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OpenTTD-patches/src/train.h

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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file train.h Base for the train class. */
#ifndef TRAIN_H
#define TRAIN_H
#include "core/enum_type.hpp"
#include "newgrf_engine.h"
#include "cargotype.h"
#include "rail.h"
#include "engine_base.h"
#include "rail_map.h"
#include "ground_vehicle.hpp"
#include "pbs.h"
struct Train;
/** Rail vehicle flags. */
enum VehicleRailFlags {
VRF_REVERSING = 0,
VRF_WAITING_RESTRICTION = 1, ///< Train is waiting due to a routing restriction, only valid when VRF_TRAIN_STUCK is also set.
/* gap, was VRF_HAVE_SLOT */
VRF_POWEREDWAGON = 3, ///< Wagon is powered.
VRF_REVERSE_DIRECTION = 4, ///< Reverse the visible direction of the vehicle.
VRF_HAS_HIT_RV = 5, ///< Train has hit road vehicle
VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, ///< Electric train engine is allowed to run on normal rail. */
VRF_TOGGLE_REVERSE = 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
VRF_TRAIN_STUCK = 8, ///< Train can't get a path reservation.
VRF_LEAVING_STATION = 9, ///< Train is just leaving a station.
VRF_BREAKDOWN_BRAKING = 10,///< used to mark a train that is braking because it is broken down
VRF_BREAKDOWN_POWER = 11,///< used to mark a train in which the power of one (or more) of the engines is reduced because of a breakdown
VRF_BREAKDOWN_SPEED = 12,///< used to mark a train that has a reduced maximum speed because of a breakdown
VRF_BREAKDOWN_STOPPED = 13,///< used to mark a train that is stopped because of a breakdown
VRF_NEED_REPAIR = 14,///< used to mark a train that has a reduced maximum speed because of a critical breakdown
VRF_BEYOND_PLATFORM_END = 16,
VRF_NOT_YET_IN_PLATFORM = 17,
VRF_ADVANCE_IN_PLATFORM = 18,
VRF_CONSIST_BREAKDOWN = 19,///< one or more vehicles in this consist have a breakdown of some sort (breakdown_ctr != 0)
VRF_CONSIST_SPEED_REDUCTION = 20,///< one or more vehicles in this consist may be in a depot or on a bridge (may be false positive but not false negative)
VRF_PENDING_SPEED_RESTRICTION = 21,///< This vehicle has one or more pending speed restriction changes
VRF_SPEED_ADAPTATION_EXEMPT = 22,///< This vehicle is exempt from train speed adaptation
VRF_IS_BROKEN = (1 << VRF_BREAKDOWN_POWER) | (1 << VRF_BREAKDOWN_SPEED) | (1 << VRF_BREAKDOWN_STOPPED), ///< Bitmask of all flags that indicate a broken train (braking is not included)
};
/** Modes for ignoring signals. */
enum TrainForceProceeding : byte {
TFP_NONE = 0, ///< Normal operation.
TFP_STUCK = 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
TFP_SIGNAL = 2, ///< Ignore next signal, after the signal ignore being stuck.
};
/** Flags for Train::ConsistChanged */
enum ConsistChangeFlags {
CCF_LENGTH = 0x01, ///< Allow vehicles to change length.
CCF_CAPACITY = 0x02, ///< Allow vehicles to change capacity.
CCF_TRACK = 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
CCF_LOADUNLOAD = 0, ///< Valid changes while vehicle is loading/unloading.
CCF_AUTOREFIT = CCF_CAPACITY, ///< Valid changes for autorefitting in stations.
CCF_REFIT = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for refitting in a depot.
CCF_ARRANGE = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for arranging the consist in a depot.
CCF_SAVELOAD = CCF_LENGTH, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
};
DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags)
enum RealisticBrakingConstants {
RBC_BRAKE_FORCE_PER_LENGTH = 2400, ///< Additional force-based brake force per unit of train length
RBC_BRAKE_POWER_PER_LENGTH = 15000, ///< Additional power-based brake force per unit of train length (excludes maglevs)
};
byte FreightWagonMult(CargoID cargo);
void CheckTrainsLengths();
void FreeTrainTrackReservation(Train *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR);
bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false);
void DeleteVisibleTrain(Train *v);
void CheckBreakdownFlags(Train *v);
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
bool TrainOnCrossing(TileIndex tile);
void NormalizeTrainVehInDepot(const Train *u);
inline int GetTrainRealisticBrakingTargetDecelerationLimit(int acceleration_type)
{
return 120 + (acceleration_type * 48);
}
/** Flags for TrainCache::cached_tflags */
enum TrainCacheFlags : byte {
TCF_NONE = 0, ///< No flags
TCF_TILT = 0x01, ///< Train can tilt; feature provides a bonus in curves.
