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OpenTTD-patches/src/network
alberth 4203e641f8 (svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget(). 14 years ago
..
core (svn r20089) -Fix [FS#3932]: Access of already freed memory, esp. due to hidden destructor call from Swap(). 14 years ago
network.cpp (svn r20211) -Codechange: Indented code should have curly braces around it. 14 years ago
network.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_base.h (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 15 years ago
network_chat_gui.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 15 years ago
network_client.cpp (svn r19996) -Codechange: Add NetworkVehicleType enum. 14 years ago
network_client.h (svn r19607) -Codechange: use different packet types instead of packet subtypes 15 years ago
network_command.cpp (svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop 14 years ago
network_content.cpp (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 14 years ago
network_content.h (svn r18994) -Change: content mirroring support (based on work by TrueBrain). 15 years ago
network_content_gui.cpp (svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget(). 14 years ago
network_func.h (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work 15 years ago
network_gamelist.cpp (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 15 years ago
network_gamelist.h
network_gui.cpp (svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget(). 14 years ago
network_gui.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_internal.h (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 15 years ago
network_server.cpp (svn r20211) -Codechange: Indented code should have curly braces around it. 14 years ago
network_server.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
network_type.h (svn r19996) -Codechange: Add NetworkVehicleType enum. 14 years ago
network_udp.cpp (svn r20211) -Codechange: Indented code should have curly braces around it. 14 years ago
network_udp.h (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago