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https://github.com/JGRennison/OpenTTD-patches.git
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64 lines
2.5 KiB
C
64 lines
2.5 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file company_func.h Functions related to companies. */
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#ifndef COMPANY_FUNC_H
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#define COMPANY_FUNC_H
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#include "command_type.h"
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#include "company_type.h"
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#include "gfx_type.h"
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#include "vehicle_type.h"
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bool MayCompanyTakeOver(CompanyID cbig, CompanyID small);
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void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
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static const int OWNED_BY_OWNER_IN_PARAMETERS_OFFSET = 2; ///< The index in the parameters for the owner information.
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void SetDParamsForOwnedBy(Owner owner, TileIndex tile);
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void SetLocalCompany(CompanyID new_company);
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void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover);
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void CompanyAdminUpdate(const Company *company);
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void CompanyAdminBankrupt(CompanyID company_id);
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void UpdateLandscapingLimits();
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void UpdateCompanyLiveries(Company *c);
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bool CheckCompanyHasMoney(CommandCost &cost);
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void SubtractMoneyFromCompany(const CommandCost &cost);
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void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cost);
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CommandCost CheckOwnership(Owner owner, TileIndex tile = 0U);
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CommandCost CheckTileOwnership(TileIndex tile);
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extern CompanyID _local_company;
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extern CompanyID _current_company;
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extern Colours _company_colours[MAX_COMPANIES];
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extern CompanyManagerFace _company_manager_face;
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/**
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* Is the current company the local company?
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* @return \c true of the current company is the local company, \c false otherwise.
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*/
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static inline bool IsLocalCompany()
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{
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return _local_company == _current_company;
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}
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/**
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* Is the user representing \a company?
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* @param company Company where interaction is needed with.
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* @return Gives \c true if the user can answer questions interactively as representative of \a company, else \c false
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*/
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static inline bool IsInteractiveCompany(CompanyID company)
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{
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return company == _local_company;
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}
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int CompanyServiceInterval(const Company *c, VehicleType type);
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CompanyID GetFirstPlayableCompanyID();
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#endif /* COMPANY_FUNC_H */
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