VEH_ROAD: max_veh = _settings_game.vehicle.max_roadveh; break;
|
|
case VEH_SHIP: max_veh = _settings_game.vehicle.max_ships; break;
|
|
case VEH_AIRCRAFT: max_veh = _settings_game.vehicle.max_aircraft; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
const Company *c = Company::Get(_current_company);
|
|
if (c->group_all[type].num_vehicle >= max_veh) return UINT16_MAX; // Currently already at the limit, no room to make a new one.
|
|
|
|
FreeUnitIDGenerator gen(type, _current_company);
|
|
|
|
return gen.NextID();
|
|
}
|
|
|
|
|
|
/**
|
|
* Check whether we can build infrastructure for the given
|
|
* vehicle type. This to disable building stations etc. when
|
|
* you are not allowed/able to have the vehicle type yet.
|
|
* @param type the vehicle type to check this for
|
|
* @return true if there is any reason why you may build
|
|
* the infrastructure for the given vehicle type
|
|
*/
|
|
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
|
|
{
|
|
assert(IsCompanyBuildableVehicleType(type));
|
|
|
|
if (!Company::IsValidID(_local_company)) return false;
|
|
|
|
UnitID max;
|
|
switch (type) {
|
|
case VEH_TRAIN:
|
|
if (!HasAnyRailtypesAvail(_local_company)) return false;
|
|
max = _settings_game.vehicle.max_trains;
|
|
break;
|
|
case VEH_ROAD:
|
|
if (!HasAnyRoadTypesAvail(_local_company, (RoadTramType)subtype)) return false;
|
|
max = _settings_game.vehicle.max_roadveh;
|
|
break;
|
|
case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
|
|
case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
/* We can build vehicle infrastructure when we may build the vehicle type */
|
|
if (max > 0) {
|
|
/* Can we actually build the vehicle type? */
|
|
for (const Engine *e : Engine::IterateType(type)) {
|
|
if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
|
|
if (HasBit(e->company_avail, _local_company)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* We should be able to build infrastructure when we have the actual vehicle type */
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
|
|
if (v->owner == _local_company && v->type == type) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Determines the #LiveryScheme for a vehicle.
|
|
* @param engine_type Engine of the vehicle.
|
|
* @param parent_engine_type Engine of the front vehicle, #INVALID_ENGINE if vehicle is at front itself.
|
|
* @param v the vehicle, \c nullptr if in purchase list etc.
|
|
* @return livery scheme to use.
|
|
*/
|
|
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
|
|
{
|
|
CargoID cargo_type = v == nullptr ? (CargoID)CT_INVALID : v->cargo_type;
|
|
const Engine *e = Engine::Get(engine_type);
|
|
switch (e->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
if (v != nullptr && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (v->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
|
|
/* Wagonoverrides use the colour scheme of the front engine.
|
|
* Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
|
|
engine_type = parent_engine_type;
|
|
e = Engine::Get(engine_type);
|
|
/* Note: Luckily cargo_type is not needed for engines */
|
|
}
|
|
|
|
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
|
|
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
|
|
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
|
|
if (!CargoSpec::Get(cargo_type)->is_freight) {
|
|
if (parent_engine_type == INVALID_ENGINE) {
|
|
return LS_PASSENGER_WAGON_STEAM;
|
|
} else {
|
|
bool is_mu = HasBit(EngInfo(parent_engine_type)->misc_flags, EF_RAIL_IS_MU);
|
|
switch (RailVehInfo(parent_engine_type)->engclass) {
|
|
default: NOT_REACHED();
|
|
case EC_STEAM: return LS_PASSENGER_WAGON_STEAM;
|
|
case EC_DIESEL: return is_mu ? LS_DMU : LS_PASSENGER_WAGON_DIESEL;
|
|
case EC_ELECTRIC: return is_mu ? LS_EMU : LS_PASSENGER_WAGON_ELECTRIC;
|
|
case EC_MONORAIL: return LS_PASSENGER_WAGON_MONORAIL;
|
|
case EC_MAGLEV: return LS_PASSENGER_WAGON_MAGLEV;
|
|
}
|
|
}
|
|
} else {
|
|
return LS_FREIGHT_WAGON;
|
|
}
|
|
} else {
|
|
bool is_mu = HasBit(e->info.misc_flags, EF_RAIL_IS_MU);
|
|
|
|
switch (e->u.rail.engclass) {
|
|
default: NOT_REACHED();
|
|
case EC_STEAM: return LS_STEAM;
|
|
case EC_DIESEL: return is_mu ? LS_DMU : LS_DIESEL;
|
|
case EC_ELECTRIC: return is_mu ? LS_EMU : LS_ELECTRIC;
|
|
case EC_MONORAIL: return LS_MONORAIL;
|
|
case EC_MAGLEV: return LS_MAGLEV;
|
|
}
|
|
}
|
|
|
|
case VEH_ROAD:
|
|
/* Always use the livery of the front */
|
|
if (v != nullptr && parent_engine_type != INVALID_ENGINE) {
|
|
engine_type = parent_engine_type;
|
|
e = Engine::Get(engine_type);
|
|
cargo_type = v->First()->cargo_type;
|
|
}
|
|
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
|
|
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
|
|
|
|
/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
|
|
if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
|
|
/* Tram */
|
|
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_TRAM : LS_FREIGHT_TRAM;
|
|
} else {
|
|
/* Bus or truck */
|
|
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_BUS : LS_TRUCK;
|
|
}
|
|
|
|
case VEH_SHIP:
|
|
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
|
|
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
|
|
return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
|
|
|
|
case VEH_AIRCRAFT:
|
|
switch (e->u.air.subtype) {
|
|
case AIR_HELI: return LS_HELICOPTER;
|
|
case AIR_CTOL: return LS_SMALL_PLANE;
|
|
case AIR_CTOL | AIR_FAST: return LS_LARGE_PLANE;
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determines the livery for a vehicle.
|
|
* @param engine_type EngineID of the vehicle
|
|
* @param company Owner of the vehicle
|
|
* @param parent_engine_type EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself.
|
|
* @param v the vehicle. nullptr if in purchase list etc.
|
|
* @param livery_setting The livery settings to use for acquiring the livery information.
|
|
* @param ignore_group Ignore group overrides.
|
|
* @return livery to use
|
|
*/
|
|
const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting, bool ignore_group)
|
|
{
|
|
const Company *c = Company::Get(company);
|
|
LiveryScheme scheme = LS_DEFAULT;
|
|
|
|
if (livery_setting == LIT_ALL || (livery_setting == LIT_COMPANY && company == _local_company)) {
|
|
if (v != nullptr && !ignore_group) {
|
|
const Group *g = Group::GetIfValid(v->First()->group_id);
|
|
if (g != nullptr) {
|
|
/* Traverse parents until we find a livery or reach the top */
|
|
while (g->livery.in_use == 0 && g->parent != INVALID_GROUP) {
|
|
g = Group::Get(g->parent);
|
|
}
|
|
if (g->livery.in_use != 0) return &g->livery;
|
|
}
|
|
}
|
|
|
|
/* The default livery is always available for use, but its in_use flag determines
|
|
* whether any _other_ liveries are in use. */
|
|
if (c->livery[LS_DEFAULT].in_use != 0) {
|
|
/* Determine the livery scheme to use */
|
|
scheme = GetEngineLiveryScheme(engine_type, parent_engine_type, v);
|
|
}
|
|
}
|
|
|
|
return &c->livery[scheme];
|
|
}
|
|
|
|
|
|
static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, bool ignore_group = false)
|
|
{
|
|
PaletteID map = (v != nullptr && !ignore_group) ? v->colourmap : PAL_NONE;
|
|
|
|
/* Return cached value if any */
|
|
if (map != PAL_NONE) return map;
|
|
|
|
const Engine *e = Engine::Get(engine_type);
|
|
|
|
/* Check if we should use the colour map callback */
|
|
if (HasBit(e->info.callback_mask, CBM_VEHICLE_COLOUR_REMAP)) {
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
|
|
/* Failure means "use the default two-colour" */
|
|
if (callback != CALLBACK_FAILED) {
|
|
static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
|
|
map = GB(callback, 0, 14);
|
|
/* If bit 14 is set, then the company colours are applied to the
|
|
* map else it's returned as-is. */
|
|
if (!HasBit(callback, 14)) {
|
|
/* Update cache */
|
|
if (v != nullptr) const_cast<Vehicle *>(v)->colourmap = map;
|
|
return map;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool twocc = HasBit(e->info.misc_flags, EF_USES_2CC);
|
|
|
|
if (map == PAL_NONE) map = twocc ? (PaletteID)SPR_2CCMAP_BASE : (PaletteID)PALETTE_RECOLOUR_START;
|
|
|
|
/* Spectator has news shown too, but has invalid company ID - as well as dedicated server */
|
|
if (!Company::IsValidID(company)) return map;
|
|
|
|
const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v, _settings_client.gui.liveries, ignore_group);
|
|
|
|
map += livery->colour1;
|
|
if (twocc) map += livery->colour2 * 16;
|
|
|
|
/* Update cache */
|
|
if (v != nullptr && !ignore_group) const_cast<Vehicle *>(v)->colourmap = map;
|
|
return map;
|
|
}
|
|
|
|
/**
|
|
* Get the colour map for an engine. This used for unbuilt engines in the user interface.
