mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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1182 lines
41 KiB
C
1182 lines
41 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "player.h"
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#include "station.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "window.h"
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#include "engine.h"
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#include "gui.h"
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#include "command.h"
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#include "gfx.h"
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#include "variables.h"
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#include "vehicle_gui.h"
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#include "viewport.h"
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#include "train.h"
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#include "newgrf_engine.h"
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Sorting _sorting;
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static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
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static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
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static bool _internal_sort_order; // descending/ascending
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static uint16 _player_num_engines[TOTAL_NUM_ENGINES];
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static RailType _railtype_selected_in_replace_gui;
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typedef int CDECL VehicleSortListingTypeFunction(const void*, const void*);
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static VehicleSortListingTypeFunction VehicleUnsortedSorter;
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static VehicleSortListingTypeFunction VehicleNumberSorter;
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static VehicleSortListingTypeFunction VehicleNameSorter;
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static VehicleSortListingTypeFunction VehicleAgeSorter;
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static VehicleSortListingTypeFunction VehicleProfitThisYearSorter;
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static VehicleSortListingTypeFunction VehicleProfitLastYearSorter;
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static VehicleSortListingTypeFunction VehicleCargoSorter;
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static VehicleSortListingTypeFunction VehicleReliabilitySorter;
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static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
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static VehicleSortListingTypeFunction VehicleModelSorter;
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static VehicleSortListingTypeFunction VehicleValueSorter;
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static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
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&VehicleUnsortedSorter,
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&VehicleNumberSorter,
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&VehicleNameSorter,
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&VehicleAgeSorter,
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&VehicleProfitThisYearSorter,
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&VehicleProfitLastYearSorter,
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&VehicleCargoSorter,
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&VehicleReliabilitySorter,
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&VehicleMaxSpeedSorter,
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&VehicleModelSorter,
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&VehicleValueSorter,
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};
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const StringID _vehicle_sort_listing[] = {
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STR_SORT_BY_UNSORTED,
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STR_SORT_BY_NUMBER,
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STR_SORT_BY_DROPDOWN_NAME,
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STR_SORT_BY_AGE,
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STR_SORT_BY_PROFIT_THIS_YEAR,
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STR_SORT_BY_PROFIT_LAST_YEAR,
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STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
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STR_SORT_BY_RELIABILITY,
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STR_SORT_BY_MAX_SPEED,
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STR_SORT_BY_MODEL,
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STR_SORT_BY_VALUE,
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INVALID_STRING_ID
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};
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static const StringID _rail_types_list[] = {
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STR_RAIL_VEHICLES,
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STR_ELRAIL_VEHICLES,
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STR_MONORAIL_VEHICLES,
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STR_MAGLEV_VEHICLES,
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INVALID_STRING_ID
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};
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void RebuildVehicleLists(void)
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{
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Window *w;
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for (w = _windows; w != _last_window; ++w)
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switch (w->window_class) {
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case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).flags |= VL_REBUILD;
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SetWindowDirty(w);
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break;
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default: break;
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}
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}
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void ResortVehicleLists(void)
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{
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Window *w;
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for (w = _windows; w != _last_window; ++w)
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switch (w->window_class) {
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case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).flags |= VL_RESORT;
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SetWindowDirty(w);
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break;
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default: break;
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}
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}
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void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station)
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{
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SortStruct* sort_list;
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uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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uint n = 0;
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uint i;
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if (!(vl->flags & VL_REBUILD)) return;
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sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
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if (sort_list == NULL) {
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error("Could not allocate memory for the vehicle-sorting-list");
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}
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DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
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owner, station);
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if (station != INVALID_STATION) {
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype)
