mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
bb7b7c0e14
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
1431 lines
33 KiB
C
1431 lines
33 KiB
C
#include "stdafx.h"
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#include "string.h"
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#include "table/strings.h"
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#include "debug.h"
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#include "strings.h"
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#include "map.h"
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#include "tile.h"
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#define VARDEF
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#include "ttd.h"
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#include "spritecache.h"
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#include "gfx.h"
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#include "gui.h"
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#include "station.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "window.h"
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#include "player.h"
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#include "command.h"
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#include "town.h"
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#include "industry.h"
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#include "news.h"
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#include "engine.h"
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#include "sound.h"
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#include "economy.h"
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#include "fileio.h"
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#include "hal.h"
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#include "airport.h"
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#include "saveload.h"
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#include "ai.h"
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#include "console.h"
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#include "screenshot.h"
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#include "network.h"
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#include "signs.h"
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#include "depot.h"
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#include <stdarg.h>
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void GenerateWorld(int mode, uint log_x, uint log_y);
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void CallLandscapeTick(void);
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void IncreaseDate(void);
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void RunOtherPlayersLoop(void);
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void DoPaletteAnimations(void);
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void MusicLoop(void);
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void ResetMusic(void);
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void InitializeStations(void);
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void DeleteAllPlayerStations(void);
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extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
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extern void DoStartupNewPlayer(bool is_ai);
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extern void ShowOSErrorBox(const char *buf);
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void redsq_debug(int tile);
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bool LoadSavegame(const char *filename);
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extern void HalGameLoop(void);
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uint32 _pixels_redrawn;
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bool _dbg_screen_rect;
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bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
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static byte _os_version = 0;
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/* TODO: usrerror() for errors which are not of an internal nature but
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* caused by the user, i.e. missing files or fatal configuration errors.
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* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
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void CDECL error(const char *s, ...) {
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va_list va;
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char buf[512];
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va_start(va, s);
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vsprintf(buf, s, va);
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va_end(va);
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ShowOSErrorBox(buf);
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if (_video_driver)
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_video_driver->stop();
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assert(0);
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exit(1);
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}
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void CDECL ShowInfoF(const char *str, ...)
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{
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va_list va;
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char buf[1024];
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va_start(va, str);
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vsprintf(buf, str, va);
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va_end(va);
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ShowInfo(buf);
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}
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char * CDECL str_fmt(const char *str, ...)
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{
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char buf[4096];
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va_list va;
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int len;
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char *p;
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va_start(va, str);
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len = vsprintf(buf, str, va);
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va_end(va);
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p = malloc(len + 1);
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if (p)
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memcpy(p, buf, len + 1);
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return p;
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}
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// NULL midi driver
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static const char *NullMidiStart(const char * const *parm) { return NULL; }
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static void NullMidiStop(void) {}
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static void NullMidiPlaySong(const char *filename) {}
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static void NullMidiStopSong(void) {}
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static bool NullMidiIsSongPlaying(void) { return true; }
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static void NullMidiSetVolume(byte vol) {}
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const HalMusicDriver _null_music_driver = {
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NullMidiStart,
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NullMidiStop,
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NullMidiPlaySong,
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NullMidiStopSong,
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NullMidiIsSongPlaying,
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NullMidiSetVolume,
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};
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// NULL video driver
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static void *_null_video_mem;
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static const char *NullVideoStart(const char * const *parm)
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{
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_null_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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return NULL;
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}
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static void NullVideoStop(void) { free(_null_video_mem); }
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static void NullVideoMakeDirty(int left, int top, int width, int height) {}
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static int NullVideoMainLoop(void)
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{
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int i = 1000;
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do {
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GameLoop();
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_screen.dst_ptr = _null_video_mem;
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UpdateWindows();
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} while (--i);
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return ML_QUIT;
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}
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static bool NullVideoChangeRes(int w, int h) { return false; }
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const HalVideoDriver _null_video_driver = {
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NullVideoStart,
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NullVideoStop,
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NullVideoMakeDirty,
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NullVideoMainLoop,
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NullVideoChangeRes,
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};
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// NULL sound driver
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static const char *NullSoundStart(const char * const *parm) { return NULL; }
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static void NullSoundStop(void) {}
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const HalSoundDriver _null_sound_driver = {
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NullSoundStart,
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NullSoundStop,
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};
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enum {
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DF_PRIORITY_MASK = 0xf,
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};
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typedef struct {
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const DriverDesc *descs;
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const char *name;
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void *var;
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} DriverClass;
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static DriverClass _driver_classes[] = {
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{_video_driver_descs, "video", &_video_driver},
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{_sound_driver_descs, "sound", &_sound_driver},
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{_music_driver_descs, "music", &_music_driver},
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};
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static const DriverDesc *GetDriverByName(const DriverDesc *dd, const char *name)
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{
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do {
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if (!strcmp(dd->name, name))
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return dd;
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} while ((++dd)->name);
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return NULL;
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}
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static const DriverDesc *ChooseDefaultDriver(const DriverDesc *dd)
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{
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const DriverDesc *best = NULL;
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int best_pri = -1;
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do {
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if ((int)(dd->flags&DF_PRIORITY_MASK) > best_pri && _os_version >= (byte)dd->flags) {
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best_pri = dd->flags&DF_PRIORITY_MASK;
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best = dd;
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}
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} while ((++dd)->name);
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return best;
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}
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
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{
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FILE *in;
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byte *mem;
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size_t len;
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in = fopen(filename, "rb");
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if (in == NULL)
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return NULL;
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fseek(in, 0, SEEK_END);
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len = ftell(in);
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fseek(in, 0, SEEK_SET);
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if (len > maxsize || (mem = malloc(len + 1)) == NULL) {
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fclose(in);
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return NULL;
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}
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mem[len] = 0;
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if (fread(mem, len, 1, in) != 1) {
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fclose(in);
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free(mem);
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return NULL;
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}
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fclose(in);
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*lenp = len;
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return mem;
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}
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void LoadDriver(int driver, const char *name)
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{
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const DriverClass *dc = &_driver_classes[driver];
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const DriverDesc *dd;
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const void **var;
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const void *drv;
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const char *err;
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char *parm;
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char buffer[256];
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const char *parms[32];
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parms[0] = NULL;
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if (!*name) {
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dd = ChooseDefaultDriver(dc->descs);
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} else {
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// Extract the driver name and put parameter list in parm
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ttd_strlcpy(buffer, name, sizeof(buffer));
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parm = strchr(buffer, ':');
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if (parm) {
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uint np = 0;
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// Tokenize the parm.