|
|
* @param engine_type ID of engine
|
|
* @param company ID of company
|
|
* @return A ready-to-use palette modifier
|
|
*/
|
|
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
|
|
{
|
|
return GetEngineColourMap(engine_type, company, INVALID_ENGINE, nullptr);
|
|
}
|
|
|
|
/**
|
|
* Get the colour map for a vehicle.
|
|
* @param v Vehicle to get colour map for
|
|
* @return A ready-to-use palette modifier
|
|
*/
|
|
PaletteID GetVehiclePalette(const Vehicle *v)
|
|
{
|
|
if (v->IsGroundVehicle()) {
|
|
return GetEngineColourMap(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v);
|
|
}
|
|
|
|
return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
|
|
}
|
|
|
|
/**
|
|
* Get the uncached colour map for a train, ignoring the vehicle's group.
|
|
* @param v Vehicle to get colour map for
|
|
* @return A ready-to-use palette modifier
|
|
*/
|
|
PaletteID GetUncachedTrainPaletteIgnoringGroup(const Train *v)
|
|
{
|
|
return GetEngineColourMap(v->engine_type, v->owner, v->GetGroundVehicleCache()->first_engine, v, true);
|
|
}
|
|
|
|
/**
|
|
* Delete all implicit orders which were not reached.
|
|
*/
|
|
void Vehicle::DeleteUnreachedImplicitOrders()
|
|
{
|
|
if (this->IsGroundVehicle()) {
|
|
uint16 &gv_flags = this->GetGroundVehicleFlags();
|
|
if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
|
|
/* Do not delete orders, only skip them */
|
|
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
this->cur_implicit_order_index = this->cur_real_order_index;
|
|
if (this->cur_timetable_order_index != this->cur_real_order_index) {
|
|
/* Timetable order ID was not the real order, to avoid updating the wrong timetable, just clear the timetable index */
|
|
this->cur_timetable_order_index = INVALID_VEH_ORDER_ID;
|
|
}
|
|
InvalidateVehicleOrder(this, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
const Order *order = this->GetOrder(this->cur_implicit_order_index);
|
|
while (order != nullptr) {
|
|
if (this->cur_implicit_order_index == this->cur_real_order_index) break;
|
|
|
|
if (order->IsType(OT_IMPLICIT)) {
|
|
DeleteOrder(this, this->cur_implicit_order_index);
|
|
/* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
|
|
order = this->GetOrder(this->cur_implicit_order_index);
|
|
} else {
|
|
/* Skip non-implicit orders, e.g. service-orders */
|
|
order = order->next;
|
|
this->cur_implicit_order_index++;
|
|
}
|
|
|
|
/* Wrap around */
|
|
if (order == nullptr) {
|
|
order = this->GetOrder(0);
|
|
this->cur_implicit_order_index = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Increase capacity for all link stats associated with vehicles in the given consist.
|
|
* @param st Station to get the link stats from.
|
|
* @param front First vehicle in the consist.
|
|
* @param next_station_id Station the consist will be travelling to next.
|
|
*/
|
|
static void VehicleIncreaseStats(const Vehicle *front)
|
|
{
|
|
for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
|
|
StationID last_loading_station = HasBit(front->vehicle_flags, VF_LAST_LOAD_ST_SEP) ? v->last_loading_station : front->last_loading_station;
|
|
if (v->refit_cap > 0 &&
|
|
last_loading_station != INVALID_STATION &&
|
|
last_loading_station != front->last_station_visited &&
|
|
((front->current_order.GetCargoLoadType(v->cargo_type) & OLFB_NO_LOAD) == 0 ||
|
|
(front->current_order.GetCargoUnloadType(v->cargo_type) & OUFB_NO_UNLOAD) == 0)) {
|
|
/* The cargo count can indeed be higher than the refit_cap if
|
|
* wagons have been auto-replaced and subsequently auto-
|
|
* refitted to a higher capacity. The cargo gets redistributed
|
|
* among the wagons in that case.
|
|
* As usage is not such an important figure anyway we just
|
|
* ignore the additional cargo then.*/
|
|
IncreaseStats(Station::Get(last_loading_station), v->cargo_type, front->last_station_visited, v->refit_cap,
|
|
std::min<uint>(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Prepare everything to begin the loading when arriving at a station.
|
|
* @pre IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP.
|
|
*/
|
|
void Vehicle::BeginLoading()
|
|
{
|
|
if (this->type == VEH_TRAIN) {
|
|
assert_tile(IsTileType(Train::From(this)->GetStationLoadingVehicle()->tile, MP_STATION), Train::From(this)->GetStationLoadingVehicle()->tile);
|
|
} else {
|
|
assert_tile(IsTileType(this->tile, MP_STATION) || this->type == VEH_SHIP, this->tile);
|
|
}
|
|
|
|
bool no_load_prepare = false;
|
|
if (this->current_order.IsType(OT_GOTO_STATION) &&
|
|
this->current_order.GetDestination() == this->last_station_visited) {
|
|
this->DeleteUnreachedImplicitOrders();
|
|
|
|
/* Now both order indices point to the destination station, and we can start loading */
|
|
this->current_order.MakeLoading(true);
|
|
UpdateVehicleTimetable(this, true);
|
|
|
|
/* Furthermore add the Non Stop flag to mark that this station
|
|
* is the actual destination of the vehicle, which is (for example)
|
|
* necessary to be known for HandleTrainLoading to determine
|
|
* whether the train is lost or not; not marking a train lost
|
|
* that arrives at random stations is bad. */
|
|
this->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
} else if (this->current_order.IsType(OT_LOADING_ADVANCE)) {
|
|
this->current_order.MakeLoading(true);
|
|
this->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
no_load_prepare = true;
|
|
} else {
|
|
/* We weren't scheduled to stop here. Insert an implicit order
|
|
* to show that we are stopping here.
|
|
* While only groundvehicles have implicit orders, e.g. aircraft might still enter
|
|
* the 'wrong' terminal when skipping orders etc. */
|
|
Order *in_list = this->GetOrder(this->cur_implicit_order_index);
|
|
if (this->IsGroundVehicle() &&
|
|
(in_list == nullptr || !in_list->IsType(OT_IMPLICIT) ||
|
|
in_list->GetDestination() != this->last_station_visited)) {
|
|
bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
/* Do not create consecutive duplicates of implicit orders */
|
|
Order *prev_order = this->cur_implicit_order_index > 0 ? this->GetOrder(this->cur_implicit_order_index - 1) : (this->GetNumOrders() > 1 ? this->GetLastOrder() : nullptr);
|
|
if (prev_order == nullptr ||
|
|
(!prev_order->IsType(OT_IMPLICIT) && !prev_order->IsType(OT_GOTO_STATION)) ||
|
|
prev_order->GetDestination() != this->last_station_visited) {
|
|
|
|
/* Prefer deleting implicit orders instead of inserting new ones,
|
|
* so test whether the right order follows later. In case of only
|
|
* implicit orders treat the last order in the list like an
|
|
* explicit one, except if the overall number of orders surpasses
|
|
* IMPLICIT_ORDER_ONLY_CAP. */
|
|
int target_index = this->cur_implicit_order_index;
|
|
bool found = false;
|
|
while (target_index != this->cur_real_order_index || this->GetNumManualOrders() == 0) {
|
|
const Order *order = this->GetOrder(target_index);
|
|
if (order == nullptr) break; // No orders.
|
|
if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
|
|
found = true;
|
|
break;
|
|
}
|
|
target_index++;
|
|
if (target_index >= this->orders.list->GetNumOrders()) {
|
|
if (this->GetNumManualOrders() == 0 &&
|
|
this->GetNumOrders() < IMPLICIT_ORDER_ONLY_CAP) {
|
|
break;
|
|
}
|
|
target_index = 0;
|
|
}
|
|
if (target_index == this->cur_implicit_order_index) break; // Avoid infinite loop.