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)) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_STATION && order->station == station) {
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sort_list[n].index = v->index;
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sort_list[n].owner = v->owner;
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++n;
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break;
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}
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}
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}
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}
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} else {
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == type && v->owner == owner && (
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(type == VEH_Train && IsFrontEngine(v)) ||
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(type != VEH_Train && v->subtype <= subtype)
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)) {
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sort_list[n].index = v->index;
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sort_list[n].owner = v->owner;
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++n;
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}
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}
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}
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free(vl->sort_list);
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vl->sort_list = malloc(n * sizeof(vl->sort_list[0]));
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if (n != 0 && vl->sort_list == NULL) {
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error("Could not allocate memory for the vehicle-sorting-list");
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}
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vl->list_length = n;
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for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
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free(sort_list);
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vl->flags &= ~VL_REBUILD;
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vl->flags |= VL_RESORT;
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}
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void SortVehicleList(vehiclelist_d *vl)
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{
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if (!(vl->flags & VL_RESORT)) return;
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_internal_sort_order = vl->flags & VL_DESC;
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_internal_name_sorter_id = STR_SV_TRAIN_NAME;
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_last_vehicle_idx = 0; // used for "cache" in namesorting
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qsort(vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
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_vehicle_sorter[vl->sort_type]);
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
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vl->flags &= ~VL_RESORT;
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}
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/* General Vehicle GUI based procedures that are independent of vehicle types */
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void InitializeVehiclesGuiList(void)
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{
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_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
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}
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// draw the vehicle profit button in the vehicle list window.
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
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{
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uint32 ormod;
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// draw profit-based colored icons
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if (v->age <= 365 * 2) {
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ormod = PALETTE_TO_GREY;
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} else if (v->profit_last_year < 0) {
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ormod = PALETTE_TO_RED;
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} else if (v->profit_last_year < 10000) {
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ormod = PALETTE_TO_YELLOW;
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} else {
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ormod = PALETTE_TO_GREEN;
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}
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DrawSprite(SPR_BLOT | ormod, x, y);
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}
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/** Draw the list of available refit options for a consist.
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* Draw the list and highlight the selected refit option (if any)
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* @param *v first vehicle in consist to get the refit-options of
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* @param sel selected refit cargo-type in the window
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* @return the cargo type that is hightlighted, CT_INVALID if none
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*/
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CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel)
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{
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uint32 cmask = 0;
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CargoID cid, cargo = CT_INVALID;
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int y = 25;
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const Vehicle* u = v;
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/* Check if vehicle has custom refit or normal ones, and get its bitmasked value.
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* If its a train, 'or' this with the refit masks of the wagons. Now just 'and'
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* it with the bitmask of available cargo on the current landscape, and
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* where the bits are set: those are available */
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do {
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cmask |= EngInfo(u->engine_type)->refit_mask;
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u = u->next;
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} while (v->type == VEH_Train && u != NULL);
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/* Check which cargo has been selected from the refit window and draw list */
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for (cid = 0; cmask != 0; cmask >>= 1, cid++) {
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if (HASBIT(cmask, 0)) {
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// vehicle is refittable to this cargo
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byte colour = 16;
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if (sel == 0) {
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cargo = _local_cargo_id_ctype[cid];
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colour = 12;
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}
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sel--;
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DrawString(6, y, _cargoc.names_s[_local_cargo_id_ctype[cid]], colour);
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y += 10;
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}
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}
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return cargo;
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}
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/************ Sorter functions *****************/
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int CDECL GeneralOwnerSorter(const void *a, const void *b)
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{
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return (*(const SortStruct*)a).owner - (*(const SortStruct*)b).owner;
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}
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/* Variables you need to set before calling this function!
