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OpenTTD-patches/src/saveload
rubidium 0b23378d78 (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 12 years ago
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afterload.cpp (svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them 13 years ago
ai_sl.cpp (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 12 years ago
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 14 years ago
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
autoreplace_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
cargopacket_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 13 years ago
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 13 years ago
company_sl.cpp (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. 13 years ago
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
economy_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
engine_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 14 years ago
game_sl.cpp (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 13 years ago
gamelog_sl.cpp (svn r23065) -Add: -q option to read a savegame, write some general info and exit 13 years ago
goal_sl.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
group_sl.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
industry_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 14 years ago
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
misc_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
newgrf_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 14 years ago
object_sl.cpp (svn r21453) -Codechange: add the view of an object to the savegame 14 years ago
oldloader.cpp (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 13 years ago
oldloader.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
oldloader_sl.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 13 years ago
order_sl.cpp (svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles. 13 years ago
saveload.cpp (svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. 13 years ago
saveload.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 13 years ago
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 14 years ago
saveload_internal.h (svn r23411) -Add: Company infrastructure counts for rail. 13 years ago
signs_sl.cpp (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 13 years ago
station_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
storage_sl.cpp (svn r23853) -Fix: several incorrect @files 13 years ago
strings_sl.cpp (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 13 years ago
subsidy_sl.cpp (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 14 years ago
town_sl.cpp (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 13 years ago
vehicle_sl.cpp (svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. 13 years ago
waypoint_sl.cpp (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 14 years ago