mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
1723 lines
55 KiB
C
1723 lines
55 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "string.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "network.h"
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#include "date.h"
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#include "fios.h"
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#ifdef ENABLE_NETWORK
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#include "table/strings.h"
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#include "functions.h"
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#include "network_data.h"
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#include "network_client.h"
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#include "network_gamelist.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "command.h"
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#include "variables.h"
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#include "network_server.h"
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#include "network_udp.h"
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#include "settings.h"
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#include "string.h"
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#include "town.h"
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#define BGC 5
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#define BTC 15
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typedef struct network_d {
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PlayerID company; // select company in network lobby
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byte field; // select text-field in start-server and game-listing
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NetworkGameList *server; // selected server in lobby and game-listing
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FiosItem *map; // selected map in start-server
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} network_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
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typedef struct network_ql_d {
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network_d n; // see above; general stuff
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querystr_d q; // text-input in start-server and game-listing
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NetworkGameList **sort_list; // list of games (sorted)
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list_d l; // accompanying list-administration
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} network_ql_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
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typedef struct NetworkGameSorting {
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bool order; // Ascending / Descending
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byte criteria; // Sorted by name/clients/connectivity
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} NetworkGameSorting;
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/* Global to remember sorting after window has been closed */
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static NetworkGameSorting _ng_sorting;
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static char _edit_str_buf[64];
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static bool _chat_tab_completion_active;
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static void ShowNetworkStartServerWindow(void);
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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extern void SwitchMode(int new_mode);
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_LAN_INTERNET,
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STR_NETWORK_INTERNET_ADVERTISE,
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INVALID_STRING_ID
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};
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static const StringID _lan_internet_types_dropdown[] = {
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STR_NETWORK_LAN,
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STR_NETWORK_INTERNET,
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INVALID_STRING_ID
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};
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static const StringID _players_dropdown[] = {
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STR_NETWORK_0_PLAYERS,
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STR_NETWORK_1_PLAYERS,
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STR_NETWORK_2_PLAYERS,
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STR_NETWORK_3_PLAYERS,
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STR_NETWORK_4_PLAYERS,
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STR_NETWORK_5_PLAYERS,
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STR_NETWORK_6_PLAYERS,
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STR_NETWORK_7_PLAYERS,
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STR_NETWORK_8_PLAYERS,
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STR_NETWORK_9_PLAYERS,
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STR_NETWORK_10_PLAYERS,
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INVALID_STRING_ID
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};
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static const StringID _language_dropdown[] = {
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STR_NETWORK_LANG_ANY,
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STR_NETWORK_LANG_ENGLISH,
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STR_NETWORK_LANG_GERMAN,
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STR_NETWORK_LANG_FRENCH,
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INVALID_STRING_ID
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};
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enum {
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NET_PRC__OFFSET_TOP_WIDGET = 54,
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NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52,
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NET_PRC__SIZE_OF_ROW = 14,
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};
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// called when a new server is found on the network
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void UpdateNetworkGameWindow(bool unselect)
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{
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Window *w = FindWindowById(WC_NETWORK_WINDOW, 0);
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if (w != NULL) {
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if (unselect) WP(w, network_ql_d).n.server = NULL;
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SendWindowMessage(WC_NETWORK_WINDOW, 0, true, 0, 0);
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}
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}
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static bool _internal_sort_order; // Used for Qsort order-flipping
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typedef int CDECL NGameNameSortFunction(const void*, const void*);
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/** Qsort function to sort by name. */
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static int CDECL NGameNameSorter(const void *a, const void *b)
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{
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const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
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const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
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int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
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return (_internal_sort_order & 1) ? -r : r;
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}
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/** Qsort function to sort by the amount of clients online on a
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* server. If the two servers have the same amount, the one with the
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* higher maximum is preferred. */
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static int CDECL NGameClientSorter(const void *a, const void *b)
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{
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const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
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const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
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/* Reverse as per default we are interested in most-clients first */
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int r = cmp1->info.clients_on - cmp2->info.clients_on;
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if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
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if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
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return (_internal_sort_order & 1) ? -r : r;
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}
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/** Qsort function to sort by joinability. If both servers are the
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* same, prefer the non-passworded server first. */
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static int CDECL NGameAllowedSorter(const void *a, const void *b)
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{
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const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
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const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
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/* Reverse default as we are interested in compatible clients first */
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int r = cmp2->info.compatible - cmp1->info.compatible;
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if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
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if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
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return (_internal_sort_order & 1) ? -r : r;
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}
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/** (Re)build the network game list as its amount has changed because
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* an item has been added or deleted for example
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* @param ngl list_d struct that contains all necessary information for sorting */
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static void BuildNetworkGameList(network_ql_d *nqld)
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{
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NetworkGameList *ngl_temp;
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uint n = 0;
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if (!(nqld->l.flags & VL_REBUILD)) return;
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/* Count the number of games in the list */
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for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
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if (n == 0) return;
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/* Create temporary array of games to use for listing */
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free(nqld->sort_list);
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nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0]));
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if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list");
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nqld->l.list_length = n;
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for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
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nqld->sort_list[n++] = ngl_temp;
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}
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/* Force resort */
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nqld->l.flags &= ~VL_REBUILD;
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nqld->l.flags |= VL_RESORT;
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}
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static void SortNetworkGameList(network_ql_d *nqld)
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{
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static NGameNameSortFunction * const ngame_sorter[] = {
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&NGameNameSorter,
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&NGameClientSorter,
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&NGameAllowedSorter
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};
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NetworkGameList *item;
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uint i;
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if (!(nqld->l.flags & VL_RESORT)) return;
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if (nqld->l.list_length == 0) return;
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_internal_sort_order = nqld->l.flags & VL_DESC;
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qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
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/* After sorting ngl->sort_list contains the sorted items. Put these back
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* into the original list. Basically nothing has changed, we are only
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* shuffling the ->next pointers */
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_network_game_list = nqld->sort_list[0];
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for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
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item->next = nqld->sort_list[i];
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item = item->next;
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}
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item->next = NULL;
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nqld->l.flags &= ~VL_RESORT;
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}
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/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
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static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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{
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network_d *nd = &WP(w, network_ql_d).n;
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list_d *ld = &WP(w, network_ql_d).l;
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switch (e->event) {
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case WE_CREATE: /* Focus input box */
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nd->field = 3;
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nd->server = NULL;
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WP(w, network_ql_d).sort_list = NULL;
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ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1));
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ld->sort_type = _ng_sorting.criteria;
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break;
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case WE_PAINT: {
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const NetworkGameList *sel = nd->server;
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const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW;
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if (ld->flags & VL_REBUILD) {
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BuildNetworkGameList(&WP(w, network_ql_d));
