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281 lines
6.6 KiB
C++
281 lines
6.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file xaudio2_s.cpp XAudio2 sound driver. */
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../driver.h"
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#include "../mixer.h"
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#include "../debug.h"
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#include "../core/alloc_func.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../core/math_func.hpp"
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// Windows 8 SDK required for XAudio2
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#undef NTDDI_VERSION
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#undef _WIN32_WINNT
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#define NTDDI_VERSION NTDDI_WIN8
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#define _WIN32_WINNT _WIN32_WINNT_WIN8
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#include "xaudio2_s.h"
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#include <windows.h>
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#include <mmsystem.h>
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#include <wrl\client.h>
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#include <xaudio2.h>
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using Microsoft::WRL::ComPtr;
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#include "../os/windows/win32.h"
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#include "../safeguards.h"
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// Definition of the "XAudio2Create" call used to initialise XAudio2
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typedef HRESULT(__stdcall *API_XAudio2Create)(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags, XAUDIO2_PROCESSOR XAudio2Processor);
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static FSoundDriver_XAudio2 iFSoundDriver_XAudio2;
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/**
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* Implementation of the IXAudio2VoiceCallback interface.
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* Provides buffered audio to XAudio2 from the OpenTTD mixer.
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*/
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class StreamingVoiceContext : public IXAudio2VoiceCallback
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{
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private:
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int bufferLength;
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char *buffer;
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public:
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IXAudio2SourceVoice* SourceVoice;
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StreamingVoiceContext(int bufferLength)
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{
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this->bufferLength = bufferLength;
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this->buffer = MallocT<char>(bufferLength);
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}
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virtual ~StreamingVoiceContext()
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{
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free(this->buffer);
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}
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HRESULT SubmitBuffer()
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{
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// Ensure we do have a valid voice
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if (this->SourceVoice == nullptr)
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{
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return E_FAIL;
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}
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MxMixSamples(this->buffer, this->bufferLength / 4);
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XAUDIO2_BUFFER buf = { 0 };
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buf.AudioBytes = this->bufferLength;
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buf.pAudioData = (const BYTE *) this->buffer;
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return SourceVoice->SubmitSourceBuffer(&buf);
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}
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STDMETHOD_(void, OnVoiceProcessingPassStart)(UINT32) override
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{
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}
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STDMETHOD_(void, OnVoiceProcessingPassEnd)() override
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{
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}
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STDMETHOD_(void, OnStreamEnd)() override
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{
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}
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STDMETHOD_(void, OnBufferStart)(void*) override
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{
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}
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STDMETHOD_(void, OnBufferEnd)(void*) override
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{
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SubmitBuffer();
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}
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STDMETHOD_(void, OnLoopEnd)(void*) override
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{
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}
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STDMETHOD_(void, OnVoiceError)(void*, HRESULT) override
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{
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}
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};
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static HMODULE _xaudio_dll_handle;
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static IXAudio2SourceVoice* _source_voice = nullptr;
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static IXAudio2MasteringVoice* _mastering_voice = nullptr;
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static ComPtr<IXAudio2> _xaudio2;
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static StreamingVoiceContext* _voice_context = nullptr;
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/** Create XAudio2 context with SEH exception checking. */
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static HRESULT CreateXAudio(API_XAudio2Create xAudio2Create)
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{
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HRESULT hr;
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__try {
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UINT32 flags = 0;
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hr = xAudio2Create(_xaudio2.GetAddressOf(), flags, XAUDIO2_DEFAULT_PROCESSOR);
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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hr = GetExceptionCode();
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}
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return hr;
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}
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/**
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* Initialises the XAudio2 driver.
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*
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* @param parm Driver parameters.
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* @return An error message if unsuccessful, or nullptr otherwise.
