mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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b7ddd486cf
# Conflicts: # cmake/CompileFlags.cmake # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/cargopacket.cpp # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/core/pool_func.hpp # src/date.cpp # src/economy.cpp # src/error_gui.cpp # src/ground_vehicle.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/french.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/mcf.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf_engine.cpp # src/newgrf_station.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_common.hpp # src/saveload/saveload.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/station_kdtree.h # src/string_func.h # src/table/settings.ini # src/tgp.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train_cmd.cpp # src/train_gui.cpp # src/tree_gui.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/viewport_sprite_sorter_sse4.cpp # src/window.cpp
347 lines
11 KiB
C++
347 lines
11 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_gui.cpp GUI to show engine related information. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "engine_base.h"
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#include "command_func.h"
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#include "strings_func.h"
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#include "engine_gui.h"
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#include "articulated_vehicles.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "rail.h"
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#include "road.h"
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#include "settings_type.h"
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#include "train.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "widgets/engine_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Return the category of an engine.
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* @param engine Engine to examine.
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* @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
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*/
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StringID GetEngineCategoryName(EngineID engine)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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default: NOT_REACHED();
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case VEH_ROAD:
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return GetRoadTypeInfo(e->u.road.roadtype)->strings.new_engine;
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case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
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case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
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case VEH_TRAIN:
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return GetRailTypeInfo(e->u.rail.railtype)->strings.new_loco;
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}
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}
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static const NWidgetPart _nested_engine_preview_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
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NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_ENGINE_PREVIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_EP_QUESTION), SetMinimalSize(300, 0), SetPadding(8, 8, 8, 8), SetFill(1, 0),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(85, 10, 85),
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NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_NO), SetDataTip(STR_QUIT_NO, STR_NULL), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_EP_YES), SetDataTip(STR_QUIT_YES, STR_NULL), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 8),
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EndContainer(),
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};
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struct EnginePreviewWindow : Window {
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int vehicle_space; // The space to show the vehicle image
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EnginePreviewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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this->InitNested(window_number);
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/* There is no way to recover the window; so disallow closure via DEL; unless SHIFT+DEL */
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this->flags |= WF_STICKY;
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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if (widget != WID_EP_QUESTION) return;
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/* Get size of engine sprite, on loan from depot_gui.cpp */
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EngineID engine = this->window_number;
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EngineImageType image_type = EIT_PREVIEW;
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uint x, y;
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int x_offs, y_offs;
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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default: NOT_REACHED();
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case VEH_TRAIN: GetTrainSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_ROAD: GetRoadVehSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_SHIP: GetShipSpriteSize( engine, x, y, x_offs, y_offs, image_type); break;
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case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y, x_offs, y_offs, image_type); break;
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}
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this->vehicle_space = std::max<int>(40, y - y_offs);
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size->width = std::max(size->width, x - x_offs);
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SetDParam(0, GetEngineCategoryName(engine));
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size->height = GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, size->width) + WD_PAR_VSEP_WIDE + FONT_HEIGHT_NORMAL + this->vehicle_space;
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SetDParam(0, engine);
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size->height += GetStringHeight(GetEngineInfoString(engine), size->width);
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}
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void DrawWidget(const Rect &r, int widget) const override
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{
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if (widget != WID_EP_QUESTION) return;
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EngineID engine = this->window_number;
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SetDParam(0, GetEngineCategoryName(engine));
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int y = r.top + GetStringHeight(STR_ENGINE_PREVIEW_MESSAGE, r.right - r.left + 1);
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y = DrawStringMultiLine(r.left, r.right, r.top, y, STR_ENGINE_PREVIEW_MESSAGE, TC_FROMSTRING, SA_CENTER) + WD_PAR_VSEP_WIDE;
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SetDParam(0, engine);
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DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_ENGINE_NAME, TC_BLACK, SA_HOR_CENTER);
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y += FONT_HEIGHT_NORMAL;
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DrawVehicleEngine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, this->width >> 1, y + this->vehicle_space / 2, engine, GetEnginePalette(engine, _local_company), EIT_PREVIEW);
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y += this->vehicle_space;
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DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, r.bottom, GetEngineInfoString(engine), TC_FROMSTRING, SA_CENTER);
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}
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_EP_YES:
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DoCommandP(0, this->window_number, 0, CMD_WANT_ENGINE_PREVIEW);
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FALLTHROUGH;
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case WID_EP_NO:
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if (!_shift_pressed) delete this;
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break;
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}
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}
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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EngineID engine = this->window_number;
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if (Engine::Get(engine)->preview_company != _local_company) delete this;
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}
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};
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static WindowDesc _engine_preview_desc(
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WDP_CENTER, "engine_preview", 0, 0,
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WC_ENGINE_PREVIEW, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_engine_preview_widgets, lengthof(_nested_engine_preview_widgets)
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);
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void ShowEnginePreviewWindow(EngineID engine)
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{
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AllocateWindowDescFront<EnginePreviewWindow>(&_engine_preview_desc, engine);
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}
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/**
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* Get the capacity of an engine with articulated parts.
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* @param engine The engine to get the capacity of.
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* @return The capacity.