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SetVScrollCount(w, ld->list_length);
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}
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if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
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w->disabled_state = 0;
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if (sel == NULL) {
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SETBIT(w->disabled_state, 16); SETBIT(w->disabled_state, 17);
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} else if (!sel->online) {
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SETBIT(w->disabled_state, 16); // Server offline, join button disabled
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} else if (sel->info.clients_on >= sel->info.clients_max) {
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SETBIT(w->disabled_state, 16); // Server full, join button disabled
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} else if (!sel->info.compatible) {
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// revisions don't match, check if server has no revision; then allow connection
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SETBIT(w->disabled_state, 16); // Revision mismatch, join button disabled
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}
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SetDParam(0, 0x00);
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SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
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DrawWindowWidgets(w);
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DrawEditBox(w, &WP(w, network_ql_d).q, 3);
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DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
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DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
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/* Sort based on widgets: name, clients, compatibility */
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switch (ld->sort_type) {
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case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break;
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case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break;
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case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break;
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}
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{ // draw list of games
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uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
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int32 n = 0;
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int32 pos = w->vscroll.pos;
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uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
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const NetworkGameList *cur_item = _network_game_list;
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while (pos > 0 && cur_item != NULL) {
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pos--;
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cur_item = cur_item->next;
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}
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while (cur_item != NULL) {
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// show highlighted item with a different colour
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if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
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SetDParamStr(0, cur_item->info.server_name);
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DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
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SetDParam(0, cur_item->info.clients_on);
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SetDParam(1, cur_item->info.clients_max);
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SetDParam(2, cur_item->info.companies_on);
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SetDParam(3, cur_item->info.companies_max);
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DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
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// only draw icons if the server is online
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if (cur_item->online) {
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// draw a lock if the server is password protected.
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if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
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// draw red or green icon, depending on compatibility with server.
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DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), w->widget[8].left + 15, y);
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// draw flag according to server language
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
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}
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cur_item = cur_item->next;
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y += NET_PRC__SIZE_OF_ROW;
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if (++n == w->vscroll.cap) break; // max number of games in the window
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}
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}
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/* Draw the right menu */
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GfxFillRect(311, 43, 539, 92, 157);
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if (sel == NULL) {
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DrawStringMultiCenter(425, 58, STR_NETWORK_GAME_INFO, 0);
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} else if (!sel->online) {
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SetDParamStr(0, sel->info.server_name);
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DrawStringMultiCenter(425, 68, STR_ORANGE, 2); // game name
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DrawStringMultiCenter(425, 132, STR_NETWORK_SERVER_OFFLINE, 2); // server offline
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} else { // show game info
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uint16 y = 100;
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const uint16 x = w->widget[15].left + 5;
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DrawStringMultiCenter(425, 48, STR_NETWORK_GAME_INFO, 0);
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SetDParamStr(0, sel->info.server_name);
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DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
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SetDParamStr(0, sel->info.map_name);
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DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
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SetDParam(0, sel->info.clients_on);
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SetDParam(1, sel->info.clients_max);
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SetDParam(2, sel->info.companies_on);
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SetDParam(3, sel->info.companies_max);
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DrawString(x, y, STR_NETWORK_CLIENTS, 2);
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y += 10;
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SetDParam(0, _language_dropdown[sel->info.server_lang]);
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DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
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y += 10;
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SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
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DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
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y += 10;
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SetDParam(0, sel->info.map_width);
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SetDParam(1, sel->info.map_height);
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DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
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y += 10;
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SetDParamStr(0, sel->info.server_revision);
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DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
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y += 10;
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SetDParamStr(0, sel->info.hostname);
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SetDParam(1, sel->port);
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DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
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y += 10;
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SetDParam(0, sel->info.start_date);
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DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
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y += 10;
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SetDParam(0, sel->info.game_date);
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DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
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y += 10;
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y += 2;
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if (!sel->info.compatible) {
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DrawStringMultiCenter(425, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
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} else if (sel->info.clients_on == sel->info.clients_max) {
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// Show: server full, when clients_on == clients_max
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DrawStringMultiCenter(425, y, STR_NETWORK_SERVER_FULL, 2); // server full
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} else if (sel->info.use_password) {
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DrawStringMultiCenter(425, y, STR_NETWORK_PASSWORD, 2); // password warning
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}
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y += 10;
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}
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} break;
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case WE_CLICK:
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nd->field = e->click.widget;
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switch (e->click.widget) {
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case 0: case 14: /* Close 'X' | Cancel button */
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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break;
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case 4: case 5:
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ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
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break;
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case 6: /* Sort by name */
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case 7: /* Sort by connected clients */
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case 8: /* Connectivity (green dot) */
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if (ld->sort_type == e->click.widget - 6) ld->flags ^= VL_DESC;
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ld->flags |= VL_RESORT;
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ld->sort_type = e->click.widget - 6;
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_ng_sorting.order = !!(ld->flags & VL_DESC);
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_ng_sorting.criteria = ld->sort_type;
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SetWindowDirty(w);
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break;
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case 9: { /* Matrix to show networkgames */
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NetworkGameList *cur_item;
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uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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id_v += w->vscroll.pos;
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cur_item = _network_game_list;
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for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
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nd->server = cur_item;
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SetWindowDirty(w);
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} break;
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case 11: /* Find server automatically */
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switch (_network_lan_internet) {
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case 0: NetworkUDPSearchGame(); break;
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case 1: NetworkUDPQueryMasterServer(); break;
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}
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break;
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case 12: { // Add a server
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ShowQueryString(
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BindCString(_network_default_ip),
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STR_NETWORK_ENTER_IP,
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31 | 0x1000, // maximum number of characters OR
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250, // characters up to this width pixels, whichever is satisfied first
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w->window_class,
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w->window_number, CS_ALPHANUMERAL);
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} break;
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case 13: /* Start server */
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ShowNetworkStartServerWindow();
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break;
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case 16: /* Join Game */
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if (nd->server != NULL) {
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snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
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_network_last_port = nd->server->port;
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ShowNetworkLobbyWindow(nd->server);
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}
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break;
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case 17: // Refresh
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if (nd->server != NULL)
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NetworkQueryServer(nd->server->info.hostname, nd->server->port, true);
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break;
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} break;
|
|
|
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
|
switch (e->dropdown.button) {
|
|
case 5:
|
|
_network_lan_internet = e->dropdown.index;
|
|
break;
|
|
}
|
|
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_MOUSELOOP:
|
|
if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
|
|
break;
|
|
|
|
case WE_MESSAGE:
|
|
ld->flags |= VL_REBUILD;
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_KEYPRESS:
|
|
if (nd->field != 3) {
|
|
if (nd->server != NULL) {
|
|
if (e->keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
|
|
NetworkGameListRemoveItem(nd->server);
|
|
NetworkRebuildHostList();
|
|
nd->server = NULL;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e, CS_ALPHANUMERAL) == 1) break; // enter pressed
|
|
|
|
// The name is only allowed when it starts with a letter!
|
|
if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
|
|
ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
|
|
} else {
|
|
ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
|
|
}
|
|
|
|
break;
|
|
|
|
case WE_ON_EDIT_TEXT:
|
|
NetworkAddServer(e->edittext.str);
|
|
NetworkRebuildHostList();
|
|
break;
|
|
|
|
case WE_DESTROY: /* Nicely clean up the sort-list */
|
|
free(WP(w, network_ql_d).sort_list);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const Widget _network_game_window_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
|
|
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 549, 14, 249, STR_NULL, STR_NULL},
|
|
|
|
/* LEFT SIDE */
|
|
{ WWT_IMGBTN, RESIZE_NONE, BGC, 310, 461, 22, 33, STR_NULL, STR_NETWORK_ENTER_NAME_TIP},
|
|
|
|
{ WWT_6, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
|
|
|
|
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 222, (12 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
|
|
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 222, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 232, 243, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 232, 243, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
|
|
|
|
/* RIGHT SIDE */
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 232, 243, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 232, 243, STR_012E_CANCEL, STR_NULL},
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 222, STR_NULL, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 201, 212, STR_NETWORK_JOIN_GAME, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 201, 212, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
|
|
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _network_game_window_desc = {
|
|
WDP_CENTER, WDP_CENTER, 550, 250,
|
|
WC_NETWORK_WINDOW,0,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
_network_game_window_widgets,
|
|
NetworkGameWindowWndProc,
|
|
};
|
|
|
|
void ShowNetworkGameWindow(void)
|
|
{
|
|
static bool first = true;
|
|
Window *w;
|
|
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
|
|
|
/* Only show once */
|
|
if (first) {
|
|
char* const *srv;
|
|
|
|
first = false;
|
|
// add all servers from the config file to our list
|
|
for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
|
|
NetworkAddServer(*srv);
|
|
}
|
|
|
|
_ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
|
|
_ng_sorting.order = 0; // sort ascending by default
|
|
}
|
|
|
|
w = AllocateWindowDesc(&_network_game_window_desc);
|
|
if (w != NULL) {
|
|
querystr_d *querystr = &WP(w, network_ql_d).q;
|
|
|
|
ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
|
|
w->vscroll.cap = 12;
|
|
|
|
querystr->text.caret = true;
|
|
querystr->text.maxlength = lengthof(_edit_str_buf);
|
|
querystr->text.maxwidth = 120;
|
|
querystr->text.buf = _edit_str_buf;
|
|
UpdateTextBufferSize(&querystr->text);
|
|
|
|
UpdateNetworkGameWindow(true);
|
|
}
|
|
}
|
|
|
|
enum {
|
|
NSSWND_START = 64,
|
|
NSSWND_ROWSIZE = 12
|
|
};
|
|
|
|
/* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */
|
|
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
network_d *nd = &WP(w, network_ql_d).n;
|
|
|
|
switch (e->event) {
|
|
case WE_CREATE: /* focus input box */
|
|
nd->field = 3;
|
|
_network_game_info.use_password = (_network_server_password[0] != '\0');
|
|
break;
|
|
|
|
case WE_PAINT: {
|
|
int y = NSSWND_START, pos;
|
|
const FiosItem *item;
|
|
|
|
SetDParam( 7, _connection_types_dropdown[_network_advertise]);
|
|
SetDParam( 9, _players_dropdown[_network_game_info.clients_max]);
|
|
SetDParam(11, _players_dropdown[_network_game_info.companies_max]);
|
|
SetDParam(13, _players_dropdown[_network_game_info.spectators_max]);
|
|
SetDParam(15, _language_dropdown[_network_game_info.server_lang]);
|
|
DrawWindowWidgets(w);
|
|
|
|
GfxFillRect(11, 63, 258, 215, 0xD7);
|
|
DrawEditBox(w, &WP(w, network_ql_d).q, 3);
|
|
|
|
DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
|
|
|
|
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
|
|
|
|
DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
|
|
DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
|
|
DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2);
|
|
DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2);
|
|
DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2);
|
|
|
|
if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
|
|
|
|
// draw list of maps
|
|
pos = w->vscroll.pos;
|
|
while (pos < _fios_num + 1) {
|
|
item = _fios_list + pos - 1;
|
|
if (item == nd->map || (pos == 0 && nd->map == NULL))
|
|
GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
|
|
|
|
if (pos == 0) {
|
|
DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
|
|
} else {
|
|
DoDrawString(item->title, 14, y, _fios_colors[item->type] );
|
|
}
|
|
pos++;
|
|
y += NSSWND_ROWSIZE;
|
|
|
|
if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
|
|
}
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
nd->field = e->click.widget;
|
|
switch (e->click.widget) {
|
|
case 0: /* Close 'X' */
|
|
case 19: /* Cancel button */
|
|
ShowNetworkGameWindow();
|
|
break;
|
|
|
|
case 4: /* Set password button */
|
|
ShowQueryString(BindCString(_network_server_password),
|
|
STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number, CS_ALPHANUMERAL);
|
|
break;
|
|
|
|
case 5: { /* Select map */
|
|
int y = (e->click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
|
|
|
|
y += w->vscroll.pos;
|
|
if (y >= w->vscroll.count) return;
|
|
|
|
nd->map = (y == 0) ? NULL : _fios_list + y - 1;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
case 7: case 8: /* Connection type */
|
|
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
|
|
break;
|
|
case 9: case 10: /* Number of Players (hide 0 and 1 players) */
|
|
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3);
|
|
break;
|
|
case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */
|
|
ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537);
|
|
break;
|
|
case 13: case 14: /* Number of Spectators */
|
|
ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0);
|
|
break;
|
|
case 15: case 16: /* Language */
|
|
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0);
|
|
break;
|
|
case 17: /* Start game */
|
|
_is_network_server = true;
|
|
|
|
if (nd->map == NULL) { // start random new game
|
|
ShowGenerateLandscape();
|
|
} else { // load a scenario
|
|
char *name = FiosBrowseTo(nd->map);
|
|
if (name != NULL) {
|
|
SetFiosType(nd->map->type);
|
|
ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
|
|
ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
|
|
|
|
DeleteWindow(w);
|
|
SwitchMode(SM_START_SCENARIO);
|
|
}
|
|
}
|
|
break;
|
|
case 18: /* Load game */
|
|
_is_network_server = true;
|
|
/* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
|
|
* copied all the elements of 'load game' and upon closing that, it segfaults */
|
|
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
|
ShowSaveLoadDialog(SLD_LOAD_GAME);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
|
switch (e->dropdown.button) {
|
|
case 8: _network_advertise = (e->dropdown.index != 0); break;
|
|
case 10: _network_game_info.clients_max = e->dropdown.index; break;
|
|
case 12: _network_game_info.companies_max = e->dropdown.index; break;
|
|
case 14: _network_game_info.spectators_max = e->dropdown.index; break;
|
|
case 16: _network_game_info.server_lang = e->dropdown.index; break;
|
|
}
|
|
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_MOUSELOOP:
|
|
if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3);
|
|
break;
|
|
|
|
case WE_KEYPRESS:
|
|
if (nd->field == 3) {
|
|
if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e, CS_ALPHANUMERAL) == 1) break; // enter pressed
|
|
|
|
ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
|
|
UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
|
|
}
|
|
break;
|
|
|
|
case WE_ON_EDIT_TEXT: {
|
|
ttd_strlcpy(_network_server_password, e->edittext.str, lengthof(_network_server_password));
|
|
_network_game_info.use_password = (_network_server_password[0] != '\0');
|
|
SetWindowDirty(w);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
static const Widget _network_start_server_window_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
|
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
|
|
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL},
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
|
|
|
|
{ WWT_6, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP},
|
|
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
/* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
|
|
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
|
|
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
|
|
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP},
|
|
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP},
|
|
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _network_start_server_window_desc = {
|
|
WDP_CENTER, WDP_CENTER, 420, 244,
|
|
WC_NETWORK_WINDOW,0,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
_network_start_server_window_widgets,
|
|
NetworkStartServerWindowWndProc,
|
|
};
|
|
|
|
static void ShowNetworkStartServerWindow(void)
|
|
{
|
|
Window *w;
|
|
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
|
|
|
w = AllocateWindowDesc(&_network_start_server_window_desc);
|
|
ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
|
|
|
|
_saveload_mode = SLD_NEW_GAME;
|
|
BuildFileList();
|
|
w->vscroll.cap = 12;
|
|
w->vscroll.count = _fios_num+1;
|
|
|
|
WP(w, network_ql_d).q.text.caret = true;
|
|
WP(w, network_ql_d).q.text.maxlength = lengthof(_edit_str_buf);
|
|
WP(w, network_ql_d).q.text.maxwidth = 160;
|
|
WP(w, network_ql_d).q.text.buf = _edit_str_buf;
|
|
UpdateTextBufferSize(&WP(w, network_ql_d).q.text);
|
|
}
|
|
|
|
static byte NetworkLobbyFindCompanyIndex(byte pos)
|
|
{
|
|
byte i;
|
|
|
|
/* Scroll through all _network_player_info and get the 'pos' item
|
|
that is not empty */
|
|
for (i = 0; i < MAX_PLAYERS; i++) {
|
|
if (_network_player_info[i].company_name[0] != '\0') {
|
|
if (pos-- == 0) return i;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* uses network_d WP macro */
|
|
static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
network_d *nd = &WP(w, network_d);
|
|
|
|
switch (e->event) {
|
|
case WE_CREATE:
|
|
nd->company = (byte)-1;
|
|
break;
|
|
|
|
case WE_PAINT: {
|
|
const NetworkGameInfo *gi = &nd->server->info;
|
|
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
|
|
|
|
w->disabled_state = 0;
|
|
|
|
if (nd->company == (byte)-1) SETBIT(w->disabled_state, 7);
|
|
if (gi->companies_on >= gi->companies_max) SETBIT(w->disabled_state, 8);
|
|
if (gi->spectators_on >= gi->spectators_max) SETBIT(w->disabled_state, 9);
|
|
/* You can not join a server as spectator when it has no companies active..