|
|
}
|
|
|
|
if (found) {
|
|
if (suppress_implicit_orders) {
|
|
/* Skip to the found order */
|
|
this->cur_implicit_order_index = target_index;
|
|
InvalidateVehicleOrder(this, 0);
|
|
} else {
|
|
/* Delete all implicit orders up to the station we just reached */
|
|
const Order *order = this->GetOrder(this->cur_implicit_order_index);
|
|
while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
|
|
if (order->IsType(OT_IMPLICIT)) {
|
|
DeleteOrder(this, this->cur_implicit_order_index);
|
|
/* DeleteOrder does various magic with order_indices, so resync 'order' with 'cur_implicit_order_index' */
|
|
order = this->GetOrder(this->cur_implicit_order_index);
|
|
} else {
|
|
/* Skip non-implicit orders, e.g. service-orders */
|
|
order = order->next;
|
|
this->cur_implicit_order_index++;
|
|
}
|
|
|
|
/* Wrap around */
|
|
if (order == nullptr) {
|
|
order = this->GetOrder(0);
|
|
this->cur_implicit_order_index = 0;
|
|
}
|
|
assert(order != nullptr);
|
|
}
|
|
}
|
|
} else if (!suppress_implicit_orders &&
|
|
((this->orders.list == nullptr ? OrderList::CanAllocateItem() : this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID)) &&
|
|
Order::CanAllocateItem()) {
|
|
/* Insert new implicit order */
|
|
Order *implicit_order = new Order();
|
|
implicit_order->MakeImplicit(this->last_station_visited);
|
|
InsertOrder(this, implicit_order, this->cur_implicit_order_index);
|
|
if (this->cur_implicit_order_index > 0) --this->cur_implicit_order_index;
|
|
|
|
/* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
|
|
* Reenable it for this vehicle */
|
|
uint16 &gv_flags = this->GetGroundVehicleFlags();
|
|
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
}
|
|
}
|
|
}
|
|
this->current_order.MakeLoading(false);
|
|
}
|
|
|
|
if (!no_load_prepare) {
|
|
VehicleIncreaseStats(this);
|
|
|
|
PrepareUnload(this);
|
|
}
|
|
|
|
DirtyVehicleListWindowForVehicle(this);
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
|
|
SetWindowDirty(WC_STATION_VIEW, this->last_station_visited);
|
|
|
|
Station::Get(this->last_station_visited)->MarkTilesDirty(true);
|
|
this->cur_speed = 0;
|
|
this->MarkDirty();
|
|
}
|
|
|
|
/**
|
|
* Return all reserved cargo packets to the station and reset all packets
|
|
* staged for transfer.
|
|
* @param st the station where the reserved packets should go.
|
|
*/
|
|
void Vehicle::CancelReservation(StationID next, Station *st)
|
|
{
|
|
for (Vehicle *v = this; v != nullptr; v = v->next) {
|
|
VehicleCargoList &cargo = v->cargo;
|
|
if (cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
|
|
DEBUG(misc, 1, "cancelling cargo reservation");
|
|
cargo.Return(UINT_MAX, &st->goods[v->cargo_type].cargo, next);
|
|
cargo.SetTransferLoadPlace(st->xy);
|
|
}
|
|
cargo.KeepAll();
|
|
}
|
|
}
|
|
|
|
CargoTypes Vehicle::GetLastLoadingStationValidCargoMask() const
|
|
{
|
|
if (!HasBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP)) {
|
|
return (this->last_loading_station != INVALID_STATION) ? ALL_CARGOTYPES : 0;
|
|
} else {
|
|
CargoTypes cargo_mask = 0;
|
|
for (const Vehicle *u = this; u != nullptr; u = u->Next()) {
|
|
if (u->cargo_type < NUM_CARGO && u->last_loading_station != INVALID_STATION) {
|
|
SetBit(cargo_mask, u->cargo_type);
|
|
}
|
|
}
|
|
return cargo_mask;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Perform all actions when leaving a station.
|
|
* @pre this->current_order.IsType(OT_LOADING)
|
|
*/
|
|
void Vehicle::LeaveStation()
|
|
{
|
|
assert(this->current_order.IsAnyLoadingType());
|
|
|
|
delete this->cargo_payment;
|
|
assert(this->cargo_payment == nullptr); // cleared by ~CargoPayment
|
|
|
|
TileIndex station_tile = INVALID_TILE;
|
|
|
|
if (this->type == VEH_TRAIN) {
|
|
station_tile = Train::From(this)->GetStationLoadingVehicle()->tile;
|
|
for (Train *v = Train::From(this); v != nullptr; v = v->Next()) {
|
|
ClrBit(v->flags, VRF_BEYOND_PLATFORM_END);
|
|
ClrBit(v->flags, VRF_NOT_YET_IN_PLATFORM);
|
|
ClrBit(v->vehicle_flags, VF_CARGO_UNLOADING);
|
|
}
|
|
}
|
|
|
|
/* Only update the timetable if the vehicle was supposed to stop here. */
|
|
if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
|
|
|
|
CargoTypes cargoes_can_load_unload = this->current_order.FilterLoadUnloadTypeCargoMask([&](const Order *o, CargoID cargo) {
|
|
return ((o->GetCargoLoadType(cargo) & OLFB_NO_LOAD) == 0) || ((o->GetCargoUnloadType(cargo) & OUFB_NO_UNLOAD) == 0);
|
|
});
|
|
CargoTypes has_cargo_mask = this->GetLastLoadingStationValidCargoMask();
|
|
CargoTypes cargoes_can_leave_with_cargo = FilterCargoMask([&](CargoID cargo) {
|
|
return this->current_order.CanLeaveWithCargo(HasBit(has_cargo_mask, cargo), cargo);
|
|
}, cargoes_can_load_unload);
|
|
|
|
if (cargoes_can_load_unload != 0) {
|
|
if (cargoes_can_leave_with_cargo != 0) {
|
|
/* Refresh next hop stats to make sure we've done that at least once
|
|
* during the stop and that refit_cap == cargo_cap for each vehicle in
|
|
* the consist. */
|
|
this->ResetRefitCaps();
|
|
LinkRefresher::Run(this, true, false, cargoes_can_leave_with_cargo);
|
|
}
|
|
|
|
if (cargoes_can_leave_with_cargo == ALL_CARGOTYPES) {
|
|
/* can leave with all cargoes */
|
|
|
|
/* if the vehicle could load here or could stop with cargo loaded set the last loading station */
|
|
this->last_loading_station = this->last_station_visited;
|
|
ClrBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
} else if (cargoes_can_leave_with_cargo == 0) {
|
|
/* can leave with no cargoes */
|
|
|
|
/* if the vehicle couldn't load and had to unload or transfer everything
|
|
* set the last loading station to invalid as it will leave empty. */
|
|
this->last_loading_station = INVALID_STATION;
|
|
ClrBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
} else {
|
|
/* mix of cargoes loadable or could not leave with all cargoes */
|
|
|
|
/* NB: this is saved here as we overwrite it on the first iteration of the loop below */
|
|
StationID head_last_loading_station = this->last_loading_station;
|
|
for (Vehicle *u = this; u != nullptr; u = u->Next()) {
|
|
StationID last_loading_station = HasBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP) ? u->last_loading_station : head_last_loading_station;
|
|
if (u->cargo_type < NUM_CARGO && HasBit(cargoes_can_load_unload, u->cargo_type)) {
|
|
if (HasBit(cargoes_can_leave_with_cargo, u->cargo_type)) {
|
|
u->last_loading_station = this->last_station_visited;
|
|
} else {
|
|
u->last_loading_station = INVALID_STATION;
|
|
}
|
|
} else {
|
|
u->last_loading_station = last_loading_station;
|
|
}
|
|
}
|
|
SetBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP);
|
|
}
|
|
}
|
|
|
|
this->current_order.MakeLeaveStation();
|
|
Station *st = Station::Get(this->last_station_visited);
|
|
this->CancelReservation(INVALID_STATION, st);
|
|
st->loading_vehicles.erase(std::remove(st->loading_vehicles.begin(), st->loading_vehicles.end(), this), st->loading_vehicles.end());
|
|
|
|
HideFillingPercent(&this->fill_percent_te_id);
|
|
trip_occupancy = CalcPercentVehicleFilled(this, nullptr);
|
|
|
|
if (this->type == VEH_TRAIN && !(this->vehstatus & VS_CRASHED)) {
|
|
/* Trigger station animation (trains only) */
|
|
if (IsRailStationTile(station_tile)) {
|
|
TriggerStationRandomisation(st, station_tile, SRT_TRAIN_DEPARTS);
|
|
TriggerStationAnimation(st, station_tile, SAT_TRAIN_DEPARTS);
|
|
}
|
|
|
|
SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
|
|
}
|
|
|
|
if (this->cur_real_order_index < this->GetNumOrders()) {
|
|
Order *real_current_order = this->GetOrder(this->cur_real_order_index);
|
|
uint current_occupancy = CalcPercentVehicleFilled(this, nullptr);
|
|
uint old_occupancy = real_current_order->GetOccupancy();
|
|
uint new_occupancy;
|
|
if (old_occupancy == 0) {
|
|
new_occupancy = current_occupancy;
|
|
} else {
|
|
Company *owner = Company::GetIfValid(this->owner);
|
|
uint8 occupancy_smoothness = owner ? owner->settings.order_occupancy_smoothness : 0;
|
|
// Exponential weighted moving average using occupancy_smoothness
|
|
new_occupancy = (old_occupancy - 1) * occupancy_smoothness;
|
|
new_occupancy += current_occupancy * (100 - occupancy_smoothness);
|
|
new_occupancy += 50; // round to nearest integer percent, rather than just floor
|
|
new_occupancy /= 100;
|
|
}
|
|
if (new_occupancy + 1 != old_occupancy) {
|
|
this->order_occupancy_average = 0;
|
|
real_current_order->SetOccupancy(static_cast<uint8>(new_occupancy + 1));
|
|
for (const Vehicle *v = this->FirstShared(); v != nullptr; v = v->NextShared()) {
|
|
SetWindowDirty(WC_VEHICLE_ORDERS, v->index);
|
|
}
|
|
}
|
|
}
|
|
|
|
this->MarkDirty();
|
|
}
|
|
/**
|
|
* Perform all actions when switching to advancing within a station for loading/unloading
|
|
* @pre this->current_order.IsType(OT_LOADING)
|
|
* @pre this->type == VEH_TRAIN
|
|
*/
|
|
void Vehicle::AdvanceLoadingInStation()
|
|
{
|
|
assert(this->current_order.IsType(OT_LOADING));
|
|
assert(this->type == VEH_TRAIN);
|
|
|
|
ClrBit(Train::From(this)->flags, VRF_ADVANCE_IN_PLATFORM);
|
|
|
|
for (Train *v = Train::From(this); v != nullptr; v = v->Next()) {
|
|
if (HasBit(v->flags, VRF_NOT_YET_IN_PLATFORM)) {
|
|
ClrBit(v->flags, VRF_NOT_YET_IN_PLATFORM);
|
|
} else {
|
|
SetBit(v->flags, VRF_BEYOND_PLATFORM_END);
|
|
}
|
|
}
|
|
|
|
HideFillingPercent(&this->fill_percent_te_id);
|
|
this->current_order.MakeLoadingAdvance(this->last_station_visited);
|
|
this->current_order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION);
|
|
this->MarkDirty();
|
|
}
|
|
|
|
void Vehicle::RecalculateOrderOccupancyAverage()
|
|
{
|
|
uint num_valid = 0;
|
|
uint total = 0;
|
|
uint order_count = this->GetNumOrders();
|
|
for (uint i = 0; i < order_count; i++) {
|
|
uint occupancy = this->GetOrder(i)->GetOccupancy();
|
|
if (occupancy > 0) {
|
|
num_valid++;
|
|
total += (occupancy - 1);
|
|
}
|
|
}
|
|
if (num_valid > 0) {
|
|
this->order_occupancy_average = 16 + ((total + (num_valid / 2)) / num_valid);
|
|
} else {
|
|
this->order_occupancy_average = 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reset all refit_cap in the consist to cargo_cap.
