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65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/* $Id$ */
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#ifndef SETTINGS_H
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#define SETTINGS_H
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/* Convention/Type of settings. This will be merged mostly with the SaveLoad
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* SLE_ enums. So it looks a bit strange. The layout is as follows:
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* bits 0-7: the type (size) of the variable. Eg int8, uint8, bool, etc. Same as VarTypes
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* bits 8-15: the generic variable type. Eg string, oneofmany, number, intlist
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* bits 16-31: the size of a string, an intlist (which is an implicit array). */
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/* XXX - the GenericType will NOT be shifted in the final implementation, just for compatility */
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enum SettingDescType {
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/* 4 bytes allocated a maximum of 16 types for GenericType */
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SDT_NUMX = 0 << 8, // value must be 0!!, refers to any number-type
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SDT_BOOLX = 1 << 8, // a boolean number
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SDT_ONEOFMANY = 2 << 8, // bitmasked number where only ONE bit may be set
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SDT_MANYOFMANY = 3 << 8, // bitmasked number where MULTIPLE bits may be set
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SDT_INTLIST = 4 << 8, // list of integers seperated by a comma ','
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SDT_STRING = 5 << 8, // string which is only a pointer, so needs dynamic allocation
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SDT_STRINGBUF = 6 << 8, // string with a fixed length, preset buffer
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SDT_STRINGQUOT = 7 << 8, // string with quotation marks around it (enables spaces in string)
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SDT_CHAR = 8 << 8, // single character
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/* 7 more possible primitives */
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/* 4 bytes allocated a maximum of 16 types for NumberType */
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SDT_INT8 = 0 << 4,
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SDT_UINT8 = 1 << 4,
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SDT_INT16 = 2 << 4,
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SDT_UINT16 = 3 << 4,
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SDT_INT32 = 4 << 4,
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SDT_UINT32 = 5 << 4,
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SDT_INT64 = 6 << 4,
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SDT_UINT64 = 7 << 4,
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/* 8 more possible primitives */
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/* Shortcut values */
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SDT_BOOL = SDT_BOOLX | SDT_UINT8,
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SDT_UINT = SDT_UINT32,
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SDT_INT = SDT_INT32,
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SDT_STR = SDT_STRING,
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SDT_STRB = SDT_STRINGBUF,
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SDT_STRQ = SDT_STRINGQUOT,
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/* The value is read from the configuration file but not saved */
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SDT_NOSAVE = 1 << 31,
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};
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typedef enum {
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IGT_VARIABLES = 0, // values of the form "landscape = hilly"
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IGT_LIST = 1, // a list of values, seperated by \n and terminated by the next group block
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} IniGroupType;
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typedef struct SettingDesc {
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const char *name;
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uint32 flags;
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const void *def;
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void *ptr;
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const void *many;
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} SettingDesc;
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void IConsoleSetPatchSetting(const char *name, const char *value);
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void IConsoleGetPatchSetting(const char *name);
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#endif /* SETTINGS_H */
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