|
|
* it causes some nasty crashes */
|
|
if (gi->companies_on == 0) SETBIT(w->disabled_state, 9);
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
SetDParamStr(0, gi->server_name);
|
|
DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
|
|
|
|
/* Draw company list */
|
|
pos = w->vscroll.pos;
|
|
while (pos < gi->companies_on) {
|
|
byte company = NetworkLobbyFindCompanyIndex(pos);
|
|
bool income = false;
|
|
if (nd->company == company)
|
|
GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
|
|
|
|
DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13);
|
|
if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y);
|
|
|
|
/* If the company's income was positive puts a green dot else a red dot */
|
|
if (_network_player_info[company].income >= 0) income = true;
|
|
DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
|
|
|
|
pos++;
|
|
y += NET_PRC__SIZE_OF_ROW;
|
|
if (pos >= w->vscroll.cap) break;
|
|
}
|
|
|
|
/* Draw info about selected company when it is selected in the left window */
|
|
GfxFillRect(174, 39, 403, 75, 157);
|
|
DrawStringMultiCenter(290, 50, STR_NETWORK_COMPANY_INFO, 0);
|
|
if (nd->company != (byte)-1) {
|
|
const uint x = 183;
|
|
const uint trunc_width = w->widget[6].right - x;
|
|
y = 80;
|
|
|
|
SetDParam(0, nd->server->info.clients_on);
|
|
SetDParam(1, nd->server->info.clients_max);
|
|
SetDParam(2, nd->server->info.companies_on);
|
|
SetDParam(3, nd->server->info.companies_max);
|
|
DrawString(x, y, STR_NETWORK_CLIENTS, 2);
|
|
y += 10;
|
|
|
|
SetDParamStr(0, _network_player_info[nd->company].company_name);
|
|
DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width);
|
|
y += 10;
|
|
|
|
SetDParam(0, _network_player_info[nd->company].inaugurated_year);
|
|
DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
|
|
y += 10;
|
|
|
|
SetDParam64(0, _network_player_info[nd->company].company_value);
|
|
DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
|
|
y += 10;
|
|
|
|
SetDParam64(0, _network_player_info[nd->company].money);
|
|
DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
|
|
y += 10;
|
|
|
|
SetDParam64(0, _network_player_info[nd->company].income);
|
|
DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
|
|
y += 10;
|
|
|
|
SetDParam(0, _network_player_info[nd->company].performance);
|
|
DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
|
|
y += 10;
|
|
|
|
SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
|
|
SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
|
|
SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
|
|
SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
|
|
SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
|
|
DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
|
|
y += 10;
|
|
|
|
SetDParam(0, _network_player_info[nd->company].num_station[0]);
|
|
SetDParam(1, _network_player_info[nd->company].num_station[1]);
|
|
SetDParam(2, _network_player_info[nd->company].num_station[2]);
|
|
SetDParam(3, _network_player_info[nd->company].num_station[3]);
|
|
SetDParam(4, _network_player_info[nd->company].num_station[4]);
|
|
DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
|
|
y += 10;
|
|
|
|
SetDParamStr(0, _network_player_info[nd->company].players);
|
|
DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players
|
|
}
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
switch (e->click.widget) {
|
|
case 0: case 11: /* Close 'X' | Cancel button */
|
|
ShowNetworkGameWindow();
|
|
break;
|
|
case 4: { /* Company list */
|
|
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
|
|
|
|
if (id_v >= w->vscroll.cap) return;
|
|
|
|
id_v += w->vscroll.pos;
|
|
nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v);
|
|
SetWindowDirty(w);
|
|
} break;
|
|
case 7: /* Join company */
|
|
if (nd->company != (byte)-1) {
|
|
_network_playas = nd->company + 1;
|
|
NetworkClientConnectGame(_network_last_host, _network_last_port);
|
|
}
|
|
break;
|
|
case 8: /* New company */
|
|
_network_playas = 0;
|
|
NetworkClientConnectGame(_network_last_host, _network_last_port);
|
|
break;
|
|
case 9: /* Spectate game */
|
|
_network_playas = OWNER_SPECTATOR;
|
|
NetworkClientConnectGame(_network_last_host, _network_last_port);
|
|
break;
|
|
case 10: /* Refresh */
|
|
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
|
|
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
|
|
break;
|
|
} break;
|
|
|
|
case WE_MESSAGE:
|
|
SetWindowDirty(w);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const Widget _network_lobby_window_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
|
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
|
|
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 419, 14, 234, STR_NULL, STR_NULL},
|
|
|
|
// company list
|
|
{ WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, STR_NULL, STR_NULL},
|
|
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP},
|
|
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
|
|
// company/player info
|
|
{ WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, STR_NULL, STR_NULL},
|
|
|
|
// buttons
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME,STR_NETWORK_SPECTATE_GAME_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL},
|
|
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _network_lobby_window_desc = {
|
|
WDP_CENTER, WDP_CENTER, 420, 235,
|
|
WC_NETWORK_WINDOW,0,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
|
_network_lobby_window_widgets,
|
|
NetworkLobbyWindowWndProc,
|
|
};
|
|
|
|
/* Show the networklobbywindow with the selected server
|
|
* @param ngl Selected game pointer which is passed to the new window */
|
|
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
|
|
{
|
|
Window *w;
|
|
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
|
|
|
NetworkQueryServer(_network_last_host, _network_last_port, false); // company info
|
|
NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
|
|
|
|
w = AllocateWindowDesc(&_network_lobby_window_desc);
|
|
if (w != NULL) {
|
|
WP(w, network_ql_d).n.server = ngl;
|
|
strcpy(_edit_str_buf, "");
|
|
w->vscroll.cap = 10;
|
|
}
|
|
}
|
|
|
|
// The window below gives information about the connected clients
|
|
// and also makes able to give money to them, kick them (if server)
|
|
// and stuff like that.
|
|
|
|
extern void DrawPlayerIcon(PlayerID pid, int x, int y);
|
|
|
|
// Every action must be of this form
|
|
typedef void ClientList_Action_Proc(byte client_no);
|
|
|
|
// Max 10 actions per client
|
|
#define MAX_CLIENTLIST_ACTION 10
|
|
|
|
// Some standard bullshit.. defines variables ;)
|
|
static void ClientListWndProc(Window *w, WindowEvent *e);
|
|
static void ClientListPopupWndProc(Window *w, WindowEvent *e);
|
|
static byte _selected_clientlist_item = 255;
|
|
static byte _selected_clientlist_y = 0;
|
|
static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
|
|
static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
|
|
|
|
enum {
|
|
CLNWND_OFFSET = 16,
|
|
CLNWND_ROWSIZE = 10
|
|
};
|
|
|
|
static const Widget _client_list_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const Widget _client_list_popup_widgets[] = {
|
|
{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static WindowDesc _client_list_desc = {
|
|
-1, -1, 250, 1,
|
|
WC_CLIENT_LIST,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
|
_client_list_widgets,
|
|
ClientListWndProc
|
|
};
|
|
|
|
// Finds the Xth client-info that is active
|
|
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
|
|
{
|
|
const NetworkClientInfo *ci;
|
|
|
|
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
|
|
// Skip non-active items
|
|
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
|
|
if (client_no == 0) return ci;
|
|
client_no--;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Here we start to define the options out of the menu
|
|
static void ClientList_Kick(byte client_no)
|
|
{
|
|
if (client_no < MAX_PLAYERS)
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
|
|
}
|
|
|
|
static void ClientList_Ban(byte client_no)
|
|
{
|
|
uint i;
|
|
uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
|
|
|
|
for (i = 0; i < lengthof(_network_ban_list); i++) {
|
|
if (_network_ban_list[i] == NULL) {
|
|
_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (client_no < MAX_PLAYERS)
|
|
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
|
|
}
|
|
|
|
static void ClientList_GiveMoney(byte client_no)
|
|
{
|
|
if (NetworkFindClientInfo(client_no) != NULL)
|
|
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas - 1);
|
|
}
|
|
|
|
static void ClientList_SpeakToClient(byte client_no)
|
|
{
|
|
if (NetworkFindClientInfo(client_no) != NULL)
|
|
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
|
|
}
|
|
|
|
static void ClientList_SpeakToPlayer(byte client_no)
|
|
{
|
|
if (NetworkFindClientInfo(client_no) != NULL)
|
|
ShowNetworkChatQueryWindow(DESTTYPE_PLAYER, NetworkFindClientInfo(client_no)->client_playas);
|
|
}
|
|
|
|
static void ClientList_SpeakToAll(byte client_no)
|
|
{
|
|
ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
|
|
}
|
|
|
|
static void ClientList_None(byte client_no)
|
|
{
|
|
// No action ;)
|
|
}
|
|
|
|
|
|
|
|
// Help, a action is clicked! What do we do?