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do {
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*parm++ = 0;
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if (np < lengthof(parms) - 1)
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parms[np++] = parm;
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while (*parm != 0 && *parm != ',')
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parm++;
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} while (*parm == ',');
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parms[np] = NULL;
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}
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dd = GetDriverByName(dc->descs, buffer);
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if (dd == NULL)
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error("No such %s driver: %s\n", dc->name, buffer);
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}
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var = dc->var;
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if (*var != NULL) ((const HalCommonDriver*)*var)->stop();
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*var = NULL;
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drv = dd->drv;
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if ((err=((const HalCommonDriver*)drv)->start(parms)) != NULL)
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error("Unable to load driver %s(%s). The error was: %s\n", dd->name, dd->longname, err);
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*var = drv;
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}
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static void showhelp(void)
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{
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char buf[4096], *p;
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const DriverClass *dc = _driver_classes;
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const DriverDesc *dd;
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int i;
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p = strecpy(buf,
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"Command line options:\n"
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" -v drv = Set video driver (see below)\n"
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" -s drv = Set sound driver (see below)\n"
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" -m drv = Set music driver (see below)\n"
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" -r res = Set resolution (for instance 800x600)\n"
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" -h = Display this help text\n"
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" -t date = Set starting date\n"
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" -d [[fac=]lvl[,...]]= Debug mode\n"
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" -l lng = Select Language\n"
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" -e = Start Editor\n"
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" -g [savegame] = Start new/save game immediately\n"
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" -G seed = Set random seed\n"
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" -n [ip#player:port] = Start networkgame\n"
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" -D = Start dedicated server\n"
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#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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" -f = Fork into the background (dedicated only)\n"
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#endif
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" -i = Force to use the DOS palette (use this if you see a lot of pink)\n"
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" -p #player = Player as #player (deprecated) (network only)\n"
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" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n",
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lastof(buf)
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);
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for(i=0; i!=lengthof(_driver_classes); i++,dc++) {
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p += sprintf(p, "List of %s drivers:\n", dc->name);
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dd = dc->descs;
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do {
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p += sprintf(p, "%10s: %s\n", dd->name, dd->longname);
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} while ((++dd)->name);
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}
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ShowInfo(buf);
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}
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const char *GetDriverParam(const char * const *parm, const char *name)
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{
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const char *p;
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int len = strlen(name);
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while ((p = *parm++) != NULL) {
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if (!strncmp(p,name,len)) {
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if (p[len] == '=') return p + len + 1;
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if (p[len] == 0) return p + len;
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}
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}
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return NULL;
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}
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bool GetDriverParamBool(const char * const *parm, const char *name)
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{
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const char *p = GetDriverParam(parm, name);
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return p != NULL;
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}
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int GetDriverParamInt(const char * const *parm, const char *name, int def)
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{
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const char *p = GetDriverParam(parm, name);
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return p != NULL ? atoi(p) : def;
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}
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typedef struct {
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char *opt;
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int numleft;
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char **argv;
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const char *options;
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char *cont;
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} MyGetOptData;
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static void MyGetOptInit(MyGetOptData *md, int argc, char **argv, const char *options)
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{
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md->cont = NULL;
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md->numleft = argc;
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md->argv = argv;
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md->options = options;
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}
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static int MyGetOpt(MyGetOptData *md)
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{
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char *s,*r,*t;
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if ((s=md->cont) != NULL)
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goto md_continue_here;
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while(true) {
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if (--md->numleft < 0)
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return -1;
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s = *md->argv++;
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if (*s == '-') {
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md_continue_here:;
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s++;
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if (*s != 0) {
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// Found argument, try to locate it in options.
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if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
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// ERROR!
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return -2;
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}
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if (r[1] == ':') {
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// Item wants an argument. Check if the argument follows, or if it comes as a separate arg.
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if (!*(t = s + 1)) {
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// It comes as a separate arg. Check if out of args?
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if (--md->numleft < 0 || *(t = *md->argv) == '-') {
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// Check if item is optional?
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if (r[2] != ':')
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return -2;
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md->numleft++;
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t = NULL;
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} else {
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md->argv++;
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}
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}
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md->opt = t;
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md->cont = NULL;
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return *s;
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}
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md->opt = NULL;
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md->cont = s;
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return *s;
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}
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} else {
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// This is currently not supported.
