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OpenTTD-patches/src/game
Peter Nelson d57bf84196
Codechange: Remove some unnecessary c_str() when passing std::strings. (#12532)
Functions have been updated from `char *` to `std::string` since without removing `c_str()`.
1 month ago
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game.hpp Remove: [Script] random_deviation from setting description table (#12221) 3 months ago
game_config.cpp Codechange: use std::string for script info/library finding 1 year ago
game_config.hpp Codechange: use std::string for script info/library finding 1 year ago
game_core.cpp Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 3 months ago
game_gui.cpp Codechange: Pass by reference to UpdateWidgetSize. (#12457) 2 months ago
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game_info.cpp Codechange: We are heading to 15 3 months ago
game_info.hpp Codechange: use std::string for script library category 1 year ago
game_instance.cpp Fix: [Script] Only show debug script window at the end of savegame loading (#12135) 3 months ago
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 1 year ago
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 7 months ago
game_scanner.hpp Codechange: use std::string for script info/library finding 1 year ago
game_text.cpp Codechange: Remove some unnecessary c_str() when passing std::strings. (#12532) 1 month ago
game_text.hpp Fix: [Script] Improve ScriptText validation (#11721) 5 months ago