|
|
static void HandleClientListPopupClick(byte index, byte clientno) {
|
|
// A click on the Popup of the ClientList.. handle the command
|
|
if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
|
|
_clientlist_proc[index](clientno);
|
|
}
|
|
}
|
|
|
|
// Finds the amount of clients and set the height correct
|
|
static bool CheckClientListHeight(Window *w)
|
|
{
|
|
int num = 0;
|
|
NetworkClientInfo *ci;
|
|
|
|
// Should be replaced with a loop through all clients
|
|
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
|
|
// Skip non-active items
|
|
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
|
|
num++;
|
|
}
|
|
|
|
num *= CLNWND_ROWSIZE;
|
|
|
|
// If height is changed
|
|
if (w->height != CLNWND_OFFSET + num + 1) {
|
|
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
|
|
SetWindowDirty(w);
|
|
w->widget[2].bottom = w->widget[2].top + num + 2;
|
|
w->height = CLNWND_OFFSET + num + 1;
|
|
SetWindowDirty(w);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Finds the amount of actions in the popup and set the height correct
|
|
static uint ClientListPopupHeigth(void) {
|
|
int i, num = 0;
|
|
|
|
// Find the amount of actions
|
|
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
|
|
if (_clientlist_action[i][0] == '\0') continue;
|
|
if (_clientlist_proc[i] == NULL) continue;
|
|
num++;
|
|
}
|
|
|
|
num *= CLNWND_ROWSIZE;
|
|
|
|
return num + 1;
|
|
}
|
|
|
|
// Show the popup (action list)
|
|
static Window *PopupClientList(Window *w, int client_no, int x, int y)
|
|
{
|
|
int i, h;
|
|
const NetworkClientInfo *ci;
|
|
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
|
|
|
// Clean the current actions
|
|
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
|
|
_clientlist_action[i][0] = '\0';
|
|
_clientlist_proc[i] = NULL;
|
|
}
|
|
|
|
// Fill the actions this client has
|
|
// Watch is, max 50 chars long!
|
|
|
|
ci = NetworkFindClientInfo(client_no);
|
|
if (ci == NULL) return NULL;
|
|
|
|
i = 0;
|
|
if (_network_own_client_index != ci->client_index) {
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT);
|
|
_clientlist_proc[i++] = &ClientList_SpeakToClient;
|
|
}
|
|
|
|
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY);
|
|
_clientlist_proc[i++] = &ClientList_SpeakToPlayer;
|
|
}
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL);
|
|
_clientlist_proc[i++] = &ClientList_SpeakToAll;
|
|
|
|
if (_network_own_client_index != ci->client_index) {
|
|
if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
|
|
// We are no spectator
|
|
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
|
|
_clientlist_proc[i++] = &ClientList_GiveMoney;
|
|
}
|
|
}
|
|
}
|
|
|
|
// A server can kick clients (but not hisself)
|
|
if (_network_server && _network_own_client_index != ci->client_index) {
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK);
|
|
_clientlist_proc[i++] = &ClientList_Kick;
|
|
|
|
sprintf(_clientlist_action[i],"Ban");
|
|
_clientlist_proc[i++] = &ClientList_Ban;
|
|
}
|
|
|
|
if (i == 0) {
|
|
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE);
|
|
_clientlist_proc[i++] = &ClientList_None;
|
|
}
|
|
|
|
/* Calculate the height */
|
|
h = ClientListPopupHeigth();
|
|
|
|
// Allocate the popup
|
|
w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
|
|
w->widget[0].bottom = w->widget[0].top + h;
|
|
w->widget[0].right = w->widget[0].left + 150;
|
|
|
|
w->flags4 &= ~WF_WHITE_BORDER_MASK;
|
|
WP(w,menu_d).item_count = 0;
|
|
// Save our client
|
|
WP(w,menu_d).main_button = client_no;
|
|
WP(w,menu_d).sel_index = 0;
|
|
// We are a popup
|
|
_popup_menu_active = true;
|
|
|
|
return w;
|
|
}
|
|
|
|
/** Main handle for the client popup list
|
|
* uses menu_d WP macro */
|
|
static void ClientListPopupWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_PAINT: {
|
|
int i, y, sel;
|
|
byte colour;
|
|
DrawWindowWidgets(w);
|
|
|
|
// Draw the actions
|
|
sel = WP(w,menu_d).sel_index;
|
|
y = 1;
|
|
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
|
|
if (_clientlist_action[i][0] == '\0') continue;
|
|
if (_clientlist_proc[i] == NULL) continue;
|
|
|
|
if (sel-- == 0) { // Selected item, highlight it
|
|
GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
|
|
colour = 0xC;
|
|
} else {
|
|
colour = 0x10;
|
|
}
|
|
|
|
DoDrawString(_clientlist_action[i], 4, y, colour);
|
|
}
|
|
} break;
|
|
|
|
case WE_POPUPMENU_SELECT: {
|
|
// We selected an action
|
|
int index = (e->popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
|
|
|
|
if (index >= 0 && e->popupmenu.pt.y >= w->top)
|
|
HandleClientListPopupClick(index, WP(w,menu_d).main_button);
|
|
|
|
// Sometimes, because of the bad DeleteWindow-proc, the 'w' pointer is
|
|
// invalid after the last functions (mostly because it kills a window
|
|
// that is in front of 'w', and because of a silly memmove, the address
|
|
// 'w' was pointing to becomes invalid), so we need to refetch
|
|
// the right address...
|
|
DeleteWindowById(WC_TOOLBAR_MENU, 0);
|
|
} break;
|
|
|
|
case WE_POPUPMENU_OVER: {
|
|
// Our mouse hoovers over an action? Select it!