|
|
*/
|
|
void Vehicle::ResetRefitCaps()
|
|
{
|
|
for (Vehicle *v = this; v != nullptr; v = v->Next()) v->refit_cap = v->cargo_cap;
|
|
}
|
|
|
|
/**
|
|
* Handle the loading of the vehicle; when not it skips through dummy
|
|
* orders and does nothing in all other cases.
|
|
* @param mode is the non-first call for this vehicle in this tick?
|
|
*/
|
|
void Vehicle::HandleLoading(bool mode)
|
|
{
|
|
switch (this->current_order.GetType()) {
|
|
case OT_LOADING: {
|
|
TimetableTicks wait_time = std::max<int>(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
|
|
|
|
/* Save time just loading took since that is what goes into the timetable */
|
|
if (!HasBit(this->vehicle_flags, VF_LOADING_FINISHED)) {
|
|
this->current_loading_time = this->current_order_time;
|
|
}
|
|
|
|
/* Pay the loading fee for using someone else's station, if appropriate */
|
|
if (!mode && this->type != VEH_TRAIN) PayStationSharingFee(this, Station::Get(this->last_station_visited));
|
|
|
|
/* Not the first call for this tick, or still loading */
|
|
if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || (this->current_order_time < wait_time && this->current_order.GetLeaveType() != OLT_LEAVE_EARLY)) {
|
|
if (!mode && this->type == VEH_TRAIN && HasBit(Train::From(this)->flags, VRF_ADVANCE_IN_PLATFORM)) this->AdvanceLoadingInStation();
|
|
return;
|
|
}
|
|
|
|
this->PlayLeaveStationSound();
|
|
|
|
this->LeaveStation();
|
|
|
|
/* Only advance to next order if we just loaded at the current one */
|
|
const Order *order = this->GetOrder(this->cur_implicit_order_index);
|
|
if (order == nullptr ||
|
|
(!order->IsType(OT_IMPLICIT) && !order->IsType(OT_GOTO_STATION)) ||
|
|
order->GetDestination() != this->last_station_visited) {
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OT_DUMMY: break;
|
|
|
|
default: return;
|
|
}
|
|
|
|
this->IncrementImplicitOrderIndex();
|
|
}
|
|
|
|
/**
|
|
* Handle the waiting time everywhere else as in stations (basically in depot but, eventually, also elsewhere ?)
|
|
* Function is called when order's wait_time is defined.
|
|
* @param stop_waiting should we stop waiting (or definitely avoid) even if there is still time left to wait ?
|
|
* @param process_orders whether to call ProcessOrders when exiting a waiting order
|
|
*/
|
|
void Vehicle::HandleWaiting(bool stop_waiting, bool process_orders)
|
|
{
|
|
switch (this->current_order.GetType()) {
|
|
case OT_WAITING: {
|
|
uint wait_time = std::max<int>(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
|
|
/* Vehicles holds on until waiting Timetabled time expires. */
|
|
if (!stop_waiting && this->current_order_time < wait_time && this->current_order.GetLeaveType() != OLT_LEAVE_EARLY) {
|
|
return;
|
|
}
|
|
|
|
/* When wait_time is expired, we move on. */
|
|
UpdateVehicleTimetable(this, false);
|
|
this->IncrementImplicitOrderIndex();
|
|
this->current_order.MakeDummy();
|
|
if (this->type == VEH_TRAIN) Train::From(this)->force_proceed = TFP_NONE;
|
|
if (process_orders) ProcessOrders(this);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Send this vehicle to the depot using the given command(s).
|
|
* @param flags the command flags (like execute and such).
|
|
* @param command the command to execute.
|
|
* @return the cost of the depot action.
|
|
*/
|
|
CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command, TileIndex specific_depot)
|
|
{
|
|
CommandCost ret = CheckOwnership(this->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
|
|
if (this->IsStoppedInDepot()) return CMD_ERROR;
|
|
|
|
auto cancel_order = [&]() {
|
|
if (flags & DC_EXEC) {
|
|
/* If the orders to 'goto depot' are in the orders list (forced servicing),
|
|
* then skip to the next order; effectively cancelling this forced service */
|
|
if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementRealOrderIndex();
|
|
|
|
if (this->IsGroundVehicle()) {
|
|
uint16 &gv_flags = this->GetGroundVehicleFlags();
|
|
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
}
|
|
|
|
/* We don't cancel a breakdown-related goto depot order, we only change whether to halt or not */
|
|
if (this->current_order.GetDepotOrderType() & ODTFB_BREAKDOWN) {
|
|
this->current_order.SetDepotActionType(this->current_order.GetDepotActionType() == ODATFB_HALT ? ODATF_SERVICE_ONLY : ODATFB_HALT);
|
|
} else {
|
|
this->ClearSeparation();
|
|
if (HasBit(this->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
|
|
|
|
this->current_order.MakeDummy();
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
|
|
}
|
|
|
|
/* prevent any attempt to update timetable for current order, as actual travel time will be incorrect due to depot command */
|
|
this->cur_timetable_order_index = INVALID_VEH_ORDER_ID;
|
|
}
|
|
};
|
|
|
|
if (command & DEPOT_CANCEL) {
|
|
if (this->current_order.IsType(OT_GOTO_DEPOT)) {
|
|
cancel_order();
|
|
return CommandCost();
|
|
} else {
|
|
return CMD_ERROR;
|
|
}
|
|
}
|
|
|
|
if (this->current_order.IsType(OT_GOTO_DEPOT) && !(command & DEPOT_SPECIFIC)) {
|
|
bool halt_in_depot = (this->current_order.GetDepotActionType() & ODATFB_HALT) != 0;
|
|
bool sell_in_depot = (this->current_order.GetDepotActionType() & ODATFB_SELL) != 0;
|
|
if (!!(command & DEPOT_SERVICE) == halt_in_depot || !!(command & DEPOT_SELL) != sell_in_depot) {
|
|
/* We called with a different DEPOT_SERVICE or DEPOT_SELL setting.