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* 1. (byte)_internal_sort_type: sorting criteria to sort on
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* 2. (bool)_internal_sort_order: sorting order, descending/ascending
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* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
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* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft
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*/
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static int CDECL VehicleUnsortedSorter(const void *a, const void *b)
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{
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return ((const SortStruct*)a)->index - ((const SortStruct*)b)->index;
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}
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// if the sorting criteria had the same value, sort vehicle by unitnumber
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#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
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static int CDECL VehicleNumberSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->unitnumber - vb->unitnumber;
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return (_internal_sort_order & 1) ? -r : r;
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}
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static char _bufcache[64]; // used together with _last_vehicle_idx to hopefully speed up stringsorting
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static int CDECL VehicleNameSorter(const void *a, const void *b)
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{
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const SortStruct *cmp1 = (const SortStruct*)a;
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const SortStruct *cmp2 = (const SortStruct*)b;
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const Vehicle *va = GetVehicle(cmp1->index);
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const Vehicle *vb = GetVehicle(cmp2->index);
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char buf1[64] = "\0";
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int r;
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if (va->string_id != _internal_name_sorter_id) {
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SetDParam(0, va->string_id);
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GetString(buf1, STR_JUST_STRING);
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}
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if (cmp2->index != _last_vehicle_idx) {
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_last_vehicle_idx = cmp2->index;
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_bufcache[0] = '\0';
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if (vb->string_id != _internal_name_sorter_id) {
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SetDParam(0, vb->string_id);
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GetString(_bufcache, STR_JUST_STRING);
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}
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}
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r = strcmp(buf1, _bufcache); // sort by name
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleAgeSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->age - vb->age;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->profit_this_year - vb->profit_this_year;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->profit_last_year - vb->profit_last_year;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleCargoSorter(const void *a, const void *b)
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{
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const Vehicle* va = GetVehicle(((const SortStruct*)a)->index);
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const Vehicle* vb = GetVehicle(((const SortStruct*)b)->index);
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const Vehicle* v;
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AcceptedCargo cargoa;
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AcceptedCargo cargob;
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int r = 0;
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int i;
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memset(cargoa, 0, sizeof(cargoa));
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memset(cargob, 0, sizeof(cargob));
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for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
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for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
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for (i = 0; i < NUM_CARGO; i++) {
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r = cargoa[i] - cargob[i];
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if (r != 0) break;
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}
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleReliabilitySorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->reliability - vb->reliability;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
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int r;
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const Vehicle *ua = va, *ub = vb;
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if (va->type == VEH_Train && vb->type == VEH_Train) {
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do {
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if (RailVehInfo(ua->engine_type)->max_speed != 0)
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max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
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} while ((ua = ua->next) != NULL);
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do {
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if (RailVehInfo(ub->engine_type)->max_speed != 0)
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max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
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} while ((ub = ub->next) != NULL);
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r = max_speed_a - max_speed_b;
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} else {
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r = va->max_speed - vb->max_speed;
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}
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleModelSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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int r = va->engine_type - vb->engine_type;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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static int CDECL VehicleValueSorter(const void *a, const void *b)
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{
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const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
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const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
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const Vehicle *u;
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int valuea = 0, valueb = 0;
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int r;
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for (u = va; u != NULL; u = u->next) valuea += u->value;
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for (u = vb; u != NULL; u = u->next) valueb += u->value;
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r = valuea - valueb;
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VEHICLEUNITNUMBERSORTER(r, va, vb);
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return (_internal_sort_order & 1) ? -r : r;
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}
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// this define is to match engine.c, but engine.c keeps it to itself
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// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
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#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
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/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
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* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
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* this was a big hack even before show_outdated was added. Stupid newgrf :p */
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static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
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uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
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{
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EngineID j;
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byte colour;
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const Player *p = GetPlayer(_local_player);
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for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
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EngineID i = GetRailVehAtPosition(j);
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const Engine *e = GetEngine(i);
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const RailVehicleInfo *rvi = RailVehInfo(i);
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const EngineInfo *info = EngInfo(i);
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if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
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if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
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continue;
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|
|
if (*sel == 0) *selected_id = j;
|
|
|
|
|
|
colour = *sel == 0 ? 0xC : 0x10;
|
|
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(e->railtype, railtype))) {
|
|
if ((!IsCompatibleRail(e->railtype, railtype) && show_compatible)
|
|
|| (e->railtype != railtype && !show_compatible)
|
|
|| !(rvi->flags & RVI_WAGON) != is_engine ||
|
|
!HASBIT(e->player_avail, _local_player))
|
|
continue;
|
|
} /*else {
|
|
// TODO find a nice red colour for vehicles being replaced
|
|
if ( _autoreplace_array[i] != i )
|
|
colour = *sel == 0 ? 0x44 : 0x45;
|
|
} */
|
|
|
|
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
|
|
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
|
|
colour);
|
|
// show_outdated is true only for left side, which is where we show old replacements
|
|
DrawTrainEngine(*x + 29, *y + 6, i, (_player_num_engines[i] == 0 && show_outdated) ?