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return -2;
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}
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}
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}
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static void ParseResolution(int res[2], char *s)
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{
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char *t = strchr(s, 'x');
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if (t == NULL) {
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ShowInfoF("Invalid resolution '%s'", s);
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return;
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}
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res[0] = strtoul(s, NULL, 0);
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res[1] = strtoul(t + 1, NULL, 0);
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}
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static void InitializeDynamicVariables(void)
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{
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/* Dynamic stuff needs to be initialized somewhere... */
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_station_sort = NULL;
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_vehicle_sort = NULL;
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_town_sort = NULL;
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_industry_sort = NULL;
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}
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static void UnInitializeDynamicVariables(void)
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{
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/* Dynamic stuff needs to be free'd somewhere... */
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CleanPool(&_town_pool);
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CleanPool(&_industry_pool);
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CleanPool(&_station_pool);
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CleanPool(&_vehicle_pool);
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CleanPool(&_sign_pool);
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CleanPool(&_order_pool);
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free(_station_sort);
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free(_vehicle_sort);
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free(_town_sort);
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free(_industry_sort);
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}
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static void UnInitializeGame(void)
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{
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UnInitWindowSystem();
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UnInitNewgrEngines();
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free(_config_file);
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}
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static void LoadIntroGame(void)
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{
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char filename[256];
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_game_mode = GM_MENU;
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_display_opt &= ~DO_TRANS_BUILDINGS; // don't make buildings transparent in intro
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_opt_mod_ptr = &_new_opt;
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GfxLoadSprites();
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LoadStringWidthTable();
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// Setup main window
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ResetWindowSystem();
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SetupColorsAndInitialWindow();
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// Generate a world.
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sprintf(filename, "%sopntitle.dat", _path.data_dir);
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
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#if defined SECOND_DATA_DIR
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sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
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#endif
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GenerateWorld(1, 6, 6); // if failed loading, make empty world.
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}
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_opt.currency = _new_opt.currency;
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_pause = 0;
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_local_player = 0;
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MarkWholeScreenDirty();
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// Play main theme
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if (_music_driver->is_song_playing()) ResetMusic();
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}
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|
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extern void DedicatedFork(void);
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extern void CheckExternalFiles(void);
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|
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int ttd_main(int argc, char* argv[])
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{
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MyGetOptData mgo;
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int i;
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bool network = false;
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char *network_conn = NULL;
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char *language = NULL;
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const char *optformat;
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char musicdriver[16], sounddriver[16], videodriver[16];
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int resolution[2] = {0,0};
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uint startdate = -1;
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bool dedicated;
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musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
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_game_mode = GM_MENU;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = INVALID_STRING_ID;
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_dedicated_forks = false;
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dedicated = false;
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_config_file = NULL;
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|
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// The last param of the following function means this:
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// a letter means: it accepts that param (e.g.: -h)
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// a ':' behind it means: it need a param (e.g.: -m<driver>)
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// a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
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optformat = "m:s:v:hDfn::l:eit:d::r:g::G:p:c:";
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#else
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optformat = "m:s:v:hDn::l:eit:d::r:g::G:p:c:"; // no fork option
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#endif
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|
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MyGetOptInit(&mgo, argc-1, argv+1, optformat);
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while ((i = MyGetOpt(&mgo)) != -1) {
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switch(i) {
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case 'm': ttd_strlcpy(musicdriver, mgo.opt, sizeof(musicdriver)); break;
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|
case 's': ttd_strlcpy(sounddriver, mgo.opt, sizeof(sounddriver)); break;
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case 'v': ttd_strlcpy(videodriver, mgo.opt, sizeof(videodriver)); break;
|
|
case 'D': {
|
|
sprintf(musicdriver,"null");
|
|
sprintf(sounddriver,"null");
|
|
sprintf(videodriver,"dedicated");
|
|
dedicated = true;
|
|
} break;
|
|
case 'f': {
|
|
_dedicated_forks = true;
|
|
}; break;
|
|
case 'n': {
|
|
network = true;
|
|
if (mgo.opt)
|
|
// Optional, you can give an IP
|
|
network_conn = mgo.opt;
|
|
else
|
|
network_conn = NULL;
|
|
} break;
|
|
case 'r': ParseResolution(resolution, mgo.opt); break;
|
|
case 'l': {
|
|
language = mgo.opt;
|
|
} break;
|
|
case 't': {
|
|
startdate = atoi(mgo.opt);
|
|
} break;
|
|
case 'd': {
|
|
#if defined(WIN32)
|
|
CreateConsole();
|
|
#endif
|
|
if (mgo.opt)
|
|
SetDebugString(mgo.opt);
|
|
} break;
|
|
case 'e': _switch_mode = SM_EDITOR; break;
|
|
case 'i': _use_dos_palette = true; break;
|
|
case 'g':
|
|
if (mgo.opt) {
|
|
strcpy(_file_to_saveload.name, mgo.opt);
|
|
_switch_mode = SM_LOAD;
|
|
} else
|
|
_switch_mode = SM_NEWGAME;
|
|
break;
|
|
case 'G':
|
|
_random_seeds[0][0] = atoi(mgo.opt);
|
|
break;
|
|
case 'p': {
|
|
int i = atoi(mgo.opt);
|
|
// Play as an other player in network games
|
|
if (IS_INT_INSIDE(i, 1, MAX_PLAYERS)) _network_playas = i;
|
|
break;
|
|
}
|
|
case 'c':
|
|
_config_file = strdup(mgo.opt);
|
|
break;
|
|
case -2:
|
|
case 'h':
|
|
showhelp();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
DeterminePaths();
|
|
CheckExternalFiles();
|
|
|
|
#ifdef UNIX
|
|
// We must fork here, or we'll end up without some resources we need (like sockets)
|
|
if (_dedicated_forks)
|
|
DedicatedFork();
|
|
#endif
|
|
|
|
LoadFromConfig();
|
|
LoadFromHighScore();
|
|
|
|
// override config?