|
|
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
|
|
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
|
|
if (flags & DC_EXEC) {
|
|
if (!(this->current_order.GetDepotOrderType() & ODTFB_BREAKDOWN)) this->current_order.SetDepotOrderType(ODTF_MANUAL);
|
|
this->current_order.SetDepotActionType((command & DEPOT_SELL) ? ODATFB_HALT | ODATFB_SELL : ((command & DEPOT_SERVICE) ? ODATF_SERVICE_ONLY : ODATFB_HALT));
|
|
this->ClearSeparation();
|
|
if (HasBit(this->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancellation of depot orders
|
|
cancel_order();
|
|
return CommandCost();
|
|
}
|
|
|
|
TileIndex location;
|
|
DestinationID destination;
|
|
bool reverse;
|
|
static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
|
|
if (command & DEPOT_SPECIFIC) {
|
|
if (!(IsDepotTile(specific_depot) && GetDepotVehicleType(specific_depot) == this->type &&
|
|
IsInfraTileUsageAllowed(this->type, this->owner, specific_depot))) {
|
|
return_cmd_error(no_depot[this->type]);
|
|
}
|
|
if ((this->type == VEH_ROAD && (GetPresentRoadTypes(tile) & RoadVehicle::From(this)->compatible_roadtypes) == 0) ||
|
|
(this->type == VEH_TRAIN && !HasBit(Train::From(this)->compatible_railtypes, GetRailType(tile)))) {
|
|
return_cmd_error(no_depot[this->type]);
|
|
}
|
|
location = specific_depot;
|
|
destination = (this->type == VEH_AIRCRAFT) ? GetStationIndex(specific_depot) : GetDepotIndex(specific_depot);
|
|
reverse = false;
|
|
} else {
|
|
if (!this->FindClosestDepot(&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (this->current_order.IsAnyLoadingType()) this->LeaveStation();
|
|
|
|
if (this->IsGroundVehicle() && this->GetNumManualOrders() > 0) {
|
|
uint16 &gv_flags = this->GetGroundVehicleFlags();
|
|
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
|
|
}
|
|
|
|
this->SetDestTile(location);
|
|
this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
|
|
if (command & DEPOT_SELL) {
|
|
this->current_order.SetDepotActionType(ODATFB_HALT | ODATFB_SELL);
|
|
} else if (!(command & DEPOT_SERVICE)) {
|
|
this->current_order.SetDepotActionType(ODATFB_HALT);
|
|
}
|
|
if (command & DEPOT_SPECIFIC) {
|
|
this->current_order.SetDepotExtraFlags(ODEFB_SPECIFIC);
|
|
}
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
|
|
|
|
/* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
|
|
if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
|
|
DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
|
|
}
|
|
|
|
if (this->type == VEH_AIRCRAFT) {
|
|
Aircraft *a = Aircraft::From(this);
|
|
if (a->state == FLYING && a->targetairport != destination) {
|
|
/* The aircraft is now heading for a different hangar than the next in the orders */
|
|
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
|
|
AircraftNextAirportPos_and_Order(a);
|
|
}
|
|
}
|
|
}
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
/**
|
|
* Update the cached visual effect.
|
|
* @param allow_power_change true if the wagon-is-powered-state may change.
|
|
*/
|
|
void Vehicle::UpdateVisualEffect(bool allow_power_change)
|
|
{
|
|
bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
|
|
const Engine *e = this->GetEngine();
|
|
|
|
/* Evaluate properties */
|
|
byte visual_effect;
|
|
switch (e->type) {
|
|
case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
|
|
case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
|
|
case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
|
|
default: visual_effect = 1 << VE_DISABLE_EFFECT; break;
|
|
}
|
|
|
|
/* Check powered wagon / visual effect callback */
|
|
if (HasBit(e->info.callback_mask, CBM_VEHICLE_VISUAL_EFFECT)) {
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
|
|
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
|
|
|
|
callback = GB(callback, 0, 8);
|
|
/* Avoid accidentally setting 'visual_effect' to the default value
|
|
* Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
|
|
if (callback == VE_DEFAULT) {
|
|
assert(HasBit(callback, VE_DISABLE_EFFECT));
|
|
SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
|
|
}
|
|
visual_effect = callback;
|
|
}
|
|
}
|
|
|
|
/* Apply default values */
|
|
if (visual_effect == VE_DEFAULT ||
|
|
(!HasBit(visual_effect, VE_DISABLE_EFFECT) && GB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT) == VE_TYPE_DEFAULT)) {
|
|
/* Only train engines have default effects.
|
|
* Note: This is independent of whether the engine is a front engine or articulated part or whatever. */
|
|
if (e->type != VEH_TRAIN || e->u.rail.railveh_type == RAILVEH_WAGON || !IsInsideMM(e->u.rail.engclass, EC_STEAM, EC_MONORAIL)) {
|
|
if (visual_effect == VE_DEFAULT) {
|
|
visual_effect = 1 << VE_DISABLE_EFFECT;
|
|
} else {
|
|
SetBit(visual_effect, VE_DISABLE_EFFECT);
|
|
}
|
|
} else {
|
|
if (visual_effect == VE_DEFAULT) {
|
|
/* Also set the offset */
|
|
visual_effect = (VE_OFFSET_CENTRE - (e->u.rail.engclass == EC_STEAM ? 4 : 0)) << VE_OFFSET_START;
|
|
}
|
|
SB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT, e->u.rail.engclass - EC_STEAM + VE_TYPE_STEAM);
|
|
}
|
|
}
|
|
|
|
this->vcache.cached_vis_effect = visual_effect;
|
|
|
|
if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
|
|
ToggleBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
|
|
ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
|
|
}
|
|
}
|
|
|
|
static const int8 _vehicle_smoke_pos[8] = {
|
|
1, 1, 1, 0, -1, -1, -1, 0
|
|
};
|
|
|
|
/**
|
|
* Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
|
|
* @param v Vehicle to create effects for.
|
|
*/
|
|
static void SpawnAdvancedVisualEffect(const Vehicle *v)
|
|
{
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_SPAWN_VISUAL_EFFECT, 0, Random(), v->engine_type, v);
|
|
if (callback == CALLBACK_FAILED) return;
|
|
|
|
uint count = GB(callback, 0, 2);
|
|
bool auto_center = HasBit(callback, 13);
|
|
bool auto_rotate = !HasBit(callback, 14);
|
|
|
|
int8 l_center = 0;
|
|
if (auto_center) {
|
|
/* For road vehicles: Compute offset from vehicle position to vehicle center */
|
|
if (v->type == VEH_ROAD) l_center = -(int)(VEHICLE_LENGTH - RoadVehicle::From(v)->gcache.cached_veh_length) / 2;
|
|
} else {
|
|
/* For trains: Compute offset from vehicle position to sprite position */
|
|
if (v->type == VEH_TRAIN) l_center = (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
|
|
}
|
|
|
|
Direction l_dir = v->direction;
|
|
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) l_dir = ReverseDir(l_dir);
|
|
Direction t_dir = ChangeDir(l_dir, DIRDIFF_90RIGHT);
|
|
|
|
int8 x_center = _vehicle_smoke_pos[l_dir] * l_center;
|
|
int8 y_center = _vehicle_smoke_pos[t_dir] * l_center;
|
|
|
|
for (uint i = 0; i < count; i++) {
|
|
uint32 reg = GetRegister(0x100 + i);
|
|
uint type = GB(reg, 0, 8);
|
|
int8 x = GB(reg, 8, 8);
|
|
int8 y = GB(reg, 16, 8);
|
|
int8 z = GB(reg, 24, 8);
|
|
|
|
if (auto_rotate) {
|
|
int8 l = x;
|
|
int8 t = y;
|
|
x = _vehicle_smoke_pos[l_dir] * l + _vehicle_smoke_pos[t_dir] * t;
|
|
y = _vehicle_smoke_pos[t_dir] * l - _vehicle_smoke_pos[l_dir] * t;
|
|
}
|
|
|
|
if (type >= 0xF0) {
|
|
switch (type) {
|
|
case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break;
|
|
case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break;
|
|
case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break;
|
|
case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int ReversingDistanceTargetSpeed(const Train *v);
|
|
|
|
/**
|
|
* Draw visual effects (smoke and/or sparks) for a vehicle chain.