|
|
PALETTE_CRASH : GetEnginePalette(i, _local_player));
|
|
if ( show_outdated ) {
|
|
SetDParam(0, _player_num_engines[i]);
|
|
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
|
|
}
|
|
*y += 14;
|
|
}
|
|
--*sel;
|
|
}
|
|
}
|
|
|
|
|
|
static void SetupScrollStuffForReplaceWindow(Window *w)
|
|
{
|
|
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
|
|
const Player* p = GetPlayer(_local_player);
|
|
uint sel[2];
|
|
uint count = 0;
|
|
uint count2 = 0;
|
|
EngineID i;
|
|
|
|
sel[0] = WP(w,replaceveh_d).sel_index[0];
|
|
sel[1] = WP(w,replaceveh_d).sel_index[1];
|
|
|
|
switch (WP(w,replaceveh_d).vehicletype) {
|
|
case VEH_Train: {
|
|
RailType railtype = _railtype_selected_in_replace_gui;
|
|
|
|
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
|
|
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
|
|
|
|
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
|
|
EngineID eid = GetRailVehAtPosition(i);
|
|
const Engine* e = GetEngine(eid);
|
|
const EngineInfo* info = EngInfo(eid);
|
|
|
|
// left window contains compatible engines while right window only contains engines of the selected type
|
|
if (ENGINE_AVAILABLE && (
|
|
(RailVehInfo(eid)->power != 0 && WP(w, replaceveh_d).wagon_btnstate) ||
|
|
(RailVehInfo(eid)->power == 0 && !WP(w, replaceveh_d).wagon_btnstate))) {
|
|
if (IsCompatibleRail(e->railtype, railtype) && (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
|
|
if (sel[0] == count) selected_id[0] = eid;
|
|
count++;
|
|
}
|
|
if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
|
|
if (sel[1] == count2) selected_id[1] = eid;
|
|
count2++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_Road: {
|
|
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
|
|
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
|
|
if (sel[0] == count) selected_id[0] = i;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
|
|
CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
|
|
|
|
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
|
|
if (cargo == RoadVehInfo(i)->cargo_type &&
|
|
HASBIT(GetEngine(i)->player_avail, _local_player)) {
|
|
if (sel[1] == count2) selected_id[1] = i;
|
|
count2++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_Ship: {
|
|
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
|
|
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
|
|
if (sel[0] == count) selected_id[0] = i;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
|
|
CargoID cargo = svi->cargo_type;
|
|
byte refittable = svi->refittable;
|
|
|
|
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
|
|
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
|
|
ShipVehInfo(i)->cargo_type == cargo ||
|
|
ShipVehInfo(i)->refittable & refittable
|
|
)) {
|
|
if (sel[1] == count2) selected_id[1] = i;
|
|
count2++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_Aircraft: {
|
|
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
|
|
if (_player_num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
|
|
if (sel[0] == count) selected_id[0] = i;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
|
|
|
|
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
|
|
if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
|
|
HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(i)->subtype, 0)) {
|
|
if (sel[1] == count2) selected_id[1] = i;
|
|
count2++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// sets up the number of items in each list
|
|
SetVScrollCount(w, count);
|
|
SetVScroll2Count(w, count2);
|
|
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
|
|
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
|
|
|
|
WP(w,replaceveh_d).count[0] = count;
|
|
WP(w,replaceveh_d).count[1] = count2;
|
|
return;
|
|
}
|
|
|
|
|
|
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
|
|
int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
|
|
{
|
|
int sel[2];
|
|
EngineID selected_id[2];
|
|
const Player *p = GetPlayer(_local_player);
|
|
|
|
sel[0] = sel1;
|
|
sel[1] = sel2;
|
|
|
|
selected_id[0] = selected_id1;
|
|
selected_id[1] = selected_id2;
|
|
|
|
switch (WP(w,replaceveh_d).vehicletype) {
|
|
case VEH_Train: {
|
|
RailType railtype = _railtype_selected_in_replace_gui;
|
|
DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
|
|
/* draw sorting criteria string */
|
|
|
|
/* Ensure that custom engines which substituted wagons
|
|
* are sorted correctly.