|
|
if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
|
|
if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
|
|
if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
|
|
if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
|
|
if (startdate != (uint)-1) _patches.starting_date = startdate;
|
|
|
|
if (_dedicated_forks && !dedicated)
|
|
_dedicated_forks = false;
|
|
|
|
// enumerate language files
|
|
InitializeLanguagePacks();
|
|
|
|
// initialize screenshot formats
|
|
InitializeScreenshotFormats();
|
|
|
|
// initialize airport state machines
|
|
InitializeAirports();
|
|
|
|
/* initialize all variables that are allocated dynamically */
|
|
InitializeDynamicVariables();
|
|
|
|
// Sample catalogue
|
|
DEBUG(misc, 1) ("Loading sound effects...");
|
|
_os_version = GetOSVersion();
|
|
MxInitialize(11025, "sample.cat");
|
|
|
|
// This must be done early, since functions use the InvalidateWindow* calls
|
|
InitWindowSystem();
|
|
|
|
GfxLoadSprites();
|
|
LoadStringWidthTable();
|
|
|
|
DEBUG(misc, 1) ("Loading drivers...");
|
|
LoadDriver(SOUND_DRIVER, _ini_sounddriver);
|
|
LoadDriver(MUSIC_DRIVER, _ini_musicdriver);
|
|
LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads
|
|
MusicLoop();
|
|
_savegame_sort_order = 1; // default sorting of savegames is by date, newest first
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
// initialize network-core
|
|
NetworkStartUp();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
// Default difficulty level
|
|
_opt_mod_ptr = &_new_opt;
|
|
|
|
// ugly hack, if diff_level is 9, it means we got no setting from the config file, so we load the default settings.
|
|
if (_opt_mod_ptr->diff_level == 9)
|
|
SetDifficultyLevel(0, _opt_mod_ptr);
|
|
|
|
// initialize the ingame console
|
|
IConsoleInit();
|
|
InitializeGUI();
|
|
IConsoleCmdExec("exec scripts/autoexec.scr 0");
|
|
|
|
InitPlayerRandoms();
|
|
|
|
GenerateWorld(1, 6, 6); // Make the viewport initialization happy
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if ((network) && (_network_available)) {
|
|
if (network_conn != NULL) {
|
|
const char *port = NULL;
|
|
const char *player = NULL;
|
|
uint16 rport;
|
|
|
|
rport = NETWORK_DEFAULT_PORT;
|
|
|
|
ParseConnectionString(&player, &port, network_conn);
|
|
|
|
if (player != NULL) _network_playas = atoi(player);
|
|
if (port != NULL) rport = atoi(port);
|
|
|
|
LoadIntroGame();
|
|
_switch_mode = SM_NONE;
|
|
NetworkClientConnectGame(network_conn, rport);
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
while (_video_driver->main_loop() == ML_SWITCHDRIVER) {}
|
|
|
|
IConsoleFree();
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_available) {
|
|
// Shut down the network and close any open connections
|
|
NetworkDisconnect();
|
|
NetworkUDPClose();
|
|
NetworkShutDown();
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
_video_driver->stop();
|
|
_music_driver->stop();
|
|
_sound_driver->stop();
|
|
|
|
SaveToConfig();
|
|
SaveToHighScore();
|
|
|
|
// uninitialize airport state machines
|
|
UnInitializeAirports();
|
|
|
|
/* uninitialize variables that are allocated dynamic */
|
|
UnInitializeDynamicVariables();
|
|
|
|
/* Close all and any open filehandles */
|
|
FioCloseAll();
|
|
UnInitializeGame();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void ShowScreenshotResult(bool b)
|
|
{
|
|
if (b) {
|
|
SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
|
|
} else {
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
|
|
}
|
|
|
|
}
|
|
|
|
static void MakeNewGame(void)
|
|
{
|
|
_game_mode = GM_NORMAL;
|
|
|
|
// Copy in game options
|
|
_opt_mod_ptr = &_opt;
|
|
memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
|
|
GfxLoadSprites();
|
|
|
|
// Reinitialize windows
|
|
ResetWindowSystem();
|
|
LoadStringWidthTable();
|
|
|
|
SetupColorsAndInitialWindow();
|
|
|
|
// Randomize world
|
|
GenerateWorld(0, _patches.map_x, _patches.map_y);
|
|
|
|
// In a dedicated server, the server does not play
|
|
if (_network_dedicated) {
|
|
_local_player = OWNER_SPECTATOR;
|
|
} else {
|
|
// Create a single player
|
|
DoStartupNewPlayer(false);
|
|
|
|
_local_player = 0;
|
|
}
|
|