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*
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*/
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const char *SoundDriver_XAudio2::Start(const StringList &parm)
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{
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HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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if (FAILED(hr))
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{
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Debug(driver, 0, "xaudio2_s: CoInitializeEx failed ({:08x})", (uint)hr);
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return "Failed to initialise COM";
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}
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_xaudio_dll_handle = LoadLibraryA(XAUDIO2_DLL_A);
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if (_xaudio_dll_handle == nullptr)
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{
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CoUninitialize();
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Debug(driver, 0, "xaudio2_s: Unable to load " XAUDIO2_DLL_A);
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return "Failed to load XAudio2 DLL";
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}
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API_XAudio2Create xAudio2Create = (API_XAudio2Create) GetProcAddress(_xaudio_dll_handle, "XAudio2Create");
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if (xAudio2Create == nullptr)
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{
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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Debug(driver, 0, "xaudio2_s: Unable to find XAudio2Create function in DLL");
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return "Failed to load XAudio2 DLL";
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}
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// Create the XAudio engine
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hr = CreateXAudio(xAudio2Create);
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if (FAILED(hr))
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{
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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Debug(driver, 0, "xaudio2_s: XAudio2Create failed ({:08x})", (uint)hr);
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return "Failed to inititialise the XAudio2 engine";
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}
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// Create a mastering voice
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hr = _xaudio2->CreateMasteringVoice(&_mastering_voice);
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if (FAILED(hr))
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{
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_xaudio2.Reset();
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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Debug(driver, 0, "xaudio2_s: CreateMasteringVoice failed ({:08x})", (uint)hr);
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return "Failed to create a mastering voice";
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}
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// Create a source voice to stream our audio
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WAVEFORMATEX wfex;
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wfex.wFormatTag = WAVE_FORMAT_PCM;
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wfex.nChannels = 2;
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wfex.wBitsPerSample = 16;
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wfex.nSamplesPerSec = GetDriverParamInt(parm, "hz", 44100);
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wfex.nBlockAlign = (wfex.nChannels * wfex.wBitsPerSample) / 8;
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wfex.nAvgBytesPerSec = wfex.nSamplesPerSec * wfex.nBlockAlign;
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// Limit buffer size to prevent overflows
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int bufsize = GetDriverParamInt(parm, "bufsize", 8192);
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bufsize = std::min<int>(bufsize, UINT16_MAX);
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_voice_context = new StreamingVoiceContext(bufsize * 4);
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if (_voice_context == nullptr)
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{
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_mastering_voice->DestroyVoice();
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_xaudio2.Reset();
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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return "Failed to create streaming voice context";
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}
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hr = _xaudio2->CreateSourceVoice(&_source_voice, &wfex, 0, 1.0f, _voice_context);
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if (FAILED(hr))
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{
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_mastering_voice->DestroyVoice();
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_xaudio2.Reset();
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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Debug(driver, 0, "xaudio2_s: CreateSourceVoice failed ({:08x})", (uint)hr);
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return "Failed to create a source voice";
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}
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_voice_context->SourceVoice = _source_voice;
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hr = _source_voice->Start(0, 0);
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if (FAILED(hr))
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{
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Debug(driver, 0, "xaudio2_s: _source_voice->Start failed ({:08x})", (uint)hr);
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Stop();
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return "Failed to start the source voice";
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}
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MxInitialize(wfex.nSamplesPerSec);
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// Submit the first buffer
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hr = _voice_context->SubmitBuffer();
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if (FAILED(hr))
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{
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Debug(driver, 0, "xaudio2_s: _voice_context->SubmitBuffer failed ({:08x})", (uint)hr);
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Stop();
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return "Failed to submit the first audio buffer";
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}
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return nullptr;
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}
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/**
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* Terminates the XAudio2 driver.
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*/
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void SoundDriver_XAudio2::Stop()
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{
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// Clean up XAudio2
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_source_voice->DestroyVoice();
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delete _voice_context;
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_voice_context = nullptr;
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_mastering_voice->DestroyVoice();
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_xaudio2.Reset();
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FreeLibrary(_xaudio_dll_handle);
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CoUninitialize();
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}
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