|
|
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
|
|
* engines to get more types.. Stays here until we have our own format
|
|
* then it is exit!!! */
|
|
if (WP(w,replaceveh_d).wagon_btnstate) {
|
|
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
|
|
} else {
|
|
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
|
|
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_Road: {
|
|
int num = NUM_ROAD_ENGINES;
|
|
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
|
|
EngineID engine_id = ROAD_ENGINES_INDEX;
|
|
byte cargo;
|
|
|
|
if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
|
|
cargo = RoadVehInfo(selected_id[0])->cargo_type;
|
|
|
|
do {
|
|
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
SetDParam(0, _player_num_engines[engine_id]);
|
|
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
|
|
y += 14;
|
|
}
|
|
sel[0]--;
|
|
}
|
|
|
|
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
|
|
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
y2 += 14;
|
|
}
|
|
sel[1]--;
|
|
}
|
|
} while (++engine_id, ++e,--num);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case VEH_Ship: {
|
|
int num = NUM_SHIP_ENGINES;
|
|
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
|
|
EngineID engine_id = SHIP_ENGINES_INDEX;
|
|
byte cargo, refittable;
|
|
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
cargo = ShipVehInfo(selected_id[0])->cargo_type;
|
|
refittable = ShipVehInfo(selected_id[0])->refittable;
|
|
|
|
do {
|
|
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
SetDParam(0, _player_num_engines[engine_id]);
|
|
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
|
|
y += 24;
|
|
}
|
|
sel[0]--;
|
|
}
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
|
|
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
y2 += 24;
|
|
}
|
|
sel[1]--;
|
|
}
|
|
}
|
|
} while (++engine_id, ++e,--num);
|
|
}
|
|
break;
|
|
} //end of ship
|
|
|
|
case VEH_Aircraft: {
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
int num = NUM_AIRCRAFT_ENGINES;
|
|
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
|
|
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
|
|
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
|
|
|
|
do {
|
|
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
|
if (sel[0] == 0) selected_id[0] = engine_id;
|
|
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
|
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
|
DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
|
|
SetDParam(0, _player_num_engines[engine_id]);
|
|
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
|
|
y += 24;
|
|
}
|
|
sel[0]--;
|
|
}
|
|
if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0) &&
|
|
HASBIT(e->player_avail, _local_player)) {
|
|
if (sel[1] == 0) selected_id[1] = engine_id;
|
|
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
|
|
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
|
|
DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
|
|
y2 += 24;
|
|
}
|
|
sel[1]--;
|
|
}
|
|
} while (++engine_id, ++e,--num);
|
|
}
|
|
break;
|
|
} // end of aircraft
|
|
}
|
|
}
|
|
|
|
|
|
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
static const StringID _vehicle_type_names[] = {
|
|
STR_019F_TRAIN,
|
|
STR_019C_ROAD_VEHICLE,
|
|
STR_019E_SHIP,
|
|
STR_019D_AIRCRAFT
|
|
};
|
|
|
|
switch (e->event) {
|
|
case WE_PAINT: {
|
|
const Player *p = GetPlayer(_local_player);
|
|
int pos = w->vscroll.pos;
|
|
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
|
|
int x = 1;
|
|
int y = 15;
|
|
int pos2 = w->vscroll2.pos;
|
|
int x2 = 1 + 228;
|
|
int y2 = 15;
|
|
int sel[2];
|
|
sel[0] = WP(w,replaceveh_d).sel_index[0];
|
|
sel[1] = WP(w,replaceveh_d).sel_index[1];
|
|
|
|
{
|
|
uint i;
|
|
const Vehicle *vehicle;
|
|
|
|
for (i = 0; i < lengthof(_player_num_engines); i++) {
|
|
_player_num_engines[i] = 0;
|
|
}
|
|
FOR_ALL_VEHICLES(vehicle) {
|