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
static void MakeNewEditorWorld(void)
|
|
{
|
|
_game_mode = GM_EDITOR;
|
|
|
|
// Copy in game options
|
|
_opt_mod_ptr = &_opt;
|
|
memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
|
|
GfxLoadSprites();
|
|
|
|
// Re-init the windowing system
|
|
ResetWindowSystem();
|
|
|
|
// Create toolbars
|
|
SetupColorsAndInitialWindow();
|
|
|
|
// Startup the game system
|
|
GenerateWorld(1, _patches.map_x, _patches.map_y);
|
|
|
|
_local_player = OWNER_NONE;
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
void StartupPlayers(void);
|
|
void StartupDisasters(void);
|
|
|
|
static void StartScenario(void)
|
|
{
|
|
_game_mode = GM_NORMAL;
|
|
|
|
// invalid type
|
|
if (_file_to_saveload.mode == SL_INVALID) {
|
|
printf("Savegame is obsolete or invalid format: %s\n", _file_to_saveload.name);
|
|
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
_game_mode = GM_MENU;
|
|
return;
|
|
}
|
|
|
|
// Copy in game options
|
|
// Removed copying of game options when using "new game". --dominik
|
|
// _opt_mod_ptr = &_opt;
|
|
// memcpy(&_opt, &_new_opt, sizeof(_opt));
|
|
|
|
GfxLoadSprites();
|
|
|
|
// Reinitialize windows
|
|
ResetWindowSystem();
|
|
LoadStringWidthTable();
|
|
|
|
SetupColorsAndInitialWindow();
|
|
|
|
// Load game
|
|
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode) != SL_OK) {
|
|
LoadIntroGame();
|
|
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
}
|
|
|
|
// Inititalize data
|
|
StartupPlayers();
|
|
StartupEngines();
|
|
StartupDisasters();
|
|
|
|
// When starting a scenario, is it really a load..
|
|
// and in AfterLoad a player is started when it is
|
|
// a scenario.. so we do not need it here.
|
|
// DoStartupNewPlayer(false);
|
|
|
|
_local_player = 0;
|
|
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
bool SafeSaveOrLoad(const char *filename, int mode, int newgm)
|
|
{
|
|
byte ogm = _game_mode;
|
|
int r;
|
|
|
|
_game_mode = newgm;
|
|
r = SaveOrLoad(filename, mode);
|
|
if (r == SL_REINIT) {
|
|
if (ogm == GM_MENU)
|
|
LoadIntroGame();
|
|
else if (ogm == GM_EDITOR)
|
|
MakeNewEditorWorld();
|
|
else
|
|
MakeNewGame();
|
|
return false;
|
|
} else if (r != SL_OK) {
|
|
_game_mode = ogm;
|
|
return false;
|
|
} else
|
|
return true;
|
|
}
|
|
|
|
void SwitchMode(int new_mode)
|
|
{
|
|
_in_state_game_loop = true;
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
// If we are saving something, the network stays in his current state
|
|
if (new_mode != SM_SAVE) {
|
|
// If the network is active, make it not-active
|
|
if (_networking) {
|
|
if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
|
|
NetworkReboot();
|
|
NetworkUDPClose();
|
|
} else {
|
|
NetworkDisconnect();
|
|
NetworkUDPClose();
|
|
}
|
|
}
|
|
|
|
// If we are a server, we restart the server
|
|
if (_is_network_server) {
|
|
// But not if we are going to the menu
|
|
if (new_mode != SM_MENU) {
|
|
NetworkServerStart();
|
|
} else {
|
|
// This client no longer wants to be a network-server
|
|
_is_network_server = false;
|
|
}
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
switch(new_mode) {
|
|
case SM_EDITOR: // Switch to scenario editor
|
|
MakeNewEditorWorld();
|
|
break;
|
|
|
|
case SM_NEWGAME:
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
snprintf(_network_game_info.map_name, 40, "Random");
|
|
#endif /* ENABLE_NETWORK */
|
|
MakeNewGame();
|
|
break;
|
|
|
|
case SM_START_SCENARIO:
|
|
StartScenario();
|
|
break;
|
|
|
|
normal_load:
|
|
case SM_LOAD: { // Load game
|
|
|
|
_error_message = INVALID_STRING_ID;
|
|
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
|
LoadIntroGame();
|
|
ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
} else {
|
|
_local_player = 0;
|
|
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
snprintf(_network_game_info.map_name, 40, "Loaded game");
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SM_LOAD_SCENARIO: {
|
|
int i;
|
|
|
|
if (_game_mode == GM_MENU) goto normal_load;
|
|
|
|
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
|
|
_opt_mod_ptr = &_opt;
|
|
_opt_mod_temp = _opt;
|
|
|
|
_local_player = OWNER_NONE;
|
|
_generating_world = true;
|
|
// delete all players.