|
|
* @pre this->IsPrimaryVehicle()
|
|
*/
|
|
void Vehicle::ShowVisualEffect() const
|
|
{
|
|
assert(this->IsPrimaryVehicle());
|
|
bool sound = false;
|
|
|
|
/* Do not show any smoke when:
|
|
* - vehicle smoke is disabled by the player
|
|
* - the vehicle is slowing down or stopped (by the player)
|
|
* - the vehicle is moving very slowly
|
|
*/
|
|
if (_settings_game.vehicle.smoke_amount == 0 ||
|
|
this->vehstatus & (VS_TRAIN_SLOWING | VS_STOPPED) ||
|
|
this->cur_speed < 2) {
|
|
return;
|
|
}
|
|
|
|
/* Use the speed as limited by underground and orders. */
|
|
uint max_speed = this->GetCurrentMaxSpeed();
|
|
|
|
if (this->type == VEH_TRAIN) {
|
|
const Train *t = Train::From(this);
|
|
/* For trains, do not show any smoke when:
|
|
* - the train is reversing
|
|
* - the train is exceeding the max speed
|
|
* - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
|
|
* - is approaching a reversing point and its speed is equal to maximum approach speed
|
|
*/
|
|
if (HasBit(t->flags, VRF_REVERSING) ||
|
|
t->cur_speed > max_speed ||
|
|
(HasStationTileRail(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile), IsRailWaypoint(t->tile)) &&
|
|
t->cur_speed >= max_speed) ||
|
|
(t->reverse_distance >= 1 && (int)t->cur_speed >= ReversingDistanceTargetSpeed(t))) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
const Vehicle *v = this;
|
|
|
|
do {
|
|
bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
|
|
int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
|
|
VisualEffectSpawnModel effect_model = VESM_NONE;
|
|
if (advanced) {
|
|
effect_offset = VE_OFFSET_CENTRE;
|
|
effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, 0, VE_ADVANCED_EFFECT);
|
|
if (effect_model >= VESM_END) effect_model = VESM_NONE; // unknown spawning model
|
|
} else {
|
|
effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
|
|
assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
|
|
static_assert((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
|
|
static_assert((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
|
|
static_assert((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
|
|
}
|
|
|
|
/* Show no smoke when:
|
|
* - Smoke has been disabled for this vehicle
|
|
* - The vehicle is not visible
|
|
* - The vehicle is under a bridge
|
|
* - The vehicle is on a depot tile
|
|
* - The vehicle is on a tunnel tile
|
|
* - The vehicle is a train engine that is currently unpowered */
|
|
if (effect_model == VESM_NONE ||
|
|
v->vehstatus & VS_HIDDEN ||
|
|
IsBridgeAbove(v->tile) ||
|
|
IsDepotTile(v->tile) ||
|
|
IsTunnelTile(v->tile) ||
|
|
(v->type == VEH_TRAIN &&
|
|
!HasPowerOnRail(Train::From(v)->railtype, GetTileRailTypeByTrackBit(v->tile, Train::From(v)->track)))) {
|
|
if (HasBit(v->vcache.cached_veh_flags, VCF_LAST_VISUAL_EFFECT)) break;
|
|
continue;
|
|
}
|
|
|
|
EffectVehicleType evt = EV_END;
|
|
switch (effect_model) {
|
|
case VESM_STEAM:
|
|
/* Steam smoke - amount is gradually falling until vehicle reaches its maximum speed, after that it's normal.
|
|
* Details: while vehicle's current speed is gradually increasing, steam plumes' density decreases by one third each
|
|
* third of its maximum speed spectrum. Steam emission finally normalises at very close to vehicle's maximum speed.
|
|
* REGULATION:
|
|
* - instead of 1, 4 / 2^smoke_amount (max. 2) is used to provide sufficient regulation to steam puffs' amount. */
|
|
if (GB(v->tick_counter, 0, ((4 >> _settings_game.vehicle.smoke_amount) + ((this->cur_speed * 3) / max_speed))) == 0) {
|
|
evt = EV_STEAM_SMOKE;
|
|
}
|
|
break;
|
|
|
|
case VESM_DIESEL: {
|
|
/* Diesel smoke - thicker when vehicle is starting, gradually subsiding till it reaches its maximum speed
|
|
* when smoke emission stops.
|
|
* Details: Vehicle's (max.) speed spectrum is divided into 32 parts. When max. speed is reached, chance for smoke
|
|
* emission erodes by 32 (1/4). For trains, power and weight come in handy too to either increase smoke emission in
|
|
* 6 steps (1000HP each) if the power is low or decrease smoke emission in 6 steps (512 tonnes each) if the train
|
|
* isn't overweight. Power and weight contributions are expressed in a way that neither extreme power, nor
|
|
* extreme weight can ruin the balance (e.g. FreightWagonMultiplier) in the formula. When the vehicle reaches
|
|
* maximum speed no diesel_smoke is emitted.
|
|
* REGULATION:
|
|
* - up to which speed a diesel vehicle is emitting smoke (with reduced/small setting only until 1/2 of max_speed),
|
|
* - in Chance16 - the last value is 512 / 2^smoke_amount (max. smoke when 128 = smoke_amount of 2). */
|
|
int power_weight_effect = 0;
|
|
if (v->type == VEH_TRAIN) {
|
|
power_weight_effect = (32 >> (Train::From(this)->gcache.cached_power >> 10)) - (32 >> (Train::From(this)->gcache.cached_weight >> 9));
|
|
}
|
|
if (this->cur_speed < (max_speed >> (2 >> _settings_game.vehicle.smoke_amount)) &&
|
|
Chance16((64 - ((this->cur_speed << 5) / max_speed) + power_weight_effect), (512 >> _settings_game.vehicle.smoke_amount))) {
|
|
evt = EV_DIESEL_SMOKE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VESM_ELECTRIC:
|
|
/* Electric train's spark - more often occurs when train is departing (more load)
|
|
* Details: Electric locomotives are usually at least twice as powerful as their diesel counterparts, so spark
|
|
* emissions are kept simple. Only when starting, creating huge force are sparks more likely to happen, but when
|
|
* reaching its max. speed, quarter by quarter of it, chance decreases until the usual 2,22% at train's top speed.
|
|
* REGULATION:
|
|
* - in Chance16 the last value is 360 / 2^smoke_amount (max. sparks when 90 = smoke_amount of 2). */
|
|
if (GB(v->tick_counter, 0, 2) == 0 &&
|
|
Chance16((6 - ((this->cur_speed << 2) / max_speed)), (360 >> _settings_game.vehicle.smoke_amount))) {
|
|
evt = EV_ELECTRIC_SPARK;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
if (evt != EV_END && advanced) {
|
|
sound = true;
|
|
SpawnAdvancedVisualEffect(v);
|
|
} else if (evt != EV_END) {
|
|
sound = true;
|
|
|
|
/* The effect offset is relative to a point 4 units behind the vehicle's
|
|
* front (which is the center of an 8/8 vehicle). Shorter vehicles need a
|
|
* correction factor. */
|
|
if (v->type == VEH_TRAIN) effect_offset += (VEHICLE_LENGTH - Train::From(v)->gcache.cached_veh_length) / 2;
|
|
|
|
int x = _vehicle_smoke_pos[v->direction] * effect_offset;
|
|
int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
|
|
|
|
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
|
|
x = -x;
|
|
y = -y;
|
|
}
|
|
|
|
CreateEffectVehicleRel(v, x, y, 10, evt);
|
|
}
|
|
|
|
if (HasBit(v->vcache.cached_veh_flags, VCF_LAST_VISUAL_EFFECT)) break;
|
|
} while ((v = v->Next()) != nullptr);
|
|
|
|
if (sound) PlayVehicleSound(this, VSE_VISUAL_EFFECT);
|
|
}
|
|
|
|
/**
|
|
* Set the next vehicle of this vehicle.
|
|
* @param next the next vehicle. nullptr removes the next vehicle.
|
|
*/
|
|
void Vehicle::SetNext(Vehicle *next)
|
|
{
|
|
assert(this != next);
|
|
|
|
if (this->next != nullptr) {
|
|
/* We had an old next vehicle. Update the first and previous pointers */
|
|
for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
|
|
v->first = this->next;
|
|
}
|
|
this->next->previous = nullptr;
|
|
}
|
|
|
|
this->next = next;
|
|
|
|
if (this->next != nullptr) {
|
|
/* A new next vehicle. Update the first and previous pointers */
|
|
if (this->next->previous != nullptr) this->next->previous->next = nullptr;
|
|
this->next->previous = this;
|
|
for (Vehicle *v = this->next; v != nullptr; v = v->Next()) {
|
|
v->first = this->first;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adds this vehicle to a shared vehicle chain.
|
|
* @param shared_chain a vehicle of the chain with shared vehicles.
|
|
* @pre !this->IsOrderListShared()
|
|
*/
|
|
void Vehicle::AddToShared(Vehicle *shared_chain)
|
|
{
|
|
assert(this->previous_shared == nullptr && this->next_shared == nullptr);
|
|
|
|
if (shared_chain->orders.list == nullptr) {
|
|
assert(shared_chain->previous_shared == nullptr);
|
|
assert(shared_chain->next_shared == nullptr);
|
|
this->orders.list = shared_chain->orders.list = new OrderList(nullptr, shared_chain);
|
|
}
|
|
|
|
this->next_shared = shared_chain->next_shared;
|
|
this->previous_shared = shared_chain;
|
|
|
|
shared_chain->next_shared = this;
|
|
|
|
if (this->next_shared != nullptr) this->next_shared->previous_shared = this;
|
|
|
|
shared_chain->orders.list->AddVehicle(this);
|
|
}
|
|
|
|
/**
|
|
* Removes the vehicle from the shared order list.