TCF_RL_BRAKING = 0x02, ///< Train realistic braking (movement physics) in effect for this vehicle
TCF_SPD_RAILTYPE = 0x04, ///< Train speed varies depending on railtype
};
DECLARE_ENUM_AS_BIT_SET(TrainCacheFlags)
/** Variables that are cached to improve performance and such */
struct TrainCache {
/* Cached wagon override spritegroup */
const struct SpriteGroup *cached_override;
/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
TrainCacheFlags cached_tflags; ///< train cached flags
uint8_t cached_num_engines; ///< total number of engines, including rear ends of multiheaded engines
uint16_t cached_centre_mass; ///< Cached position of the centre of mass, from the front
uint16_t cached_braking_length; ///< Cached effective length used for deceleration force and power purposes
uint16_t cached_veh_weight; ///< Cached individual vehicle weight
uint16_t cached_uncapped_decel; ///< Uncapped cached deceleration for realistic braking lookahead purposes
uint8_t cached_deceleration; ///< Cached deceleration for realistic braking lookahead purposes
byte user_def_data; ///< Cached property 0x25. Can be set by Callback 0x36.
int16_t cached_curve_speed_mod; ///< curve speed modifier of the entire train
uint16_t cached_max_curve_speed; ///< max consist speed limited by curves
};
/**
* 'Train' is either a loco or a wagon.
*/
struct Train final : public GroundVehicle<Train, VEH_TRAIN> {
TrackBits track;
RailType railtype;
uint32_t flags;
TrainCache tcache;
/* Link between the two ends of a multiheaded engine */
Train *other_multiheaded_part;
std::unique_ptr<TrainReservationLookAhead> lookahead;
RailTypes compatible_railtypes;
TrainForceProceeding force_proceed;
byte critical_breakdown_count; ///< Counter for the number of critical breakdowns since last service
/** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
uint16_t wait_counter;
uint16_t reverse_distance;
uint16_t tunnel_bridge_signal_num;
uint16_t speed_restriction;
uint16_t signal_speed_restriction;
uint16_t crash_anim_pos; ///< Crash animation counter, also used for realistic braking train brake overheating
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Train() : GroundVehicleBase() {}
/** We want to 'destruct' the right class. */
virtual ~Train() { this->PreDestructor(); }
friend struct GroundVehicle<Train, VEH_TRAIN>; // GroundVehicle needs to use the acceleration functions defined at Train.
void MarkDirty() override;
void UpdateDeltaXY() override;
ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_TRAIN_REVENUE : EXPENSES_TRAIN_RUN; }
void PlayLeaveStationSound(bool force = false) const override;
bool IsPrimaryVehicle() const override { return this->IsFrontEngine(); }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
int GetDisplaySpeed() const override { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
Money GetRunningCost() const override;
int GetCursorImageOffset() const;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const override { return this->track == TRACK_BIT_DEPOT; }
bool Tick() override;
void OnNewDay() override;
void OnPeriodic() override;
uint Crash(bool flooded = false) override;
Money CalculateCurrentOverallValue() const;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
void ReserveTrackUnderConsist() const;
uint16_t GetCurveSpeedLimit() const;
void ConsistChanged(ConsistChangeFlags allowed_changes);
struct MaxSpeedInfo {
int strict_max_speed;
int advisory_max_speed;
};
int UpdateSpeed(MaxSpeedInfo max_speed_info);
void UpdateAcceleration();
bool ConsistNeedsRepair() const;
private:
MaxSpeedInfo GetCurrentMaxSpeedInfoInternal(bool update_state) const;
public:
MaxSpeedInfo GetCurrentMaxSpeedInfo() const
{
return this->GetCurrentMaxSpeedInfoInternal(false);
}
MaxSpeedInfo GetCurrentMaxSpeedInfoAndUpdate()
{
return this->GetCurrentMaxSpeedInfoInternal(true);
}
int GetCurrentMaxSpeed() const override;
uint8_t GetZPosCacheUpdateInterval() const
{
return Clamp<uint16_t>(std::min<uint16_t>(this->gcache.cached_total_length / 4, this->tcache.cached_centre_mass / 2), 2, 32);
}
uint32_t CalculateOverallZPos() const;
bool UsingRealisticBraking() const { return this->tcache.cached_tflags & TCF_RL_BRAKING; }
/**
* Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @return Next vehicle in the consist.