|
|
for(i=0; i != MAX_PLAYERS; i++) {
|
|
ChangeOwnershipOfPlayerItems(i, 0xff);
|
|
_players[i].is_active = false;
|
|
}
|
|
_generating_world = false;
|
|
// delete all stations owned by a player
|
|
DeleteAllPlayerStations();
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
snprintf(_network_game_info.map_name, 40, "Loaded scenario");
|
|
#endif /* ENABLE_NETWORK */
|
|
} else
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
|
|
|
break;
|
|
}
|
|
|
|
|
|
case SM_MENU: // Switch to game menu
|
|
LoadIntroGame();
|
|
break;
|
|
|
|
case SM_SAVE: // Save game
|
|
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE) != SL_OK)
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
|
|
else
|
|
DeleteWindowById(WC_SAVELOAD, 0);
|
|
break;
|
|
|
|
case SM_GENRANDLAND:
|
|
GenerateWorld(2, _patches.map_x, _patches.map_y);
|
|
// XXX: set date
|
|
_local_player = OWNER_NONE;
|
|
MarkWholeScreenDirty();
|
|
break;
|
|
}
|
|
|
|
if (_switch_mode_errorstr!=INVALID_STRING_ID)
|
|
ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
|
|
|
|
_in_state_game_loop = false;
|
|
}
|
|
|
|
|
|
// State controlling game loop.
|
|
// The state must not be changed from anywhere
|
|
// but here.
|
|
// That check is enforced in DoCommand.
|
|
void StateGameLoop(void)
|
|
{
|
|
// dont execute the state loop during pause
|
|
if (_pause) return;
|
|
|
|
_in_state_game_loop = true;
|
|
// _frame_counter is increased somewhere else when in network-mode
|
|
// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
|
|
// Should that not be deleted? If so, the next 2 lines can also be deleted
|
|
if (!_networking)
|
|
_frame_counter++;
|
|
|
|
if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
|
|
char buf[100];
|
|
sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
|
|
SaveOrLoad(buf, SL_SAVE);
|
|
if ((uint)_frame_counter >= _savedump_last) exit(1);
|
|
}
|
|
|
|
if (_game_mode == GM_EDITOR) {
|
|
RunTileLoop();
|
|
CallVehicleTicks();
|
|
CallLandscapeTick();
|
|
CallWindowTickEvent();
|
|
NewsLoop();
|
|
} else {
|
|
// All these actions has to be done from OWNER_NONE
|
|
// for multiplayer compatibility
|
|
uint p = _current_player;
|
|
_current_player = OWNER_NONE;
|
|
|
|
AnimateAnimatedTiles();
|
|
IncreaseDate();
|
|
RunTileLoop();
|
|
CallVehicleTicks();
|
|
CallLandscapeTick();
|
|
|
|
// To bad the AI does not work in multiplayer, because states are not saved
|
|
// perfectly
|
|
if (!disable_computer && !_networking)
|
|
RunOtherPlayersLoop();
|
|
|
|
CallWindowTickEvent();
|
|
NewsLoop();
|
|
_current_player = p;
|
|
}
|
|
|
|
_in_state_game_loop = false;
|
|
}
|
|
|
|
static void DoAutosave(void)
|
|
{
|
|
char buf[200];
|
|
|
|
if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
|
|
Player *p;
|
|
char *s;
|
|
sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
|
|
p = DEREF_PLAYER(_local_player);
|
|
SetDParam(0, p->name_1);
|
|
SetDParam(1, p->name_2);
|
|
SetDParam(2, _date);
|
|
s= (char*)GetString(buf + strlen(_path.autosave_dir) + strlen(PATHSEP), STR_4004);
|
|
strcpy(s, ".sav");
|
|
} else {
|
|
int n = _autosave_ctr;
|
|
_autosave_ctr = (_autosave_ctr + 1) & 15;
|
|
sprintf(buf, "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, n);
|
|
}
|
|
|
|
DEBUG(misc, 2) ("Autosaving to %s", buf);
|
|
if (SaveOrLoad(buf, SL_SAVE) != SL_OK)
|
|
ShowErrorMessage(INVALID_STRING_ID, STR_AUTOSAVE_FAILED, 0, 0);
|
|
}
|
|
|
|
static void ScrollMainViewport(int x, int y)
|
|
{
|
|
if (_game_mode != GM_MENU) {
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
assert(w);
|
|
|
|
WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
|
|
WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
|
|
}
|
|
}
|
|
|
|
static const int8 scrollamt[16][2] = {
|
|
{ 0, 0},
|
|
{-2, 0}, // 1:left
|
|
{ 0,-2}, // 2:up
|
|
{-2,-1}, // 3:left + up
|
|
{ 2, 0}, // 4:right
|
|
{ 0, 0}, // 5:left + right
|
|
{ 2,-1}, // 6:right + up
|
|
{ 0,-2}, // 7:left + right + up = up
|
|
{ 0 ,2}, // 8:down
|
|
{-2 ,1}, // 9:down+left
|
|
{ 0, 0}, // 10:impossible
|
|
{-2, 0}, // 11:left + up + down = left
|
|
{ 2, 1}, // 12:down+right
|
|
{ 0, 2}, // 13:left + right + down = down
|
|
{ 0,-2}, // 14:left + right + up = up
|
|
{ 0, 0}, // 15:impossible
|
|
};
|
|
|
|
static void HandleKeyScrolling(void)
|
|
{
|
|
if (_dirkeys && !_no_scroll) {
|
|
int factor = _shift_pressed ? 50 : 10;
|
|
ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
|
|
}
|
|
}
|
|
|
|
void GameLoop(void)
|
|
{
|
|
int m;
|
|
|
|
// autosave game?
|
|
if (_do_autosave) {
|
|
_do_autosave = false;
|
|
DoAutosave();
|
|
RedrawAutosave();
|
|
}
|
|
|
|
// handle scrolling of the main window
|
|
if (_dirkeys) HandleKeyScrolling();
|
|
|
|
// make a screenshot?