|
if (vehicle->owner == _local_player) {
|
|
if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;
|
|
|
|
// do not count the vehicles, that contains only 0 in all var
|
|
if (vehicle->engine_type == 0 && vehicle->spritenum == 0) continue;
|
|
|
|
if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;
|
|
|
|
_player_num_engines[vehicle->engine_type]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetupScrollStuffForReplaceWindow(w);
|
|
|
|
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
|
|
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
|
|
|
|
// sets the selected left item to the top one if it's greater than the number of vehicles in the left side
|
|
|
|
if (WP(w,replaceveh_d).count[0] <= sel[0]) {
|
|
if (WP(w,replaceveh_d).count[0]) {
|
|
sel[0] = 0;
|
|
WP(w,replaceveh_d).sel_index[0] = 0;
|
|
w->vscroll.pos = 0;
|
|
// now we go back to set selected_id[1] properly
|
|
SetWindowDirty(w);
|
|
return;
|
|
} else { //there are no vehicles in the left window
|
|
selected_id[1] = INVALID_ENGINE;
|
|
}
|
|
}
|
|
|
|
if (WP(w,replaceveh_d).count[1] <= sel[1]) {
|
|
if (WP(w,replaceveh_d).count[1]) {
|
|
sel[1] = 0;
|
|
WP(w,replaceveh_d).sel_index[1] = 0;
|
|
w->vscroll2.pos = 0;
|
|
// now we go back to set selected_id[1] properly
|
|
SetWindowDirty(w);
|
|
return;
|
|
} else { //there are no vehicles in the right window
|
|
selected_id[1] = INVALID_ENGINE;
|
|
}
|
|
}
|
|
|
|
// Disable the "Start Replacing" button if:
|
|
// Either list is empty
|
|
// or Both lists have the same vehicle selected
|
|
// or The selected replacement engine has a replacement (to prevent loops)
|
|
// or The right list (new replacement) has the existing replacement vehicle selected
|
|
if (selected_id[0] == INVALID_ENGINE ||
|
|
selected_id[1] == INVALID_ENGINE ||
|
|
selected_id[0] == selected_id[1] ||
|
|
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
|
|
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) {
|
|
SETBIT(w->disabled_state, 4);
|
|
} else {
|
|
CLRBIT(w->disabled_state, 4);
|
|
}
|
|
|
|
// Disable the "Stop Replacing" button if:
|
|
// The left list (existing vehicle) is empty
|
|
// or The selected vehicle has no replacement set up
|
|
if (selected_id[0] == INVALID_ENGINE ||
|
|
!EngineHasReplacementForPlayer(p, selected_id[0])) {
|
|
SETBIT(w->disabled_state, 6);
|
|
} else {
|
|
CLRBIT(w->disabled_state, 6);
|
|
}
|
|
|
|
// now the actual drawing of the window itself takes place
|
|
SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
|
|
|
|
if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
|
|
// set on/off for renew_keep_length
|
|
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
|
|
|
|
// set wagon/engine button
|
|
SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
|
|
}
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
// sets up the string for the vehicle that is being replaced to
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
|
|
SetDParam(0, STR_NOT_REPLACING);
|
|
} else {
|
|
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
|
|
}
|
|
} else {
|
|
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
|
|
}
|
|
|
|
DrawString(145, (w->resize.step_height == 24 ? 67 : 87) + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
|
|
|
|
/* now we draw the two arrays according to what we just counted */
|
|
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
|
|
|
|
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
|
|
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
|
|
/* now we draw the info about the vehicles we selected */
|
|
switch (WP(w,replaceveh_d).vehicletype) {
|
|
case VEH_Train: {
|
|
byte i = 0;
|
|
int offset = 0;
|
|
|
|
for (i = 0 ; i < 2 ; i++) {
|
|
if (i > 0) offset = 228;
|
|
if (selected_id[i] != INVALID_ENGINE) {
|
|
if (WP(w, replaceveh_d).wagon_btnstate) {
|
|
/* it's an engine */
|
|
DrawTrainEnginePurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
|
|
} else {
|
|
/* it's a wagon. Train cars are not replaced with the current GUI, but this code is ready for newgrf if anybody adds that*/
|
|
DrawTrainWagonPurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
} //end if case VEH_Train
|
|
|
|
case VEH_Road: {
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
DrawRoadVehPurchaseInfo(2, 15 + (14 * w->vscroll.cap), selected_id[0]);
|
|
if (selected_id[1] != INVALID_ENGINE) {
|
|
DrawRoadVehPurchaseInfo(2 + 228, 15 + (14 * w->vscroll.cap), selected_id[1]);
|
|
}
|
|
}
|
|
break;
|
|
} // end of VEH_Road
|
|
|
|
case VEH_Ship: {
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
DrawShipPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
|
|
if (selected_id[1] != INVALID_ENGINE) {
|
|
DrawShipPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
|
|
}
|
|
}
|
|
break;
|
|
} // end of VEH_Ship
|
|
|
|
case VEH_Aircraft: {
|
|
if (selected_id[0] != INVALID_ENGINE) {
|
|
DrawAircraftPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
|
|
if (selected_id[1] != INVALID_ENGINE) {
|
|
DrawAircraftPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
|
|
}
|
|
}
|
|
break;
|
|
} // end of VEH_Aircraft
|
|
}
|
|
} break; // end of paint
|
|
|
|
case WE_CLICK: {
|
|
// these 3 variables is used if any of the lists is clicked
|
|
uint16 click_scroll_pos = w->vscroll2.pos;
|
|
uint16 click_scroll_cap = w->vscroll2.cap;
|
|
byte click_side = 1;
|
|
|
|
switch (e->click.widget) {
|
|
case 12:
|
|
WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case 14:
|
|
case 15: /* Railtype selection dropdown menu */
|
|
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
|
|
break;
|
|
|
|
case 17: /* toggle renew_keep_length */
|
|
DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_REPLACE_VEHICLE);
|
|
break;
|
|
|
|
case 4: { /* Start replacing */
|
|
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
|
|
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
|
|
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_REPLACE_VEHICLE);
|
|
break;
|
|
}
|
|
|
|
case 6: { /* Stop replacing */
|
|
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
|
|
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_REPLACE_VEHICLE);
|
|
break;
|
|
}
|
|
|
|
case 7:
|
|
// sets up that the left one was clicked. The default values are for the right one (9)
|
|
// this way, the code for 9 handles both sides
|
|
click_scroll_pos = w->vscroll.pos;
|
|
click_scroll_cap = w->vscroll.cap;
|
|
click_side = 0;
|
|
/* FALL THROUGH */
|
|
|
|
case 9: {
|
|
uint i = (e->click.pt.y - 14) / w->resize.step_height;
|
|
if (i < click_scroll_cap) {
|
|
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
|
|
SetWindowDirty(w);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
|
_railtype_selected_in_replace_gui = e->dropdown.index;
|
|
/* Reset scrollbar positions */
|
|
w->vscroll.pos = 0;
|
|
w->vscroll2.pos = 0;
|
|
SetWindowDirty(w);
|
|
break;
|
|
|
|
case WE_RESIZE:
|
|
w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
|
|
w->vscroll2.cap += e->sizing.diff.y / (int)w->resize.step_height;
|
|
|
|
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
|
|
w->widget[9].unkA = (w->vscroll2.cap << 8) + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const Widget _replace_rail_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 210, 221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 210, 221, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
|
|
// train specific stuff
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 210, 221, STR_NULL, STR_NULL},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 210, 221, STR_NULL, STR_REPLACE_HELP_RAILTYPE},
|
|
{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 210, 221, STR_0225, STR_REPLACE_HELP_RAILTYPE},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 210, 221, STR_NULL, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 198, 209, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
