OpenTTD-patches/bin/scripts
2009-01-31 23:50:53 +00:00
..
autoexec.scr.example (svn r7759) -Merge: makefile rewrite. This merge features: 2007-01-02 19:19:48 +00:00
game_start.scr.example (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. 2009-01-12 17:11:45 +00:00
on_client.scr.example
on_dedicated.scr.example
on_server_connect.scr.example (svn r15302) -Add: example file for on_server_connect.scr and document it in the scripts readme 2009-01-31 23:50:53 +00:00
on_server.scr.example
pre_dedicated.scr.example
pre_server.scr.example (svn r7759) -Merge: makefile rewrite. This merge features: 2007-01-02 19:19:48 +00:00
readme.txt (svn r15302) -Add: example file for on_server_connect.scr and document it in the scripts readme 2009-01-31 23:50:53 +00:00

Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

 - 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.