|
|
if ((m=_make_screenshot) != 0) {
|
|
_make_screenshot = 0;
|
|
switch(m) {
|
|
case 1: // make small screenshot
|
|
UndrawMouseCursor();
|
|
ShowScreenshotResult(MakeScreenshot());
|
|
break;
|
|
case 2: // make large screenshot
|
|
ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * 32, 0, MapMaxX() * 64, MapSizeY() * 32, 0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// switch game mode?
|
|
if ((m=_switch_mode) != SM_NONE) {
|
|
_switch_mode = SM_NONE;
|
|
SwitchMode(m);
|
|
}
|
|
|
|
IncreaseSpriteLRU();
|
|
InteractiveRandom();
|
|
|
|
if (_scroller_click_timeout > 3)
|
|
_scroller_click_timeout -= 3;
|
|
else
|
|
_scroller_click_timeout = 0;
|
|
|
|
_caret_timer += 3;
|
|
_timer_counter+=8;
|
|
CursorTick();
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
// Check for UDP stuff
|
|
NetworkUDPGameLoop();
|
|
|
|
if (_networking) {
|
|
// Multiplayer
|
|
NetworkGameLoop();
|
|
} else {
|
|
if (_network_reconnect > 0 && --_network_reconnect == 0) {
|
|
// This means that we want to reconnect to the last host
|
|
// We do this here, because it means that the network is really closed
|
|
NetworkClientConnectGame(_network_last_host, _network_last_port);
|
|
}
|
|
// Singleplayer
|
|
StateGameLoop();
|
|
}
|
|
#else
|
|
StateGameLoop();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
if (!_pause && _display_opt&DO_FULL_ANIMATION)
|
|
DoPaletteAnimations();
|
|
|
|
if (!_pause || _cheats.build_in_pause.value)
|
|
MoveAllTextEffects();
|
|
|
|
MouseLoop();
|
|
|
|
if (_game_mode != GM_MENU)
|
|
MusicLoop();
|
|
}
|
|
|
|
void BeforeSaveGame(void)
|
|
{
|
|
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
|
|
if (w != NULL) {
|
|
_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
|
|
_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
|
|
_saved_scrollpos_zoom = w->viewport->zoom;
|
|
}
|
|
}
|
|
|
|
static void ConvertTownOwner(void)
|
|
{
|
|
uint tile;
|
|
|
|
for (tile = 0; tile != MapSize(); tile++) {
|
|
if (IsTileType(tile, MP_STREET)) {
|
|
if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
|
|
_map3_lo[tile] = OWNER_TOWN;
|
|
|
|
if (_map_owner[tile] & 0x80)
|
|
_map_owner[tile] = OWNER_TOWN;
|
|
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
|
|
if (_map_owner[tile] & 0x80)
|
|
_map_owner[tile] = OWNER_TOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
// before savegame version 4, the name of the company determined if it existed
|
|
static void CheckIsPlayerActive(void)
|
|
{
|
|
Player *p;
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->name_1 != 0) {
|
|
p->is_active = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// since savegame version 4.1, exclusive transport rights are stored at towns
|
|
static void UpdateExclusiveRights(void)
|
|
{
|
|
Town *t;
|
|
FOR_ALL_TOWNS(t) if (t->xy != 0) {
|
|
t->exclusivity=(byte)-1;
|
|
}
|
|
|
|
/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
|
|
could be implemented this way:
|
|
1.) Go through all stations
|
|
Build an array town_blocked[ town_id ][ player_id ]
|
|
that stores if at least one station in that town is blocked for a player
|
|
2.) Go through that array, if you find a town that is not blocked for
|
|
one player, but for all others, then give him exclusivity.
|
|
*/
|
|
}
|
|
|
|
byte convert_currency[] = {
|
|
0, 1, 12, 8, 3,
|
|
10, 14, 19, 4, 5,
|
|
9, 11, 13, 6, 17,
|
|
16, 22, 21, 7, 15,
|
|
18, 2, 20, };
|
|
|
|
// since savegame version 4.2 the currencies are arranged differently
|
|
static void UpdateCurrencies(void)
|
|
{
|
|
_opt.currency = convert_currency[_opt.currency];
|
|
}
|
|
|
|
/* Up to revision 1413 the invisible tiles at the southern border have not been
|
|
* MP_VOID, even though they should have. This is fixed by this function
|
|
*/
|
|
static void UpdateVoidTiles(void)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < MapMaxY(); ++i)
|
|
SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID);
|
|
for (i = 0; i < MapSizeX(); ++i)
|
|
SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID);
|
|
}
|
|
|
|
// since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255)
|
|
static void UpdateSignOwner(void)
|
|
{
|
|
SignStruct *ss;
|
|
FOR_ALL_SIGNS(ss) {
|
|
ss->owner = OWNER_NONE; // no owner
|
|
}
|
|
}
|
|
|
|
extern void UpdateOldAircraft( void );
|
|
extern void UpdateOilRig( void );
|
|
|
|
bool AfterLoadGame(uint version)
|
|
{
|
|
Window *w;
|
|
ViewPort *vp;
|
|
|
|
// in version 2.1 of the savegame, town owner was unified.