*/
inline Train *GetNextUnit() const
{
Train *v = this->GetNextVehicle();
if (v != nullptr && v->IsRearDualheaded()) v = v->GetNextVehicle();
return v;
}
/**
* Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
* @return Previous vehicle in the consist.
*/
inline Train *GetPrevUnit()
{
Train *v = this->GetPrevVehicle();
if (v != nullptr && v->IsRearDualheaded()) v = v->GetPrevVehicle();
return v;
}
/* Get the last vehicle of a chain
* @return pointer the last vehicle in a chain
*/
inline Train *GetLastUnit() {
Train *tmp = this;
while (tmp->GetNextUnit()) {
tmp = tmp->GetNextUnit();
}
return tmp;
}
/**
* Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
* @return Offset from center to center.
*/
int CalcNextVehicleOffset() const
{
/* For vehicles with odd lengths the part before the center will be one unit
* longer than the part after the center. This means we have to round up the
* length of the next vehicle but may not round the length of the current
* vehicle. */
return this->gcache.cached_veh_length / 2 + (this->Next() != nullptr ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2;
}
const Train *GetStationLoadingVehicle() const
{
const Train *v = this->First();
while (v && HasBit(v->flags, VRF_BEYOND_PLATFORM_END)) v = v->Next();
return v;
}
Train *GetStationLoadingVehicle()
{
return const_cast<Train *>(const_cast<const Train *>(this)->GetStationLoadingVehicle());
}
uint16_t GetCargoWeight(uint cargo_amount) const
{
if (cargo_amount > 0) {
CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(cargo_amount);
return (CargoSpec::Get(this->cargo_type)->weight * cargo_amount * FreightWagonMult(this->cargo_type)) / 16;
} else {
return 0;
}
}
/**
* Allows to know the weight value that this vehicle will use (excluding cargo).
* @return Weight value from the engine in tonnes.
*/
uint16_t GetWeightWithoutCargo() const
{
uint16_t weight = 0;
/* Vehicle weight is not added for articulated parts. */
if (!this->IsArticulatedPart()) {
weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
}
/* Powered wagons have extra weight added. */
if (HasBit(this->flags, VRF_POWEREDWAGON)) {
weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
}
return weight;
}
/**
* Allows to know the weight value that this vehicle will use (cargo only).
* @return Weight value from the engine in tonnes.
*/
uint16_t GetCargoWeight() const
{
return this->GetCargoWeight(this->cargo.StoredCount());
}
/**
* Allows to know the acceleration type of a vehicle.
* @return Acceleration type of the vehicle.
*/
inline int GetAccelerationType() const
{
return GetRailTypeInfo(this->railtype)->acceleration_type;
}
protected: // These functions should not be called outside acceleration code.
/**
* Gets the speed a broken down train (low speed breakdown) is limited to.
* @note This value is not cached, because changing cached_max_speed would have unwanted consequences (e.g. in the GUI).
* @param v The front engine of the vehicle.
* @return The speed the train is limited to.
*/
inline uint16_t GetBreakdownSpeed() const
{
assert(this->IsFrontEngine());
uint16_t speed = UINT16_MAX;
for (const Train *w = this; w != nullptr; w = w->Next()) {
if (w->breakdown_ctr == 1 && w->breakdown_type == BREAKDOWN_LOW_SPEED) {
speed = std::min<uint16_t>(speed, w->breakdown_severity);
}
}
return speed;
}
/**
* Allows to know the power value that this vehicle will use.
* @return Power value from the engine in HP, or zero if the vehicle is not powered.
*/
inline uint16_t GetPower() const
{
/* Power is not added for articulated parts */
if (!this->IsArticulatedPart() && (this->IsVirtual() || HasPowerOnRail(this->railtype, GetRailTypeByTrackBit(this->tile, this->track)))) {
uint16_t power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power);
/* Halve power for multiheaded parts */
if (this->IsMultiheaded()) power /= 2;
return power;
}
return 0;
}
/**
* Returns a value if this articulated part is powered.
* @return Power value from the articulated part in HP, or zero if it is not powered.
*/
inline uint16_t GetPoweredPartPower(const Train *head) const
{
/* For powered wagons the engine defines the type of engine (i.e. railtype) */
if (HasBit(this->flags, VRF_POWEREDWAGON) && (head->IsVirtual() || HasPowerOnRail(head->railtype, GetRailTypeByTrackBit(this->tile, this->track)))) {
return RailVehInfo(this->gcache.first_engine)->pow_wag_power;
}
return 0;
}
/**
* Allows to know the weight value that this vehicle will use.