|
|
// end of train specific stuff
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 210, 221, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const Widget _replace_road_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, STR_NULL, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 198, 209, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 198, 209, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 198, 209, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, STR_NULL, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 198, 209, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 161, STR_NULL, STR_NULL},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 162, 173, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 162, 173, STR_NULL, STR_REPLACE_HELP_REPLACE_INFO_TAB},
|
|
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 162, 173, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
|
|
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
|
|
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
|
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 161, STR_NULL, STR_NULL},
|
|
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 162, 173, STR_NULL, STR_RESIZE_BUTTON},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _replace_rail_vehicle_desc = {
|
|
-1, -1, 456, 222,
|
|
WC_REPLACE_VEHICLE,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_rail_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
static const WindowDesc _replace_road_vehicle_desc = {
|
|
-1, -1, 456, 210,
|
|
WC_REPLACE_VEHICLE,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_road_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
|
|
-1, -1, 456, 174,
|
|
WC_REPLACE_VEHICLE,0,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
|
_replace_ship_aircraft_vehicle_widgets,
|
|
ReplaceVehicleWndProc
|
|
};
|
|
|
|
|
|
void ShowReplaceVehicleWindow(byte vehicletype)
|
|
{
|
|
Window *w;
|
|
|
|
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
|
|
|
|
switch (vehicletype) {
|
|
case VEH_Train:
|
|
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 8;
|
|
w->resize.step_height = 14;
|
|
WP(w, replaceveh_d).wagon_btnstate = true;
|
|
break;
|
|
case VEH_Road:
|
|
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 8;
|
|
w->resize.step_height = 14;
|
|
break;
|
|
case VEH_Ship:
|
|
case VEH_Aircraft:
|
|
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
|
|
w->vscroll.cap = 4;
|
|
w->resize.step_height = 24;
|
|
break;
|
|
default: return;
|
|
}
|
|
w->caption_color = _local_player;
|
|
WP(w,replaceveh_d).vehicletype = vehicletype;
|
|
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
|
|
}
|
|
|
|
void InitializeGUI(void)
|
|
{
|
|
memset(&_sorting, 0, sizeof(_sorting));
|
|
}
|
|
|
|
/** Assigns an already open vehicle window to a new vehicle.
|
|
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
|
|
* any sub window open (orders and so on) it will change owner too.
|
|
* @param *from_v the current owner of the window
|
|
* @param *to_v the new owner of the window
|
|
*/
|
|
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
|
|
{
|
|
Window *w;
|
|
|
|
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
|
|
if (w != NULL) {
|
|
w->window_number = to_v->index;
|
|
WP(w, vp_d).follow_vehicle = to_v->index;
|
|
SetWindowDirty(w);
|
|
|
|
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
|
|
if (w != NULL) {
|
|
w->window_number = to_v->index;
|
|
SetWindowDirty(w);
|
|
}
|
|
|
|
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
|
|
if (w != NULL) {
|
|
w->window_number = to_v->index;
|
|
SetWindowDirty(w);
|
|
}
|
|
|
|
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
|
|
if (w != NULL) {
|
|
w->window_number = to_v->index;
|
|
SetWindowDirty(w);
|
|
}
|
|
}
|
|
}
|