|
|
if (version <= 0x200) {
|
|
ConvertTownOwner();
|
|
}
|
|
|
|
// from version 4.1 of the savegame, exclusive rights are stored at towns
|
|
if (version <= 0x400) {
|
|
UpdateExclusiveRights();
|
|
}
|
|
|
|
// from version 4.2 of the savegame, currencies are in a different order
|
|
if (version <= 0x401) {
|
|
UpdateCurrencies();
|
|
}
|
|
|
|
// from version 6.0 of the savegame, signs have an "owner"
|
|
if (version <= 0x600) {
|
|
UpdateSignOwner();
|
|
}
|
|
|
|
/* In old version there seems to be a problem that water is owned by
|
|
OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
|
|
(0x402) version, so I just check when versions are older, and then
|
|
walk through the whole map.. */
|
|
if (version <= 0x402) {
|
|
TileIndex tile = TILE_XY(0,0);
|
|
uint w = MapSizeX();
|
|
uint h = MapSizeY();
|
|
|
|
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
|
|
if (IsTileType(tile_cur, MP_WATER) && _map_owner[tile_cur] >= MAX_PLAYERS)
|
|
_map_owner[tile_cur] = OWNER_WATER;
|
|
END_TILE_LOOP(tile_cur, w, h, tile)
|
|
}
|
|
|
|
// convert road side to my format.
|
|
if (_opt.road_side) _opt.road_side = 1;
|
|
|
|
// Load the sprites
|
|
GfxLoadSprites();
|
|
|
|
// Update current year
|
|
SetDate(_date);
|
|
|
|
// reinit the landscape variables (landscape might have changed)
|
|
InitializeLandscapeVariables(true);
|
|
|
|
// Update all vehicles
|
|
AfterLoadVehicles();
|
|
// in version 2.2 of the savegame, we have new airports
|
|
if (version <= 0x201) {
|
|
UpdateOldAircraft();
|
|
}
|
|
|
|
UpdateAllStationVirtCoord();
|
|
|
|
// Setup town coords
|
|
AfterLoadTown();
|
|
UpdateAllSignVirtCoords();
|
|
|
|
// make sure there is a town in the game
|
|
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1))
|
|
{
|
|
_error_message = STR_NO_TOWN_IN_SCENARIO;
|
|
return false;
|
|
}
|
|
|
|
// Initialize windows
|
|
ResetWindowSystem();
|
|
SetupColorsAndInitialWindow();
|
|
|
|
w = FindWindowById(WC_MAIN_WINDOW, 0);
|
|
|
|
WP(w,vp_d).scrollpos_x = _saved_scrollpos_x;
|
|
WP(w,vp_d).scrollpos_y = _saved_scrollpos_y;
|
|
|
|
vp = w->viewport;
|
|
vp->zoom = _saved_scrollpos_zoom;
|
|
vp->virtual_width = vp->width << vp->zoom;
|
|
vp->virtual_height = vp->height << vp->zoom;
|
|
|
|
|
|
// in version 4.0 of the savegame, is_active was introduced to determine
|
|
// if a player does exist, rather then checking name_1
|
|
if (version <= 0x400) {
|
|
CheckIsPlayerActive();
|
|
}
|
|
|
|
// the void tiles on the southern border used to belong to a wrong class.
|
|
if (version <= 0x402)
|
|
UpdateVoidTiles();
|
|
|
|
// If Load Scenario / New (Scenario) Game is used,
|
|
// a player does not exist yet. So create one here.
|
|
// 1 exeption: network-games. Those can have 0 players
|
|
// But this exeption is not true for network_servers!
|
|
if (!_players[0].is_active && (!_networking || (_networking && _network_server)))
|
|
DoStartupNewPlayer(false);
|
|
|
|
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
|
|
MarkWholeScreenDirty();
|
|
|
|
//In 5.1, Oilrigs have been moved (again)
|
|
if (version <= 0x500) {
|
|
UpdateOilRig();
|
|
}
|
|
|
|
if (version <= 0x600) {
|
|
BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
|
|
if (IsTileType(tile, MP_HOUSE)) {
|
|
_map3_hi[tile] = _map2[tile];
|
|
//XXX magic
|
|
SetTileType(tile, MP_VOID);
|
|
_map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
|
|
SetTileType(tile, MP_HOUSE);
|
|
} else if (IsTileType(tile, MP_STREET)) {
|
|
//XXX magic
|
|
SetTileType(tile, MP_VOID);
|
|
_map3_hi[tile] |= (_map2[tile] << 4);
|
|
if ( _map_owner[tile] == OWNER_TOWN)
|
|
_map2[tile] = ClosestTownFromTile(tile,(uint)-1)->index;
|
|
else
|
|
_map2[tile] = 0;
|
|
SetTileType(tile, MP_STREET);
|
|
}
|
|
} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
|
|
}
|
|
|
|
if (version < 0x900) {
|
|
Town *t;
|
|
FOR_ALL_TOWNS(t) {
|
|
UpdateTownMaxPass(t);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DebugProc(int i)
|
|
{
|
|
switch(i) {
|
|
case 0:
|
|
*(byte*)0 = 0;
|
|
break;
|
|
case 1:
|
|
/* Server can not cheat in advertise mode either! */
|
|
#ifdef ENABLE_NETWORK
|
|
if (!_networking || !_network_server || !_network_advertise)
|
|
#endif /* ENABLE_NETWORK */
|
|
DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
|
|
break;
|
|
case 2:
|
|
UpdateAllStationVirtCoord();
|
|
break;
|
|
}
|
|
}
|