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*/
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uint GetTotalCapacityOfArticulatedParts(EngineID engine)
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{
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CargoArray cap = GetCapacityOfArticulatedParts(engine);
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return cap.GetSum<uint>();
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}
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static StringID GetTrainEngineInfoString(const Engine *e)
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{
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SetDParam(0, e->GetCost());
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SetDParam(2, e->GetDisplayMaxSpeed());
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SetDParam(3, e->GetPower());
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SetDParam(1, e->GetDisplayWeight());
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SetDParam(7, e->GetDisplayMaxTractiveEffort());
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SetDParam(4, e->GetDisplayRunningCost());
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uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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if (capacity != 0) {
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SetDParam(5, e->GetDefaultCargoType());
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SetDParam(6, capacity);
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} else {
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SetDParam(5, CT_INVALID);
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}
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return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER;
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}
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static StringID GetAircraftEngineInfoString(const Engine *e)
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{
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CargoID cargo = e->GetDefaultCargoType();
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uint16 mail_capacity;
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uint capacity = e->GetDisplayDefaultCapacity(&mail_capacity);
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uint16 range = e->GetRange();
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uint i = 0;
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SetDParam(i++, e->GetCost());
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SetDParam(i++, e->GetDisplayMaxSpeed());
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SetDParam(i++, e->GetAircraftTypeText());
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if (range > 0) SetDParam(i++, range);
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SetDParam(i++, cargo);
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SetDParam(i++, capacity);
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if (mail_capacity > 0) {
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SetDParam(i++, CT_MAIL);
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SetDParam(i++, mail_capacity);
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SetDParam(i++, e->GetDisplayRunningCost());
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return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST;
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} else {
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SetDParam(i++, e->GetDisplayRunningCost());
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return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST;
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}
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}
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static StringID GetRoadVehEngineInfoString(const Engine *e)
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{
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if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
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SetDParam(0, e->GetCost());
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SetDParam(1, e->GetDisplayMaxSpeed());
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uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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if (capacity != 0) {
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SetDParam(2, e->GetDefaultCargoType());
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SetDParam(3, capacity);
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} else {
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SetDParam(2, CT_INVALID);
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}
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SetDParam(4, e->GetDisplayRunningCost());
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return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
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} else {
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SetDParam(0, e->GetCost());
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SetDParam(2, e->GetDisplayMaxSpeed());
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SetDParam(3, e->GetPower());
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SetDParam(1, e->GetDisplayWeight());
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SetDParam(7, e->GetDisplayMaxTractiveEffort());
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SetDParam(4, e->GetDisplayRunningCost());
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uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
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if (capacity != 0) {
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SetDParam(5, e->GetDefaultCargoType());
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SetDParam(6, capacity);
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} else {
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SetDParam(5, CT_INVALID);
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}
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return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
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}
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}
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static StringID GetShipEngineInfoString(const Engine *e)
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{
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SetDParam(0, e->GetCost());
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SetDParam(1, e->GetDisplayMaxSpeed());
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SetDParam(2, e->GetDefaultCargoType());
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SetDParam(3, e->GetDisplayDefaultCapacity());
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SetDParam(4, e->GetDisplayRunningCost());
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return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST;
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}
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/**
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* Get a multi-line string with some technical data, describing the engine.
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* @param engine Engine to describe.
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* @return String describing the engine.
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* @post \c DParam array is set up for printing the string.
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*/
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StringID GetEngineInfoString(EngineID engine)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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case VEH_TRAIN:
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return GetTrainEngineInfoString(e);
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case VEH_ROAD:
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return GetRoadVehEngineInfoString(e);
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case VEH_SHIP:
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return GetShipEngineInfoString(e);
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case VEH_AIRCRAFT:
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return GetAircraftEngineInfoString(e);
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default: NOT_REACHED();
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}
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}
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/**
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* Draw an engine.
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* @param left Minimum horizontal position to use for drawing the engine
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* @param right Maximum horizontal position to use for drawing the engine
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* @param preferred_x Horizontal position to use for drawing the engine.
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* @param y Vertical position to use for drawing the engine.
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* @param engine Engine to draw.
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* @param pal Palette to use for drawing.
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*/
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void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
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{
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const Engine *e = Engine::Get(engine);
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switch (e->type) {
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case VEH_TRAIN:
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DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_ROAD:
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DrawRoadVehEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_SHIP:
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DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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case VEH_AIRCRAFT:
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DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
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break;
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default: NOT_REACHED();
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}
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}
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/**
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* Sort all items using quick sort and given 'CompareItems' function
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* @param el list to be sorted
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* @param compare function for evaluation of the quicksort
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*/
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void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
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{
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if (el->size() < 2) return;
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std::sort(el->begin(), el->end(), compare);
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}
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/**
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* Sort selected range of items (on indices @ <begin, begin+num_items-1>)
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* @param el list to be sorted
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* @param compare function for evaluation of the quicksort
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* @param begin start of sorting
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* @param num_items count of items to be sorted
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*/
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void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
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{
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if (num_items < 2) return;
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assert(begin < el->size());
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assert(begin + num_items <= el->size());
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std::sort(el->begin() + begin, el->begin() + begin + num_items, compare);
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}
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