|
|
int index = (e->popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
|
|
|
|
if (index == -1 || index == WP(w,menu_d).sel_index)
|
|
return;
|
|
|
|
WP(w,menu_d).sel_index = index;
|
|
SetWindowDirty(w);
|
|
} break;
|
|
|
|
}
|
|
}
|
|
|
|
// Main handle for clientlist
|
|
static void ClientListWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_PAINT: {
|
|
NetworkClientInfo *ci;
|
|
int y, i = 0;
|
|
byte colour;
|
|
|
|
// Check if we need to reset the height
|
|
if (!CheckClientListHeight(w)) break;
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
y = CLNWND_OFFSET;
|
|
|
|
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
|
|
// Skip non-active items
|
|
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
|
|
|
|
if (_selected_clientlist_item == i++) { // Selected item, highlight it
|
|
GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
|
|
colour = 0xC;
|
|
} else {
|
|
colour = 0x10;
|
|
}
|
|
|
|
if (ci->client_index == NETWORK_SERVER_INDEX) {
|
|
DrawString(4, y, STR_NETWORK_SERVER, colour);
|
|
} else {
|
|
DrawString(4, y, STR_NETWORK_CLIENT, colour);
|
|
}
|
|
|
|
// Filter out spectators
|
|
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
|
|
DrawPlayerIcon(ci->client_playas - 1, 64, y + 1);
|
|
|
|
DoDrawString(ci->client_name, 81, y, colour);
|
|
|
|
y += CLNWND_ROWSIZE;
|
|
}
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
// Show the popup with option
|
|
if (_selected_clientlist_item != 255) {
|
|
PopupClientList(w, _selected_clientlist_item, e->click.pt.x + w->left, e->click.pt.y + w->top);
|
|
}
|
|
|
|
break;
|
|
|
|
case WE_MOUSEOVER:
|
|
// -1 means we left the current window
|
|
if (e->mouseover.pt.y == -1) {
|
|
_selected_clientlist_y = 0;
|
|
_selected_clientlist_item = 255;
|
|
SetWindowDirty(w);
|
|
break;
|
|
}
|
|
// It did not change.. no update!
|
|
if (e->mouseover.pt.y == _selected_clientlist_y) break;
|
|
|
|
// Find the new selected item (if any)
|
|
_selected_clientlist_y = e->mouseover.pt.y;
|
|
if (e->mouseover.pt.y > CLNWND_OFFSET) {
|
|
_selected_clientlist_item = (e->mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
|
|
} else {
|
|
_selected_clientlist_item = 255;
|
|
}
|
|
|
|
// Repaint
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_DESTROY: case WE_CREATE:
|
|
// When created or destroyed, data is reset
|
|
_selected_clientlist_item = 255;
|
|
_selected_clientlist_y = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ShowClientList(void)
|
|
{
|
|
Window *w = AllocateWindowDescFront(&_client_list_desc, 0);
|
|
if (w != NULL) w->window_number = 0;
|
|
}
|
|
|
|
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_PAINT: {
|
|
uint8 progress; // used for progress bar
|
|
DrawWindowWidgets(w);
|
|
|
|
DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
|
|
switch (_network_join_status) {
|
|
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
|
|
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
|
|
progress = 10; // first two stages 10%
|
|
break;
|
|
case NETWORK_JOIN_STATUS_WAITING:
|
|
SetDParam(0, _network_join_waiting);
|
|
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
|
|
progress = 15; // third stage is 15%
|
|
break;
|
|
case NETWORK_JOIN_STATUS_DOWNLOADING:
|
|
SetDParam(0, _network_join_kbytes);
|
|
SetDParam(1, _network_join_kbytes_total);
|
|
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
|
|
/* Fallthrough */
|
|
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
|
|
progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
|
|
}
|
|
|
|
/* Draw nice progress bar :) */
|
|
DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
|
|
} break;
|
|
|
|
case WE_CLICK:
|
|
switch (e->click.widget) {
|
|
case 0: /* Close 'X' */
|
|
case 3: /* Disconnect button */
|
|
NetworkDisconnect();
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
SwitchMode(SM_MENU);
|
|
ShowNetworkGameWindow();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
static const Widget _network_join_status_window_widget[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0,STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _network_join_status_window_desc = {
|
|
WDP_CENTER, WDP_CENTER, 250, 85,
|
|
WC_NETWORK_STATUS_WINDOW, 0,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
|
|
_network_join_status_window_widget,
|
|
NetworkJoinStatusWindowWndProc,
|
|
};
|
|
|
|
void ShowJoinStatusWindow(void)
|
|
{
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
|
|
AllocateWindowDesc(&_network_join_status_window_desc);
|
|
}
|
|
|
|
void ShowJoinStatusWindowAfterJoin(void)
|
|
{
|
|
/* This is a special instant of ShowJoinStatusWindow, because
|
|
it is opened after the map is loaded, but the client maybe is not
|
|
done registering itself to the server */
|
|
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
|
|
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
|
|
AllocateWindowDesc(&_network_join_status_window_desc);
|
|
}
|
|
|
|
|
|
static byte _chat_type;
|
|
static byte _chat_dest;
|
|
|
|
|
|
static void SendChat(const char *buf)
|
|
{
|
|
if (buf[0] == '\0') return;
|
|
if (!_network_server) {
|
|
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + _chat_type, _chat_type, _chat_dest, buf);
|
|
} else {
|
|
NetworkServer_HandleChat(NETWORK_ACTION_CHAT + _chat_type, _chat_type, _chat_dest, buf, NETWORK_SERVER_INDEX);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find the next item of the list of things that can be auto-completed.
|
|
* @param item The current indexed item to return. This function can, and most
|
|
* likely will, alter item, to skip empty items in the arrays.
|
|
* @return Returns the char that matched to the index.
|
|
*/
|
|
static const char *ChatTabCompletionNextItem(uint *item)
|
|
{
|
|
static char chat_tab_temp_buffer[64];
|
|
|
|
/* First, try clients */
|
|
if (*item < MAX_CLIENT_INFO) {
|
|
/* Skip inactive clients */
|
|
while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
|
|
if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
|
|
}
|
|
|
|
/* Then, try townnames */
|
|
if (*item < (uint)MAX_CLIENT_INFO + GetTownPoolSize()) {
|
|
const Town *t;
|
|
|
|
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
|
|
int32 temp[1];
|
|
|
|
/* Skip empty towns */
|
|
if (t->xy == 0) {
|
|
(*item)++;
|
|
continue;
|
|
}
|
|
|
|
/* Get the town-name via the string-system */
|
|
temp[0] = t->townnameparts;
|
|
GetStringWithArgs(chat_tab_temp_buffer, t->townnametype, temp);
|
|
return &chat_tab_temp_buffer[0];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Find what text to complete. It scans for a space from the left and marks
|
|
* the word right from that as to complete. It also writes a \0 at the
|
|
* position of the space (if any). If nothing found, buf is returned.