* @return Weight value from the engine in tonnes.
*/
inline uint16_t GetWeight() const
{
return this->GetWeightWithoutCargo() + this->GetCargoWeight();
}
/**
* Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
* @return Weight value in tonnes.
*/
uint16_t GetMaxWeight() const override;
/**
* Allows to know the tractive effort value that this vehicle will use.
* @return Tractive effort value from the engine.
*/
inline byte GetTractiveEffort() const
{
return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort);
}
/**
* Gets the area used for calculating air drag.
* @return Area of the engine in m^2.
*/
inline byte GetAirDragArea() const
{
/* Air drag is higher in tunnels due to the limited cross-section. */
return (this->track & TRACK_BIT_WORMHOLE && this->vehstatus & VS_HIDDEN) ? 28 : 14;
}
/**
* Gets the air drag coefficient of this vehicle.
* @return Air drag value from the engine.
*/
inline byte GetAirDrag() const
{
return RailVehInfo(this->engine_type)->air_drag;
}
/**
* Checks the current acceleration status of this vehicle.
* @return Acceleration status.
*/
inline AccelStatus GetAccelerationStatus() const
{
return ((this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) || HasBit(this->flags, VRF_BREAKDOWN_BRAKING)) ? AS_BRAKE : AS_ACCEL;
}
/**
* Calculates the current speed of this vehicle.
* @return Current speed in km/h-ish.
*/
inline uint16_t GetCurrentSpeed() const
{
return this->cur_speed;
}
/**
* Returns the rolling friction coefficient of this vehicle.
* @return Rolling friction coefficient in [1e-4].
*/
inline uint32_t GetRollingFriction() const
{
/* Rolling friction for steel on steel is between 0.1% and 0.2%.
* The friction coefficient increases with speed in a way that
* it doubles at 512 km/h, triples at 1024 km/h and so on. */
return 15 * (512 + this->GetCurrentSpeed()) / 512;
}
/**
* Returns the slope steepness used by this vehicle.
* @return Slope steepness used by the vehicle.
*/
inline uint32_t GetSlopeSteepness() const
{
return _settings_game.vehicle.train_slope_steepness;
}
/**
* Gets the maximum speed allowed by the track for this vehicle.
* @return Maximum speed allowed.
*/
inline uint16_t GetMaxTrackSpeed() const
{
return GetRailTypeInfo(GetRailTypeByTrackBit(this->tile, this->track))->max_speed;
}
/**
* Returns the curve speed modifier of this vehicle.
* @return Current curve speed modifier, in fixed-point binary representation with 8 fractional bits.
*/
inline int16_t GetCurveSpeedModifier() const
{
return GetVehicleProperty(this, PROP_TRAIN_CURVE_SPEED_MOD, RailVehInfo(this->engine_type)->curve_speed_mod, true);
}
/**
* Checks if the vehicle is at a tile that can be sloped.
* @return True if the tile can be sloped.
*/
inline bool TileMayHaveSlopedTrack() const
{
/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y;
}
/**
* Trains can always use the faster algorithm because they
* have always the same direction as the track under them.
* @return false
*/
inline bool HasToUseGetSlopePixelZ()
{
return false;
}
};
struct TrainDecelerationStats {
int deceleration_x2;
int uncapped_deceleration_x2;
int z_pos;
const Train *t;
TrainDecelerationStats(const Train *t, int z_pos);
};
CommandCost CmdMoveRailVehicle(TileIndex, DoCommandFlag , uint32_t, uint32_t, const char *);
CommandCost CmdMoveVirtualRailVehicle(TileIndex, DoCommandFlag, uint32_t, uint32_t, const char*);
Train* BuildVirtualRailVehicle(EngineID, StringID &error, uint32_t user, bool no_consist_change);
int GetTileMarginInFrontOfTrain(const Train *v, int x_pos, int y_pos);
inline int GetTileMarginInFrontOfTrain(const Train *v)
{
return GetTileMarginInFrontOfTrain(v, v->x_pos, v->y_pos);
}
int GetTrainStopLocation(StationID station_id, TileIndex tile, Train *v, bool update_train_state, int *station_ahead, int *station_length);
int GetTrainRealisticAccelerationAtSpeed(const int speed, const int mass, const uint32_t cached_power, const uint32_t max_te, const uint32_t air_drag, const RailType railtype);
int GetTrainEstimatedMaxAchievableSpeed(const Train *train, int mass, const int speed_cap);
#endif /* TRAIN_H */