|
|
*/
|
|
void Vehicle::RemoveFromShared()
|
|
{
|
|
/* Remember if we were first and the old window number before RemoveVehicle()
|
|
* as this changes first if needed. */
|
|
bool were_first = (this->FirstShared() == this);
|
|
VehicleListIdentifier vli(VL_SHARED_ORDERS, this->type, this->owner, this->FirstShared()->index);
|
|
|
|
this->orders.list->RemoveVehicle(this);
|
|
|
|
if (!were_first) {
|
|
/* We are not the first shared one, so only relink our previous one. */
|
|
this->previous_shared->next_shared = this->NextShared();
|
|
}
|
|
|
|
if (this->next_shared != nullptr) this->next_shared->previous_shared = this->previous_shared;
|
|
|
|
|
|
if (this->orders.list->GetNumVehicles() == 1) InvalidateVehicleOrder(this->FirstShared(), VIWD_MODIFY_ORDERS);
|
|
|
|
if (this->orders.list->GetNumVehicles() == 1 && !_settings_client.gui.enable_single_veh_shared_order_gui) {
|
|
/* When there is only one vehicle, remove the shared order list window. */
|
|
DeleteWindowById(GetWindowClassForVehicleType(this->type), vli.Pack());
|
|
} else if (were_first) {
|
|
/* If we were the first one, update to the new first one.
|
|
* Note: FirstShared() is already the new first */
|
|
InvalidateWindowData(GetWindowClassForVehicleType(this->type), vli.Pack(), this->FirstShared()->index | (1U << 31));
|
|
}
|
|
|
|
this->next_shared = nullptr;
|
|
this->previous_shared = nullptr;
|
|
|
|
this->ClearSeparation();
|
|
if (HasBit(this->vehicle_flags, VF_TIMETABLE_SEPARATION)) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
|
|
}
|
|
|
|
char *Vehicle::DumpVehicleFlags(char *b, const char *last, bool include_tile) const
|
|
{
|
|
auto dump = [&](char c, bool flag) {
|
|
if (flag) b += seprintf(b, last, "%c", c);
|
|
};
|
|
if (this->IsGroundVehicle()) {
|
|
b += seprintf(b, last, "st:");
|
|
dump('F', HasBit(this->subtype, GVSF_FRONT));
|
|
dump('A', HasBit(this->subtype, GVSF_ARTICULATED_PART));
|
|
dump('W', HasBit(this->subtype, GVSF_WAGON));
|
|
dump('E', HasBit(this->subtype, GVSF_ENGINE));
|
|
dump('f', HasBit(this->subtype, GVSF_FREE_WAGON));
|
|
dump('M', HasBit(this->subtype, GVSF_MULTIHEADED));
|
|
dump('V', HasBit(this->subtype, GVSF_VIRTUAL));
|
|
} else {
|
|
b += seprintf(b, last, "st:%X", this->subtype);
|
|
}
|
|
b += seprintf(b, last, ", vs:");
|
|
dump('H', this->vehstatus & VS_HIDDEN);
|
|
dump('S', this->vehstatus & VS_STOPPED);
|
|
dump('U', this->vehstatus & VS_UNCLICKABLE);
|
|
dump('D', this->vehstatus & VS_DEFPAL);
|
|
dump('s', this->vehstatus & VS_TRAIN_SLOWING);
|
|
dump('X', this->vehstatus & VS_SHADOW);
|
|
dump('B', this->vehstatus & VS_AIRCRAFT_BROKEN);
|
|
dump('C', this->vehstatus & VS_CRASHED);
|
|
b += seprintf(b, last, ", vf:");
|
|
dump('F', HasBit(this->vehicle_flags, VF_LOADING_FINISHED));
|
|
dump('U', HasBit(this->vehicle_flags, VF_CARGO_UNLOADING));
|
|
dump('P', HasBit(this->vehicle_flags, VF_BUILT_AS_PROTOTYPE));
|
|
dump('T', HasBit(this->vehicle_flags, VF_TIMETABLE_STARTED));
|
|
dump('A', HasBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE));
|
|
dump('w', HasBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME));
|
|
dump('S', HasBit(this->vehicle_flags, VF_STOP_LOADING));
|
|
dump('L', HasBit(this->vehicle_flags, VF_PATHFINDER_LOST));
|
|
dump('c', HasBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM));
|
|
dump('p', HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT));
|
|
dump('z', HasBit(this->vehicle_flags, VF_SEPARATION_ACTIVE));
|
|
dump('D', HasBit(this->vehicle_flags, VF_SCHEDULED_DISPATCH));
|
|
dump('x', HasBit(this->vehicle_flags, VF_LAST_LOAD_ST_SEP));
|
|
dump('s', HasBit(this->vehicle_flags, VF_TIMETABLE_SEPARATION));
|
|
dump('a', HasBit(this->vehicle_flags, VF_AUTOMATE_TIMETABLE));
|
|
b += seprintf(b, last, ", vcf:");
|
|
dump('l', HasBit(this->vcache.cached_veh_flags, VCF_LAST_VISUAL_EFFECT));
|
|
dump('z', HasBit(this->vcache.cached_veh_flags, VCF_GV_ZERO_SLOPE_RESIST));
|
|
dump('d', HasBit(this->vcache.cached_veh_flags, VCF_IS_DRAWN));
|
|
dump('t', HasBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_TRIGGER));
|
|
dump('s', HasBit(this->vcache.cached_veh_flags, VCF_REDRAW_ON_SPEED_CHANGE));
|
|
dump('R', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_REFRESH));
|
|
dump('N', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_REFRESH_NEXT));
|
|
dump('c', HasBit(this->vcache.cached_veh_flags, VCF_IMAGE_CURVATURE));
|
|
if (this->IsGroundVehicle()) {
|
|
uint16 gv_flags = this->GetGroundVehicleFlags();
|
|
b += seprintf(b, last, ", gvf:");
|
|
dump('u', HasBit(gv_flags, GVF_GOINGUP_BIT));
|
|
dump('d', HasBit(gv_flags, GVF_GOINGDOWN_BIT));
|
|
dump('s', HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS));
|
|
dump('c', HasBit(gv_flags, GVF_CHUNNEL_BIT));
|
|
}
|
|
if (this->type == VEH_TRAIN) {
|
|
const Train *t = Train::From(this);
|
|
b += seprintf(b, last, ", tf:");
|
|
dump('R', HasBit(t->flags, VRF_REVERSING));
|
|
dump('W', HasBit(t->flags, VRF_WAITING_RESTRICTION));
|
|
dump('S', HasBit(t->flags, VRF_HAVE_SLOT));
|
|
dump('P', HasBit(t->flags, VRF_POWEREDWAGON));
|
|
dump('r', HasBit(t->flags, VRF_REVERSE_DIRECTION));
|
|
dump('h', HasBit(t->flags, VRF_HAS_HIT_RV));
|
|
dump('e', HasBit(t->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL));
|
|
dump('q', HasBit(t->flags, VRF_TOGGLE_REVERSE));
|
|
dump('s', HasBit(t->flags, VRF_TRAIN_STUCK));
|
|
dump('L', HasBit(t->flags, VRF_LEAVING_STATION));
|
|
dump('b', HasBit(t->flags, VRF_BREAKDOWN_BRAKING));
|
|
dump('p', HasBit(t->flags, VRF_BREAKDOWN_POWER));
|
|
dump('v', HasBit(t->flags, VRF_BREAKDOWN_SPEED));
|
|
dump('z', HasBit(t->flags, VRF_BREAKDOWN_STOPPED));
|
|
dump('F', HasBit(t->flags, VRF_NEED_REPAIR));
|
|
dump('H', HasBit(t->flags, VRF_TOO_HEAVY));
|
|
dump('B', HasBit(t->flags, VRF_BEYOND_PLATFORM_END));
|
|
dump('Y', HasBit(t->flags, VRF_NOT_YET_IN_PLATFORM));
|
|
dump('A', HasBit(t->flags, VRF_ADVANCE_IN_PLATFORM));
|
|
b += seprintf(b, last, ", trk: 0x%02X", (uint) t->track);
|
|
if (t->reverse_distance > 0) b += seprintf(b, last, ", rev: %u", t->reverse_distance);
|
|
} else if (this->type == VEH_ROAD) {
|
|
const RoadVehicle *r = RoadVehicle::From(this);
|
|
b += seprintf(b, last, ", rvs:%X, rvf:%X", r->state, r->frame);
|
|
}
|
|
if (include_tile) {
|
|
b += seprintf(b, last, ", [");
|
|
b = DumpTileInfo(b, last, this->tile);
|
|
b += seprintf(b, last, "]");
|
|
TileIndex vtile = TileVirtXY(this->x_pos, this->y_pos);
|
|
if (this->tile != vtile) b += seprintf(b, last, ", VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
|
|
}
|
|
if (this->cargo_payment) b += seprintf(b, last, ", CP");
|
|
return b;
|
|
}
|
|
|
|
|
|
void VehiclesYearlyLoop()
|
|
{
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
|
if (v->IsPrimaryVehicle()) {
|
|
/* show warning if vehicle is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
|
|
Money profit = v->GetDisplayProfitThisYear();
|
|
if (v->age >= 730 && profit < 0) {
|
|
if (_settings_client.gui.vehicle_income_warn && v->owner == _local_company) {
|
|
SetDParam(0, v->index);
|
|
SetDParam(1, profit);
|
|
AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_IS_UNPROFITABLE, v->index);
|
|
}
|
|
AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));
|
|
}
|
|
|
|
v->profit_last_year = v->profit_this_year;
|
|
v->profit_lifetime += v->profit_this_year;
|
|
v->profit_this_year = 0;
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
}
|
|
GroupStatistics::UpdateProfits();
|
|
SetWindowClassesDirty(WC_TRAINS_LIST);
|
|
SetWindowClassesDirty(WC_TRACE_RESTRICT_SLOTS);
|
|
SetWindowClassesDirty(WC_SHIPS_LIST);
|
|
SetWindowClassesDirty(WC_ROADVEH_LIST);
|
|
SetWindowClassesDirty(WC_AIRCRAFT_LIST);
|
|
}
|
|
|
|
|
|
/**
|
|
* Can this station be used by the given engine type?