|
|
*/
|
|
static char *ChatTabCompletionFindText(char *buf)
|
|
{
|
|
char *p;
|
|
|
|
p = strrchr(buf, ' ');
|
|
if (p == NULL) return buf;
|
|
|
|
*p = '\0';
|
|
return p + 1;
|
|
}
|
|
|
|
/**
|
|
* See if we can auto-complete the current text of the user.
|
|
*/
|
|
static void ChatTabCompletion(Window *w)
|
|
{
|
|
static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
|
|
Textbuf *tb = &WP(w, querystr_d).text;
|
|
uint len, tb_len;
|
|
uint item;
|
|
char *tb_buf, *pre_buf;
|
|
const char *cur_name;
|
|
bool second_scan = false;
|
|
|
|
item = 0;
|
|
|
|
/* Copy the buffer so we can modify it without damaging the real data */
|
|
pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
|
|
|
|
tb_buf = ChatTabCompletionFindText(pre_buf);
|
|
tb_len = strlen(tb_buf);
|
|
|
|
while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
|
|
item++;
|
|
|
|
if (_chat_tab_completion_active) {
|
|
/* We are pressing TAB again on the same name, is there an other name
|
|
* that starts with this? */
|
|
if (!second_scan) {
|
|
uint offset;
|
|
uint length;
|
|
|
|
/* If we are completing at the begin of the line, skip the ': ' we added */
|
|
if (tb_buf == pre_buf) {
|
|
offset = 0;
|
|
length = tb->length - 2;
|
|
} else {
|
|
/* Else, find the place we are completing at */
|
|
offset = strlen(pre_buf) + 1;
|
|
length = tb->length - offset;
|
|
}
|
|
|
|
/* Compare if we have a match */
|
|
if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
|
|
|
|
continue;
|
|
}
|
|
|
|
/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
|
|
}
|
|
|
|
len = strlen(cur_name);
|
|
if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
|
|
/* Save the data it was before completion */
|
|
if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
|
|
_chat_tab_completion_active = true;
|
|
|
|
/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
|
|
if (pre_buf == tb_buf) {
|
|
snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
|
|
} else {
|
|
snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
|
|
}
|
|
|
|
/* Update the textbuffer */
|
|
UpdateTextBufferSize(&WP(w, querystr_d).text);
|
|
|
|
SetWindowDirty(w);
|
|
free(pre_buf);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (second_scan) {
|
|
/* We walked all posibilities, and the user presses tab again.. revert to original text */
|
|
strcpy(tb->buf, _chat_tab_completion_buf);
|
|
_chat_tab_completion_active = false;
|
|
|
|
/* Update the textbuffer */
|
|
UpdateTextBufferSize(&WP(w, querystr_d).text);
|
|
|
|
SetWindowDirty(w);
|
|
}
|
|
free(pre_buf);
|
|
}
|
|
|
|
/* uses querystr_d WP macro */
|
|
static void ChatWindowWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_CREATE:
|
|
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
|
|
SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
|
|
break;
|
|
|
|
case WE_PAINT:
|
|
DrawWindowWidgets(w);
|
|
DrawEditBox(w, &WP(w, querystr_d), 1);
|
|
break;
|
|
|
|
case WE_CLICK:
|
|
switch (e->click.widget) {
|
|
case 2: /* Send */ SendChat(WP(w, querystr_d).text.buf); /* FALLTHROUGH */
|
|
case 3: /* Cancel */ DeleteWindow(w); break;
|
|
}
|
|
break;
|
|
|
|
case WE_MOUSELOOP:
|
|
HandleEditBox(w, &WP(w, querystr_d), 1);
|
|
break;
|
|
|
|
case WE_KEYPRESS:
|
|
if (e->keypress.keycode == WKC_TAB) {
|
|
ChatTabCompletion(w);
|
|
} else {
|
|
_chat_tab_completion_active = false;
|
|
switch (HandleEditBoxKey(w, &WP(w, querystr_d), 1, e, CS_ALPHANUMERAL)) {
|
|
case 1: /* Return */ SendChat(WP(w, querystr_d).text.buf); /* FALLTHROUGH */
|
|
case 2: /* Escape */ DeleteWindow(w); break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WE_DESTROY:
|
|
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
|
|
CLRBIT(_no_scroll, SCROLL_CHAT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const Widget _chat_window_widgets[] = {
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 639, 0, 13, STR_NULL, STR_NULL}, // background
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 399, 1, 12, STR_NULL, STR_NULL}, // text box
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 400, 519, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 520, 639, 1, 12, STR_012E_CANCEL, STR_NULL}, // cancel button
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _chat_window_desc = {
|
|
WDP_CENTER, -26, 640, 14, // x, y, width, height
|
|
WC_SEND_NETWORK_MSG,0,
|
|
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
|
|
_chat_window_widgets,
|
|
ChatWindowWndProc
|
|
};
|
|
|
|
|
|
void ShowNetworkChatQueryWindow(byte desttype, byte dest)
|
|
{
|
|
Window *w;
|
|
|
|
_chat_type = desttype;
|
|
_chat_dest = dest;
|
|
|
|
DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
|
|
|
|
_edit_str_buf[0] = '\0';
|
|
_chat_tab_completion_active = false;
|
|
|
|
w = AllocateWindowDesc(&_chat_window_desc);
|
|
|
|
w->click_state = 1 << 1;
|
|
WP(w,querystr_d).caption = STR_NULL;
|
|
WP(w,querystr_d).wnd_class = WC_MAIN_TOOLBAR;
|
|
WP(w,querystr_d).wnd_num = 0;
|
|
WP(w,querystr_d).text.caret = false;
|
|
WP(w,querystr_d).text.maxlength = lengthof(_edit_str_buf);
|
|
WP(w,querystr_d).text.maxwidth = w->widget[1].right - w->widget[1].left - 2; // widget[1] is the "text box"
|
|
WP(w,querystr_d).text.buf = _edit_str_buf;
|
|
UpdateTextBufferSize(&WP(w, querystr_d).text);
|
|
}
|
|
|
|
#else
|
|
void ShowJoinStatusWindowAfterJoin(void) {}
|
|
#endif /* ENABLE_NETWORK */
|