|
|
* @param engine_type the type of vehicles to test
|
|
* @param st the station to test for
|
|
* @return true if and only if the vehicle of the type can use this station.
|
|
* @note For road vehicles the Vehicle is needed to determine whether it can
|
|
* use the station. This function will return true for road vehicles
|
|
* when at least one of the facilities is available.
|
|
*/
|
|
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
|
|
{
|
|
const Engine *e = Engine::GetIfValid(engine_type);
|
|
assert(e != nullptr);
|
|
|
|
switch (e->type) {
|
|
case VEH_TRAIN:
|
|
return (st->facilities & FACIL_TRAIN) != 0;
|
|
|
|
case VEH_ROAD:
|
|
/* For road vehicles we need the vehicle to know whether it can actually
|
|
* use the station, but if it doesn't have facilities for RVs it is
|
|
* certainly not possible that the station can be used. */
|
|
return (st->facilities & (FACIL_BUS_STOP | FACIL_TRUCK_STOP)) != 0;
|
|
|
|
case VEH_SHIP:
|
|
return (st->facilities & FACIL_DOCK) != 0;
|
|
|
|
case VEH_AIRCRAFT:
|
|
return (st->facilities & FACIL_AIRPORT) != 0 &&
|
|
(st->airport.GetFTA()->flags & (e->u.air.subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS)) != 0;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Can this station be used by the given vehicle?
|
|
* @param v the vehicle to test
|
|
* @param st the station to test for
|
|
* @return true if and only if the vehicle can use this station.
|
|
*/
|
|
bool CanVehicleUseStation(const Vehicle *v, const Station *st)
|
|
{
|
|
if (v->type == VEH_ROAD) return st->GetPrimaryRoadStop(RoadVehicle::From(v)) != nullptr;
|
|
|
|
return CanVehicleUseStation(v->engine_type, st);
|
|
}
|
|
|
|
/**
|
|
* Access the ground vehicle cache of the vehicle.
|
|
* @pre The vehicle is a #GroundVehicle.
|
|
* @return #GroundVehicleCache of the vehicle.
|
|
*/
|
|
GroundVehicleCache *Vehicle::GetGroundVehicleCache()
|
|
{
|
|
assert(this->IsGroundVehicle());
|
|
if (this->type == VEH_TRAIN) {
|
|
return &Train::From(this)->gcache;
|
|
} else {
|
|
return &RoadVehicle::From(this)->gcache;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Access the ground vehicle cache of the vehicle.
|
|
* @pre The vehicle is a #GroundVehicle.
|
|
* @return #GroundVehicleCache of the vehicle.
|
|
*/
|
|
const GroundVehicleCache *Vehicle::GetGroundVehicleCache() const
|
|
{
|
|
assert(this->IsGroundVehicle());
|
|
if (this->type == VEH_TRAIN) {
|
|
return &Train::From(this)->gcache;
|
|
} else {
|
|
return &RoadVehicle::From(this)->gcache;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Access the ground vehicle flags of the vehicle.
|
|
* @pre The vehicle is a #GroundVehicle.
|
|
* @return #GroundVehicleFlags of the vehicle.
|
|
*/
|
|
uint16 &Vehicle::GetGroundVehicleFlags()
|
|
{
|
|
assert(this->IsGroundVehicle());
|
|
if (this->type == VEH_TRAIN) {
|
|
return Train::From(this)->gv_flags;
|
|
} else {
|
|
return RoadVehicle::From(this)->gv_flags;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Access the ground vehicle flags of the vehicle.
|
|
* @pre The vehicle is a #GroundVehicle.
|
|
* @return #GroundVehicleFlags of the vehicle.
|
|
*/
|
|
const uint16 &Vehicle::GetGroundVehicleFlags() const
|
|
{
|
|
assert(this->IsGroundVehicle());
|
|
if (this->type == VEH_TRAIN) {
|
|
return Train::From(this)->gv_flags;
|
|
} else {
|
|
return RoadVehicle::From(this)->gv_flags;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculates the set of vehicles that will be affected by a given selection.
|
|
* @param[in,out] set Set of affected vehicles.
|
|
* @param v First vehicle of the selection.
|
|
* @param num_vehicles Number of vehicles in the selection (not counting articulated parts).
|
|
* @pre \a set must be empty.
|
|
* @post \a set will contain the vehicles that will be refitted.
|
|
*/
|
|
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8 num_vehicles)
|
|
{
|
|
if (v->type == VEH_TRAIN) {
|
|
Train *u = Train::From(v);
|
|
/* Only include whole vehicles, so start with the first articulated part */
|
|
u = u->GetFirstEnginePart();
|
|
|
|
/* Include num_vehicles vehicles, not counting articulated parts */
|
|
for (; u != nullptr && num_vehicles > 0; num_vehicles--) {
|
|
do {
|
|
/* Include current vehicle in the selection. */
|
|
include(set, u->index);
|
|
|
|
/* If the vehicle is multiheaded, add the other part too. */
|
|
if (u->IsMultiheaded()) include(set, u->other_multiheaded_part->index);
|
|
|
|
u = u->Next();
|
|
} while (u != nullptr && u->IsArticulatedPart());
|
|
}
|
|
}
|
|
}
|
|
|
|
void DumpVehicleStats(char *buffer, const char *last)
|
|
{
|
|
struct vtypestats {
|
|
uint count[2] = { 0, 0 };
|
|
|
|
bool IsEmpty() const { return (count[0] | count[1]) == 0; }
|
|
};
|
|
struct cstats {
|
|
vtypestats vstats[VEH_END];
|
|
vtypestats virt_train;
|
|
vtypestats template_train;
|
|
};
|
|
std::map<Owner, cstats> cstatmap;
|
|
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
|
cstats &cs = cstatmap[v->owner];
|
|
vtypestats &vs = ((v->type == VEH_TRAIN) && Train::From(v)->IsVirtual()) ? cs.virt_train : cs.vstats[v->type];
|
|
vs.count[v->Previous() != nullptr ? 1 : 0]++;
|
|
}
|
|
|
|
for (const TemplateVehicle *tv : TemplateVehicle::Iterate()) {
|
|
cstats &cs = cstatmap[tv->owner];
|
|
cs.template_train.count[tv->Prev() != nullptr ? 1 : 0]++;
|
|
}
|
|
for (auto &it : cstatmap) {
|
|
buffer += seprintf(buffer, last, "%u: ", (uint) it.first);
|
|
SetDParam(0, it.first);
|
|
buffer = GetString(buffer, STR_COMPANY_NAME, last);
|
|
buffer += seprintf(buffer, last, "\n");
|
|
|
|
auto line = [&](vtypestats &vs, const char *type) {
|
|
if (vs.count[0] || vs.count[1]) {
|
|
buffer += seprintf(buffer, last, " %10s: primary: %5u, secondary: %5u\n", type, vs.count[0], vs.count[1]);
|
|
}
|
|
};
|
|
line(it.second.vstats[VEH_TRAIN], "train");
|
|
line(it.second.vstats[VEH_ROAD], "road");
|
|
line(it.second.vstats[VEH_SHIP], "ship");
|
|
line(it.second.vstats[VEH_AIRCRAFT], "aircraft");
|
|
line(it.second.vstats[VEH_EFFECT], "effect");
|
|
line(it.second.vstats[VEH_DISASTER], "disaster");
|
|
line(it.second.virt_train, "virt train");
|
|
line(it.second.template_train, "tmpl train");
|
|
buffer += seprintf(buffer, last, "\n");
|
|
}
|
|
}
|
|
|
|
void ShiftVehicleDates(int interval)
|
|
{
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
|
v->date_of_last_service += interval;
|
|
}
|
|
|
|
extern void AdjustAllSignalSpeedRestrictionTickValues(DateTicksScaled delta);
|
|
AdjustAllSignalSpeedRestrictionTickValues(interval * DAY_TICKS * _settings_game.economy.day_length_factor);
|
|
}
|